@@ -335,7 +335,7 @@
var terrainShader = THREE.ShaderTerrain[ "terrain" ];
- uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
+ var uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
uniformsTerrain[ 'tNormal' ].value = normalMap.texture;
uniformsTerrain[ 'uNormalScale' ].value = 3.5;