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Examples: Update name of 'face' mesh in skinning/morph demo.

Don McCurdy 4 éve
szülő
commit
f76f8862ea

+ 0 - 2
examples/js/loaders/GLTFLoader.js

@@ -3119,8 +3119,6 @@ THREE.GLTFLoader = ( function () {
 
 
 				mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
 				mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
 
 
-				if ( geometries.length > 1 ) mesh.name += '_' + i;
-
 				assignExtrasToUserData( mesh, meshDef );
 				assignExtrasToUserData( mesh, meshDef );
 
 
 				parser.assignFinalMaterial( mesh );
 				parser.assignFinalMaterial( mesh );

+ 0 - 2
examples/jsm/loaders/GLTFLoader.js

@@ -3182,8 +3182,6 @@ var GLTFLoader = ( function () {
 
 
 				mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
 				mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
 
 
-				if ( geometries.length > 1 ) mesh.name += '_' + i;
-
 				assignExtrasToUserData( mesh, meshDef );
 				assignExtrasToUserData( mesh, meshDef );
 
 
 				parser.assignFinalMaterial( mesh );
 				parser.assignFinalMaterial( mesh );

+ 1 - 1
examples/webgl_animation_skinning_morph.html

@@ -193,7 +193,7 @@
 
 
 				// expressions
 				// expressions
 
 
-				face = model.getObjectByName( 'Head_2' );
+				face = model.getObjectByName( 'Head_4' );
 
 
 				var expressions = Object.keys( face.morphTargetDictionary );
 				var expressions = Object.keys( face.morphTargetDictionary );
 				var expressionFolder = gui.addFolder( 'Expressions' );
 				var expressionFolder = gui.addFolder( 'Expressions' );