@@ -98,7 +98,7 @@ THREE.ShaderLib[ 'sky' ] = {
// mie coefficients
"vBetaM = totalMie(lambda, turbidity) * mieCoefficient;",
- "}",
+ "}"
].join( "\n" ),
@@ -201,7 +201,7 @@ THREE.ShaderLib[ 'sky' ] = {
"gl_FragColor.rgb = retColor;",
"gl_FragColor.a = 1.0;",
].join( "\n" )