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@@ -12,7 +12,7 @@ THREE.EdgeShader2 = {
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uniforms: {
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"tDiffuse": { value: null },
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- "aspect": { value: new THREE.Vector2( 512, 512 ) },
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+ "aspect": { value: new THREE.Vector2( 512, 512 ) }
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},
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vertexShader: [
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@@ -66,7 +66,7 @@ THREE.EdgeShader2 = {
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"}",
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"gl_FragColor = vec4(0.5 * sqrt(cnv[0]*cnv[0]+cnv[1]*cnv[1]));",
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- "} ",
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+ "} "
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].join( "\n" )
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