|
@@ -18,6 +18,7 @@ THREE.CinematicCamera = function( fov, aspect, near, far ) {
|
|
|
};
|
|
|
|
|
|
this.material_depth = new THREE.MeshDepthMaterial();
|
|
|
+ this.material_depth.depthPacking = THREE.RGBADepthPacking;
|
|
|
|
|
|
// In case of cinematicCamera, having a default lens set is important
|
|
|
this.setLens();
|
|
@@ -152,7 +153,7 @@ THREE.CinematicCamera.prototype.initPostProcessing = function () {
|
|
|
defines: {
|
|
|
RINGS: this.shaderSettings.rings,
|
|
|
SAMPLES: this.shaderSettings.samples,
|
|
|
- DEPTH_PACKING: this.material_depth.depthPacking
|
|
|
+ DEPTH_PACKING: 1
|
|
|
}
|
|
|
} );
|
|
|
|