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@@ -30,6 +30,8 @@ class ShaderMaterial extends Material {
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this.lights = false; // set to use scene lights
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this.clipping = false; // set to use user-defined clipping planes
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+ this.forceSinglePass = true;
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+
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this.extensions = {
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derivatives: false, // set to use derivatives
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fragDepth: false, // set to use fragment depth values
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