@@ -253,6 +253,8 @@ Reflector.ReflectorShader = {
vec4 base = texture2DProj( tDiffuse, vUv );
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
+ #include <encodings_fragment>
+
}`
};
@@ -316,6 +316,8 @@ Refractor.RefractorShader = {