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Docs: Clean up. (#28307)

Michael Herzog 1 년 전
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f1fe30d920
3개의 변경된 파일24개의 추가작업 그리고 22개의 파일을 삭제
  1. 7 14
      docs/api/ar/renderers/WebGLRenderer.html
  2. 6 6
      docs/api/it/renderers/WebGLRenderer.html
  3. 11 2
      docs/api/zh/renderers/WebGLRenderer.html

+ 7 - 14
docs/api/ar/renderers/WebGLRenderer.html

@@ -377,23 +377,16 @@
 		[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D WebGLRenderingContext.copyTexImage2D].
 		</p>
 		 
-		<h3>
-		[method:undefined copyTextureToTexture]( [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )
-		</h3>
+		<h3>[method:undefined copyTextureToTexture]( [param:Texture srcTexture], [param:Texture dstTexture], [param:Box2 srcRegion], [param:Vector2 dstPosition], [param:Number level] )</h3>
 		<p>
-		ينسخ جميع بكسلات قوام إلى قوام موجود بدءًا من
-		الموضع المعطى. يتيح الوصول إلى
-		[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].
+			Copies the pixels of a texture in the bounds '[page:Box2 srcRegion]' in the destination texture starting from the given position. 
+			Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].
 		</p>
-		 
-		<h3>
-		[method:undefined copyTextureToTexture3D]( [param:Box3 sourceBox], [param:Vector3 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )
-		</h3>
+
+		<h3>[method:undefined copyTextureToTexture3D]( [param:Texture srcTexture], [param:Texture dstTexture], [param:Box3 srcRegion], [param:Vector3 dstPosition], [param:Number level] )</h3>
 		<p>
-		ينسخ بكسلات قوام في الحدود '[page:Box3 sourceBox]' في
-		قوام الوجهة بدءًا من الموضع المعطى. يتيح الوصول
-		إلى
-		[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].
+			Copies the pixels of a texture in the bounds '[page:Box3 srcRegion]' in the destination texture starting from the given position. 
+			Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].
 		</p>
 		 
 		<h3>[method:undefined dispose]( )</h3>

+ 6 - 6
docs/api/it/renderers/WebGLRenderer.html

@@ -327,16 +327,16 @@
 			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D WebGLRenderingContext.copyTexImage2D].
 		</p>
 
-		<h3>[method:undefined copyTextureToTexture]( [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
+		<h3>[method:undefined copyTextureToTexture]( [param:Texture srcTexture], [param:Texture dstTexture], [param:Box2 srcRegion], [param:Vector2 dstPosition], [param:Number level] )</h3>
 		<p>
-			Copia tutti i pixel della texture in una texture esistente partendo dalla posizione data. Abilita l'accesso a
-			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].
+			Copies the pixels of a texture in the bounds '[page:Box2 srcRegion]' in the destination texture starting from the given position. 
+			Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].
 		</p>
 
-		<h3>[method:undefined copyTextureToTexture3D]( [param:Box3 sourceBox], [param:Vector3 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
+		<h3>[method:undefined copyTextureToTexture3D]( [param:Texture srcTexture], [param:Texture dstTexture], [param:Box3 srcRegion], [param:Vector3 dstPosition], [param:Number level] )</h3>
 		<p>
-			Copia i pixel della texture nei limiti '[page:Box3 sourceBox]' nella texture di destinazione partendo dalla posizione data. Abilita l'accesso a
-			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].
+			Copies the pixels of a texture in the bounds '[page:Box3 srcRegion]' in the destination texture starting from the given position. 
+			Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].
 		</p>
 
 		<h3>[method:undefined dispose]( )</h3>

+ 11 - 2
docs/api/zh/renderers/WebGLRenderer.html

@@ -284,8 +284,17 @@
 		<h3>[method:undefined copyFramebufferToTexture]( [param:Vector2 position], [param:FramebufferTexture texture], [param:Number level] )</h3>
 		<p>将当前WebGLFramebuffer中的像素复制到2D纹理中。可访问[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D WebGLRenderingContext.copyTexImage2D].</p>
 
-		<h3>[method:undefined copyTextureToTexture]( [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
-		<p>将纹理的所有像素复制到一个已有的从给定位置开始的纹理中。可访问[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].</p>
+		<h3>[method:undefined copyTextureToTexture]( [param:Texture srcTexture], [param:Texture dstTexture], [param:Box2 srcRegion], [param:Vector2 dstPosition], [param:Number level] )</h3>
+		<p>
+			Copies the pixels of a texture in the bounds '[page:Box2 srcRegion]' in the destination texture starting from the given position. 
+			Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].
+		</p>
+
+		<h3>[method:undefined copyTextureToTexture3D]( [param:Texture srcTexture], [param:Texture dstTexture], [param:Box3 srcRegion], [param:Vector3 dstPosition], [param:Number level] )</h3>
+		<p>
+			Copies the pixels of a texture in the bounds '[page:Box3 srcRegion]' in the destination texture starting from the given position. 
+			Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].
+		</p>
 
 		<h3>[method:undefined dispose]( )</h3>
 		<p>处理当前的渲染环境</p>