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@@ -0,0 +1,635 @@
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+/**
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+ * @author Garrett Johnson / http://gkjohnson.github.io/
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+ * https://github.com/gkjohnson/collada-exporter-js
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+ *
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+ * Usage:
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+ * var exporter = new ColladaExporter();
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+ *
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+ * var data = exporter.parse(mesh);
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+ *
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+ * Format Definition:
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+ * https://www.khronos.org/collada/
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+ */
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+
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+import {
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+ BufferGeometry,
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+ Color,
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+ DoubleSide,
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+ Geometry,
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+ Matrix4,
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+ Mesh,
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+ MeshBasicMaterial,
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+ MeshLambertMaterial
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+} from "../../../build/three.module.js";
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+
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+var ColladaExporter = function () {};
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+
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+ColladaExporter.prototype = {
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+
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+ constructor: ColladaExporter,
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+
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+ parse: function ( object, onDone, options = {} ) {
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+
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+ options = Object.assign( {
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+ version: '1.4.1',
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+ author: null,
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+ textureDirectory: '',
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+ }, options );
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+
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+ if ( options.textureDirectory !== '' ) {
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+
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+ options.textureDirectory = `${ options.textureDirectory }/`
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+ .replace( /\\/g, '/' )
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+ .replace( /\/+/g, '/' );
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+
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+ }
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+
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+ var version = options.version;
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+ if ( version !== '1.4.1' && version !== '1.5.0' ) {
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+
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+ console.warn( `ColladaExporter : Version ${ version } not supported for export. Only 1.4.1 and 1.5.0.` );
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+ return null;
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+
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+ }
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+
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+ // Convert the urdf xml into a well-formatted, indented format
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+ function format( urdf ) {
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+
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+ var IS_END_TAG = /^<\//;
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+ var IS_SELF_CLOSING = /(\?>$)|(\/>$)/;
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+ var HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/;
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+
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+ var pad = ( ch, num ) => ( num > 0 ? ch + pad( ch, num - 1 ) : '' );
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+
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+ var tagnum = 0;
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+ return urdf
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+ .match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g )
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+ .map( tag => {
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+
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+ if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) {
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+
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+ tagnum --;
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+
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+ }
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+
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+ var res = `${ pad( ' ', tagnum ) }${ tag }`;
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+
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+ if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) {
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+
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+ tagnum ++;
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+
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+ }
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+
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+ return res;
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+
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+ } )
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+ .join( '\n' );
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+
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+ }
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+
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+ // Convert an image into a png format for saving
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+ function base64ToBuffer( str ) {
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+
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+ var b = atob( str );
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+ var buf = new Uint8Array( b.length );
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+
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+ for ( var i = 0, l = buf.length; i < l; i ++ ) {
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+
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+ buf[ i ] = b.charCodeAt( i );
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+
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+ }
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+
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+ return buf;
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+
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+ }
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+
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+ var canvas, ctx;
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+ function imageToData( image, ext ) {
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+
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+ canvas = canvas || document.createElement( 'canvas' );
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+ ctx = ctx || canvas.getContext( '2d' );
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+
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+ canvas.width = image.naturalWidth;
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+ canvas.height = image.naturalHeight;
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+
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+ ctx.drawImage( image, 0, 0 );
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+
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+ // Get the base64 encoded data
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+ var base64data = canvas
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+ .toDataURL( `image/${ ext }`, 1 )
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+ .replace( /^data:image\/(png|jpg);base64,/, '' );
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+
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+ // Convert to a uint8 array
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+ return base64ToBuffer( base64data );
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+
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+ }
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+
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+ // gets the attribute array. Generate a new array if the attribute is interleaved
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+ var getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ];
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+ function attrBufferToArray( attr ) {
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+
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+ if ( attr.isInterleavedBufferAttribute ) {
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+
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+ // use the typed array constructor to save on memory
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+ var arr = new attr.array.constructor( attr.count * attr.itemSize );
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+ var size = attr.itemSize;
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+ for ( var i = 0, l = attr.count; i < l; i ++ ) {
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+
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+ for ( var j = 0; j < size; j ++ ) {
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+
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+ arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i );
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+
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+ }
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+
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+ }
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+
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+ return arr;
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+
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+ } else {
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+
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+ return attr.array;
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+
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+ }
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+
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+ }
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+
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+ // Returns an array of the same type starting at the `st` index,
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+ // and `ct` length
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+ function subArray( arr, st, ct ) {
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+
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+ if ( Array.isArray( arr ) ) return arr.slice( st, st + ct );
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+ else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct );
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+
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+ }
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+
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+ // Returns the string for a geometry's attribute
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+ function getAttribute( attr, name, params, type ) {
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+
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+ var array = attrBufferToArray( attr );
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+ var res =
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+ `<source id="${ name }">` +
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+
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+ `<float_array id="${ name }-array" count="${ array.length }">` +
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+ array.join( ' ' ) +
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+ '</float_array>' +
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+
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+ '<technique_common>' +
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+ `<accessor source="#${ name }-array" count="${ Math.floor( array.length / attr.itemSize ) }" stride="${ attr.itemSize }">` +
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+
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+ params.map( n => `<param name="${ n }" type="${ type }" />` ).join( '' ) +
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+
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+ '</accessor>' +
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+ '</technique_common>' +
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+ '</source>';
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+
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+ return res;
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+
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+ }
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+
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+ // Returns the string for a node's transform information
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+ var transMat;
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+ function getTransform( o ) {
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+
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+ // ensure the object's matrix is up to date
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+ // before saving the transform
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+ o.updateMatrix();
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+
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+ transMat = transMat || new Matrix4();
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+ transMat.copy( o.matrix );
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+ transMat.transpose();
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+ return `<matrix>${ transMat.toArray().join( ' ' ) }</matrix>`;
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+
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+ }
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+
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+ // Process the given piece of geometry into the geometry library
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+ // Returns the mesh id
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+ function processGeometry( g ) {
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+
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+ var info = geometryInfo.get( g );
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+
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+ if ( ! info ) {
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+
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+ // convert the geometry to bufferGeometry if it isn't already
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+ var bufferGeometry = g;
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+ if ( bufferGeometry instanceof Geometry ) {
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+
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+ bufferGeometry = ( new BufferGeometry() ).fromGeometry( bufferGeometry );
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+
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+ }
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+
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+ var meshid = `Mesh${ libraryGeometries.length + 1 }`;
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+
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+ var indexCount =
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+ bufferGeometry.index ?
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+ bufferGeometry.index.count * bufferGeometry.index.itemSize :
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+ bufferGeometry.attributes.position.count;
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+
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+ var groups =
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+ bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ?
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+ bufferGeometry.groups :
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+ [ { start: 0, count: indexCount, materialIndex: 0 } ];
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+
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+ var gnode = `<geometry id="${ meshid }" name="${ g.name }"><mesh>`;
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+
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+ // define the geometry node and the vertices for the geometry
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+ var posName = `${ meshid }-position`;
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+ var vertName = `${ meshid }-vertices`;
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+ gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' );
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+ gnode += `<vertices id="${ vertName }"><input semantic="POSITION" source="#${ posName }" /></vertices>`;
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+
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+ // NOTE: We're not optimizing the attribute arrays here, so they're all the same length and
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+ // can therefore share the same triangle indices. However, MeshLab seems to have trouble opening
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+ // models with attributes that share an offset.
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+ // MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/
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+
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+ // serialize normals
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+ var triangleInputs = `<input semantic="VERTEX" source="#${ vertName }" offset="0" />`;
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+ if ( 'normal' in bufferGeometry.attributes ) {
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+
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+ var normName = `${ meshid }-normal`;
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+ gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' );
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+ triangleInputs += `<input semantic="NORMAL" source="#${ normName }" offset="0" />`;
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+
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+ }
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+
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+ // serialize uvs
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+ if ( 'uv' in bufferGeometry.attributes ) {
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+
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+ var uvName = `${ meshid }-texcoord`;
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+ gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' );
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+ triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`;
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+
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+ }
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+
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+ // serialize colors
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+ if ( 'color' in bufferGeometry.attributes ) {
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+
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+ var colName = `${ meshid }-color`;
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+ gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'X', 'Y', 'Z' ], 'uint8' );
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+ triangleInputs += `<input semantic="COLOR" source="#${ colName }" offset="0" />`;
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+
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+ }
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+
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+ var indexArray = null;
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+ if ( bufferGeometry.index ) {
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+
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+ indexArray = attrBufferToArray( bufferGeometry.index );
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+
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+ } else {
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+
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+ indexArray = new Array( indexCount );
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+ for ( var i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i;
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+
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+ }
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+
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+ for ( var i = 0, l = groups.length; i < l; i ++ ) {
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+
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+ var group = groups[ i ];
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+ var subarr = subArray( indexArray, group.start, group.count );
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+ var polycount = subarr.length / 3;
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+ gnode += `<triangles material="MESH_MATERIAL_${ group.materialIndex }" count="${ polycount }">`;
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+ gnode += triangleInputs;
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+
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+ gnode += `<p>${ subarr.join( ' ' ) }</p>`;
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+ gnode += '</triangles>';
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+
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+ }
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+
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+ gnode += `</mesh></geometry>`;
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+
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+ libraryGeometries.push( gnode );
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+
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+ info = { meshid: meshid, bufferGeometry: bufferGeometry };
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+ geometryInfo.set( g, info );
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+
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+ }
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+
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+ return info;
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+
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+ }
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+
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+ // Process the given texture into the image library
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+ // Returns the image library
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+ function processTexture( tex ) {
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+
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+ var texid = imageMap.get( tex );
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+ if ( texid == null ) {
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+
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+ texid = `image-${ libraryImages.length + 1 }`;
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+
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+ var ext = 'png';
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+ var name = tex.name || texid;
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+ var imageNode = `<image id="${ texid }" name="${ name }">`;
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+
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+ if ( version === '1.5.0' ) {
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+
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+ imageNode += `<init_from><ref>${ options.textureDirectory }${ name }.${ ext }</ref></init_from>`;
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+
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+ } else {
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+
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+ // version image node 1.4.1
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+ imageNode += `<init_from>${ options.textureDirectory }${ name }.${ ext }</init_from>`;
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+
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+ }
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+
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+ imageNode += '</image>';
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+
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+ libraryImages.push( imageNode );
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+ imageMap.set( tex, texid );
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+ textures.push( {
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+ directory: options.textureDirectory,
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+ name,
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+ ext,
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+ data: imageToData( tex.image, ext ),
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+ original: tex
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+ } );
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+
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+ }
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+
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+ return texid;
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+
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+ }
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+
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+ // Process the given material into the material and effect libraries
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+ // Returns the material id
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+ function processMaterial( m ) {
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+
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+ var matid = materialMap.get( m );
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+
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+ if ( matid == null ) {
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+
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+ matid = `Mat${ libraryEffects.length + 1 }`;
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+
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+ var type = 'phong';
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+
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+ if ( m instanceof MeshLambertMaterial ) {
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+
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+ type = 'lambert';
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+
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+ } else if ( m instanceof MeshBasicMaterial ) {
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+
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+ type = 'constant';
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+
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+ if ( m.map !== null ) {
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+
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+ // The Collada spec does not support diffuse texture maps with the
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+ // constant shader type.
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+ // mrdoob/three.js#15469
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+ console.warn( 'ColladaExporter: Texture maps not supported with MeshBasicMaterial.' );
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+
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+ }
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+
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+ }
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+
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+ var emissive = m.emissive ? m.emissive : new Color( 0, 0, 0 );
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+ var diffuse = m.color ? m.color : new Color( 0, 0, 0 );
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+ var specular = m.specular ? m.specular : new Color( 1, 1, 1 );
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+ var shininess = m.shininess || 0;
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+ var reflectivity = m.reflectivity || 0;
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+
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+ // Do not export and alpha map for the reasons mentioned in issue (#13792)
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+ // in js alpha maps are black and white, but collada expects the alpha
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+ // channel to specify the transparency
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+ var transparencyNode = '';
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+ if ( m.transparent === true ) {
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+
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+ transparencyNode +=
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+ `<transparent>` +
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+ (
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+ m.map ?
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+ `<texture texture="diffuse-sampler"></texture>` :
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+ '<float>1</float>'
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+ ) +
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+ '</transparent>';
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+
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+ if ( m.opacity < 1 ) {
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+
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+ transparencyNode += `<transparency><float>${ m.opacity }</float></transparency>`;
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+
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+ }
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+
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+ }
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+
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+ var techniqueNode = `<technique sid="common"><${ type }>` +
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+
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+ '<emission>' +
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+
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+ (
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+ m.emissiveMap ?
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+ '<texture texture="emissive-sampler" texcoord="TEXCOORD" />' :
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+ `<color sid="emission">${ emissive.r } ${ emissive.g } ${ emissive.b } 1</color>`
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+ ) +
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+
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+ '</emission>' +
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+
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+ (
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+ type !== 'constant' ?
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+ '<diffuse>' +
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+
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+ (
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+ m.map ?
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+ '<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' :
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+ `<color sid="diffuse">${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color>`
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+ ) +
|
|
|
+ '</diffuse>'
|
|
|
+ : ''
|
|
|
+ ) +
|
|
|
+
|
|
|
+ (
|
|
|
+ type === 'phong' ?
|
|
|
+ `<specular><color sid="specular">${ specular.r } ${ specular.g } ${ specular.b } 1</color></specular>` +
|
|
|
+
|
|
|
+ '<shininess>' +
|
|
|
+
|
|
|
+ (
|
|
|
+ m.specularMap ?
|
|
|
+ '<texture texture="specular-sampler" texcoord="TEXCOORD" />' :
|
|
|
+ `<float sid="shininess">${ shininess }</float>`
|
|
|
+ ) +
|
|
|
+
|
|
|
+ '</shininess>'
|
|
|
+ : ''
|
|
|
+ ) +
|
|
|
+
|
|
|
+ `<reflective><color>${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color></reflective>` +
|
|
|
+
|
|
|
+ `<reflectivity><float>${ reflectivity }</float></reflectivity>` +
|
|
|
+
|
|
|
+ transparencyNode +
|
|
|
+
|
|
|
+ `</${ type }></technique>`;
|
|
|
+
|
|
|
+ var effectnode =
|
|
|
+ `<effect id="${ matid }-effect">` +
|
|
|
+ '<profile_COMMON>' +
|
|
|
+
|
|
|
+ (
|
|
|
+ m.map ?
|
|
|
+ '<newparam sid="diffuse-surface"><surface type="2D">' +
|
|
|
+ `<init_from>${ processTexture( m.map ) }</init_from>` +
|
|
|
+ '</surface></newparam>' +
|
|
|
+ '<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' :
|
|
|
+ ''
|
|
|
+ ) +
|
|
|
+
|
|
|
+ (
|
|
|
+ m.specularMap ?
|
|
|
+ '<newparam sid="specular-surface"><surface type="2D">' +
|
|
|
+ `<init_from>${ processTexture( m.specularMap ) }</init_from>` +
|
|
|
+ '</surface></newparam>' +
|
|
|
+ '<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' :
|
|
|
+ ''
|
|
|
+ ) +
|
|
|
+
|
|
|
+ (
|
|
|
+ m.emissiveMap ?
|
|
|
+ '<newparam sid="emissive-surface"><surface type="2D">' +
|
|
|
+ `<init_from>${ processTexture( m.emissiveMap ) }</init_from>` +
|
|
|
+ '</surface></newparam>' +
|
|
|
+ '<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' :
|
|
|
+ ''
|
|
|
+ ) +
|
|
|
+
|
|
|
+ techniqueNode +
|
|
|
+
|
|
|
+ (
|
|
|
+ m.side === DoubleSide ?
|
|
|
+ `<extra><technique><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>` :
|
|
|
+ ''
|
|
|
+ ) +
|
|
|
+
|
|
|
+ '</profile_COMMON>' +
|
|
|
+
|
|
|
+ '</effect>';
|
|
|
+
|
|
|
+ libraryMaterials.push( `<material id="${ matid }" name="${ m.name }"><instance_effect url="#${ matid }-effect" /></material>` );
|
|
|
+ libraryEffects.push( effectnode );
|
|
|
+ materialMap.set( m, matid );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return matid;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Recursively process the object into a scene
|
|
|
+ function processObject( o ) {
|
|
|
+
|
|
|
+ var node = `<node name="${ o.name }">`;
|
|
|
+
|
|
|
+ node += getTransform( o );
|
|
|
+
|
|
|
+ if ( o instanceof Mesh && o.geometry != null ) {
|
|
|
+
|
|
|
+ // function returns the id associated with the mesh and a "BufferGeometry" version
|
|
|
+ // of the geometry in case it's not a geometry.
|
|
|
+ var geomInfo = processGeometry( o.geometry );
|
|
|
+ var meshid = geomInfo.meshid;
|
|
|
+ var geometry = geomInfo.bufferGeometry;
|
|
|
+
|
|
|
+ // ids of the materials to bind to the geometry
|
|
|
+ var matids = null;
|
|
|
+ var matidsArray = [];
|
|
|
+
|
|
|
+ // get a list of materials to bind to the sub groups of the geometry.
|
|
|
+ // If the amount of subgroups is greater than the materials, than reuse
|
|
|
+ // the materials.
|
|
|
+ var mat = o.material || new MeshBasicMaterial();
|
|
|
+ var materials = Array.isArray( mat ) ? mat : [ mat ];
|
|
|
+ if ( geometry.groups.length > materials.length ) {
|
|
|
+ matidsArray = new Array( geometry.groups.length );
|
|
|
+ } else {
|
|
|
+ matidsArray = new Array( materials.length )
|
|
|
+ }
|
|
|
+ matids = matidsArray.fill()
|
|
|
+ .map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) );
|
|
|
+
|
|
|
+ node +=
|
|
|
+ `<instance_geometry url="#${ meshid }">` +
|
|
|
+
|
|
|
+ (
|
|
|
+ matids != null ?
|
|
|
+ '<bind_material><technique_common>' +
|
|
|
+ matids.map( ( id, i ) =>
|
|
|
+
|
|
|
+ `<instance_material symbol="MESH_MATERIAL_${ i }" target="#${ id }" >` +
|
|
|
+
|
|
|
+ '<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' +
|
|
|
+
|
|
|
+ '</instance_material>'
|
|
|
+ ).join( '' ) +
|
|
|
+ '</technique_common></bind_material>' :
|
|
|
+ ''
|
|
|
+ ) +
|
|
|
+
|
|
|
+ '</instance_geometry>';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ o.children.forEach( c => node += processObject( c ) );
|
|
|
+
|
|
|
+ node += '</node>';
|
|
|
+
|
|
|
+ return node;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var geometryInfo = new WeakMap();
|
|
|
+ var materialMap = new WeakMap();
|
|
|
+ var imageMap = new WeakMap();
|
|
|
+ var textures = [];
|
|
|
+
|
|
|
+ var libraryImages = [];
|
|
|
+ var libraryGeometries = [];
|
|
|
+ var libraryEffects = [];
|
|
|
+ var libraryMaterials = [];
|
|
|
+ var libraryVisualScenes = processObject( object );
|
|
|
+
|
|
|
+ var specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/';
|
|
|
+ var dae =
|
|
|
+ '<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' +
|
|
|
+ `<COLLADA xmlns="${ specLink }" version="${ version }">` +
|
|
|
+ '<asset>' +
|
|
|
+ (
|
|
|
+ '<contributor>' +
|
|
|
+ '<authoring_tool>js Collada Exporter</authoring_tool>' +
|
|
|
+ ( options.author !== null ? `<author>${ options.author }</author>` : '' ) +
|
|
|
+ '</contributor>' +
|
|
|
+ `<created>${ ( new Date() ).toISOString() }</created>` +
|
|
|
+ `<modified>${ ( new Date() ).toISOString() }</modified>` +
|
|
|
+ '<up_axis>Y_UP</up_axis>'
|
|
|
+ ) +
|
|
|
+ '</asset>';
|
|
|
+
|
|
|
+ dae += `<library_images>${ libraryImages.join( '' ) }</library_images>`;
|
|
|
+
|
|
|
+ dae += `<library_effects>${ libraryEffects.join( '' ) }</library_effects>`;
|
|
|
+
|
|
|
+ dae += `<library_materials>${ libraryMaterials.join( '' ) }</library_materials>`;
|
|
|
+
|
|
|
+ dae += `<library_geometries>${ libraryGeometries.join( '' ) }</library_geometries>`;
|
|
|
+
|
|
|
+ dae += `<library_visual_scenes><visual_scene id="Scene" name="scene">${ libraryVisualScenes }</visual_scene></library_visual_scenes>`;
|
|
|
+
|
|
|
+ dae += '<scene><instance_visual_scene url="#Scene"/></scene>';
|
|
|
+
|
|
|
+ dae += '</COLLADA>';
|
|
|
+
|
|
|
+ var res = {
|
|
|
+ data: format( dae ),
|
|
|
+ textures
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( typeof onDone === 'function' ) {
|
|
|
+
|
|
|
+ requestAnimationFrame( () => onDone( res ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return res;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+export { ColladaExporter };
|