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Fix in Raycaster example

Changed from incorrectly iterating over the keys to over the actual intersection points in the array.
Jesper Oskarsson 10 years ago
parent
commit
f7ed3e53fd
1 changed files with 2 additions and 2 deletions
  1. 2 2
      docs/api/core/Raycaster.html

+ 2 - 2
docs/api/core/Raycaster.html

@@ -36,9 +36,9 @@
 			// calculate objects intersecting the picking ray
 			var intersects = raycaster.intersectObjects( scene.children );
 
-			for ( var intersect in intersects ) {
+			for ( var i = 0; i < intersects.length; i++ ) {
 
-				intersect.object.material.color = new THREE.Color( 0xff0000 );
+				intersects[i].object.material.color = new THREE.Color( 0xff0000 );
 			
 			}