As normal map material now handles fog, it has to be enabled explicitly.
@@ -138,7 +138,7 @@
uniforms[ "uShininess" ].value = 30;
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
+ var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
var materialNormalMap = new THREE.MeshShaderMaterial( parameters );
// planet