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Эх сурвалжийг харах

Docs: Use undefined instead of null. (#22797)

Michael Herzog 3 жил өмнө
parent
commit
ee45007176
73 өөрчлөгдсөн 181 нэмэгдсэн , 181 устгасан
  1. 11 11
      docs/examples/en/controls/ArcballControls.html
  2. 3 3
      docs/examples/en/controls/DragControls.html
  3. 3 3
      docs/examples/en/controls/FirstPersonControls.html
  4. 2 2
      docs/examples/en/controls/FlyControls.html
  5. 3 3
      docs/examples/en/controls/OrbitControls.html
  6. 6 6
      docs/examples/en/controls/PointerLockControls.html
  7. 8 8
      docs/examples/en/controls/TrackballControls.html
  8. 6 6
      docs/examples/en/controls/TransformControls.html
  9. 1 1
      docs/examples/en/exporters/ColladaExporter.html
  10. 1 1
      docs/examples/en/exporters/GLTFExporter.html
  11. 1 1
      docs/examples/en/exporters/PLYExporter.html
  12. 1 1
      docs/examples/en/helpers/LightProbeHelper.html
  13. 2 2
      docs/examples/en/helpers/PositionalAudioHelper.html
  14. 1 1
      docs/examples/en/helpers/RectAreaLightHelper.html
  15. 1 1
      docs/examples/en/helpers/VertexNormalsHelper.html
  16. 1 1
      docs/examples/en/helpers/VertexTangentsHelper.html
  17. 2 2
      docs/examples/en/loaders/3DMLoader.html
  18. 1 1
      docs/examples/en/loaders/BasisTextureLoader.html
  19. 1 1
      docs/examples/en/loaders/DRACOLoader.html
  20. 1 1
      docs/examples/en/loaders/FontLoader.html
  21. 4 4
      docs/examples/en/loaders/GLTFLoader.html
  22. 1 1
      docs/examples/en/loaders/KTX2Loader.html
  23. 3 3
      docs/examples/en/loaders/MMDLoader.html
  24. 1 1
      docs/examples/en/loaders/MTLLoader.html
  25. 1 1
      docs/examples/en/loaders/OBJLoader.html
  26. 1 1
      docs/examples/en/loaders/PCDLoader.html
  27. 1 1
      docs/examples/en/loaders/PDBLoader.html
  28. 1 1
      docs/examples/en/loaders/PRWMLoader.html
  29. 1 1
      docs/examples/en/loaders/SVGLoader.html
  30. 1 1
      docs/examples/en/math/Lut.html
  31. 2 2
      docs/examples/en/renderers/CSS2DRenderer.html
  32. 2 2
      docs/examples/en/renderers/CSS3DRenderer.html
  33. 6 6
      docs/examples/en/renderers/SVGRenderer.html
  34. 1 1
      docs/examples/en/utils/CameraUtils.html
  35. 1 1
      docs/examples/en/utils/SkeletonUtils.html
  36. 3 3
      docs/examples/ko/controls/DragControls.html
  37. 3 3
      docs/examples/ko/controls/FirstPersonControls.html
  38. 2 2
      docs/examples/ko/controls/FlyControls.html
  39. 3 3
      docs/examples/ko/controls/OrbitControls.html
  40. 6 6
      docs/examples/ko/controls/PointerLockControls.html
  41. 8 8
      docs/examples/ko/controls/TrackballControls.html
  42. 6 6
      docs/examples/ko/controls/TransformControls.html
  43. 3 3
      docs/examples/zh/controls/DragControls.html
  44. 3 3
      docs/examples/zh/controls/FirstPersonControls.html
  45. 2 2
      docs/examples/zh/controls/FlyControls.html
  46. 3 3
      docs/examples/zh/controls/OrbitControls.html
  47. 6 6
      docs/examples/zh/controls/PointerLockControls.html
  48. 8 8
      docs/examples/zh/controls/TrackballControls.html
  49. 6 6
      docs/examples/zh/controls/TransformControls.html
  50. 1 1
      docs/examples/zh/exporters/ColladaExporter.html
  51. 1 1
      docs/examples/zh/exporters/GLTFExporter.html
  52. 1 1
      docs/examples/zh/exporters/PLYExporter.html
  53. 1 1
      docs/examples/zh/helpers/LightProbeHelper.html
  54. 2 2
      docs/examples/zh/helpers/PositionalAudioHelper.html
  55. 1 1
      docs/examples/zh/helpers/RectAreaLightHelper.html
  56. 1 1
      docs/examples/zh/helpers/VertexNormalsHelper.html
  57. 1 1
      docs/examples/zh/helpers/VertexTangentsHelper.html
  58. 1 1
      docs/examples/zh/loaders/BasisTextureLoader.html
  59. 1 1
      docs/examples/zh/loaders/DRACOLoader.html
  60. 1 1
      docs/examples/zh/loaders/FontLoader.html
  61. 3 3
      docs/examples/zh/loaders/GLTFLoader.html
  62. 3 3
      docs/examples/zh/loaders/MMDLoader.html
  63. 1 1
      docs/examples/zh/loaders/MTLLoader.html
  64. 1 1
      docs/examples/zh/loaders/OBJLoader.html
  65. 1 1
      docs/examples/zh/loaders/PCDLoader.html
  66. 1 1
      docs/examples/zh/loaders/PDBLoader.html
  67. 1 1
      docs/examples/zh/loaders/PRWMLoader.html
  68. 1 1
      docs/examples/zh/loaders/SVGLoader.html
  69. 1 1
      docs/examples/zh/math/Lut.html
  70. 2 2
      docs/examples/zh/renderers/CSS2DRenderer.html
  71. 2 2
      docs/examples/zh/renderers/CSS3DRenderer.html
  72. 6 6
      docs/examples/zh/renderers/SVGRenderer.html
  73. 1 1
      docs/examples/zh/utils/SkeletonUtils.html

+ 11 - 11
docs/examples/en/controls/ArcballControls.html

@@ -199,47 +199,47 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null activateGizmos] ( [param:Boolean isActive] )</h3>
+		<h3>[method:undefined activateGizmos] ( [param:Boolean isActive] )</h3>
 		<p>
 			Make gizmos more or less visible.
 		</p>
 
-		<h3>[method:null copyState] ()</h3>
+		<h3>[method:undefined copyState] ()</h3>
 		<p>
 			Copy the current state to clipboard (as a readable JSON text).
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			Remove all the event listeners, cancel any pending animation and clean the scene from gizmos and grid.
 		</p>
 
-		<h3>[method:null pasteState] ()</h3>
+		<h3>[method:undefined pasteState] ()</h3>
 		<p>
 			Set the controls state from the clipboard, assumes that the clipboard stores a JSON text as saved from [page:.copyState].
 		</p>
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 			Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
 		</p>
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 			Save the current state of the controls. This can later be recovered with [page:.reset].
 		</p>
 
-		<h3>[method:null setCamera] ( [param:Camera camera] )</h3>
+		<h3>[method:undefined setCamera] ( [param:Camera camera] )</h3>
 		<p>
 			Set the camera to be controlled. Must be called in order to set a new camera to be controlled.
 		</p>
 
-		<h3>[method:null setGizmosVisible] ( [param:Boolean value] )</h3>
+		<h3>[method:undefined setGizmosVisible] ( [param:Boolean value] )</h3>
 		<p>
 			Set the visible property of gizmos.
 		</p>
 
-		<h3>[method:null setTbRadius] ( [param:Float value] )</h3>
+		<h3>[method:undefined setTbRadius] ( [param:Float value] )</h3>
 		<p>
 			Update the `radiusFactor` value, redraw the gizmo and send a `changeEvent` to visualise the changes.
 		</p>
@@ -252,7 +252,7 @@
 			Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
 		</p>
 
-		<h3>[method:null setTarget] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
+		<h3>[method:undefined setTarget] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<p>
 			Set the trackball center point.
 		</p>
@@ -264,7 +264,7 @@
 			Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
 		</p>
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 			Update the controls. Must be called after any manual changes to the camera's transform.
 		</p>

+ 3 - 3
docs/examples/en/controls/DragControls.html

@@ -101,17 +101,17 @@
 
 		<p>See the base [page:EventDispatcher] class for common methods.</p>
 
-		<h3>[method:null activate] ()</h3>
+		<h3>[method:undefined activate] ()</h3>
 		<p>
 			Adds the event listeners of the controls.
 		</p>
 
-		<h3>[method:null deactivate] ()</h3>
+		<h3>[method:undefined deactivate] ()</h3>
 		<p>
 			Removes the event listeners of the controls.
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			Should be called if the controls is no longer required.
 		</p>

+ 3 - 3
docs/examples/en/controls/FirstPersonControls.html

@@ -119,12 +119,12 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			Should be called if the controls is no longer required.
 		</p>
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 			Should be called if the application window is resized.
 		</p>
@@ -145,7 +145,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 			<p>
 				[page:Number delta]: Time delta value.

+ 2 - 2
docs/examples/en/controls/FlyControls.html

@@ -76,12 +76,12 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			Should be called if the controls is no longer required.
 		</p>
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 			<p>
 				[page:Number delta]: Time delta value.

+ 3 - 3
docs/examples/en/controls/OrbitControls.html

@@ -267,7 +267,7 @@ controls.touches = {
 
 		<h2>Methods</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			Remove all the event listeners.
 		</p>
@@ -292,12 +292,12 @@ controls.touches = {
 			Adds key event listeners to the given DOM element. *window* is a recommended argument for using this method.
 		</p>
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 			Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
 		</p>
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 			Save the current state of the controls. This can later be recovered with [page:.reset].
 		</p>

+ 6 - 6
docs/examples/en/controls/PointerLockControls.html

@@ -100,12 +100,12 @@
 
 		<p>See the base [page:EventDispatcher] class for common methods.</p>
 
-		<h3>[method:null connect] ()</h3>
+		<h3>[method:undefined connect] ()</h3>
 		<p>
 			Adds the event listeners of the controls.
 		</p>
 
-		<h3>[method:null disconnect] ()</h3>
+		<h3>[method:undefined disconnect] ()</h3>
 		<p>
 			Removes the event listeners of the controls.
 		</p>
@@ -120,12 +120,12 @@
 			</p>
 		</p>
 
-		<h3>[method:null lock] ()</h3>
+		<h3>[method:undefined lock] ()</h3>
 		<p>
 			Activates the pointer lock.
 		</p>
 
-		<h3>[method:null moveForward] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveForward] ( [param:Number distance] )</h3>
 		<p>
 			<p>
 				[page:Number distance]: The signed distance.
@@ -135,7 +135,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null moveRight] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveRight] ( [param:Number distance] )</h3>
 		<p>
 			<p>
 				[page:Number distance]: The signed distance.
@@ -145,7 +145,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null unlock] ()</h3>
+		<h3>[method:undefined unlock] ()</h3>
 		<p>
 			Exits the pointer lock.
 		</p>

+ 8 - 8
docs/examples/en/controls/TrackballControls.html

@@ -157,42 +157,42 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null checkDistances] ()</h3>
+		<h3>[method:undefined checkDistances] ()</h3>
 		<p>
 			Ensures the controls stay in the range [minDistance, maxDistance]. Called by [page:.update update]().
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			Should be called if the controls is no longer required.
 		</p>
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 			Should be called if the application window is resized.
 		</p>
 
-		<h3>[method:null panCamera] ()</h3>
+		<h3>[method:undefined panCamera] ()</h3>
 		<p>
 			Performs panning if necessary. Called by [page:.update update]().
 		</p>
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 			Resets the controls to its initial state.
 		</p>
 
-		<h3>[method:null rotateCamera] ()</h3>
+		<h3>[method:undefined rotateCamera] ()</h3>
 		<p>
 			Rotates the camera if necessary. Called by [page:.update update]().
 		</p>
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 			Updates the controls. Usually called in the animation loop.
 		</p>
 
-		<h3>[method:null zoomCamera] ()</h3>
+		<h3>[method:undefined zoomCamera] ()</h3>
 		<p>
 			Performs zooming if necessary. Called by [page:.update update]().
 		</p>

+ 6 - 6
docs/examples/en/controls/TransformControls.html

@@ -156,7 +156,7 @@
 			Removes the current 3D object from the controls and makes the helper UI is invisible.
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			Should be called if the controls is no longer required.
 		</p>
@@ -174,7 +174,7 @@
 			Returns the transformation mode.
 		</p>
 
-		<h3>[method:null setMode] ( [param:String mode] )</h3>
+		<h3>[method:undefined setMode] ( [param:String mode] )</h3>
 		<p>
 			<p>
 				[page:String mode]: The transformation mode.
@@ -184,7 +184,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
+		<h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
 		<p>
 			<p>
 				[page:Number rotationSnap]: The rotation snap.
@@ -194,7 +194,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setSize] ( [param:Number size] )</h3>
+		<h3>[method:undefined setSize] ( [param:Number size] )</h3>
 		<p>
 			<p>
 				[page:Number size]: The size of the helper UI.
@@ -204,7 +204,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setSpace] ( [param:String space] )</h3>
+		<h3>[method:undefined setSpace] ( [param:String space] )</h3>
 		<p>
 			<p>
 				[page:String space]: The coordinate space in which transformations are applied.
@@ -214,7 +214,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
+		<h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
 		<p>
 			<p>
 				[page:Number translationSnap]: The translation snap.

+ 1 - 1
docs/examples/en/exporters/ColladaExporter.html

@@ -39,7 +39,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		[page:Object input] — Object3D to be exported<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />

+ 1 - 1
docs/examples/en/exporters/GLTFExporter.html

@@ -71,7 +71,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:undefined parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		[page:Object input] — Scenes or objects to export. Valid options:<br />
 		<ul>

+ 1 - 1
docs/examples/en/exporters/PLYExporter.html

@@ -40,7 +40,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
 		<p>
 		[page:Object input] — Object3D<br />
 		[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated ply ascii or binary ArrayBuffer.<br />

+ 1 - 1
docs/examples/en/helpers/LightProbeHelper.html

@@ -47,7 +47,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Frees internal resources.</p>
 
 

+ 2 - 2
docs/examples/en/helpers/PositionalAudioHelper.html

@@ -58,10 +58,10 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Disposes of the helper.</p>
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper.</p>
 
 		<h2>Source</h2>

+ 1 - 1
docs/examples/en/helpers/RectAreaLightHelper.html

@@ -50,7 +50,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>Dispose of the rectAreaLightHelper.</p>
 
 		<h2>Source</h2>

+ 1 - 1
docs/examples/en/helpers/VertexNormalsHelper.html

@@ -67,7 +67,7 @@
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the vertex normal preview based on movement of the object.</p>
 
 

+ 1 - 1
docs/examples/en/helpers/VertexTangentsHelper.html

@@ -68,7 +68,7 @@
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the vertex tangents preview based on the object's world transform.</p>
 
 

+ 2 - 2
docs/examples/en/loaders/3DMLoader.html

@@ -161,7 +161,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.3dm</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
@@ -172,7 +172,7 @@
 		Begin loading from url and call the <em>onLoad</em> function with the resulting Object3d.
 		</p>
 
-		<h3>[method:null parse]( [param:ArrayBuffer buffer], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined parse]( [param:ArrayBuffer buffer], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:ArrayBuffer buffer] — An ArrayBuffer representing the Rhino <em>File3dm</em> document.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/en/loaders/BasisTextureLoader.html

@@ -91,7 +91,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/en/loaders/DRACOLoader.html

@@ -104,7 +104,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.drc</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/en/loaders/FontLoader.html

@@ -66,7 +66,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — the path or URL to the file. This can also be a
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 4 - 4
docs/examples/en/loaders/GLTFLoader.html

@@ -190,7 +190,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.gltf</em> or <em>.glb</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed. The function receives the loaded JSON response returned from [page:Function parse].<br />
@@ -201,7 +201,7 @@
 		Begin loading from url and call the callback function with the parsed response content.
 		</p>
 
-		<h3>[method:null setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
+		<h3>[method:this setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
 		<p>
 		[page:DRACOLoader dracoLoader] — Instance of THREE.DRACOLoader, to be used for decoding assets compressed with the KHR_draco_mesh_compression extension.
 		</p>
@@ -209,12 +209,12 @@
 		Refer to this [link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme] for the details of Draco and its decoder.
 		</p>
 
-		<h3>[method:null setKTX2Loader]( [param:KTX2Loader ktx2Loader] )</h3>
+		<h3>[method:this setKTX2Loader]( [param:KTX2Loader ktx2Loader] )</h3>
 		<p>
 		[page:KTX2Loader ktx2Loader] — Instance of THREE.KTX2Loader, to be used for loading KTX2 compressed textures.
 		</p>
 
-		<h3>[method:null parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
+		<h3>[method:undefined parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
 		<p>
 		[page:ArrayBuffer data] — glTF asset to parse, as an ArrayBuffer or <em>JSON</em> string.<br />
 		[page:String path] — The base path from which to find subsequent glTF resources such as textures and .bin data files.<br />

+ 1 - 1
docs/examples/en/loaders/KTX2Loader.html

@@ -81,7 +81,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 3 - 3
docs/examples/en/loaders/MMDLoader.html

@@ -71,7 +71,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
@@ -82,7 +82,7 @@
 		Begin loading PMD/PMX model file from url and fire the callback function with the parsed [page:SkinnedMesh] containing [page:BufferGeometry] and an array of [page:MeshToonMaterial].
 		</p>
 
-		<h3>[method:null loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).If two or more files are specified, they'll be merged.<br />
 		[page:Object3D object] — [page:SkinnedMesh] or [page:Camera]. Clip and its tracks will be fitting to this object.<br />
@@ -94,7 +94,7 @@
 		Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimationClip].
 		</p>
 
-		<h3>[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String modelUrl] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
 		[page:String vmdUrl] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).<br />

+ 1 - 1
docs/examples/en/loaders/MTLLoader.html

@@ -32,7 +32,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 			[page:String url] — A string containing the path/URL of the <em>.mtl</em> file.<br />
 			[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator] instance.<br />

+ 1 - 1
docs/examples/en/loaders/OBJLoader.html

@@ -70,7 +70,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.obj</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />

+ 1 - 1
docs/examples/en/loaders/PCDLoader.html

@@ -74,7 +74,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pcd</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br />

+ 1 - 1
docs/examples/en/loaders/PDBLoader.html

@@ -71,7 +71,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pdb</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives the object having the following properties. [page:BufferGeometry geometryAtoms], [page:BufferGeometry geometryBonds] and the [page:Object JSON] structure.<br />

+ 1 - 1
docs/examples/en/loaders/PRWMLoader.html

@@ -72,7 +72,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.prwm</em> file. Any <em>*</em> character in the URL will be automatically replaced by <em>le</em> or <em>be</em> depending on the platform endianness.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:BufferGeometry] as an argument.<br />

+ 1 - 1
docs/examples/en/loaders/SVGLoader.html

@@ -93,7 +93,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.svg</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />

+ 1 - 1
docs/examples/en/math/Lut.html

@@ -58,7 +58,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null copy]( [param:Lut lut] ) [param:Lut this]</h3>
+		<h3>[method:this copy]( [param:Lut lut] ) [param:Lut this]</h3>
 		<p>
 		color — Lut to copy.
 		</p>

+ 2 - 2
docs/examples/en/renderers/CSS2DRenderer.html

@@ -45,12 +45,12 @@
 			Returns an object containing the width and height of the renderer.
 		</p>
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 			Renders a [page:Scene scene] using a [page:Camera camera].<br />
 		</p>
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 			Resizes the renderer to (width, height).
 		</p>

+ 2 - 2
docs/examples/en/renderers/CSS3DRenderer.html

@@ -56,12 +56,12 @@
 			Returns an object containing the width and height of the renderer.
 		</p>
 
-		<h3>[method:null render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
 		<p>
 			Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].<br />
 		</p>
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 			Resizes the renderer to (width, height).
 		</p>

+ 6 - 6
docs/examples/en/renderers/SVGRenderer.html

@@ -53,7 +53,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null clear]()</h3>
+		<h3>[method:undefined clear]()</h3>
 		<p>
 			Tells the renderer to clear its drawing surface.
 		</p>
@@ -63,27 +63,27 @@
 			Returns an object containing the width and height of the renderer.
 		</p>
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 			Renders a [page:Scene scene] using a [page:Camera camera].
 		</p>
 
-		<h3>[method:null setClearColor]( [param:Color color], [param:number alpha] )</h3>
+		<h3>[method:undefined setClearColor]( [param:Color color], [param:number alpha] )</h3>
 		<p>
 			Sets the clearColor and the clearAlpha.
 		</p>
 
-		<h3>[method:null setPrecision]( [param:Number precision] )</h3>
+		<h3>[method:undefined setPrecision]( [param:Number precision] )</h3>
 		<p>
 			Sets the precision of the data used to create a path.
 		</p>
 
-		<h3>[method:null setQuality]()</h3>
+		<h3>[method:undefined setQuality]()</h3>
 		<p>
 			Sets the render quality. Possible values are *low* and *high* (default).
 		</p>
 
-		<h3>[method:null setSize]( [param:Number width], [param:Number height] )</h3>
+		<h3>[method:undefined setSize]( [param:Number width], [param:Number height] )</h3>
 		<p>
 			Resizes the renderer to (width, height).
 		</p>

+ 1 - 1
docs/examples/en/utils/CameraUtils.html

@@ -14,7 +14,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null frameCorners]( [param:PerspectiveCamera camera] [param:Vector3 bottomLeftCorner], [param:Vector3 bottomRightCorner], [param:Vector3 topLeftCorner], [param:boolean estimateViewFrustum] )</h3>
+		<h3>[method:undefined frameCorners]( [param:PerspectiveCamera camera] [param:Vector3 bottomLeftCorner], [param:Vector3 bottomRightCorner], [param:Vector3 topLeftCorner], [param:boolean estimateViewFrustum] )</h3>
 		<p>
 		Set a PerspectiveCamera's projectionMatrix and quaternion to exactly frame the corners of an arbitrary rectangle using [link:https://web.archive.org/web/20191110002841/http://csc.lsu.edu/~kooima/articles/genperspective/index.html Kooima's Generalized Perspective Projection formulation].
 		NOTE: This function ignores the standard parameters; do not call updateProjectionMatrix() after this! toJSON will also not capture the off-axis matrix generated by this function.

+ 1 - 1
docs/examples/en/utils/SkeletonUtils.html

@@ -46,7 +46,7 @@
 		<h3>[method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )</h3>
 		<p></p>
 
-		<h3>[method:null retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
+		<h3>[method:undefined retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
 		<p></p>
 
 		<h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>

+ 3 - 3
docs/examples/ko/controls/DragControls.html

@@ -102,17 +102,17 @@
 
 		<p>일반적인 메소드는 [page:EventDispatcher] 클래스를 참조하세요.</p>
 
-		<h3>[method:null activate] ()</h3>
+		<h3>[method:undefined activate] ()</h3>
 		<p>
 			컨트롤에 이벤트 리스너를 추가합니다.
 		</p>
 
-		<h3>[method:null deactivate] ()</h3>
+		<h3>[method:undefined deactivate] ()</h3>
 		<p>
 			컨트롤에 추가된 이벤트 리스너를 제거합니다.
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 		</p>

+ 3 - 3
docs/examples/ko/controls/FirstPersonControls.html

@@ -119,12 +119,12 @@
 
 		<h2>메소드</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 		</p>
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 			어플리케이션의 창 크기를 조절 하려면 호출해야 합니다.
 		</p>
@@ -145,7 +145,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 			<p>
 				[page:Number delta]: 변화할 시간 값 입니다.

+ 2 - 2
docs/examples/ko/controls/FlyControls.html

@@ -76,12 +76,12 @@
 
 		<h2>메소드</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			컨트롤을 더이상 필요하지 않을 경우 호출해야 합니다.
 		</p>
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 			<p>
 				[page:Number delta]: 변화할 시간값.

+ 3 - 3
docs/examples/ko/controls/OrbitControls.html

@@ -262,7 +262,7 @@ controls.touches = {
 
 		<h2>메서드</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			모든 이벤트 리스너를 삭제합니다.
 			Remove all the event listeners.
@@ -288,12 +288,12 @@ controls.touches = {
 			Adds key event listeners to the given DOM element. *window* is a recommended argument for using this method.
 		</p>
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 			컨트롤이 마지막으로 호출된 [page:.saveState] 시점으로 돌리거나, 초기상태로 재설정합니다.
 		</p>
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 			컨트롤의 현재 상태를 저장합니다. 나중에 [page:.reset]을 이용하여 현재 상태로 복구할 수 있습니다.
 		</p>

+ 6 - 6
docs/examples/ko/controls/PointerLockControls.html

@@ -99,12 +99,12 @@
 		<p>일반적인 메소드는 [page:EventDispatcher] 클래스를 참조하세요.</p>
 		
 
-		<h3>[method:null connect] ()</h3>
+		<h3>[method:undefined connect] ()</h3>
 		<p>
 			컨트롤의 이벤트 리스너를 추가합니다.			
 		</p>
 
-		<h3>[method:null disconnect] ()</h3>
+		<h3>[method:undefined disconnect] ()</h3>
 		<p>
 			컨트롤의 이벤트 리스너를 제거합니다.
 		</p>
@@ -119,12 +119,12 @@
 			</p>
 		</p>
 
-		<h3>[method:null lock] ()</h3>
+		<h3>[method:undefined lock] ()</h3>
 		<p>
 			포인터 잠금을 활성화합니다.
 		</p>
 
-		<h3>[method:null moveForward] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveForward] ( [param:Number distance] )</h3>
 		<p>
 			<p>
 				[page:Number distance]: 앞으로 이동할 거리를 설정합니다.
@@ -134,7 +134,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null moveRight] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveRight] ( [param:Number distance] )</h3>
 		<p>
 			<p>
 				[page:Number distance]: 오른쪽으로 이동할 거리를 설정합니다.
@@ -144,7 +144,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null unlock] ()</h3>
+		<h3>[method:undefined unlock] ()</h3>
 		<p>
 			포인터 잠금을 종료합니다.
 		</p>

+ 8 - 8
docs/examples/ko/controls/TrackballControls.html

@@ -156,45 +156,45 @@
 
 		<h2>메소드</h2>
 
-		<h3>[method:null checkDistances] ()</h3>
+		<h3>[method:undefined checkDistances] ()</h3>
 		<p>
 			컨트롤이 [minDistance, maxDistance] 범위내에 있는지 확인합니다. [page:.update update]() 에 의해 호출됩니다.
 			
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			컨트롤이 더 이상 필요하지 않을 경우 호출해야 합니다.
 
 		</p>
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 			어플리케이션의 창 크기를 조절 하려면 호출해야 합니다.
 
 		</p>
 
-		<h3>[method:null panCamera] ()</h3>
+		<h3>[method:undefined panCamera] ()</h3>
 		<p>
 			패닝이 필요한 경우 [page:.update update]() 을 호출하여 수행합니다.
 		</p>
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 			컨트롤을 초기 상태로 전환합니다.
 		</p>
 
-		<h3>[method:null rotateCamera] ()</h3>
+		<h3>[method:undefined rotateCamera] ()</h3>
 		<p>
 			카메라의 회전이 필요한 경우 [page:.update update]() 을 호출하여 수행합니다.
 		</p>
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 			컨트롤을 업데이트합니다. 보통은 애니메이션 루프에서 수행합니다.
 		</p>
 
-		<h3>[method:null zoomCamera] ()</h3>
+		<h3>[method:undefined zoomCamera] ()</h3>
 		<p>
 			줌잉이 필요항 경우 [page:.update update]() 을 호출하여 수행합니다.
 		</p>

+ 6 - 6
docs/examples/ko/controls/TransformControls.html

@@ -154,7 +154,7 @@
 			컨트롤에서 현재 3D 객체를 제거하고 helper UI를 보이지 않게합니다.
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			컨트롤을 더이상 필요하지 않을 경우 호출해야 합니다.
 		</p>
@@ -171,7 +171,7 @@
 			변환 모드를 반환합니다.
 		</p>
 
-		<h3>[method:null setMode] ( [param:String mode] )</h3>
+		<h3>[method:undefined setMode] ( [param:String mode] )</h3>
 		<p>
 			<p>
 				[page:String mode]: 변환 모드를 가리킵니다.
@@ -181,7 +181,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
+		<h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
 		<p>
 			<p>
 				[page:Number rotationSnap]: 회전 스냅를 가리킵니다.
@@ -191,7 +191,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setSize] ( [param:Number size] )</h3>
+		<h3>[method:undefined setSize] ( [param:Number size] )</h3>
 		<p>
 			<p>
 				[page:Number size]: helper UI의 크기를 가리킵니다.
@@ -201,7 +201,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setSpace] ( [param:String space] )</h3>
+		<h3>[method:undefined setSpace] ( [param:String space] )</h3>
 		<p>
 			<p>
 				[page:String space]: 어떤 좌표 공간으로 변환을 적용합니다.
@@ -211,7 +211,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
+		<h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
 		<p>
 			<p>
 				[page:Number translationSnap]: 변환 스냅을 가리킵니다.

+ 3 - 3
docs/examples/zh/controls/DragControls.html

@@ -101,17 +101,17 @@
 
 		<p>共有方法请参见其基类[page:EventDispatcher]。</p>
 
-		<h3>[method:null activate] ()</h3>
+		<h3>[method:undefined activate] ()</h3>
 		<p>
 			添加控制器的事件监听。
 		</p>
 
-		<h3>[method:null deactivate] ()</h3>
+		<h3>[method:undefined deactivate] ()</h3>
 		<p>
 			移除控制器的事件监听。
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 		</p>

+ 3 - 3
docs/examples/zh/controls/FirstPersonControls.html

@@ -118,12 +118,12 @@
 
 		<h2>方法</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 			若应用程序窗口大小发生改变,则应当调用此函数。
 		</p>
@@ -144,7 +144,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 			<p>
 				[page:Number delta]: Time delta value.

+ 2 - 2
docs/examples/zh/controls/FlyControls.html

@@ -75,12 +75,12 @@
 
 		<h2>方法</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 
-		<h3>[method:null update] ( [param:Number delta] )</h3>
+		<h3>[method:undefined update] ( [param:Number delta] )</h3>
 		<p>
 			<p>
 				[page:Number delta]: Time delta value.

+ 3 - 3
docs/examples/zh/controls/OrbitControls.html

@@ -265,7 +265,7 @@ controls.touches = {
 
 		<h2>Methods</h2>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			移除所有的事件监听。
 		</p>
@@ -290,12 +290,12 @@ controls.touches = {
 			为指定的DOM元素添加按键监听。推荐将window作为指定的DOM元素。
 		</p>
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 			将控制器重置为上次调用[page:.saveState]时的状态,或者初始状态。
 		</p>
 
-		<h3>[method:null saveState] ()</h3>
+		<h3>[method:undefined saveState] ()</h3>
 		<p>
 			保存当前控制器的状态。这一状态可在之后由[page:.reset]所恢复。
 		</p>

+ 6 - 6
docs/examples/zh/controls/PointerLockControls.html

@@ -99,12 +99,12 @@
 
 		<p>共有方法请参见其基类[page:EventDispatcher]。</p>
 
-		<h3>[method:null connect] ()</h3>
+		<h3>[method:undefined connect] ()</h3>
 		<p>
 			添加控制器的事件监听。
 		</p>
 
-		<h3>[method:null disconnect] ()</h3>
+		<h3>[method:undefined disconnect] ()</h3>
 		<p>
 			移除控制器的事件监听。
 		</p>
@@ -119,12 +119,12 @@
 			</p>
 		</p>
 
-		<h3>[method:null lock] ()</h3>
+		<h3>[method:undefined lock] ()</h3>
 		<p>
 			激活指针锁定。
 		</p>
 
-		<h3>[method:null moveForward] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveForward] ( [param:Number distance] )</h3>
 		<p>
 			<p>
 				[page:Number distance]: 距离(区分正负)。
@@ -134,7 +134,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null moveRight] ( [param:Number distance] )</h3>
+		<h3>[method:undefined moveRight] ( [param:Number distance] )</h3>
 		<p>
 			<p>
 				[page:Number distance]: 距离(区分正负)。
@@ -144,7 +144,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null unlock] ()</h3>
+		<h3>[method:undefined unlock] ()</h3>
 		<p>
 			退出指针锁定。
 		</p>

+ 8 - 8
docs/examples/zh/controls/TrackballControls.html

@@ -156,42 +156,42 @@
 
 		<h2>方法</h2>
 
-		<h3>[method:null checkDistances] ()</h3>
+		<h3>[method:undefined checkDistances] ()</h3>
 		<p>
 			确保控制器位于 [minDistance, maxDistance] 范围内。由[page:.update update]()调用。
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 		</p>
 
-		<h3>[method:null handleResize] ()</h3>
+		<h3>[method:undefined handleResize] ()</h3>
 		<p>
 			若应用程序窗口大小发生改变,则应当调用此函数。
 		</p>
 
-		<h3>[method:null panCamera] ()</h3>
+		<h3>[method:undefined panCamera] ()</h3>
 		<p>
 			如有必要,执行平移。由[page:.update update]()调用。
 		</p>
 
-		<h3>[method:null reset] ()</h3>
+		<h3>[method:undefined reset] ()</h3>
 		<p>
 			重置控制器到初始状态。
 		</p>
 
-		<h3>[method:null rotateCamera] ()</h3>
+		<h3>[method:undefined rotateCamera] ()</h3>
 		<p>
 			如有必要,旋转相机。由[page:.update update]()调用。
 		</p>
 
-		<h3>[method:null update] ()</h3>
+		<h3>[method:undefined update] ()</h3>
 		<p>
 			更新控制器,常被用在动画循环中。
 		</p>
 
-		<h3>[method:null zoomCamera] ()</h3>
+		<h3>[method:undefined zoomCamera] ()</h3>
 		<p>
 			如有必要,执行缩放。由[page:.update update]()调用。
 		</p>

+ 6 - 6
docs/examples/zh/controls/TransformControls.html

@@ -155,7 +155,7 @@
 			从控制器中移除当前3D对象,并确保控制器UI是不可见的。
 		</p>
 
-		<h3>[method:null dispose] ()</h3>
+		<h3>[method:undefined dispose] ()</h3>
 		<p>
 			若不再需要该控制器,则应当调用此函数。
 		</p>
@@ -172,7 +172,7 @@
 			返回变换模式。
 		</p>
 
-		<h3>[method:null setMode] ( [param:String mode] )</h3>
+		<h3>[method:undefined setMode] ( [param:String mode] )</h3>
 		<p>
 			<p>
 				[page:String mode]: 变换模式。
@@ -182,7 +182,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
+		<h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
 		<p>
 			<p>
 				[page:Number rotationSnap]: 旋转捕捉步幅。
@@ -192,7 +192,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setSize] ( [param:Number size] )</h3>
+		<h3>[method:undefined setSize] ( [param:Number size] )</h3>
 		<p>
 			<p>
 				[page:Number size]: 手柄UI的大小。
@@ -202,7 +202,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setSpace] ( [param:String space] )</h3>
+		<h3>[method:undefined setSpace] ( [param:String space] )</h3>
 		<p>
 			<p>
 				[page:String space]: 应用变换的坐标空间。
@@ -212,7 +212,7 @@
 			</p>
 		</p>
 
-		<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
+		<h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
 		<p>
 			<p>
 				[page:Number translationSnap]: 平移捕捉步幅。

+ 1 - 1
docs/examples/zh/exporters/ColladaExporter.html

@@ -39,7 +39,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		[page:Object input] — Object3D to be exported<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />

+ 1 - 1
docs/examples/zh/exporters/GLTFExporter.html

@@ -71,7 +71,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:undefined parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<p>
 		[page:Object input] — Scenes or objects to export. Valid options:<br />
 		<ul>

+ 1 - 1
docs/examples/zh/exporters/PLYExporter.html

@@ -40,7 +40,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
+		<h3>[method:Object parse]( [param:Object3D input], [param:Function onDone], [param:Object options] )</h3>
 		<p>
 		[page:Object input] — Object3D<br />
 		[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated ply ascii or binary ArrayBuffer.<br />

+ 1 - 1
docs/examples/zh/helpers/LightProbeHelper.html

@@ -48,7 +48,7 @@
 		<h2>方法</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>释放内部资源。</p>
 
 

+ 2 - 2
docs/examples/zh/helpers/PositionalAudioHelper.html

@@ -57,10 +57,10 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>废置这一辅助对象。</p>
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>更新这一辅助对象。</p>
 
 		<h2>源代码</h2>

+ 1 - 1
docs/examples/zh/helpers/RectAreaLightHelper.html

@@ -50,7 +50,7 @@
 		<h2>方法</h2>
 		<p>请到基类 [page:Object3D] 页面查看公共方法.</p>
 
-		<h3>[method:null dispose]()</h3>
+		<h3>[method:undefined dispose]()</h3>
 		<p>销毁该区域光源辅助对象.</p>
 
 		<h2>源码</h2>

+ 1 - 1
docs/examples/zh/helpers/VertexNormalsHelper.html

@@ -67,7 +67,7 @@
 		<p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>基于对象的运动更新顶点法线辅助对象.</p>
 
 

+ 1 - 1
docs/examples/zh/helpers/VertexTangentsHelper.html

@@ -69,7 +69,7 @@
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
-		<h3>[method:null update]()</h3>
+		<h3>[method:undefined update]()</h3>
 		<p>Updates the vertex tangents preview based on the object's world transform.</p>
 
 

+ 1 - 1
docs/examples/zh/loaders/BasisTextureLoader.html

@@ -91,7 +91,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.basis</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/zh/loaders/DRACOLoader.html

@@ -99,7 +99,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.drc</em> file.<br />
 		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />

+ 1 - 1
docs/examples/zh/loaders/FontLoader.html

@@ -65,7 +65,7 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — 文件的URL或者路径,也可以为
 			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />

+ 3 - 3
docs/examples/zh/loaders/GLTFLoader.html

@@ -185,7 +185,7 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — 包含有<em>.gltf</em>/<em>.glb</em>文件路径/URL的字符串。<br />
 		[page:Function onLoad] — 加载成功完成后将会被调用的函数。该函数接收[page:Function parse]所返回的已加载的JSON响应。<br />
@@ -196,7 +196,7 @@
 		开始从url加载,并使用解析过的响应内容调用回调函数。
 		</p>
 
-		<h3>[method:null setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
+		<h3>[method:this setDRACOLoader]( [param:DRACOLoader dracoLoader] )</h3>
 		<p>
 		[page:DRACOLoader dracoLoader] — THREE.DRACOLoader的实例,用于解码使用KHR_draco_mesh_compression扩展压缩过的文件。
 		</p>
@@ -204,7 +204,7 @@
 		请参阅[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/draco#readme readme]来了解Draco及其解码器的详细信息。
 		</p>
 
-		<h3>[method:null parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
+		<h3>[method:undefined parse]( [param:ArrayBuffer data], [param:String path], [param:Function onLoad], [param:Function onError] )</h3>
 		<p>
 		[page:ArrayBuffer data] — 需要解析的glTF文件,值为一个ArrayBuffer或<em>JSON</em>字符串。<br />
 		[page:String path] — 用于找到后续glTF资源(如纹理和.bin数据文件)的基础路径。<br />

+ 3 - 3
docs/examples/zh/loaders/MMDLoader.html

@@ -71,7 +71,7 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — 一个包含有<em>.pmd</em>或<em>.pmx</em>文件的路径或URL的字符串。<br />
 		[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />
@@ -82,7 +82,7 @@
 		开始从URL中加载PMD/PMX模型文件,并使用包含有已被解析的[page:SkinnedMesh]和[page:MeshToonMaterial]数组的[page:BufferGeometry]对象来触发回调函数。
 		</p>
 
-		<h3>[method:null loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — 一个包含有<em>.vmd</em>文件的路径或URL的字符串或字符串数组。如果两个及以上文件被指定,它们将会合并。<br />
 		[page:Object3D object] — [page:SkinnedMesh] 或 [page:Camera]。 剪辑及其轨道将会适应到该对象。<br />
@@ -94,7 +94,7 @@
 		开始从url(s)加载VMD动画文件(可能有多个文件),并使用已解析的[page:AnimatioinClip]触发回调函数。
 		</p>
 
-		<h3>[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String modelUrl] — 一个包含有<em>.pmd</em>或<em>.pmx</em>文件的路径或URL的字符串。<br />
 		[page:String vmdUrl] — 一个包含有<em>.vmd</em>文件的路径或URL的字符串或字符串数组。<br />

+ 1 - 1
docs/examples/zh/loaders/MTLLoader.html

@@ -32,7 +32,7 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 			[page:String url] — 一个包含有 <em>.mtl</em> 文件的路径或URL的字符串。<br />
 			[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />

+ 1 - 1
docs/examples/zh/loaders/OBJLoader.html

@@ -69,7 +69,7 @@
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Loader]。</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — 一个包含有<em>.obj</em>文件的路径或URL的字符串。<br />
 		[page:Function onLoad] — 当加载过程成功完成以后将被调用的函数。<br />

+ 1 - 1
docs/examples/zh/loaders/PCDLoader.html

@@ -74,7 +74,7 @@
 		<h2>方法</h2>
 		<p>共有方法请参考其基类 [page:Loader]。</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — 一个包含有 <em>.pcd</em> 文件的路径或URL的字符串。<br />
 		[page:Function onLoad] — (可选参数) 当加载过程成功完成后将被调用的函数。 其参数是一个 [page:Object3D] 实例。<br />

+ 1 - 1
docs/examples/zh/loaders/PDBLoader.html

@@ -71,7 +71,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.pdb</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives the object having the following properties. [page:BufferGeometry geometryAtoms], [page:BufferGeometry geometryBonds] and the [page:Object JSON] structure.<br />

+ 1 - 1
docs/examples/zh/loaders/PRWMLoader.html

@@ -72,7 +72,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.prwm</em> file. Any <em>*</em> character in the URL will be automatically replaced by <em>le</em> or <em>be</em> depending on the platform endianness.<br />
 		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:BufferGeometry] as an argument.<br />

+ 1 - 1
docs/examples/zh/loaders/SVGLoader.html

@@ -93,7 +93,7 @@
 		<h2>Methods</h2>
 		<p>See the base [page:Loader] class for common methods.</p>
 
-		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
+		<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>
 		[page:String url] — A string containing the path/URL of the <em>.svg</em> file.<br />
 		[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />

+ 1 - 1
docs/examples/zh/math/Lut.html

@@ -58,7 +58,7 @@
 
 		<h2>方法</h2>
 
-		<h3>[method:null copy]( [param:Lut lut] ) [param:Lut this]</h3>
+		<h3>[method:this copy]( [param:Lut lut] ) [param:Lut this]</h3>
 		<p>
 		color — Lut to copy.
 		</p>

+ 2 - 2
docs/examples/zh/renderers/CSS2DRenderer.html

@@ -31,12 +31,12 @@
 			返回一个包含有渲染器宽和高的对象。
 		</p>
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 			使用[page:Camera camera]渲染[page:Scene scene]。<br />
 		</p>
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 			将渲染器的尺寸调整为(width, height).
 		</p>

+ 2 - 2
docs/examples/zh/renderers/CSS3DRenderer.html

@@ -43,12 +43,12 @@
 			返回一个包含有渲染器宽和高的对象。
 		</p>
 
-		<h3>[method:null render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:PerspectiveCamera camera] )</h3>
 		<p>
 			使用[page:PerspectiveCamera perspective camera]渲染[page:Scene scene]。<br />
 		</p>
 
-		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
+		<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
 		<p>
 			将渲染器尺寸重新调整为(width, height)。
 		</p>

+ 6 - 6
docs/examples/zh/renderers/SVGRenderer.html

@@ -46,7 +46,7 @@
 
 		<h2>方法</h2>
 
-		<h3>[method:null clear]()</h3>
+		<h3>[method:undefined clear]()</h3>
 		<p>
 			告诉渲染器来清除其绘图表面。
 		</p>
@@ -56,27 +56,27 @@
 			返回一个包含有渲染器宽和高的对象。
 		</p>
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
 		<p>
 			使用[page:Camera camera]来渲染一个[page:Scene scene]。
 		</p>
 
-		<h3>[method:null setClearColor]( [param:Color color], [param:number alpha] )</h3>
+		<h3>[method:undefined setClearColor]( [param:Color color], [param:number alpha] )</h3>
 		<p>
 			设置clearColor(空白颜色)以及clearAlpha(空白Alpha)。
 		</p>
 
-		<h3>[method:null setPrecision]( [param:Number precision] )</h3>
+		<h3>[method:undefined setPrecision]( [param:Number precision] )</h3>
 		<p>
 			设置用于创建路径的数据的精度。
 		</p>
 
-		<h3>[method:null setQuality]()</h3>
+		<h3>[method:undefined setQuality]()</h3>
 		<p>
 			设置渲染质量。可能的值有*low*和*high*(默认值)。
 		</p>
 
-		<h3>[method:null setSize]( [param:Number width], [param:Number height] )</h3>
+		<h3>[method:undefined setSize]( [param:Number width], [param:Number height] )</h3>
 		<p>
 			改变渲染器尺寸为(width, height)。
 		</p>

+ 1 - 1
docs/examples/zh/utils/SkeletonUtils.html

@@ -46,7 +46,7 @@
 		<h3>[method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )</h3>
 		<p></p>
 
-		<h3>[method:null retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
+		<h3>[method:undefined retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
 		<p></p>
 
 		<h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>