|
@@ -1781,6 +1781,7 @@ function WebGLRenderer( parameters ) {
|
|
|
boneMatrices.set( skeleton.boneMatrices ); // copy current values
|
|
|
|
|
|
var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
|
|
|
+ boneTexture.needsUpdate = true;
|
|
|
|
|
|
skeleton.boneMatrices = boneMatrices;
|
|
|
skeleton.boneTexture = boneTexture;
|