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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js misc - ubiquity - test</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background-color: #000;
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- margin: 0px;
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- overflow: hidden;
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- }
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- </style>
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- </head>
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- <body>
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-
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- <script src="../build/three.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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-
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- <div id='container1' style='float: left '></div>
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- <div id='container2' style='float: right'></div>
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-
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- <script>
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-
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- var stats;
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-
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- var camera, scene;
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- var webglRenderer;
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-
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- var mesh;
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- var texture, texture1, texture2, texture3;
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- var width = window.innerWidth / 2 - 2;
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- var height = window.innerHeight;
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-
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- camera = new THREE.PerspectiveCamera( 70, width / height, 1, 4000 );
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- camera.position.z = 2000;
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-
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0xf0f0f0 );
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-
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- var textureLoader = new THREE.TextureLoader();
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-
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- // MESH - Repeat Pattern
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-
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- texture = textureLoader.load( 'textures/UV_Grid_Sm.jpg' );
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- texture.wrapS = THREE.RepeatWrapping;
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- texture.wrapT = THREE.RepeatWrapping;
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-
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- var geometry = new THREE.BoxBufferGeometry( 150, 150, 150, 4, 4, 4 );
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- var material = new THREE.MeshBasicMaterial( { map: texture } );
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-
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- mesh = new THREE.Mesh( geometry, material );
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- scene.add( mesh );
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-
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-
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- // SPRITES - from Sprite Sheet
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-
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- texture1 = textureLoader.load( 'textures/UV_Grid_Sm.jpg', function () {
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-
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- texture1.wrapS = THREE.ClampToEdgeWrapping;
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- texture1.wrapT = THREE.ClampToEdgeWrapping;
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-
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- for ( var i = 0; i < 20; i ++ ) {
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-
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- var tex = texture1.clone();
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-
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- tex.needsUpdate = true; // cloning does not set this
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-
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- tex.offset.x = 0.1 * THREE.Math.randInt( 0, 7 );
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- tex.offset.y = 0.1 * THREE.Math.randInt( 0, 7 );
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- tex.repeat.x = 0.1 * THREE.Math.randInt( 1, 3 );
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- tex.repeat.y = 0.1 * THREE.Math.randInt( 1, 3 );
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-
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- var material = new THREE.SpriteMaterial( { map: tex } );
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- material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
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-
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- var sprite = new THREE.Sprite( material );
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-
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- sprite.position.x = Math.random() * 1000 - 500;
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- sprite.position.y = Math.random() * 1000 - 500;
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- sprite.position.z = Math.random() * 1000 - 500;
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-
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- sprite.scale.set( 96, 96, 1 );
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-
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- scene.add( sprite );
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-
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- }
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-
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- } );
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-
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-
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- // SPRITES - Repeat Pattern
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-
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- texture2 = textureLoader.load( 'textures/sprite0.jpg' );
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- texture2.wrapS = THREE.RepeatWrapping;
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- texture2.wrapT = THREE.RepeatWrapping;
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-
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- for ( var i = 0; i < 20; i ++ ) {
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-
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- var material = new THREE.SpriteMaterial( { map: texture2, opacity: 0.7 } );
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- var sprite = new THREE.Sprite( material );
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-
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- sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
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-
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- sprite.position.x = Math.random() * 1000 - 500;
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- sprite.position.y = Math.random() * 1000 - 500;
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- sprite.position.z = Math.random() * 1000 - 500;
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-
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- sprite.scale.set( 64, 64, 1 );
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-
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- scene.add( sprite );
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-
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- }
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-
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-
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- // SPRITES - PNG
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-
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- texture3 = textureLoader.load( 'textures/sprite1.png' );
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- texture3.wrapS = THREE.ClampToEdgeWrapping;
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- texture3.wrapT = THREE.ClampToEdgeWrapping;
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-
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- for ( var i = 0; i < 20; i ++ ) {
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-
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- var material = new THREE.SpriteMaterial( { map: texture3 } );
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- material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
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-
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- var sprite = new THREE.Sprite( material );
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-
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- sprite.position.x = Math.random() * 1000 - 500;
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- sprite.position.y = Math.random() * 1000 - 500;
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- sprite.position.z = Math.random() * 1000 - 500;
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-
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- sprite.scale.set( 64, 64, 1 );
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-
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- scene.add( sprite );
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-
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- }
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-
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- //
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-
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- webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
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- webglRenderer.setPixelRatio( window.devicePixelRatio );
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- webglRenderer.setSize( width, height );
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- var container2 = document.getElementById( 'container2' );
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- container2.appendChild( webglRenderer.domElement );
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-
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- stats = new Stats();
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- document.body.appendChild( stats.dom );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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- }
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-
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- function onWindowResize() {
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-
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- var width = window.innerWidth / 2 - 2;
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- var height = window.innerHeight;
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-
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- camera.aspect = width / height;
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- camera.updateProjectionMatrix();
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-
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- webglRenderer.setSize( width, height );
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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- stats.update();
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-
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- }
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-
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- function render() {
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-
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- var time = performance.now() * 0.0001;
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-
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- camera.position.x = Math.sin( time ) * 500;
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- camera.position.z = Math.cos( time ) * 500;
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- camera.lookAt( scene.position );
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-
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- //
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-
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- texture.repeat.x = Math.sin( time ) * 0.5 + 1.0;
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- texture.repeat.y = Math.cos( time ) * 0.5 + 1.0;
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-
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- texture.offset.x = Math.sin( time ) * 0.5 + 0.5;
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- texture.offset.y = Math.cos( time ) * 0.5 + 0.5;
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-
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- mesh.rotation.x = time * 2;
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- mesh.rotation.y = time * 4;
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-
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- //
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-
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- texture2.repeat.x = Math.sin( time ) + 1.25;
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- texture2.repeat.y = Math.sin( time ) + 1.25;
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-
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- texture2.offset.x = Math.sin( time );
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- texture2.offset.y = Math.cos( time );
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-
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- //
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-
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- webglRenderer.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-
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-</html>
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