Mugen87 6 years ago
parent
commit
fa66eae496
4 changed files with 3 additions and 262 deletions
  1. 0 1
      examples/files.js
  2. 0 258
      examples/misc_ubiquity_test.html
  3. 0 0
      examples/models/json/QRCode.json
  4. 3 3
      examples/svg_sandbox.html

+ 0 - 1
examples/files.js

@@ -354,7 +354,6 @@ var files = {
 		"misc_fps",
 		"misc_lights_test",
 		"misc_lookat",
-		"misc_ubiquity_test",
 		"misc_ubiquity_test2",
 		"misc_uv_tests"
 	],

+ 0 - 258
examples/misc_ubiquity_test.html

@@ -1,258 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js misc - ubiquity - test</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background-color: #ffffff;
-				margin: 0px;
-				overflow: hidden;
-			}
-		</style>
-	</head>
-	<body>
-
-		<script src="../build/three.js"></script>
-
-		<script src="js/renderers/Projector.js"></script>
-		<script src="js/renderers/SVGRenderer.js"></script>
-		<script src="js/renderers/SoftwareRenderer.js"></script>
-
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			var stats;
-
-			var camera, scene;
-			var svgRenderer, softwareRenderer, webglRenderer;
-
-			var mesh, group;
-
-			init();
-			animate();
-
-			function init() {
-
-				var width = window.innerWidth / 2;
-				var height = window.innerHeight / 2;
-
-				camera = new THREE.PerspectiveCamera( 75, width / height, 1, 10000 );
-				camera.position.z = 500;
-
-				scene = new THREE.Scene();
-				scene.autoUpdate = false;
-				scene.background = new THREE.Color( 0xf0f0f0 );
-
-				// QRCODE
-
-				var loader = new THREE.JSONLoader();
-				loader.load( 'models/json/QRCode.json', function ( geometry ) {
-
-					mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: THREE.FaceColors } ) );
-					mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
-					scene.add( mesh );
-
-				} );
-
-				// CUBES
-
-				var cube = new THREE.BoxBufferGeometry( 100, 100, 100 );
-
-				mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
-				mesh.position.x = 500;
-				mesh.rotation.x = Math.random();
-				mesh.rotation.y = Math.random();
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
-				scene.add( mesh );
-
-				mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
-				mesh.position.x = 500;
-				mesh.position.y = 500;
-				mesh.rotation.x = Math.random();
-				mesh.rotation.y = Math.random();
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
-				scene.add( mesh );
-
-				// PLANE
-
-				mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
-				mesh.position.y = - 500;
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
-				scene.add( mesh );
-
-				// CYLINDER
-
-				mesh = new THREE.Mesh( new THREE.CylinderBufferGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
-				mesh.position.x = - 500;
-				mesh.rotation.x = - Math.PI / 2;
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
-				scene.add( mesh );
-
-				// POLYFIELD
-
-				var geometry = new THREE.Geometry();
-				var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
-
-				for ( var i = 0; i < 100; i ++ ) {
-
-					var v = new THREE.Vector3(
-						Math.random() * 1000 - 500,
-						Math.random() * 1000 - 500,
-						Math.random() * 1000 - 500
-					);
-
-					var v0 = new THREE.Vector3(
-						Math.random() * 100 - 50,
-						Math.random() * 100 - 50,
-						Math.random() * 100 - 50
-					);
-
-					var v1 = new THREE.Vector3(
-						Math.random() * 100 - 50,
-						Math.random() * 100 - 50,
-						Math.random() * 100 - 50
-					);
-
-					var v2 = new THREE.Vector3(
-						Math.random() * 100 - 50,
-						Math.random() * 100 - 50,
-						Math.random() * 100 - 50
-					);
-
-					v0.add( v );
-					v1.add( v );
-					v2.add( v );
-
-					var face = new THREE.Face3(
-						geometry.vertices.push( v0 ) - 1,
-						geometry.vertices.push( v1 ) - 1,
-						geometry.vertices.push( v2 ) - 1,
-						null,
-						new THREE.Color( Math.random() * 0xffffff )
-					);
-
-					geometry.faces.push( face );
-
-				}
-
-				geometry.computeFaceNormals();
-
-				group = new THREE.Mesh( geometry, material );
-				group.scale.set( 2, 2, 2 );
-				scene.add( group );
-
-				// SPRITES
-
-				var textureLoader = new THREE.TextureLoader();
-
-				textureLoader.load( 'textures/sprite.png', function ( texture ) {
-
-					var material = new THREE.SpriteMaterial( { map: texture, transparent: true } );
-
-					for ( var i = 0; i < 50; i ++ ) {
-
-						var sprite = new THREE.Sprite( material );
-						sprite.position.x = Math.random() * 1000 - 500;
-						sprite.position.y = Math.random() * 1000 - 500;
-						sprite.position.z = Math.random() * 1000 - 500;
-						sprite.scale.set( 64, 64, 1 );
-						scene.add( sprite );
-
-					}
-
-				} );
-
-				for ( var i = 0; i < 50; i ++ ) {
-
-					var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
-					var sprite = new THREE.Sprite( material );
-					sprite.position.x = Math.random() * 1000 - 500;
-					sprite.position.y = Math.random() * 1000 - 500;
-					sprite.position.z = Math.random() * 1000 - 500;
-					sprite.scale.set( 64, 64, 1 );
-					scene.add( sprite );
-
-				}
-
-				// LIGHTS
-
-				var ambient = new THREE.AmbientLight( 0x80ffff );
-				scene.add( ambient );
-
-				var directional = new THREE.DirectionalLight( 0xffff00 );
-				directional.position.set( - 1, 0.5, 0 );
-				scene.add( directional );
-
-				svgRenderer = new THREE.SVGRenderer();
-				svgRenderer.setSize( width, height );
-				svgRenderer.setQuality( 'low' );
-				document.body.appendChild( svgRenderer.domElement );
-
-				softwareRenderer = new THREE.SoftwareRenderer();
-				softwareRenderer.setSize( width, height );
-				document.body.appendChild( softwareRenderer.domElement );
-
-				webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
-				webglRenderer.setPixelRatio( window.devicePixelRatio );
-				webglRenderer.setSize( width, height );
-				document.body.appendChild( webglRenderer.domElement );
-
-				stats = new Stats();
-				document.body.appendChild( stats.dom );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				var width = window.innerWidth / 2;
-				var height = window.innerHeight / 2;
-
-				camera.aspect = width / height;
-				camera.updateProjectionMatrix();
-
-				svgRenderer.setSize( width, height );
-				softwareRenderer.setSize( width, height );
-				webglRenderer.setSize( width, height );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				var time = Date.now() * 0.0002;
-
-				camera.position.x = Math.sin( time ) * 500;
-				camera.position.z = Math.cos( time ) * 500;
-				camera.lookAt( scene.position );
-
-				group.rotation.x += 0.01;
-
-				scene.updateMatrixWorld();
-
-				svgRenderer.render( scene, camera );
-				softwareRenderer.render( scene, camera );
-				webglRenderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>

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+ 0 - 0
examples/models/json/QRCode.json


+ 3 - 3
examples/svg_sandbox.html

@@ -39,10 +39,10 @@
 
 				// QRCODE
 
-				var loader = new THREE.JSONLoader();
-				loader.load( 'models/json/QRCode.json', function ( geometry ) {
+				var loader = new THREE.BufferGeometryLoader();
+				loader.load( 'models/json/QRCode_buffergeometry.json', function ( geometry ) {
 
-					mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
+					mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: THREE.VertexColors } ) );
 					mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 					scene.add( mesh );
 

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