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@@ -36,9 +36,9 @@
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// calculate objects intersecting the picking ray
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// calculate objects intersecting the picking ray
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var intersects = raycaster.intersectObjects( scene.children );
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var intersects = raycaster.intersectObjects( scene.children );
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- for ( var intersect in intersects ) {
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+ for ( var i = 0; i < intersects.length; i++ ) {
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- intersect.object.material.color = new THREE.Color( 0xff0000 );
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+ intersects[i].object.material.color = new THREE.Color( 0xff0000 );
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}
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}
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