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Renamed webgl_postprocessing_edgedetection to webgl_postprocessing_sobel.

Mr.doob 8 rokov pred
rodič
commit
f930ba34de

+ 1 - 1
examples/files.js

@@ -214,7 +214,6 @@ var files = {
 		"webgl_postprocessing_crossfade",
 		"webgl_postprocessing_dof",
 		"webgl_postprocessing_dof2",
-		"webgl_postprocessing_edgedetection",
 		"webgl_postprocessing_glitch",
 		"webgl_postprocessing_godrays",
 		"webgl_postprocessing_masking",
@@ -224,6 +223,7 @@ var files = {
 		"webgl_postprocessing_outline",
 		"webgl_postprocessing_procedural",
 		"webgl_postprocessing_smaa",
+		"webgl_postprocessing_sobel",
 		"webgl_postprocessing_ssao",
 		"webgl_postprocessing_sao",
 		"webgl_postprocessing_taa",

+ 2 - 2
examples/webgl_postprocessing_edgedetection.html → examples/webgl_postprocessing_sobel.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - postprocessing - edge detection (Sobel)</title>
+		<title>three.js webgl - postprocessing - sobel (edge detection)</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>
@@ -45,7 +45,7 @@
 		<script src="js/postprocessing/ShaderPass.js"></script>
 
 		<div id="info">
-			<a href="https://threejs.org" target="_blank">three.js</a> - webgl - postprocessing - edge detection (Sobel)
+			<a href="https://threejs.org" target="_blank">three.js</a> - webgl - postprocessing - sobel (edge detection)
 		</div>
 
 		<script>