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@@ -639,7 +639,7 @@ function _getBlurShader( maxSamples ) {
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uniform float mipInt;
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uniform vec3 poleAxis;
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- ${_getEncodings()}
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+ ${ _getEncodings() }
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#define ENVMAP_TYPE_CUBE_UV
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#include <cube_uv_reflection_fragment>
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@@ -726,7 +726,7 @@ function _getEquirectShader() {
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uniform sampler2D envMap;
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uniform vec2 texelSize;
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- ${_getEncodings()}
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+ ${ _getEncodings() }
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#include <common>
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@@ -789,7 +789,7 @@ function _getCubemapShader() {
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uniform samplerCube envMap;
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- ${_getEncodings()}
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+ ${ _getEncodings() }
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void main() {
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@@ -884,7 +884,7 @@ function _getEncodings() {
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vec4 inputTexelToLinear( vec4 value ) {
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- if( inputEncoding == 0 ) {
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+ if ( inputEncoding == 0 ) {
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return value;
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@@ -916,9 +916,9 @@ function _getEncodings() {
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}
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- vec4 linearToOutputTexel( vec4 value ){
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+ vec4 linearToOutputTexel( vec4 value ) {
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- if( outputEncoding == 0 ) {
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+ if ( outputEncoding == 0 ) {
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return value;
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