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THREE.Mirror now uses onBeforeRender().

Mr.doob 8 ani în urmă
părinte
comite
f3454f5809

+ 84 - 162
examples/js/Mirror.js

@@ -2,52 +2,50 @@
  * @author Slayvin / http://slayvin.net
  */
 
-THREE.Mirror = function ( renderer, camera, options ) {
+THREE.Mirror = function ( width, height, options ) {
 
-	THREE.Object3D.call( this );
+	THREE.Mesh.call( this, new THREE.PlaneBufferGeometry( width, height ) );
 
-	this.name = 'mirror_' + this.id;
+	var scope = this;
 
-	options = options || {};
-
-	this.matrixNeedsUpdate = true;
+	scope.name = 'mirror_' + scope.id;
+	scope.matrixNeedsUpdate = true;
 
-	var width = options.textureWidth !== undefined ? options.textureWidth : 512;
-	var height = options.textureHeight !== undefined ? options.textureHeight : 512;
+	options = options || {};
 
-	this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
+	var textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
+	var textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
 
+	var clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
 	var mirrorColor = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
 
-	this.renderer = renderer;
-	this.mirrorPlane = new THREE.Plane();
-	this.normal = new THREE.Vector3( 0, 0, 1 );
-	this.mirrorWorldPosition = new THREE.Vector3();
-	this.cameraWorldPosition = new THREE.Vector3();
-	this.rotationMatrix = new THREE.Matrix4();
-	this.lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
-	this.clipPlane = new THREE.Vector4();
+	var mirrorPlane = new THREE.Plane();
+	var normal = new THREE.Vector3();
+	var mirrorWorldPosition = new THREE.Vector3();
+	var cameraWorldPosition = new THREE.Vector3();
+	var rotationMatrix = new THREE.Matrix4();
+	var lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
+	var clipPlane = new THREE.Vector4();
 
-	if ( camera instanceof THREE.PerspectiveCamera ) {
+	var textureMatrix = new THREE.Matrix4();
 
-		this.camera = camera;
+	var mirrorCamera = new THREE.PerspectiveCamera();
+	mirrorCamera.matrixAutoUpdate = true;
 
-	} else {
-
-		this.camera = new THREE.PerspectiveCamera();
-		console.log( this.name + ': camera is not a Perspective Camera!' );
-
-	}
+	var parameters = {
+		minFilter: THREE.LinearFilter,
+		magFilter: THREE.LinearFilter,
+		format: THREE.RGBFormat,
+		stencilBuffer: false
+	};
 
-	this.textureMatrix = new THREE.Matrix4();
+	var renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, parameters );
 
-	this.mirrorCamera = this.camera.clone();
-	this.mirrorCamera.matrixAutoUpdate = true;
+	if ( ! THREE.Math.isPowerOfTwo( textureWidth ) || ! THREE.Math.isPowerOfTwo( textureHeight ) ) {
 
-	var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
+		renderTarget.texture.generateMipmaps = false;
 
-	this.renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
-	this.renderTarget2 = new THREE.WebGLRenderTarget( width, height, parameters );
+	}
 
 	var mirrorShader = {
 
@@ -92,7 +90,7 @@ THREE.Mirror = function ( renderer, camera, options ) {
 
 	var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
 
-	this.material = new THREE.ShaderMaterial( {
+	var material = new THREE.ShaderMaterial( {
 
 		fragmentShader: mirrorShader.fragmentShader,
 		vertexShader: mirrorShader.vertexShader,
@@ -100,181 +98,105 @@ THREE.Mirror = function ( renderer, camera, options ) {
 
 	} );
 
-	this.material.uniforms.mirrorSampler.value = this.renderTarget.texture;
-	this.material.uniforms.mirrorColor.value = mirrorColor;
-	this.material.uniforms.textureMatrix.value = this.textureMatrix;
-
-	if ( ! THREE.Math.isPowerOfTwo( width ) || ! THREE.Math.isPowerOfTwo( height ) ) {
-
-		this.renderTarget.texture.generateMipmaps = false;
-		this.renderTarget2.texture.generateMipmaps = false;
-
-	}
-
-	this.updateTextureMatrix();
-	this.render();
-
-};
-
-THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
-
-Object.assign( THREE.Mirror.prototype, {
-
-	constructor: THREE.Mirror,
-
-	renderWithMirror: function ( otherMirror ) {
-
-		// update the mirror matrix to mirror the current view
-		this.updateTextureMatrix();
-		this.matrixNeedsUpdate = false;
-
-		// set the camera of the other mirror so the mirrored view is the reference view
-		var tempCamera = otherMirror.camera;
-		otherMirror.camera = this.mirrorCamera;
-
-		// render the other mirror in temp texture
-		otherMirror.renderTemp();
-		otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget2.texture;
+	material.uniforms.mirrorSampler.value = renderTarget.texture;
+	material.uniforms.mirrorColor.value = mirrorColor;
+	material.uniforms.textureMatrix.value = textureMatrix;
 
-		// render the current mirror
-		this.render();
-		this.matrixNeedsUpdate = true;
+	scope.material = material;
 
-		// restore material and camera of other mirror
-		otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget.texture;
-		otherMirror.camera = tempCamera;
+	function updateTextureMatrix( camera ) {
 
-		// restore texture matrix of other mirror
-		otherMirror.updateTextureMatrix();
+		camera.updateMatrixWorld();
 
-	},
+		mirrorCamera.copy( camera );
+		mirrorCamera.updateProjectionMatrix();
 
-	updateTextureMatrix: function () {
+		scope.updateMatrixWorld();
 
-		this.updateMatrixWorld();
-		this.camera.updateMatrixWorld();
+		mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
+		cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
 
-		this.mirrorWorldPosition.setFromMatrixPosition( this.matrixWorld );
-		this.cameraWorldPosition.setFromMatrixPosition( this.camera.matrixWorld );
+		rotationMatrix.extractRotation( scope.matrixWorld );
 
-		this.rotationMatrix.extractRotation( this.matrixWorld );
+		normal.set( 0, 0, 1 );
+		normal.applyMatrix4( rotationMatrix );
 
-		this.normal.set( 0, 0, 1 );
-		this.normal.applyMatrix4( this.rotationMatrix );
+		var view = mirrorWorldPosition.clone().sub( cameraWorldPosition );
+		view.reflect( normal ).negate();
+		view.add( mirrorWorldPosition );
 
-		var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
-		view.reflect( this.normal ).negate();
-		view.add( this.mirrorWorldPosition );
+		rotationMatrix.extractRotation( camera.matrixWorld );
 
-		this.rotationMatrix.extractRotation( this.camera.matrixWorld );
+		lookAtPosition.set( 0, 0, - 1 );
+		lookAtPosition.applyMatrix4( rotationMatrix );
+		lookAtPosition.add( cameraWorldPosition );
 
-		this.lookAtPosition.set( 0, 0, - 1 );
-		this.lookAtPosition.applyMatrix4( this.rotationMatrix );
-		this.lookAtPosition.add( this.cameraWorldPosition );
+		var target = mirrorWorldPosition.clone().sub( lookAtPosition );
+		target.reflect( normal ).negate();
+		target.add( mirrorWorldPosition );
 
-		var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
-		target.reflect( this.normal ).negate();
-		target.add( this.mirrorWorldPosition );
+		mirrorCamera.position.copy( view );
+		mirrorCamera.up.set( 0, - 1, 0 );
+		mirrorCamera.up.applyMatrix4( rotationMatrix );
+		mirrorCamera.up.reflect( normal ).negate();
+		mirrorCamera.lookAt( target );
 
-		this.up.set( 0, - 1, 0 );
-		this.up.applyMatrix4( this.rotationMatrix );
-		this.up.reflect( this.normal ).negate();
-
-		this.mirrorCamera.position.copy( view );
-		this.mirrorCamera.up = this.up;
-		this.mirrorCamera.lookAt( target );
-
-		this.mirrorCamera.updateProjectionMatrix();
-		this.mirrorCamera.updateMatrixWorld();
-		this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );
+		mirrorCamera.updateProjectionMatrix();
+		mirrorCamera.updateMatrixWorld();
+		mirrorCamera.matrixWorldInverse.getInverse( mirrorCamera.matrixWorld );
 
 		// Update the texture matrix
-		this.textureMatrix.set(
+		textureMatrix.set(
 			0.5, 0.0, 0.0, 0.5,
 			0.0, 0.5, 0.0, 0.5,
 			0.0, 0.0, 0.5, 0.5,
 			0.0, 0.0, 0.0, 1.0
 		);
-		this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
-		this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );
+		textureMatrix.multiply( mirrorCamera.projectionMatrix );
+		textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
 
 		// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
 		// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
-		this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
-		this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );
+		mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
+		mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
 
-		this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );
+		clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
 
 		var q = new THREE.Vector4();
-		var projectionMatrix = this.mirrorCamera.projectionMatrix;
+		var projectionMatrix = mirrorCamera.projectionMatrix;
 
-		q.x = ( Math.sign( this.clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
-		q.y = ( Math.sign( this.clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
+		q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
+		q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
 		q.z = - 1.0;
 		q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
 
 		// Calculate the scaled plane vector
 		var c = new THREE.Vector4();
-		c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot( q ) );
+		c = clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
 
 		// Replacing the third row of the projection matrix
 		projectionMatrix.elements[ 2 ] = c.x;
 		projectionMatrix.elements[ 6 ] = c.y;
-		projectionMatrix.elements[ 10 ] = c.z + 1.0 - this.clipBias;
+		projectionMatrix.elements[ 10 ] = c.z + 1.0 - clipBias;
 		projectionMatrix.elements[ 14 ] = c.w;
 
-	},
-
-	render: function () {
-
-		if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
-
-		this.matrixNeedsUpdate = true;
-
-		// Render the mirrored view of the current scene into the target texture
-		var scene = this;
-
-		while ( scene.parent !== null ) {
-
-			scene = scene.parent;
-
-		}
-
-		if ( scene !== undefined && scene instanceof THREE.Scene ) {
-
-			// We can't render ourself to ourself
-			var visible = this.material.visible;
-			this.material.visible = false;
-
-			this.renderer.render( scene, this.mirrorCamera, this.renderTarget, true );
-
-			this.material.visible = visible;
-
-		}
-
-	},
-
-	renderTemp: function () {
-
-		if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
-
-		this.matrixNeedsUpdate = true;
+	}
 
-		// Render the mirrored view of the current scene into the target texture
-		var scene = this;
+	scope.onBeforeRender = function ( renderer, scene, camera ) {
 
-		while ( scene.parent !== null ) {
+		updateTextureMatrix( camera );
 
-			scene = scene.parent;
+		scope.visible = false;
 
-		}
+		var currentRenderTarget = renderer.getRenderTarget();
 
-		if ( scene !== undefined && scene instanceof THREE.Scene ) {
+		renderer.render( scene, mirrorCamera, renderTarget, true );
+		renderer.setRenderTarget( currentRenderTarget );
 
-			this.renderer.render( scene, this.mirrorCamera, this.renderTarget2, true );
+		scope.visible = true;
 
-		}
+	};
 
-	}
+};
 
-} );
+THREE.Mirror.prototype = Object.create( THREE.Mesh.prototype );

+ 1 - 1
examples/js/nodes/inputs/MirrorNode.js

@@ -11,7 +11,7 @@ THREE.MirrorNode = function( renderer, camera, options ) {
 	this.coord = new THREE.OperatorNode( this.textureMatrix, this.worldPosition, THREE.OperatorNode.MUL );
 	this.coordResult = new THREE.OperatorNode( null, this.coord, THREE.OperatorNode.ADD );
 
-	this.texture = new THREE.TextureNode( this.mirror.renderTarget.texture, this.coord, null, true );
+	this.texture = new THREE.TextureNode( this.mirror.material.uniforms.mirrorSampler.value, this.coord, null, true );
 
 };
 

+ 18 - 35
examples/webgl_mirror.html

@@ -54,15 +54,20 @@
 
 			var cameraControls;
 
-			var verticalMirror, groundMirror;
 			var sphereGroup, smallSphere;
 
+			init();
+			animate();
+
 			function init() {
 
+				var container = document.getElementById( 'container' );
+
 				// renderer
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( WIDTH, HEIGHT );
+				container.appendChild( renderer.domElement );
 
 				// scene
 				scene = new THREE.Scene();
@@ -77,30 +82,21 @@
 				cameraControls.minDistance = 10;
 				cameraControls.update();
 
-				var container = document.getElementById( 'container' );
-				container.appendChild( renderer.domElement );
-
-			}
-
-			function fillScene() {
+				//
 
 				var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
 
 				// MIRROR planes
-				groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
 
-				var mirrorMesh = new THREE.Mesh( planeGeo, groundMirror.material );
-				mirrorMesh.add( groundMirror );
-				mirrorMesh.rotateX( - Math.PI / 2 );
-				scene.add( mirrorMesh );
+				var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
+				groundMirror.rotateX( - Math.PI / 2 );
+				scene.add( groundMirror );
 
-				verticalMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color:0x889999 } );
+				var verticalMirror = new THREE.Mirror( 60, 60, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color:0x889999 } );
+				verticalMirror.position.y = 35;
+				verticalMirror.position.z = -45;
+				scene.add( verticalMirror );
 
-				var verticalMirrorMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 60, 60 ), verticalMirror.material );
-				verticalMirrorMesh.add( verticalMirror );
-				verticalMirrorMesh.position.y = 35;
-				verticalMirrorMesh.position.z = -45;
-				scene.add( verticalMirrorMesh );
 
 				sphereGroup = new THREE.Object3D();
 				scene.add( sphereGroup );
@@ -173,19 +169,9 @@
 
 			}
 
-			function render() {
+			function animate() {
 
-				// render (update) the mirrors
-				groundMirror.renderWithMirror( verticalMirror );
-				verticalMirror.renderWithMirror( groundMirror );
-
-				renderer.render(scene, camera);
-
-			}
-
-			function update() {
-
-				requestAnimationFrame( update );
+				requestAnimationFrame( animate );
 
 				var timer = Date.now() * 0.01;
 
@@ -201,12 +187,9 @@
 
 				cameraControls.update();
 
-				render();
-			}
+				renderer.render(scene, camera);
 
-			init();
-			fillScene();
-			update();
+			}
 
 		</script>
 	</body>

+ 1 - 8
examples/webgl_mirror_nodes.html

@@ -116,7 +116,7 @@
 			var clock = new THREE.Clock();
 
 			var cameraControls;
-			
+
 			var gui = new dat.GUI();
 
 			var groundMirror;
@@ -283,13 +283,6 @@
 
 			function render() {
 
-				// render (update) the mirrors
-				groundMirrorMaterial.visible = false;
-
-				groundMirror.render();
-
-				groundMirrorMaterial.visible = true;
-
 				renderer.render(scene, camera);
 
 			}

+ 2 - 3
src/renderers/WebGLRenderer.js

@@ -1399,11 +1399,11 @@ function WebGLRenderer( parameters ) {
 			var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
 			var group = renderItem.group;
 
+			object.onBeforeRender( _this, scene, camera, geometry, material, group );
+
 			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
 			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
 
-			object.onBeforeRender( _this, scene, camera, geometry, material, group );
-
 			if ( object.isImmediateRenderObject ) {
 
 				state.setMaterial( material );
@@ -1422,7 +1422,6 @@ function WebGLRenderer( parameters ) {
 
 			object.onAfterRender( _this, scene, camera, geometry, material, group );
 
-
 		}
 
 	}