Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy eebcbca97e Exporters: Create ES modules. há 6 anos atrás
.github 327c9dde64 r102 há 6 anos atrás
build fd464360d3 Updated builds. há 6 anos atrás
docs 0d412c3e59 Merge pull request #14471 from MozillaReality/GLTFExporter/gltfExtensions há 6 anos atrás
editor d7f440c326 Editor: Portrait mode. há 6 anos atrás
examples eebcbca97e Exporters: Create ES modules. há 6 anos atrás
src a185fa19ed Merge pull request #15958 from jeffreylanters/patch-1 há 6 anos atrás
test 61a49191a8 Update BufferGeometry tets há 6 anos atrás
utils c6c08f859d JSM: Modularize clean up. há 6 anos atrás
.editorconfig 3286c15d6a Keep that top comment, like other big libs do há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore há 7 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package há 6 anos atrás
.travis.yml 294d4b291a Tests against latest node há 7 anos atrás
LICENSE 3b38509773 Update LICENSE há 6 anos atrás
README.md b36f4af69d Clarify availability of renderers há 6 anos atrás
package-lock.json 66863f3262 Editor: Removed Electron há 6 anos atrás
package.json 66863f3262 Editor: Removed Electron há 6 anos atrás
rollup-examples.config.js 3bac627f55 Clean up. há 6 anos atrás
rollup.config.js 2752ab4cb7 Add DataTexture2DArray há 6 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases