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Removed misc_ubiquity_test example.

Mr.doob 6 rokov pred
rodič
commit
f636032609
2 zmenil súbory, kde vykonal 0 pridanie a 223 odobranie
  1. 0 1
      examples/files.js
  2. 0 222
      examples/misc_ubiquity_test.html

+ 0 - 1
examples/files.js

@@ -355,7 +355,6 @@ var files = {
 		"misc_exporter_stl",
 		"misc_fps",
 		"misc_lookat",
-		"misc_ubiquity_test",
 		"misc_uv_tests"
 	],
 	"css3d": [

+ 0 - 222
examples/misc_ubiquity_test.html

@@ -1,222 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js misc - ubiquity - test</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background-color: #000;
-				margin: 0px;
-				overflow: hidden;
-			}
-		</style>
-	</head>
-	<body>
-
-		<script src="../build/three.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<div id='container1' style='float: left '></div>
-		<div id='container2' style='float: right'></div>
-
-		<script>
-
-			var stats;
-
-			var camera, scene;
-			var webglRenderer;
-
-			var mesh;
-			var texture, texture1, texture2, texture3;
-
-			init();
-			animate();
-
-			function init() {
-
-				var width = window.innerWidth / 2 - 2;
-				var height = window.innerHeight;
-
-				camera = new THREE.PerspectiveCamera( 70, width / height, 1, 4000 );
-				camera.position.z = 2000;
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0xf0f0f0 );
-
-				var textureLoader = new THREE.TextureLoader();
-
-				// MESH - Repeat Pattern
-
-				texture = textureLoader.load( 'textures/UV_Grid_Sm.jpg' );
-				texture.wrapS = THREE.RepeatWrapping;
-				texture.wrapT = THREE.RepeatWrapping;
-
-				var geometry = new THREE.BoxBufferGeometry( 150, 150, 150, 4, 4, 4 );
-				var material = new THREE.MeshBasicMaterial( { map: texture } );
-
-				mesh = new THREE.Mesh( geometry, material );
-				scene.add( mesh );
-
-
-				// SPRITES - from Sprite Sheet
-
-				texture1 = textureLoader.load( 'textures/UV_Grid_Sm.jpg', function () {
-
-					texture1.wrapS = THREE.ClampToEdgeWrapping;
-					texture1.wrapT = THREE.ClampToEdgeWrapping;
-
-					for ( var i = 0; i < 20; i ++ ) {
-
-						var tex = texture1.clone();
-
-						tex.needsUpdate = true; // cloning does not set this
-
-						tex.offset.x = 0.1 * THREE.Math.randInt( 0, 7 );
-						tex.offset.y = 0.1 * THREE.Math.randInt( 0, 7 );
-						tex.repeat.x = 0.1 * THREE.Math.randInt( 1, 3 );
-						tex.repeat.y = 0.1 * THREE.Math.randInt( 1, 3 );
-
-						var material = new THREE.SpriteMaterial( { map: tex } );
-						material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
-
-						var sprite = new THREE.Sprite( material );
-
-						sprite.position.x = Math.random() * 1000 - 500;
-						sprite.position.y = Math.random() * 1000 - 500;
-						sprite.position.z = Math.random() * 1000 - 500;
-
-						sprite.scale.set( 96, 96, 1 );
-
-						scene.add( sprite );
-
-					}
-
-				} );
-
-
-				// SPRITES - Repeat Pattern
-
-				texture2 = textureLoader.load( 'textures/sprite0.jpg' );
-				texture2.wrapS = THREE.RepeatWrapping;
-				texture2.wrapT = THREE.RepeatWrapping;
-
-				for ( var i = 0; i < 20; i ++ ) {
-
-					var material = new THREE.SpriteMaterial( { map: texture2, opacity: 0.7 } );
-					var sprite = new THREE.Sprite( material );
-
-					sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
-
-					sprite.position.x = Math.random() * 1000 - 500;
-					sprite.position.y = Math.random() * 1000 - 500;
-					sprite.position.z = Math.random() * 1000 - 500;
-
-					sprite.scale.set( 64, 64, 1 );
-
-					scene.add( sprite );
-
-				}
-
-
-				// SPRITES - PNG
-
-				texture3 = textureLoader.load( 'textures/sprite1.png' );
-				texture3.wrapS = THREE.ClampToEdgeWrapping;
-				texture3.wrapT = THREE.ClampToEdgeWrapping;
-
-				for ( var i = 0; i < 20; i ++ ) {
-
-					var material = new THREE.SpriteMaterial( { map: texture3 } );
-					material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
-
-					var sprite = new THREE.Sprite( material );
-
-					sprite.position.x = Math.random() * 1000 - 500;
-					sprite.position.y = Math.random() * 1000 - 500;
-					sprite.position.z = Math.random() * 1000 - 500;
-
-					sprite.scale.set( 64, 64, 1 );
-
-					scene.add( sprite );
-
-				}
-
-				//
-
-				webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
-				webglRenderer.setPixelRatio( window.devicePixelRatio );
-				webglRenderer.setSize( width, height );
-				var container2 = document.getElementById( 'container2' );
-				container2.appendChild( webglRenderer.domElement );
-
-				stats = new Stats();
-				document.body.appendChild( stats.dom );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				var width = window.innerWidth / 2 - 2;
-				var height = window.innerHeight;
-
-				camera.aspect = width / height;
-				camera.updateProjectionMatrix();
-
-				webglRenderer.setSize( width, height );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				var time = performance.now() * 0.0001;
-
-				camera.position.x = Math.sin( time ) * 500;
-				camera.position.z = Math.cos( time ) * 500;
-				camera.lookAt( scene.position );
-
-				//
-
-				texture.repeat.x = Math.sin( time ) * 0.5 + 1.0;
-				texture.repeat.y = Math.cos( time ) * 0.5 + 1.0;
-
-				texture.offset.x = Math.sin( time ) * 0.5 + 0.5;
-				texture.offset.y = Math.cos( time ) * 0.5 + 0.5;
-
-				mesh.rotation.x = time * 2;
-				mesh.rotation.y = time * 4;
-
-				//
-
-				texture2.repeat.x = Math.sin( time ) + 1.25;
-				texture2.repeat.y = Math.sin( time ) + 1.25;
-
-				texture2.offset.x = Math.sin( time );
-				texture2.offset.y = Math.cos( time );
-
-				//
-
-				webglRenderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-
-</html>