@@ -116,6 +116,7 @@
var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
torusMesh1.position.x = 0.0;
torusMesh1.castShadow = true;
+ torusMesh1.receiveShadow = true;
scene.add( torusMesh1 );
objects.push( torusMesh1 );