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@@ -3348,7 +3348,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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// draw darkening polygon
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- _oldBlending = "";
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+ _oldBlending = -1;
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_currentProgram = _stencilShadow.program;
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_gl.useProgram( _stencilShadow.program );
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@@ -3397,7 +3397,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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_gl.useProgram( _sprite.program );
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_currentProgram = _sprite.program;
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- _oldBlending = "";
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+ _oldBlending = -1;
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if ( !_spriteAttributesEnabled ) {
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@@ -3561,7 +3561,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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_gl.useProgram( _lensFlare.program );
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_currentProgram = _lensFlare.program;
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- _oldBlending = "";
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+ _oldBlending = -1;
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if ( ! _lensFlareAttributesEnabled ) {
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