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@@ -24,7 +24,7 @@ export const DepthLimitedBlurShader: {
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fragmentShader: string;
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};
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-export interface BlurShaderUtils {
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+export const BlurShaderUtils: {
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createSampleWeights( kernelRadius: number, stdDev: number ): number[];
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createSampleOffsets( kernelRadius: number, uvIncrement: Vector2 ): Vector2[];
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configure( configure: Material, kernelRadius: number, stdDev: number, uvIncrement: Vector2 ): void;
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