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@@ -725,7 +725,7 @@ m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);els
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if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);f.multiply(r.projectionMatrix,
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if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);f.multiply(r.projectionMatrix,
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r.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();u=i.__webglObjects;m=0;for(p=u.length;m<p;m++){q=u[m];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}m=0;for(p=u.length;m<p;m++){q=u[m];if(q.render){n=q.object;q=q.buffer;t=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
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r.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();u=i.__webglObjects;m=0;for(p=u.length;m<p;m++){q=u[m];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}m=0;for(p=u.length;m<p;m++){q=u[m];if(q.render){n=q.object;q=q.buffer;t=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
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b.renderBufferDirect(r,i.__lights,null,t,q,n):b.renderBuffer(r,i.__lights,null,t,q,n)}}u=i.__webglObjectsImmediate;m=0;for(p=u.length;m<p;m++){q=u[m];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,i.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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b.renderBufferDirect(r,i.__lights,null,t,q,n):b.renderBuffer(r,i.__lights,null,t,q,n)}}u=i.__webglObjectsImmediate;m=0;for(p=u.length;m<p;m++){q=u[m];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,i.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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-THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,k,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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+THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,k,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(m,p);b.attachShader(m,r);b.linkProgram(m);h=m;i={};k={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
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g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(m,p);b.attachShader(m,r);b.linkProgram(m);h=m;i={};k={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
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"uvScale");k.rotation=b.getUniformLocation(h,"rotation");k.scale=b.getUniformLocation(h,"scale");k.alignment=b.getUniformLocation(h,"alignment");k.color=b.getUniformLocation(h,"color");k.map=b.getUniformLocation(h,"map");k.opacity=b.getUniformLocation(h,"opacity");k.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");k.screenPosition=b.getUniformLocation(h,"screenPosition");k.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
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"uvScale");k.rotation=b.getUniformLocation(h,"rotation");k.scale=b.getUniformLocation(h,"scale");k.alignment=b.getUniformLocation(h,"alignment");k.color=b.getUniformLocation(h,"color");k.map=b.getUniformLocation(h,"map");k.opacity=b.getUniformLocation(h,"opacity");k.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");k.screenPosition=b.getUniformLocation(h,"screenPosition");k.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
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k.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,n=d.length;if(n){var q=i,t=k,u=r/p,p=p*0.5,w=r*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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k.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,n=d.length;if(n){var q=i,t=k,u=r/p,p=p*0.5,w=r*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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