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Docs: WebGL3DRenderTarget class documentaion (#26083)

* add capsuleGeometry documentation in Chinese

* Update CapsuleGeometry.html

* WebGL3DRenderTarget class documentation in Chinese

---------

Co-authored-by: liugang8 <[email protected]>
Co-authored-by: Michael Herzog <[email protected]>
appache163 2 лет назад
Родитель
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fa647b06c8
2 измененных файлов с 49 добавлено и 0 удалено
  1. 48 0
      docs/api/zh/renderers/WebGL3DRenderTarget.html
  2. 1 0
      docs/list.json

+ 48 - 0
docs/api/zh/renderers/WebGL3DRenderTarget.html

@@ -0,0 +1,48 @@
+<!DOCTYPE html>
+<html lang="zh">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../../" />
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:WebGLRenderTarget] &rarr;
+
+		<h1>[name]</h1>
+
+		<p class="desc">表示三维的渲染目标。</p>
+
+		<h2>构造函数</h2>
+
+		<h3>
+			[name]( [param:Number width], [param:Number height], [param:Number depth] )
+		</h3>
+		<p>
+			[page:Number width] - 渲染目标的宽度,单位为像素。默认值为`1`。<br />
+			[page:Number height] - 渲染目标的高度,单位为像素。默认值为`1`。<br />
+			[page:Number depth] - 渲染目标的深度。 默认值为`1`。<br /><br />
+
+			创建新的[name].
+		</p>
+
+		<h2>属性</h2>
+		<h3>继承属性请参考[page:WebGLRenderTarget]</h3>
+
+		<h3>[property:number depth]</h3>
+		<p>渲染目标的深度。</p>
+
+		<h3>[property:Data3DTexture texture]</h3>
+		<p>
+			[page:Data3DTexture]实例覆盖纹理属性。
+		</p>
+
+		<h2>方法</h2>
+		<h3>继承方法请参考[page:WebGLRenderTarget]</h3>
+
+		<h2>源码</h2>
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
+	</body>
+</html>

+ 1 - 0
docs/list.json

@@ -777,6 +777,7 @@
 			},
 
 			"渲染器": {
+				"WebGL3DRenderTarget": "api/zh/renderers/WebGL3DRenderTarget",
 				"WebGLMultipleRenderTargets": "api/zh/renderers/WebGLMultipleRenderTargets",
 				"WebGLRenderer": "api/zh/renderers/WebGLRenderer",
 				"WebGL1Renderer": "api/zh/renderers/WebGL1Renderer",