Bladeren bron

Added refractive mapping and mixing combination mode for the environment map and the underlying material.

This commit has handful of things going on:

- had to sacrifice one light to please ANGLE, making it again up to 4 instead of up to 5 total lights :(

- Basic / Lambert / Phong materials now have new parameters:

    "combine": THREE.Mix | THREE.Multiply [default]

      - tells how to combine environment map with the original material:

         - "Multiply" creates chrome-like metallic look (it's what was already there),
           color of the underlying material is multiplied with the environment map,
           this creates different colored metals

         - "Mix" creates shiny plastic look
            color of the underlying material is lerped with the environment map,
            amount of the contribution from the environment map is controlled
            by another new parameter "reflectivity"

    "reflectivity": <float> [from <0.0, 1.0>]

       - controls mixing of underlying material and environment map for "Mix" combine mode
          0: pure underlying material, zero contribution from environment map (Basic/Lambert/Phong)
          1: pure environment map, zero contribution from underlying material (uncolored chrome look)

    "refraction_ratio": <float>

      - controls refractive mapping, ratio of the index of refraction in the medium containing the incident ray
        to that of the medium being entered
      - sensible values seem to be from ~0.6 - 1.0
        (in theory, e.g. air/glass should be 0.75, but this looks weird, values between 0.9 - 1.0 give the most interesting results,
         though maybe there is bug somewhere in my code)

      - for use refraction mapping, just add parameter to TextureCube like this (default is reflection mapping)

          "new THREE.TextureCube( images, THREE.RefractionMap )"
alteredq 14 jaren geleden
bovenliggende
commit
fbd12838b1

+ 68 - 67
build/Three.js

@@ -11,7 +11,7 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
 THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(w,i,B,q){q=q.clone().subSelf(i);B=B.clone().subSelf(i);var D=w.clone().subSelf(i);w=q.dot(q);i=q.dot(B);q=q.dot(D);var u=B.dot(B);B=B.dot(D);D=1/(w*u-i*i);u=(u*q-i*B)*D;w=(w*B-i*q)*D;return u>0&&w>0&&u+w<1}var f,b,d,j,n,t,e,g,m,h,
+THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(w,i,A,q){q=q.clone().subSelf(i);A=A.clone().subSelf(i);var D=w.clone().subSelf(i);w=q.dot(q);i=q.dot(A);q=q.dot(D);var u=A.dot(A);A=A.dot(D);D=1/(w*u-i*i);u=(u*q-i*A)*D;w=(w*A-i*q)*D;return u>0&&w>0&&u+w<1}var f,b,d,j,n,t,e,g,m,h,
 l,r=a.geometry,o=r.vertices,p=[];f=0;for(b=r.faces.length;f<b;f++){d=r.faces[f];h=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(o[d.a].position.clone());n=a.matrix.transform(o[d.b].position.clone());t=a.matrix.transform(o[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(o[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=l.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,h))/m;h=h.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(h,
 j,n,t)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4)if(c(h,j,n,e)||c(h,n,t,e)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};p.push(d)}}}return p}};
 THREE.Rectangle=function(){function a(){j=b-c;n=d-f}var c,f,b,d,j,n,t=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,h){t=false;c=e;f=g;b=m;d=h;a()};this.addPoint=function(e,g){if(t){t=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
@@ -58,101 +58,102 @@ j>65535){g[t].counter+=1;e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
 this.linewidth+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=
-a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+
-this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;
-if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
-"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.env_map=this.specular_map=null;this.shininess=30;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=
-a.map;if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
-"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;
+if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+
+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
+undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=
+new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=
+a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+
+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
 THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
 THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
 THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(i,B){var q;q=0;var D=1,u=i.z+i.w,L=B.z+B.w,v=-i.z+i.w,s=-B.z+B.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{i.lerpSelf(B,q);B.lerpSelf(i,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],h,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,w=new THREE.Matrix4;this.projectScene=function(i,
-B){var q,D,u,L,v,s,x,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,y,N,K;c=[];l=g=n=b=0;B.autoUpdateMatrix&&B.updateMatrix();p.multiply(B.projectionMatrix,B.matrix);v=i.objects;q=0;for(D=v.length;q<D;q++){s=v[q];x=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){w.multiply(p,x);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);w.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
+THREE.Projector=function(){function a(i,A){var q;q=0;var D=1,u=i.z+i.w,L=A.z+A.w,v=-i.z+i.w,s=-A.z+A.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{i.lerpSelf(A,q);A.lerpSelf(i,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],h,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,w=new THREE.Matrix4;this.projectScene=function(i,
+A){var q,D,u,L,v,s,x,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,y,N,K;c=[];l=g=n=b=0;A.autoUpdateMatrix&&A.updateMatrix();p.multiply(A.projectionMatrix,A.matrix);v=i.objects;q=0;for(D=v.length;q<D;q++){s=v[q];x=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){w.multiply(p,x);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);w.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
 L;u++){F=X[u];if(F instanceof THREE.Face3){Q=M[F.a];y=M[F.b];N=M[F.c];if(Q.__visible&&y.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=(N.positionScreen.x-Q.positionScreen.x)*(y.positionScreen.y-Q.positionScreen.y)-(N.positionScreen.y-Q.positionScreen.y)*(y.positionScreen.x-Q.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(Q.positionScreen);f.v2.positionScreen.copy(y.positionScreen);f.v3.positionScreen.copy(N.positionScreen);f.normalWorld.copy(F.normal);
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 Q.positionScreen.x)*(y.positionScreen.y-Q.positionScreen.y)-(K.positionScreen.y-Q.positionScreen.y)*(y.positionScreen.x-Q.positionScreen.x)<0||(y.positionScreen.x-N.positionScreen.x)*(K.positionScreen.y-N.positionScreen.y)-(y.positionScreen.y-N.positionScreen.y)*(K.positionScreen.x-N.positionScreen.x)<0)){j=t[n]=t[n]||new THREE.RenderableFace4;j.v1.positionScreen.copy(Q.positionScreen);j.v2.positionScreen.copy(y.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
 j.normalWorld.copy(F.normal);s.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(F.centroid);x.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);p.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=s.material;j.faceMaterial=F.material;j.overdraw=s.overdraw;j.uvs=s.geometry.uvs[u];j.color=F.color;c.push(j);n++}}}}else if(s instanceof THREE.Line){w.multiply(p,x);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];X.positionScreen.copy(X.position);w.transform(X.positionScreen)}u=
 1;for(L=M.length;u<L;u++){x=M[u];X=M[u-1];Y.copy(x.positionScreen);Z.copy(X.positionScreen);if(a(Y,Z)){Y.multiplyScalar(1/Y.w);Z.multiplyScalar(1/Z.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(Y);e.v2.positionScreen.copy(Z);e.z=Math.max(Y.z,Z.z);e.material=s.material;c.push(e);g++}}}else if(s instanceof THREE.Particle){o.set(s.position.x,s.position.y,s.position.z,1);p.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){h=r[l]=r[l]||new THREE.RenderableParticle;h.x=o.x/o.w;h.y=o.y/o.w;h.z=
-o.z;h.rotation=s.rotation.z;h.scale.x=s.scale.x*Math.abs(h.x-(o.x+B.projectionMatrix.n11)/(o.w+B.projectionMatrix.n14));h.scale.y=s.scale.y*Math.abs(h.y-(o.y+B.projectionMatrix.n22)/(o.w+B.projectionMatrix.n24));h.material=s.material;c.push(h);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(i,B){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));q.transform(i);return i}};
+o.z;h.rotation=s.rotation.z;h.scale.x=s.scale.x*Math.abs(h.x-(o.x+A.projectionMatrix.n11)/(o.w+A.projectionMatrix.n14));h.scale.y=s.scale.y*Math.abs(h.y-(o.y+A.projectionMatrix.n22)/(o.w+A.projectionMatrix.n24));h.material=s.material;c.push(h);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(i,A){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(A.matrix),THREE.Matrix4.makeInvert(A.projectionMatrix));q.transform(i);return i}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(n,t){f=n;b=t;d=f/2;j=b/2};this.render=function(n,t){var e,g,m,h,l,r,o,p;a=c.projectScene(n,t);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){o=l.x*d+d;p=l.y*j+j;m=0;for(h=l.material.length;m<h;m++){r=l.material[m];if(r instanceof THREE.ParticleDOMMaterial){r=r.domElement;r.style.left=o+"px";r.style.top=p+"px"}}}}}};
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-$.u=ka;$.v=0;ea.u=0;ea.v=ka;j(fa,Y,Z,Q,y,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){R.r=e(J.normalWorld.x);R.g=e(J.normalWorld.y);R.b=e(J.normalWorld.z);R.updateStyleString();b(Y,Z,Q,y,N,K,R,k.wireframe,k.wireframe_linewidth)}}function f(G,O,I,J,k,H,S,z,T){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;y=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;V=J.positionScreen.x;C=J.positionScreen.y;A=k.positionScreen.x;W=k.positionScreen.y;
-na=H.positionScreen.x;P=H.positionScreen.y;if(z.opacity!=B)i.globalAlpha=B=z.opacity;z.blending!=q&&n(z.blending);if(z.map){fa=z.map.image;oa=fa.width-1;pa=fa.height-1;da.copy(S.uvs[0]);$.copy(S.uvs[1]);ea.copy(S.uvs[2]);ia.copy(S.uvs[3]);da.u*=oa;da.v*=pa;$.u*=oa;$.v*=pa;ea.u*=oa;ea.v*=pa;ia.u*=oa;ia.v*=pa;j(fa,Y,Z,Q,y,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,W,N,K,na,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshBasicMaterial)d(Y,Z,Q,y,N,K,V,C,z.color,z.wireframe,z.wireframe_linewidth);
+$.u=ka;$.v=0;ea.u=0;ea.v=ka;j(fa,Y,Z,Q,y,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){R.r=e(J.normalWorld.x);R.g=e(J.normalWorld.y);R.b=e(J.normalWorld.z);R.updateStyleString();b(Y,Z,Q,y,N,K,R,k.wireframe,k.wireframe_linewidth)}}function f(G,O,I,J,k,H,S,z,T){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;y=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;V=J.positionScreen.x;C=J.positionScreen.y;B=k.positionScreen.x;W=k.positionScreen.y;
+na=H.positionScreen.x;P=H.positionScreen.y;if(z.opacity!=A)i.globalAlpha=A=z.opacity;z.blending!=q&&n(z.blending);if(z.map){fa=z.map.image;oa=fa.width-1;pa=fa.height-1;da.copy(S.uvs[0]);$.copy(S.uvs[1]);ea.copy(S.uvs[2]);ia.copy(S.uvs[3]);da.u*=oa;da.v*=pa;$.u*=oa;$.v*=pa;ea.u*=oa;ea.v*=pa;ia.u*=oa;ia.v*=pa;j(fa,Y,Z,Q,y,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,na,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshBasicMaterial)d(Y,Z,Q,y,N,K,V,C,z.color,z.wireframe,z.wireframe_linewidth);
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-Ea=~~((1-qa/(ra-J.positionScreen.z*sa))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[ma,ma,ma]);da.u=0;da.v=0;$.u=ka;$.v=0;ea.u=ka;ea.v=ka;ia.u=0;ia.v=ka;j(fa,Y,Z,Q,y,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,W,N,K,na,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshNormalMaterial){R.r=e(S.normalWorld.x);R.g=e(S.normalWorld.y);R.b=e(S.normalWorld.z);R.updateStyleString();d(Y,Z,Q,y,N,K,V,C,R,z.wireframe,z.wireframe_linewidth)}}function b(G,O,I,J,k,H,S,z,T){i.beginPath();i.moveTo(G,O);i.lineTo(I,
+Ea=~~((1-qa/(ra-J.positionScreen.z*sa))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[ma,ma,ma]);da.u=0;da.v=0;$.u=ka;$.v=0;ea.u=ka;ea.v=ka;ia.u=0;ia.v=ka;j(fa,Y,Z,Q,y,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,na,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshNormalMaterial){R.r=e(S.normalWorld.x);R.g=e(S.normalWorld.y);R.b=e(S.normalWorld.z);R.updateStyleString();d(Y,Z,Q,y,N,K,V,C,R,z.wireframe,z.wireframe_linewidth)}}function b(G,O,I,J,k,H,S,z,T){i.beginPath();i.moveTo(G,O);i.lineTo(I,
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-l=document.createElement("canvas"),r,o,p,w,i=l.getContext("2d"),B=1,q=0,D=null,u=null,L=1,v,s,x,M,X=new THREE.Vertex,F=new THREE.Vertex,Y,Z,Q,y,N,K,V,C,A,W,na,P,U,ha,ma,Ea,qa,ra,sa,fa,oa,pa,wa=new THREE.Rectangle,va=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,R=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
+l=document.createElement("canvas"),r,o,p,w,i=l.getContext("2d"),A=1,q=0,D=null,u=null,L=1,v,s,x,M,X=new THREE.Vertex,F=new THREE.Vertex,Y,Z,Q,y,N,K,V,C,B,W,na,P,U,ha,ma,Ea,qa,ra,sa,fa,oa,pa,wa=new THREE.Rectangle,va=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,R=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
 ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,ka=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=ka;Fa=Ca.getContext("2d");Fa.translate(-ka/2,-ka/2);Fa.scale(ka,ka);ka--;this.domElement=l;this.autoClear=true;this.setSize=function(G,O){r=G;o=O;p=r/2;w=o/2;l.width=r;l.height=o;i.lineJoin="round";i.lineCap="round";wa.set(-p,-w,p,w)};this.clear=
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-THREE.DirectionalLight){xa.r+=H.r;xa.g+=H.g;xa.b+=H.b}else if(k instanceof THREE.PointLight){ya.r+=H.r;ya.g+=H.g;ya.b+=H.b}}}I=0;for(J=m.length;I<J;I++){k=m[I];aa.empty();if(k instanceof THREE.RenderableParticle){v=k;v.x*=p;v.y*=w;H=0;for(S=k.material.length;H<S;H++)if(E=k.material[H]){z=v;T=k;E=E;var ca=void 0,la=void 0,ta=void 0,ua=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(E.opacity!=B)i.globalAlpha=B=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=
+THREE.DirectionalLight){xa.r+=H.r;xa.g+=H.g;xa.b+=H.b}else if(k instanceof THREE.PointLight){ya.r+=H.r;ya.g+=H.g;ya.b+=H.b}}}I=0;for(J=m.length;I<J;I++){k=m[I];aa.empty();if(k instanceof THREE.RenderableParticle){v=k;v.x*=p;v.y*=w;H=0;for(S=k.material.length;H<S;H++)if(E=k.material[H]){z=v;T=k;E=E;var ca=void 0,la=void 0,ta=void 0,ua=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(E.opacity!=A)i.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=
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-v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);if(!wa.instersects(aa))continue;H=0;for(S=k.material.length;H<S;)if(E=k.material[H++]){z=v;T=s;E=E;if(E.opacity!=B)i.globalAlpha=B=E.opacity;E.blending!=q&&n(E.blending);i.beginPath();i.moveTo(z.positionScreen.x,z.positionScreen.y);i.lineTo(T.positionScreen.x,T.positionScreen.y);i.closePath();if(E instanceof THREE.LineBasicMaterial){R.__styleString=E.color.__styleString;if(L!=E.linewidth)i.lineWidth=L=E.linewidth;if(D!=R.__styleString)i.strokeStyle=
+v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);if(!wa.instersects(aa))continue;H=0;for(S=k.material.length;H<S;)if(E=k.material[H++]){z=v;T=s;E=E;if(E.opacity!=A)i.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);i.beginPath();i.moveTo(z.positionScreen.x,z.positionScreen.y);i.lineTo(T.positionScreen.x,T.positionScreen.y);i.closePath();if(E instanceof THREE.LineBasicMaterial){R.__styleString=E.color.__styleString;if(L!=E.linewidth)i.lineWidth=L=E.linewidth;if(D!=R.__styleString)i.strokeStyle=
 D=R.__styleString;i.stroke();aa.inflate(E.linewidth*2)}}}else if(k instanceof THREE.RenderableFace3){v=k.v1;s=k.v2;x=k.v3;v.positionScreen.x*=p;v.positionScreen.y*=w;s.positionScreen.x*=p;s.positionScreen.y*=w;x.positionScreen.x*=p;x.positionScreen.y*=w;if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,x.positionScreen);g(x.positionScreen,v.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(x.positionScreen.x,
 x.positionScreen.y);if(!wa.instersects(aa))continue;H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){z=0;for(T=k.faceMaterial.length;z<T;)(E=k.faceMaterial[z++])&&c(v,s,x,k,E,G)}else E&&c(v,s,x,k,E,G)}}else if(k instanceof THREE.RenderableFace4){v=k.v1;s=k.v2;x=k.v3;M=k.v4;v.positionScreen.x*=p;v.positionScreen.y*=w;s.positionScreen.x*=p;s.positionScreen.y*=w;x.positionScreen.x*=p;x.positionScreen.y*=w;M.positionScreen.x*=p;M.positionScreen.y*=w;
 X.positionScreen.copy(s.positionScreen);F.positionScreen.copy(M.positionScreen);if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,M.positionScreen);g(M.positionScreen,v.positionScreen)}if(k.overdraw){g(x.positionScreen,X.positionScreen);g(x.positionScreen,F.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(x.positionScreen.x,x.positionScreen.y);aa.addPoint(M.positionScreen.x,M.positionScreen.y);if(!wa.instersects(aa))continue;
 H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){z=0;for(T=k.faceMaterial.length;z<T;)(E=k.faceMaterial[z++])&&f(v,s,x,M,X,F,k,E,G)}else E&&f(v,s,x,M,X,F,k,E,G)}}va.addRectangle(aa)}i.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(y,N,K){var V,C,A,W;V=0;for(C=y.lights.length;V<C;V++){A=y.lights[V];if(A instanceof THREE.DirectionalLight){W=N.normalWorld.dot(A.position)*A.intensity;if(W>0){K.r+=A.color.r*W;K.g+=A.color.g*W;K.b+=A.color.b*W}}else if(A instanceof THREE.PointLight){x.sub(A.position,N.centroidWorld);x.normalize();W=N.normalWorld.dot(x)*A.intensity;if(W>0){K.r+=A.color.r*W;K.g+=A.color.g*W;K.b+=A.color.b*W}}}}function c(y,N,K,V,C,A){F=b(Y++);F.setAttribute("d","M "+y.positionScreen.x+
-" "+y.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(B){D.r=u.r;D.g=u.g;D.b=u.b;a(A,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
-q.setRGB(s,s,s)}else C instanceof THREE.MeshNormalMaterial&&q.setRGB(d(V.normalWorld.x),d(V.normalWorld.y),d(V.normalWorld.z));C.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+C.opacity);t.appendChild(F)}function f(y,N,K,V,C,A,W){F=b(Y++);F.setAttribute("d","M "+y.positionScreen.x+" "+
-y.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)q.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(B){D.r=u.r;D.g=u.g;D.b=u.b;a(W,C,D);q.r=A.color.r*D.r;q.g=A.color.g*D.g;q.b=A.color.b*D.b;q.updateStyleString()}else q.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){s=1-
-A.__2near/(A.__farPlusNear-C.z*A.__farMinusNear);q.setRGB(s,s,s)}else A instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));A.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+A.opacity);t.appendChild(F)}function b(y){if(M[y]==null){M[y]=
-document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&M[y].setAttribute("shape-rendering","crispEdges");return M[y]}return M[y]}function d(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var j=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,h,l,r,o,p,w=new THREE.Rectangle,i=new THREE.Rectangle,B=false,q=new THREE.Color(4294967295),D=new THREE.Color(4294967295),u=new THREE.Color(4278190080),L=new THREE.Color(4278190080),v=
-new THREE.Color(4278190080),s,x=new THREE.Vector3,M=[],X=[],F,Y,Z,Q=1;this.domElement=t;this.autoClear=true;this.setQuality=function(y){switch(y){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(y,N){e=y;g=N;m=e/2;h=g/2;t.setAttribute("viewBox",-m+" "+-h+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);w.set(-m,-h,m,h)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(y,N){var K,V,C,A,W,na,P,U;this.autoClear&&this.clear();
-j=n.projectScene(y,N);Z=Y=0;if(B=y.lights.length>0){P=y.lights;u.setRGB(0,0,0);L.setRGB(0,0,0);v.setRGB(0,0,0);K=0;for(V=P.length;K<V;K++){C=P[K];A=C.color;if(C instanceof THREE.AmbientLight){u.r+=A.r;u.g+=A.g;u.b+=A.b}else if(C instanceof THREE.DirectionalLight){L.r+=A.r;L.g+=A.g;L.b+=A.b}else if(C instanceof THREE.PointLight){v.r+=A.r;v.g+=A.g;v.b+=A.b}}}K=0;for(V=j.length;K<V;K++){P=j[K];i.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-h;C=0;for(A=P.material.length;C<A;C++)if(U=
-P.material[C]){W=l;na=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",na.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(B){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
-THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-h;r.positionScreen.x*=m;r.positionScreen.y*=-h;o.positionScreen.x*=m;o.positionScreen.y*=-h;i.addPoint(l.positionScreen.x,l.positionScreen.y);i.addPoint(r.positionScreen.x,r.positionScreen.y);i.addPoint(o.positionScreen.x,o.positionScreen.y);if(w.instersects(i)){C=0;for(A=P.meshMaterial.length;C<A;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(na=P.faceMaterial.length;W<na;)(U=P.faceMaterial[W++])&&
+THREE.SVGRenderer=function(){function a(y,N,K){var V,C,B,W;V=0;for(C=y.lights.length;V<C;V++){B=y.lights[V];if(B instanceof THREE.DirectionalLight){W=N.normalWorld.dot(B.position)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}else if(B instanceof THREE.PointLight){x.sub(B.position,N.centroidWorld);x.normalize();W=N.normalWorld.dot(x)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}}}function c(y,N,K,V,C,B){F=b(Y++);F.setAttribute("d","M "+y.positionScreen.x+
+" "+y.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(B,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
+q.setRGB(s,s,s)}else C instanceof THREE.MeshNormalMaterial&&q.setRGB(d(V.normalWorld.x),d(V.normalWorld.y),d(V.normalWorld.z));C.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+C.opacity);t.appendChild(F)}function f(y,N,K,V,C,B,W){F=b(Y++);F.setAttribute("d","M "+y.positionScreen.x+" "+
+y.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(W,C,D);q.r=B.color.r*D.r;q.g=B.color.g*D.g;q.b=B.color.b*D.b;q.updateStyleString()}else q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){s=1-
+B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);q.setRGB(s,s,s)}else B instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));B.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+B.opacity);t.appendChild(F)}function b(y){if(M[y]==null){M[y]=
+document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&M[y].setAttribute("shape-rendering","crispEdges");return M[y]}return M[y]}function d(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var j=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,h,l,r,o,p,w=new THREE.Rectangle,i=new THREE.Rectangle,A=false,q=new THREE.Color(4294967295),D=new THREE.Color(4294967295),u=new THREE.Color(4278190080),L=new THREE.Color(4278190080),v=
+new THREE.Color(4278190080),s,x=new THREE.Vector3,M=[],X=[],F,Y,Z,Q=1;this.domElement=t;this.autoClear=true;this.setQuality=function(y){switch(y){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(y,N){e=y;g=N;m=e/2;h=g/2;t.setAttribute("viewBox",-m+" "+-h+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);w.set(-m,-h,m,h)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(y,N){var K,V,C,B,W,na,P,U;this.autoClear&&this.clear();
+j=n.projectScene(y,N);Z=Y=0;if(A=y.lights.length>0){P=y.lights;u.setRGB(0,0,0);L.setRGB(0,0,0);v.setRGB(0,0,0);K=0;for(V=P.length;K<V;K++){C=P[K];B=C.color;if(C instanceof THREE.AmbientLight){u.r+=B.r;u.g+=B.g;u.b+=B.b}else if(C instanceof THREE.DirectionalLight){L.r+=B.r;L.g+=B.g;L.b+=B.b}else if(C instanceof THREE.PointLight){v.r+=B.r;v.g+=B.g;v.b+=B.b}}}K=0;for(V=j.length;K<V;K++){P=j[K];i.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-h;C=0;for(B=P.material.length;C<B;C++)if(U=
+P.material[C]){W=l;na=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",na.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(A){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
+THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-h;r.positionScreen.x*=m;r.positionScreen.y*=-h;o.positionScreen.x*=m;o.positionScreen.y*=-h;i.addPoint(l.positionScreen.x,l.positionScreen.y);i.addPoint(r.positionScreen.x,r.positionScreen.y);i.addPoint(o.positionScreen.x,o.positionScreen.y);if(w.instersects(i)){C=0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(na=P.faceMaterial.length;W<na;)(U=P.faceMaterial[W++])&&
 c(l,r,o,P,U,y)}else U&&c(l,r,o,P,U,y)}}}else if(P instanceof THREE.RenderableFace4){l=P.v1;r=P.v2;o=P.v3;p=P.v4;l.positionScreen.x*=m;l.positionScreen.y*=-h;r.positionScreen.x*=m;r.positionScreen.y*=-h;o.positionScreen.x*=m;o.positionScreen.y*=-h;p.positionScreen.x*=m;p.positionScreen.y*=-h;i.addPoint(l.positionScreen.x,l.positionScreen.y);i.addPoint(r.positionScreen.x,r.positionScreen.y);i.addPoint(o.positionScreen.x,o.positionScreen.y);i.addPoint(p.positionScreen.x,p.positionScreen.y);if(w.instersects(i)){C=
-0;for(A=P.meshMaterial.length;C<A;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(na=P.faceMaterial.length;W<na;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,y)}else U&&f(l,r,o,p,P,U,y)}}}}}};
+0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(na=P.faceMaterial.length;W<na;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,y)}else U&&f(l,r,o,p,P,U,y)}}}}}};
 THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,n;a=function(e,g){if(e){var m,h,l,r=pointLights=maxDirLights=maxPointLights=0;m=0;for(h=e.lights.length;m<h;m++){l=e.lights[m];l instanceof THREE.DirectionalLight&&
-r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
-b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = mReflectivity * textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
-"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse  += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
+"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse  += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
-"","gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}"].join("\n")));b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
-"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));b.linkProgram(d);b.getProgramParameter(d,b.LINK_STATUS)||alert("Could not initialise shaders");b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,
-"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=
-b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");
-d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,
-"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,
-0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,h,l,r=[],o=[],p=[];l=[];var w=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){h=e.lights[g];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)p.push(h);else h instanceof THREE.PointLight&&o.push(h)}g=e=h=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;h+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,
-e,h,l);l=[];w=[];g=0;for(m=p.length;g<m;g++){h=p[g];l.push(h.color.r*h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);w.push(h.position.x);w.push(h.position.y);w.push(h.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,w);b.uniform3fv(d.directionalLightColor,l)}l=[];w=[];g=0;for(m=o.length;g<m;g++){h=o[g];l.push(h.color.r*h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);w.push(h.position.x);
-w.push(h.position.y);w.push(h.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,o.length);b.uniform3fv(d.pointLightPosition,w);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,h,l,r,o,p,w,i,B,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],x=0,M=false;m=0;for(h=e.material.length;m<h;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==
-THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(h=q.faces.length;m<h;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){w=e.geometry.vertices[r.a].position;i=e.geometry.vertices[r.b].position;B=e.geometry.vertices[r.c].position;L.push(w.x,w.y,w.z);L.push(i.x,i.y,i.z);L.push(B.x,B.y,B.z);if(o.length==3&&M){v.push(o[0].x,
-o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(x,x+1,x+2);u.push(x,x+1);u.push(x,x+2);u.push(x+1,x+2);x+=3}else if(r instanceof THREE.Face4){w=e.geometry.vertices[r.a].position;i=e.geometry.vertices[r.b].position;B=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(w.x,w.y,w.z);L.push(i.x,i.y,i.z);L.push(B.x,
-B.y,B.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(x,x+1,x+2);D.push(x,x+2,x+3);u.push(x,x+1);u.push(x,x+2);u.push(x,x+3);u.push(x+1,x+2);u.push(x+2,x+3);x+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();
-b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);
-b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,h,l,r,o,p,w,i;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;h=e.opacity;l=e.reflectivity;
-r=e.wireframe;o=e.wireframe_linewidth;w=e.map;i=e.env_map;b.uniform4f(d.mColor,m.r*h,m.g*h,m.b*h,h);b.uniform1f(d.mReflectivity,l)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;b.uniform1f(d.mOpacity,h);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,h);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,
-3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,h);b.uniform4f(d.mSpecular,l.r,l.g,l.b,h);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(w){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(i){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&
-!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
-e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);
-b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(w){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);
-b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var h,l,r,o,p;r=0;for(o=e.material.length;r<o;r++){h=e.material[r];if(h instanceof
-THREE.MeshFaceMaterial){h=0;for(l=g.material.length;h<l;h++)if((p=g.material[h])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=h)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,h;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=
-e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,m,h,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=
-e.objects.length;g<m;g++){h=e.objects[g];if(h instanceof THREE.Mesh)for(l in h.materialFaceGroup){r=h.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(h,l);r.__object=h;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();
-d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
-b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
+b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
+"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
+b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
+"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
+b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
+0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
+"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,h,l,r=[],o=[],p=[];l=[];var w=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){h=e.lights[g];if(h instanceof THREE.AmbientLight)r.push(h);else if(h instanceof THREE.DirectionalLight)p.push(h);else h instanceof THREE.PointLight&&o.push(h)}g=e=h=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;h+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,e,h,l);l=[];w=[];g=0;for(m=p.length;g<m;g++){h=p[g];l.push(h.color.r*
+h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);w.push(h.position.x);w.push(h.position.y);w.push(h.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,w);b.uniform3fv(d.directionalLightColor,l)}l=[];w=[];g=0;for(m=o.length;g<m;g++){h=o[g];l.push(h.color.r*h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);w.push(h.position.x);w.push(h.position.y);w.push(h.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,
+o.length);b.uniform3fv(d.pointLightPosition,w);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,h,l,r,o,p,w,i,A,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],x=0,M=false;m=0;for(h=e.material.length;m<h;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=
+undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(h=q.faces.length;m<h;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){w=e.geometry.vertices[r.a].position;i=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;L.push(w.x,w.y,w.z);L.push(i.x,i.y,i.z);L.push(A.x,A.y,A.z);if(o.length==3&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,
+p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(x,x+1,x+2);u.push(x,x+1);u.push(x,x+2);u.push(x+1,x+2);x+=3}else if(r instanceof THREE.Face4){w=e.geometry.vertices[r.a].position;i=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(w.x,w.y,w.z);L.push(i.x,i.y,i.z);L.push(A.x,A.y,A.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,
+o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(x,x+1,x+2);D.push(x,x+2,x+3);u.push(x,x+1);u.push(x,x+2);u.push(x,x+3);u.push(x+1,x+2);u.push(x+2,x+3);x+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),
+b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();
+b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,h,l,r,o,p,w,i,A,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;h=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;w=e.map;i=e.env_map;p=e.combine==THREE.Mix;l=e.reflectivity;q=e.env_map&&e.env_map.mapping==
+THREE.RefractionMap;A=e.refraction_ratio;b.uniform4f(d.mColor,m.r*h,m.g*h,m.b*h,h);b.uniform1i(d.mixEnvMap,p);b.uniform1f(d.mReflectivity,l);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,A)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;b.uniform1f(d.mOpacity,h);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,h);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
+b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,h);b.uniform4f(d.mSpecular,l.r,l.g,l.b,h);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(w){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
+b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(i){if(e.env_map&&e.env_map instanceof
+THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
+b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,
+3,b.FLOAT,false,0,0);if(w){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var h,l,
+r,o,p;r=0;for(o=e.material.length;r<o;r++){h=e.material[r];if(h instanceof THREE.MeshFaceMaterial){h=0;for(l=g.material.length;h<l;h++)if((p=g.material[h])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=h)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,h;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
+this.setupLights(e);m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
+m,h,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=e.objects.length;g<m;g++){h=e.objects[g];if(h instanceof THREE.Mesh)for(l in h.materialFaceGroup){r=h.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(h,l);r.__object=h;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
+new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
+b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
 THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
 THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};

+ 68 - 67
build/ThreeDebug.js

@@ -11,7 +11,7 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
 THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(x,h,B,q){q=q.clone().subSelf(h);B=B.clone().subSelf(h);var D=x.clone().subSelf(h);x=q.dot(q);h=q.dot(B);q=q.dot(D);var u=B.dot(B);B=B.dot(D);D=1/(x*u-h*h);u=(u*q-h*B)*D;x=(x*B-h*q)*D;return u>0&&x>0&&u+x<1}var f,b,d,j,n,t,e,g,m,i,
+THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(x,h,A,q){q=q.clone().subSelf(h);A=A.clone().subSelf(h);var D=x.clone().subSelf(h);x=q.dot(q);h=q.dot(A);q=q.dot(D);var u=A.dot(A);A=A.dot(D);D=1/(x*u-h*h);u=(u*q-h*A)*D;x=(x*A-h*q)*D;return u>0&&x>0&&u+x<1}var f,b,d,j,n,t,e,g,m,i,
 l,r=a.geometry,o=r.vertices,p=[];f=0;for(b=r.faces.length;f<b;f++){d=r.faces[f];i=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(o[d.a].position.clone());n=a.matrix.transform(o[d.b].position.clone());t=a.matrix.transform(o[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(o[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=l.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,i))/m;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
 j,n,t)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4)if(c(i,j,n,e)||c(i,n,t,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};p.push(d)}}}return p}};
 THREE.Rectangle=function(){function a(){j=b-c;n=d-f}var c,f,b,d,j,n,t=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,i){t=false;c=e;f=g;b=m;d=i;a()};this.addPoint=function(e,g){if(t){t=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
@@ -58,102 +58,103 @@ j>65535){g[t].counter+=1;e=g[t].hash+"_"+g[t].counter;if(this.materialFaceGroup[
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
 this.linewidth+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=
-a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+
-this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;
-if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
-"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.env_map=this.specular_map=null;this.shininess=30;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=
-a.map;if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
-"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;
+if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+
+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
+undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=
+new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=
+a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+
+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
 THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
 THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
 THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(h,B){var q;q=0;var D=1,u=h.z+h.w,L=B.z+B.w,v=-h.z+h.w,s=-B.z+B.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{h.lerpSelf(B,q);B.lerpSelf(h,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],i,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,x=new THREE.Matrix4;this.projectScene=function(h,
-B){var q,D,u,L,v,s,y,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,z,N,K;c=[];l=g=n=b=0;B.autoUpdateMatrix&&B.updateMatrix();p.multiply(B.projectionMatrix,B.matrix);v=h.objects;q=0;for(D=v.length;q<D;q++){s=v[q];y=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);x.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
+THREE.Projector=function(){function a(h,A){var q;q=0;var D=1,u=h.z+h.w,L=A.z+A.w,v=-h.z+h.w,s=-A.z+A.w;if(u>=0&&L>=0&&v>=0&&s>=0)q=true;else if(u<0&&L<0||v<0&&s<0)q=false;else{if(u<0)q=Math.max(q,u/(u-L));else if(L<0)D=Math.min(D,u/(u-L));if(v<0)q=Math.max(q,v/(v-s));else if(s<0)D=Math.min(D,v/(v-s));if(D<q)q=false;else{h.lerpSelf(A,q);A.lerpSelf(h,1-D);q=true}}return q}var c=null,f,b,d=[],j,n,t=[],e,g,m=[],i,l,r=[],o=new THREE.Vector4,p=new THREE.Matrix4,x=new THREE.Matrix4;this.projectScene=function(h,
+A){var q,D,u,L,v,s,y,M,X,F,Y=new THREE.Vector4,Z=new THREE.Vector4,Q,z,N,K;c=[];l=g=n=b=0;A.autoUpdateMatrix&&A.updateMatrix();p.multiply(A.projectionMatrix,A.matrix);v=h.objects;q=0;for(D=v.length;q<D;q++){s=v[q];y=s.matrix;s.autoUpdateMatrix&&s.updateMatrix();if(s instanceof THREE.Mesh){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];F=X.positionScreen;F.copy(X.position);x.transform(F);F.multiplyScalar(1/F.w);X.__visible=F.z>0&&F.z<1}X=s.geometry.faces;u=0;for(L=X.length;u<
 L;u++){F=X[u];if(F instanceof THREE.Face3){Q=M[F.a];z=M[F.b];N=M[F.c];if(Q.__visible&&z.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=(N.positionScreen.x-Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(N.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(Q.positionScreen);f.v2.positionScreen.copy(z.positionScreen);f.v3.positionScreen.copy(N.positionScreen);f.normalWorld.copy(F.normal);
 s.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(F.centroid);y.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);p.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=s.material;f.faceMaterial=F.material;f.overdraw=s.overdraw;f.uvs=s.geometry.uvs[u];f.color=F.color;c.push(f);b++}}else if(F instanceof THREE.Face4){Q=M[F.a];z=M[F.b];N=M[F.c];K=M[F.d];if(Q.__visible&&z.__visible&&N.__visible&&K.__visible)if(s.doubleSided||s.flipSided!=((K.positionScreen.x-
 Q.positionScreen.x)*(z.positionScreen.y-Q.positionScreen.y)-(K.positionScreen.y-Q.positionScreen.y)*(z.positionScreen.x-Q.positionScreen.x)<0||(z.positionScreen.x-N.positionScreen.x)*(K.positionScreen.y-N.positionScreen.y)-(z.positionScreen.y-N.positionScreen.y)*(K.positionScreen.x-N.positionScreen.x)<0)){j=t[n]=t[n]||new THREE.RenderableFace4;j.v1.positionScreen.copy(Q.positionScreen);j.v2.positionScreen.copy(z.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
 j.normalWorld.copy(F.normal);s.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(F.centroid);y.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);p.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=s.material;j.faceMaterial=F.material;j.overdraw=s.overdraw;j.uvs=s.geometry.uvs[u];j.color=F.color;c.push(j);n++}}}}else if(s instanceof THREE.Line){x.multiply(p,y);M=s.geometry.vertices;u=0;for(L=M.length;u<L;u++){X=M[u];X.positionScreen.copy(X.position);x.transform(X.positionScreen)}u=
 1;for(L=M.length;u<L;u++){y=M[u];X=M[u-1];Y.copy(y.positionScreen);Z.copy(X.positionScreen);if(a(Y,Z)){Y.multiplyScalar(1/Y.w);Z.multiplyScalar(1/Z.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(Y);e.v2.positionScreen.copy(Z);e.z=Math.max(Y.z,Z.z);e.material=s.material;c.push(e);g++}}}else if(s instanceof THREE.Particle){o.set(s.position.x,s.position.y,s.position.z,1);p.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){i=r[l]=r[l]||new THREE.RenderableParticle;i.x=o.x/o.w;i.y=o.y/o.w;i.z=
-o.z;i.rotation=s.rotation.z;i.scale.x=s.scale.x*Math.abs(i.x-(o.x+B.projectionMatrix.n11)/(o.w+B.projectionMatrix.n14));i.scale.y=s.scale.y*Math.abs(i.y-(o.y+B.projectionMatrix.n22)/(o.w+B.projectionMatrix.n24));i.material=s.material;c.push(i);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(h,B){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));q.transform(h);return h}};
+o.z;i.rotation=s.rotation.z;i.scale.x=s.scale.x*Math.abs(i.x-(o.x+A.projectionMatrix.n11)/(o.w+A.projectionMatrix.n14));i.scale.y=s.scale.y*Math.abs(i.y-(o.y+A.projectionMatrix.n22)/(o.w+A.projectionMatrix.n24));i.material=s.material;c.push(i);l++}}}c.sort(function(V,C){return C.z-V.z});return c};this.unprojectVector=function(h,A){var q=new THREE.Matrix4;q.multiply(THREE.Matrix4.makeInvert(A.matrix),THREE.Matrix4.makeInvert(A.projectionMatrix));q.transform(h);return h}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(n,t){f=n;b=t;d=f/2;j=b/2};this.render=function(n,t){var e,g,m,i,l,r,o,p;a=c.projectScene(n,t);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){o=l.x*d+d;p=l.y*j+j;m=0;for(i=l.material.length;m<i;m++){r=l.material[m];if(r instanceof THREE.ParticleDOMMaterial){r=r.domElement;r.style.left=o+"px";r.style.top=p+"px"}}}}}};
 THREE.CanvasRenderer=function(){function a(G,O,I){var J,k,H;lights=G.lights;G=0;for(J=lights.length;G<J;G++){k=lights[G];H=k.color;if(k instanceof THREE.DirectionalLight){k=O.normalWorld.dot(k.position)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}else if(k instanceof THREE.PointLight){Ha.sub(k.position,O.centroidWorld);Ha.normalize();k=O.normalWorld.dot(Ha)*k.intensity;if(k>0){I.r+=H.r*k;I.g+=H.g*k;I.b+=H.b*k}}}}function c(G,O,I,J,k,H){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;
-z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;if(k.opacity!=B)h.globalAlpha=B=k.opacity;k.blending!=q&&n(k.blending);if(k.map){fa=k.map.image;qa=fa.width-1;ra=fa.height-1;da.u=J.uvs[0].u*qa;da.v=J.uvs[0].v*ra;$.u=J.uvs[1].u*qa;$.v=J.uvs[1].v*ra;ea.u=J.uvs[2].u*qa;ea.v=J.uvs[2].v*ra;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)b(Y,Z,Q,z,N,K,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
+z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;if(k.opacity!=A)h.globalAlpha=A=k.opacity;k.blending!=q&&n(k.blending);if(k.map){fa=k.map.image;qa=fa.width-1;ra=fa.height-1;da.u=J.uvs[0].u*qa;da.v=J.uvs[0].v*ra;$.u=J.uvs[1].u*qa;$.v=J.uvs[1].v*ra;ea.u=J.uvs[2].u*qa;ea.v=J.uvs[2].v*ra;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)b(Y,Z,Q,z,N,K,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Da){ba.r=
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-$.u=la;$.v=0;ea.u=0;ea.v=la;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){R.r=e(J.normalWorld.x);R.g=e(J.normalWorld.y);R.b=e(J.normalWorld.z);R.updateStyleString();b(Y,Z,Q,z,N,K,R,k.wireframe,k.wireframe_linewidth)}}function f(G,O,I,J,k,H,S,w,T){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;V=J.positionScreen.x;C=J.positionScreen.y;A=k.positionScreen.x;W=k.positionScreen.y;
-pa=H.positionScreen.x;P=H.positionScreen.y;if(w.opacity!=B)h.globalAlpha=B=w.opacity;w.blending!=q&&n(w.blending);if(w.map){fa=w.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(S.uvs[0]);$.copy(S.uvs[1]);ea.copy(S.uvs[2]);ia.copy(S.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshBasicMaterial)d(Y,Z,Q,z,N,K,V,C,w.color,w.wireframe,w.wireframe_linewidth);
+$.u=la;$.v=0;ea.u=0;ea.v=la;j(fa,Y,Z,Q,z,N,K,da.u,da.v,$.u,$.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){R.r=e(J.normalWorld.x);R.g=e(J.normalWorld.y);R.b=e(J.normalWorld.z);R.updateStyleString();b(Y,Z,Q,z,N,K,R,k.wireframe,k.wireframe_linewidth)}}function f(G,O,I,J,k,H,S,w,T){Y=G.positionScreen.x;Z=G.positionScreen.y;Q=O.positionScreen.x;z=O.positionScreen.y;N=I.positionScreen.x;K=I.positionScreen.y;V=J.positionScreen.x;C=J.positionScreen.y;B=k.positionScreen.x;W=k.positionScreen.y;
+pa=H.positionScreen.x;P=H.positionScreen.y;if(w.opacity!=A)h.globalAlpha=A=w.opacity;w.blending!=q&&n(w.blending);if(w.map){fa=w.map.image;qa=fa.width-1;ra=fa.height-1;da.copy(S.uvs[0]);$.copy(S.uvs[1]);ea.copy(S.uvs[2]);ia.copy(S.uvs[3]);da.u*=qa;da.v*=ra;$.u*=qa;$.v*=ra;ea.u*=qa;ea.v*=ra;ia.u*=qa;ia.v*=ra;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshBasicMaterial)d(Y,Z,Q,z,N,K,V,C,w.color,w.wireframe,w.wireframe_linewidth);
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-Ea=~~((1-sa/(ta-J.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,A,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshNormalMaterial){R.r=e(S.normalWorld.x);R.g=e(S.normalWorld.y);R.b=e(S.normalWorld.z);R.updateStyleString();d(Y,Z,Q,z,N,K,V,C,R,w.wireframe,w.wireframe_linewidth)}}function b(G,O,I,J,k,H,S,w,T){h.beginPath();h.moveTo(G,O);h.lineTo(I,
+Ea=~~((1-sa/(ta-J.positionScreen.z*ua))*255);fa=t([U,U,U],[ha,ha,ha],[Ea,Ea,Ea],[na,na,na]);da.u=0;da.v=0;$.u=la;$.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;j(fa,Y,Z,Q,z,V,C,da.u,da.v,$.u,$.v,ia.u,ia.v);j(fa,B,W,N,K,pa,P,$.u,$.v,ea.u,ea.v,ia.u,ia.v)}else if(w instanceof THREE.MeshNormalMaterial){R.r=e(S.normalWorld.x);R.g=e(S.normalWorld.y);R.b=e(S.normalWorld.z);R.updateStyleString();d(Y,Z,Q,z,N,K,V,C,R,w.wireframe,w.wireframe_linewidth)}}function b(G,O,I,J,k,H,S,w,T){h.beginPath();h.moveTo(G,O);h.lineTo(I,
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 "lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}q=G}function t(G,O,I,J){ja[0]=G[0];ja[1]=G[1];ja[2]=G[2];ja[4]=O[0];ja[5]=O[1];ja[6]=O[2];ja[8]=I[0];ja[9]=I[1];ja[10]=I[2];ja[12]=J[0];ja[13]=J[1];ja[14]=J[2];Aa.putImageData(Ia,0,0);Fa.drawImage(Ba,0,0);return Ca}function e(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function g(G,O){var I=O.x-G.x,J=O.y-G.y,k=1/Math.sqrt(I*I+J*J);I*=k;J*=k;O.x+=I;O.y+=J;G.x-=I;G.y-=J}var m=null,i=new THREE.Projector,
-l=document.createElement("canvas"),r,o,p,x,h=l.getContext("2d"),B=1,q=0,D=null,u=null,L=1,v,s,y,M,X=new THREE.Vertex,F=new THREE.Vertex,Y,Z,Q,z,N,K,V,C,A,W,pa,P,U,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,R=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
+l=document.createElement("canvas"),r,o,p,x,h=l.getContext("2d"),A=1,q=0,D=null,u=null,L=1,v,s,y,M,X=new THREE.Vertex,F=new THREE.Vertex,Y,Z,Q,z,N,K,V,C,B,W,pa,P,U,ha,na,Ea,sa,ta,ua,fa,qa,ra,oa=new THREE.Rectangle,ka=new THREE.Rectangle,aa=new THREE.Rectangle,Da=false,R=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),xa=new THREE.Color(4278190080),ya=new THREE.Color(4278190080),Ma=Math.PI*2,Ha=new THREE.Vector3,da=new THREE.UV,$=new THREE.UV,ea=new THREE.UV,
 ia=new THREE.UV,Ba,Aa,Ia,ja,Ca,Fa,la=16;Ba=document.createElement("canvas");Ba.width=Ba.height=2;Aa=Ba.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);Ia=Aa.getImageData(0,0,2,2);ja=Ia.data;Ca=document.createElement("canvas");Ca.width=Ca.height=la;Fa=Ca.getContext("2d");Fa.translate(-la/2,-la/2);Fa.scale(la,la);la--;this.domElement=l;this.autoClear=true;this.setSize=function(G,O){r=G;o=O;p=r/2;x=o/2;l.width=r;l.height=o;h.lineJoin="round";h.lineCap="round";oa.set(-p,-x,p,x)};this.clear=
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 S[I];H=k.color;if(k instanceof THREE.AmbientLight){ga.r+=H.r;ga.g+=H.g;ga.b+=H.b}else if(k instanceof THREE.DirectionalLight){xa.r+=H.r;xa.g+=H.g;xa.b+=H.b}else if(k instanceof THREE.PointLight){ya.r+=H.r;ya.g+=H.g;ya.b+=H.b}}}I=0;for(J=m.length;I<J;I++){k=m[I];aa.empty();if(k instanceof THREE.RenderableParticle){v=k;v.x*=p;v.y*=x;H=0;for(S=k.material.length;H<S;H++)if(E=k.material[H]){w=v;T=k;E=E;var ca=void 0,ma=void 0,va=void 0,wa=void 0,za=void 0,Ja=void 0,Ga=void 0,Ka=void 0,La=void 0;if(E.opacity!=
-B)h.globalAlpha=B=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=E.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=T.scale.x*p;wa=T.scale.y*x;ca=va*Ka;ma=wa*La;za=E.offset.x*va;Ja=E.offset.y*wa;aa.set(w.x+za-ca,w.y+Ja-ma,w.x+za+ca,w.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);h.scale(va,-wa);h.translate(-Ka+E.offset.x,-La-E.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(w.x-10,w.y);h.lineTo(w.x+10,w.y);h.moveTo(w.x,
+A)h.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);if(E instanceof THREE.ParticleBasicMaterial){Ga=E.bitmap;Ka=Ga.width/2;La=Ga.height/2;va=T.scale.x*p;wa=T.scale.y*x;ca=va*Ka;ma=wa*La;za=E.offset.x*va;Ja=E.offset.y*wa;aa.set(w.x+za-ca,w.y+Ja-ma,w.x+za+ca,w.y+Ja+ma);if(oa.instersects(aa)){h.save();h.translate(w.x,w.y);h.rotate(-T.rotation);h.scale(va,-wa);h.translate(-Ka+E.offset.x,-La-E.offset.y);h.drawImage(Ga,0,0);h.restore();h.beginPath();h.moveTo(w.x-10,w.y);h.lineTo(w.x+10,w.y);h.moveTo(w.x,
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-h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(k instanceof THREE.RenderableLine){v=k.v1;s=k.v2;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.material.length;H<S;)if(E=k.material[H++]){w=v;T=s;E=E;if(E.opacity!=B)h.globalAlpha=B=E.opacity;E.blending!=q&&n(E.blending);
+h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Ma,true);h.closePath();h.fill();h.restore()}}}}else if(k instanceof THREE.RenderableLine){v=k.v1;s=k.v2;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.material.length;H<S;)if(E=k.material[H++]){w=v;T=s;E=E;if(E.opacity!=A)h.globalAlpha=A=E.opacity;E.blending!=q&&n(E.blending);
 h.beginPath();h.moveTo(w.positionScreen.x,w.positionScreen.y);h.lineTo(T.positionScreen.x,T.positionScreen.y);h.closePath();if(E instanceof THREE.LineBasicMaterial){R.__styleString=E.color.__styleString;if(L!=E.linewidth)h.lineWidth=L=E.linewidth;if(D!=R.__styleString)h.strokeStyle=D=R.__styleString;h.stroke();aa.inflate(E.linewidth*2)}}}else if(k instanceof THREE.RenderableFace3){v=k.v1;s=k.v2;y=k.v3;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;y.positionScreen.x*=
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 s,y,k,E,G)}else E&&c(v,s,y,k,E,G)}}else if(k instanceof THREE.RenderableFace4){v=k.v1;s=k.v2;y=k.v3;M=k.v4;v.positionScreen.x*=p;v.positionScreen.y*=x;s.positionScreen.x*=p;s.positionScreen.y*=x;y.positionScreen.x*=p;y.positionScreen.y*=x;M.positionScreen.x*=p;M.positionScreen.y*=x;X.positionScreen.copy(s.positionScreen);F.positionScreen.copy(M.positionScreen);if(k.overdraw){g(v.positionScreen,s.positionScreen);g(s.positionScreen,M.positionScreen);g(M.positionScreen,v.positionScreen)}if(k.overdraw){g(y.positionScreen,
 X.positionScreen);g(y.positionScreen,F.positionScreen)}aa.addPoint(v.positionScreen.x,v.positionScreen.y);aa.addPoint(s.positionScreen.x,s.positionScreen.y);aa.addPoint(y.positionScreen.x,y.positionScreen.y);aa.addPoint(M.positionScreen.x,M.positionScreen.y);if(!oa.instersects(aa))continue;H=0;for(S=k.meshMaterial.length;H<S;){E=k.meshMaterial[H++];if(E instanceof THREE.MeshFaceMaterial){w=0;for(T=k.faceMaterial.length;w<T;)(E=k.faceMaterial[w++])&&f(v,s,y,M,X,F,k,E,G)}else E&&f(v,s,y,M,X,F,k,E,G)}}ka.addRectangle(aa)}h.lineWidth=
 1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
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-" "+z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(B){D.r=u.r;D.g=u.g;D.b=u.b;a(A,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
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-z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)q.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(B){D.r=u.r;D.g=u.g;D.b=u.b;a(W,C,D);q.r=A.color.r*D.r;q.g=A.color.g*D.g;q.b=A.color.b*D.b;q.updateStyleString()}else q.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){s=1-
-A.__2near/(A.__farPlusNear-C.z*A.__farMinusNear);q.setRGB(s,s,s)}else A instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));A.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+A.opacity);t.appendChild(F)}function b(z){if(M[z]==null){M[z]=
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-new THREE.Color(4278190080),s,y=new THREE.Vector3,M=[],X=[],F,Y,Z,Q=1;this.domElement=t;this.autoClear=true;this.setQuality=function(z){switch(z){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(z,N){e=z;g=N;m=e/2;i=g/2;t.setAttribute("viewBox",-m+" "+-i+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);x.set(-m,-i,m,i)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(z,N){var K,V,C,A,W,pa,P,U;this.autoClear&&this.clear();
-j=n.projectScene(z,N);Z=Y=0;if(B=z.lights.length>0){P=z.lights;u.setRGB(0,0,0);L.setRGB(0,0,0);v.setRGB(0,0,0);K=0;for(V=P.length;K<V;K++){C=P[K];A=C.color;if(C instanceof THREE.AmbientLight){u.r+=A.r;u.g+=A.g;u.b+=A.b}else if(C instanceof THREE.DirectionalLight){L.r+=A.r;L.g+=A.g;L.b+=A.b}else if(C instanceof THREE.PointLight){v.r+=A.r;v.g+=A.g;v.b+=A.b}}}K=0;for(V=j.length;K<V;K++){P=j[K];h.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-i;C=0;for(A=P.material.length;C<A;C++)if(U=
-P.material[C]){W=l;pa=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",pa.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(B){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
-THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);if(x.instersects(h)){C=0;for(A=P.meshMaterial.length;C<A;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&
+THREE.SVGRenderer=function(){function a(z,N,K){var V,C,B,W;V=0;for(C=z.lights.length;V<C;V++){B=z.lights[V];if(B instanceof THREE.DirectionalLight){W=N.normalWorld.dot(B.position)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}else if(B instanceof THREE.PointLight){y.sub(B.position,N.centroidWorld);y.normalize();W=N.normalWorld.dot(y)*B.intensity;if(W>0){K.r+=B.color.r*W;K.g+=B.color.g*W;K.b+=B.color.b*W}}}}function c(z,N,K,V,C,B){F=b(Y++);F.setAttribute("d","M "+z.positionScreen.x+
+" "+z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(B,V,D);q.r=C.color.r*D.r;q.g=C.color.g*D.g;q.b=C.color.b*D.b;q.updateStyleString()}else q.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){s=1-C.__2near/(C.__farPlusNear-V.z*C.__farMinusNear);
+q.setRGB(s,s,s)}else C instanceof THREE.MeshNormalMaterial&&q.setRGB(d(V.normalWorld.x),d(V.normalWorld.y),d(V.normalWorld.z));C.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+C.opacity);t.appendChild(F)}function f(z,N,K,V,C,B,W){F=b(Y++);F.setAttribute("d","M "+z.positionScreen.x+" "+
+z.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(A){D.r=u.r;D.g=u.g;D.b=u.b;a(W,C,D);q.r=B.color.r*D.r;q.g=B.color.g*D.g;q.b=B.color.b*D.b;q.updateStyleString()}else q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){s=1-
+B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);q.setRGB(s,s,s)}else B instanceof THREE.MeshNormalMaterial&&q.setRGB(d(C.normalWorld.x),d(C.normalWorld.y),d(C.normalWorld.z));B.wireframe?F.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: round; stroke-linejoin: round"):F.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+B.opacity);t.appendChild(F)}function b(z){if(M[z]==null){M[z]=
+document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&M[z].setAttribute("shape-rendering","crispEdges");return M[z]}return M[z]}function d(z){return z<0?Math.min((1+z)*0.5,0.5):0.5+Math.min(z*0.5,0.5)}var j=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,i,l,r,o,p,x=new THREE.Rectangle,h=new THREE.Rectangle,A=false,q=new THREE.Color(4294967295),D=new THREE.Color(4294967295),u=new THREE.Color(4278190080),L=new THREE.Color(4278190080),v=
+new THREE.Color(4278190080),s,y=new THREE.Vector3,M=[],X=[],F,Y,Z,Q=1;this.domElement=t;this.autoClear=true;this.setQuality=function(z){switch(z){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(z,N){e=z;g=N;m=e/2;i=g/2;t.setAttribute("viewBox",-m+" "+-i+" "+e+" "+g);t.setAttribute("width",e);t.setAttribute("height",g);x.set(-m,-i,m,i)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(z,N){var K,V,C,B,W,pa,P,U;this.autoClear&&this.clear();
+j=n.projectScene(z,N);Z=Y=0;if(A=z.lights.length>0){P=z.lights;u.setRGB(0,0,0);L.setRGB(0,0,0);v.setRGB(0,0,0);K=0;for(V=P.length;K<V;K++){C=P[K];B=C.color;if(C instanceof THREE.AmbientLight){u.r+=B.r;u.g+=B.g;u.b+=B.b}else if(C instanceof THREE.DirectionalLight){L.r+=B.r;L.g+=B.g;L.b+=B.b}else if(C instanceof THREE.PointLight){v.r+=B.r;v.g+=B.g;v.b+=B.b}}}K=0;for(V=j.length;K<V;K++){P=j[K];h.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-i;C=0;for(B=P.material.length;C<B;C++)if(U=
+P.material[C]){W=l;pa=P;U=U;var ha=Z++;if(X[ha]==null){X[ha]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&X[ha].setAttribute("shape-rendering","crispEdges")}F=X[ha];F.setAttribute("cx",W.x);F.setAttribute("cy",W.y);F.setAttribute("r",pa.scale.x*m);if(U instanceof THREE.ParticleCircleMaterial){if(A){D.r=u.r+L.r+v.r;D.g=u.g+L.g+v.g;D.b=u.b+L.b+v.b;q.r=U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString()}else q=U.color;F.setAttribute("style","fill: "+q.__styleString)}t.appendChild(F)}}else if(P instanceof
+THREE.RenderableFace3){l=P.v1;r=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);if(x.instersects(h)){C=0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&
 c(l,r,o,P,U,z)}else U&&c(l,r,o,P,U,z)}}}else if(P instanceof THREE.RenderableFace4){l=P.v1;r=P.v2;o=P.v3;p=P.v4;l.positionScreen.x*=m;l.positionScreen.y*=-i;r.positionScreen.x*=m;r.positionScreen.y*=-i;o.positionScreen.x*=m;o.positionScreen.y*=-i;p.positionScreen.x*=m;p.positionScreen.y*=-i;h.addPoint(l.positionScreen.x,l.positionScreen.y);h.addPoint(r.positionScreen.x,r.positionScreen.y);h.addPoint(o.positionScreen.x,o.positionScreen.y);h.addPoint(p.positionScreen.x,p.positionScreen.y);if(x.instersects(h)){C=
-0;for(A=P.meshMaterial.length;C<A;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,z)}else U&&f(l,r,o,p,P,U,z)}}}}}};
+0;for(B=P.meshMaterial.length;C<B;){U=P.meshMaterial[C++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(pa=P.faceMaterial.length;W<pa;)(U=P.faceMaterial[W++])&&f(l,r,o,p,P,U,z)}else U&&f(l,r,o,p,P,U,z)}}}}}};
 THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,n;a=function(e,g){if(e){var m,i,l,r=pointLights=maxDirLights=maxPointLights=0;m=0;for(i=e.lights.length;m<i;m++){l=e.lights[m];l instanceof THREE.DirectionalLight&&
-r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,5);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
-b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = mReflectivity * textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
-"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse  += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+r++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+r<=g){maxDirLights=r;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*r/(pointLights+r));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(t){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+g?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
+"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse  += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
-"","gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}"].join("\n")));b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
-"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));b.linkProgram(d);b.getProgramParameter(d,b.LINK_STATUS)||alert("Could not initialise shaders");b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,
-"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=
-b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");
-d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,
-"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,
-0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,i,l,r=[],o=[],p=[];l=[];var x=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)r.push(i);else if(i instanceof THREE.DirectionalLight)p.push(i);else i instanceof THREE.PointLight&&o.push(i)}g=e=i=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;i+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,
-e,i,l);l=[];x=[];g=0;for(m=p.length;g<m;g++){i=p[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,x);b.uniform3fv(d.directionalLightColor,l)}l=[];x=[];g=0;for(m=o.length;g<m;g++){i=o[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);
-x.push(i.position.y);x.push(i.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,o.length);b.uniform3fv(d.pointLightPosition,x);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,i,l,r,o,p,x,h,B,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],y=0,M=false;m=0;for(i=e.material.length;m<i;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==
-THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(i=q.faces.length;m<i;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;B=e.geometry.vertices[r.c].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(B.x,B.y,B.z);if(o.length==3&&M){v.push(o[0].x,
-o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(y,y+1,y+2);u.push(y,y+1);u.push(y,y+2);u.push(y+1,y+2);y+=3}else if(r instanceof THREE.Face4){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;B=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(B.x,
-B.y,B.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(y,y+1,y+2);D.push(y,y+2,y+3);u.push(y,y+1);u.push(y,y+2);u.push(y,y+3);u.push(y+1,y+2);u.push(y+2,y+3);y+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();
-b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);
-b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,i,l,r,o,p,x,h;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;l=e.reflectivity;
-r=e.wireframe;o=e.wireframe_linewidth;x=e.map;h=e.env_map;b.uniform4f(d.mColor,m.r*i,m.g*i,m.b*i,i);b.uniform1f(d.mReflectivity,l)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,
-3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,i);b.uniform4f(d.mSpecular,l.r,l.g,l.b,i);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(x){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(h){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&
-!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
-e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);
-b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(x){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);
-b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var i,l,r,o,p;r=0;for(o=e.material.length;r<o;r++){i=e.material[r];if(i instanceof
-THREE.MeshFaceMaterial){i=0;for(l=g.material.length;i<l;i++)if((p=g.material[i])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=i)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=
-e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,m,i,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=
-e.objects.length;g<m;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(l in i.materialFaceGroup){r=i.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(i,l);r.__object=i;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();
-d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
-b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
+b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
+"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
+b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
+"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
+b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
+0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
+"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,i,l,r=[],o=[],p=[];l=[];var x=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)r.push(i);else if(i instanceof THREE.DirectionalLight)p.push(i);else i instanceof THREE.PointLight&&o.push(i)}g=e=i=l=0;for(m=r.length;g<m;g++){e+=r[g].color.r;i+=r[g].color.g;l+=r[g].color.b}b.uniform3f(d.ambientLightColor,e,i,l);l=[];x=[];g=0;for(m=p.length;g<m;g++){i=p[g];l.push(i.color.r*
+i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(p.length){b.uniform1i(d.directionalLightNumber,p.length);b.uniform3fv(d.directionalLightDirection,x);b.uniform3fv(d.directionalLightColor,l)}l=[];x=[];g=0;for(m=o.length;g<m;g++){i=o[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);x.push(i.position.x);x.push(i.position.y);x.push(i.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,
+o.length);b.uniform3fv(d.pointLightPosition,x);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,i,l,r,o,p,x,h,A,q=e.materialFaceGroup[g],D=[],u=[],L=[],v=[],s=[],y=0,M=false;m=0;for(i=e.material.length;m<i;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(p=q.material.length;o<p;o++)if(q.material[o]&&q.material[o].shading!=undefined&&q.material[o].shading==THREE.SmoothShading){M=true;break}}else if(meshMaterial&&meshMaterial.shading!=
+undefined&&meshMaterial.shading==THREE.SmoothShading){M=true;break}if(M)break}m=0;for(i=q.faces.length;m<i;m++){l=q.faces[m];r=e.geometry.faces[l];o=r.vertexNormals;p=r.normal;l=e.geometry.uvs[l];if(r instanceof THREE.Face3){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(A.x,A.y,A.z);if(o.length==3&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z)}else{v.push(p.x,
+p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v)}D.push(y,y+1,y+2);u.push(y,y+1);u.push(y,y+2);u.push(y+1,y+2);y+=3}else if(r instanceof THREE.Face4){x=e.geometry.vertices[r.a].position;h=e.geometry.vertices[r.b].position;A=e.geometry.vertices[r.c].position;r=e.geometry.vertices[r.d].position;L.push(x.x,x.y,x.z);L.push(h.x,h.y,h.z);L.push(A.x,A.y,A.z);L.push(r.x,r.y,r.z);if(o.length==4&&M){v.push(o[0].x,o[0].y,o[0].z);v.push(o[1].x,
+o[1].y,o[1].z);v.push(o[2].x,o[2].y,o[2].z);v.push(o[3].x,o[3].y,o[3].z)}else{v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z);v.push(p.x,p.y,p.z)}if(l){s.push(l[0].u,l[0].v);s.push(l[1].u,l[1].v);s.push(l[2].u,l[2].v);s.push(l[3].u,l[3].v)}D.push(y,y+1,y+2);D.push(y,y+2,y+3);u.push(y,y+1);u.push(y,y+2);u.push(y,y+3);u.push(y+1,y+2);u.push(y+2,y+3);y+=4}}if(L.length){q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(L),
+b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(D),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();
+b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),b.STATIC_DRAW);q.__webGLFaceCount=D.length;q.__webGLLineCount=u.length}};this.renderBuffer=function(e,g){var m,i,l,r,o,p,x,h,A,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;x=e.map;h=e.env_map;p=e.combine==THREE.Mix;l=e.reflectivity;q=e.env_map&&e.env_map.mapping==
+THREE.RefractionMap;A=e.refraction_ratio;b.uniform4f(d.mColor,m.r*i,m.g*i,m.b*i,i);b.uniform1i(d.mixEnvMap,p);b.uniform1f(d.mReflectivity,l);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,A)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
+b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;p=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,i);b.uniform4f(d.mSpecular,l.r,l.g,l.b,i);b.uniform1f(d.mShininess,p);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(x){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
+b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(h){if(e.env_map&&e.env_map instanceof
+THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
+b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,
+3,b.FLOAT,false,0,0);if(x){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(r){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var i,l,
+r,o,p;r=0;for(o=e.material.length;r<o;r++){i=e.material[r];if(i instanceof THREE.MeshFaceMaterial){i=0;for(l=g.material.length;i<l;i++)if((p=g.material[i])&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}else if((p=i)&&p.blending==m){this.setBlending(p.blending);this.renderBuffer(p,g)}}};this.render=function(e,g){var m,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
+this.setupLights(e);m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
+m,i,l,r;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=e.objects.length;g<m;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(l in i.materialFaceGroup){r=i.materialFaceGroup[l];if(!r.__webGLVertexBuffer){this.createBuffers(i,l);r.__object=i;e.__webGLObjects.push(r)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
+new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
+b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
 THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
 THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};

+ 10 - 2
examples/lights_pointlights_gl.html

@@ -28,10 +28,14 @@
 			a:hover {
 				color: #0080ff;
 			}
+			
+			#log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
 		</style>
 	</head>
 	<body>
 
+		<pre id="log"></pre>
+		
 		<div id="container"></div>
 		<div id="info">
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo.<br />
@@ -124,7 +128,7 @@
 				scene.addObject( l3 );
  
 				//renderer = new THREE.CanvasRenderer();
-				renderer = new THREE.WebGLRenderer( );
+				renderer = new THREE.WebGLRenderer( scene );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				
@@ -162,7 +166,11 @@
 
 			}
 			
-			function log() {
+			function log( text ) {
+			
+				var e = document.getElementById("log");
+				e.innerHTML = text + "<br/>" + e.innerHTML;
+				
 			}
 
 		</script>

+ 3 - 2
examples/materials_cubemap.html

@@ -17,7 +17,7 @@
 			a:hover { color: #0080ff; }
 			
 			canvas { pointer-events:none; z-index:10; position:relative; }
-			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
+			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
 			#d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
 			.button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
 			.inactive { background:#999; color:#eee }
@@ -136,7 +136,8 @@
 				
 				var images = loadImageArray( urls );
 				
-				var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xffaa00, env_map: new THREE.TextureCube( images ) } );
+				//var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.25 } );
+				var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.3 } );
 				var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: new THREE.TextureCube( images ) } );
 				var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } )
 				

+ 1 - 1
examples/materials_cubemap_escher.html

@@ -16,7 +16,7 @@
 			a {	color: #ff0080;	text-decoration: none; }
 			a:hover { color: #0080ff; }
 			
-			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
+			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
 			#d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block; 
 				 background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
 		</style>

+ 25 - 15
examples/materials_gl.html

@@ -10,10 +10,13 @@
 				margin: 0px;
 				overflow: hidden;
 			}
+			#log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
 		</style>
 	</head>
 	<body>
 
+		<pre id="log"></pre>
+		
 		<script type="text/javascript" src="../build/Three.js"></script>
 
 		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
@@ -77,19 +80,19 @@
 				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
 				//materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ), overdraw: false, doubleSided: true } );
 
-                materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
-                materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ), overdraw: false, doubleSided: true } );
+				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ), overdraw: false, doubleSided: true } );
 
 				materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
-                materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
 
-                // Extra mesh to be broken down for MeshFaceMaterial
-                
-                var geometry2 = new Sphere( 70, 32, 16, true );
-                
+				// Extra mesh to be broken down for MeshFaceMaterial
+				
+				var geometry2 = new Sphere( 70, 32, 16, true );
+				
 				for ( var i = 0, l = geometry2.faces.length; i < l; i ++ ) {
 
 					var face = geometry2.faces[ i ];
@@ -101,14 +104,14 @@
 
 				objects = [];
 
-                var sphere, geometry;
-                
+				var sphere, geometry;
+				
 				for ( var i = 0, l = materials.length; i < l; i ++ ) {
-                
-                    geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
-                        
-                    sphere = new THREE.Mesh( geometry, materials[ i ].material );
-                    
+				
+					geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
+						
+					sphere = new THREE.Mesh( geometry, materials[ i ].material );
+					
 					sphere.overdraw = materials[ i ].overdraw;
 					sphere.doubleSided = materials[ i ].doubleSided;
 
@@ -142,7 +145,7 @@
 				pointLight = new THREE.PointLight( 0xffffff, 1 );
 				scene.addLight( pointLight );
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( scene );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				container.appendChild( renderer.domElement );
@@ -224,6 +227,13 @@
 
 				stats.update();
 			}
+			
+			function log( text ) {
+			
+				var e = document.getElementById("log");
+				e.innerHTML = text + "<br/>" + e.innerHTML;
+				
+			}
 
 		</script>
 

+ 3 - 3
examples/materials_multimaterials.html

@@ -15,7 +15,7 @@
 			h1 { }
 			a { color:skyblue }
 			canvas { pointer-events:none; z-index:10; position:relative; }
-			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
+			#log { position:absolute; top:50px; text-align:left; display:block; z-index:1; pointer-events:none; }
 			#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
 			.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
 			.inactive { background:#999; color:#eee }
@@ -40,7 +40,7 @@
 
 		</div>
 		
-		<div id="log"></div>
+		<pre id="log"></pre>
 
 		<script type="text/javascript" src="../build/Three.js"></script> 
 
@@ -153,7 +153,7 @@
 
 				if ( render_gl ) {
 					try {
-						webglRenderer = new THREE.WebGLRenderer();
+						webglRenderer = new THREE.WebGLRenderer( scene );
 						webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 						container.appendChild( webglRenderer.domElement );
 						has_gl = 1;

+ 3 - 3
examples/obj_convert_test.html

@@ -15,7 +15,7 @@
 			h1 { }
 			a { color:skyblue }
 			canvas { pointer-events:none; z-index:10; position:relative; }
-			#log { position:absolute; top:0; display:block; text-align:left; z-index:1000 }
+			#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
 			#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
 			.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
 			.inactive { background:#999; color:#eee }
@@ -170,7 +170,7 @@
 
 				if ( render_gl ) {
 					try {
-						webglRenderer = new THREE.WebGLRenderer();
+						webglRenderer = new THREE.WebGLRenderer( scene );
 						webglRenderer.setFaceCulling(0);
 						webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 						container.appendChild( webglRenderer.domElement );
@@ -283,7 +283,7 @@
 
 			}
 
-			function log(text) {
+			function log( text ) {
 			
 				var e = document.getElementById("log");
 				e.innerHTML = text + "<br/>" + e.innerHTML;

+ 16 - 0
src/materials/MeshBasicMaterial.js

@@ -5,8 +5,12 @@
  * parameters = {
  *  color: <hex>,
  *  map: new THREE.Texture( <Image> ),
+ 
  *  env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
+ *  combine: THREE.Multiply,
  *  reflectivity: <float>,
+ *  refraction_ratio: <float>,
+ 
  *  opacity: <float>,
  *  blending: THREE.NormalBlending,
  *  wireframe: <boolean>,
@@ -20,8 +24,12 @@ THREE.MeshBasicMaterial = function ( parameters ) {
 
 	this.color = new THREE.Color( 0xeeeeee );
 	this.map = null;
+	
 	this.env_map = null;
+	this.combine = THREE.Multiply;
 	this.reflectivity = 1;
+	this.refraction_ratio = 0.98;
+	
 	this.opacity = 1;
 	this.blending = THREE.NormalBlending;
 	this.wireframe = false;
@@ -31,8 +39,12 @@ THREE.MeshBasicMaterial = function ( parameters ) {
 
 		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
 		if ( parameters.map !== undefined ) this.map = parameters.map;
+		
 		if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map;
+		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
 		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
+		if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio  = parameters.refraction_ratio;
+		
 		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
 		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
 		if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
@@ -46,8 +58,12 @@ THREE.MeshBasicMaterial = function ( parameters ) {
 			'id: ' + this.id + '<br/>' +
 			'color: ' + this.color + '<br/>' +
 			'map: ' + this.map + '<br/>' +
+		
 			'env_map: ' + this.env_map + '<br/>' +
+			'combine: ' + this.combine + '<br/>' +
 			'reflectivity: ' + this.reflectivity + '<br/>' +
+			'refraction_ratio: ' + this.refraction_ratio + '<br/>' +
+		
 			'opacity: ' + this.opacity + '<br/>' +
 			'blending: ' + this.blending + '<br/>' +
 			'wireframe: ' + this.wireframe + '<br/>' +

+ 16 - 0
src/materials/MeshLambertMaterial.js

@@ -5,8 +5,12 @@
  * parameters = {
  *  color: <hex>,
  *  map: new THREE.Texture( <Image> ),
+ 
  *  env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
+ *  combine: THREE.Multiply,
  *  reflectivity: <float>,
+ *  refraction_ratio: <float>,
+ 
  *  opacity: <float>,
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
@@ -21,8 +25,12 @@ THREE.MeshLambertMaterial = function ( parameters ) {
 
 	this.color = new THREE.Color( 0xeeeeee );
 	this.map = null;
+	
 	this.env_map = null;
+	this.combine = THREE.Multiply;
 	this.reflectivity = 1;
+	this.refraction_ratio = 0.98;
+	
 	this.opacity = 1;
 	this.shading = THREE.SmoothShading;
 	this.blending = THREE.NormalBlending;
@@ -33,8 +41,12 @@ THREE.MeshLambertMaterial = function ( parameters ) {
 
 		if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
 		if ( parameters.map !== undefined ) this.map = parameters.map;
+		
 		if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map;
+		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
 		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
+		if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio  = parameters.refraction_ratio;
+		
 		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
 		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
 		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
@@ -49,8 +61,12 @@ THREE.MeshLambertMaterial = function ( parameters ) {
 			'id: ' + this.id + '<br/>' +
 			'color: ' + this.color + '<br/>' +
 			'map: ' + this.map + '<br/>' +
+		
 			'env_map: ' + this.env_map + '<br/>' +
+			'combine: ' + this.combine + '<br/>' +
 			'reflectivity: ' + this.reflectivity + '<br/>' +
+			'refraction_ratio: ' + this.refraction_ratio + '<br/>' +
+		
 			'opacity: ' + this.opacity + '<br/>' +
 			'shading: ' + this.shading + '<br/>' +
 			'blending: ' + this.blending + '<br/>' +

+ 29 - 9
src/materials/MeshPhongMaterial.js

@@ -3,14 +3,19 @@
  * @author alteredq / http://alteredqualia.com/
  *
  * parameters = {
- *  ambient: <hex>,
  *  color: <hex>,
+ *  ambient: <hex>,
  *  specular: <hex>,
+ *  shininess: <float>,
+
  *  map: new THREE.Texture( <Image> ),
  *  specular_map: new THREE.Texture( <Image> ),
+
  *  env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- *  shininess: <float>,
+ *  combine: THREE.Multiply,
  *  reflectivity: <float>,
+ *  refraction_ratio: <float>,
+
  *  opacity: <float>,
  *  shading: THREE.SmoothShading,
  *  blending: THREE.NormalBlending,
@@ -24,13 +29,18 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 	this.id = THREE.MeshPhongMaterialCounter.value ++;
 
 	this.color = new THREE.Color( 0xeeeeee );
-	this.map = null;
 	this.ambient = new THREE.Color( 0x050505 );
 	this.specular = new THREE.Color( 0x111111 );
+	this.shininess = 30;
+	
+	this.map = null;
 	this.specular_map = null;
+	
 	this.env_map = null;
-	this.shininess = 30;
+	this.combine = THREE.Multiply;
 	this.reflectivity = 1;
+	this.refraction_ratio = 0.98;
+	
 	this.opacity = 1;
 	this.shading = THREE.SmoothShading;
 	this.blending = THREE.NormalBlending;
@@ -40,13 +50,18 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 	if ( parameters ) {
 
 		if ( parameters.color !== undefined ) this.color = new THREE.Color( parameters.color );
-		if ( parameters.map !== undefined ) this.map = parameters.map;
 		if ( parameters.ambient !== undefined ) this.ambient = new THREE.Color( parameters.ambient );
 		if ( parameters.specular !== undefined ) this.specular = new THREE.Color( parameters.specular );
+		if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess;
+		
+		if ( parameters.map !== undefined ) this.map = parameters.map;
 		if ( parameters.specular_map !== undefined ) this.specular_map = parameters.specular_map;
+		
 		if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map;
-		if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess;
+		if ( parameters.combine !== undefined ) this.combine = parameters.combine;
 		if ( parameters.reflectivity !== undefined ) this.reflectivity  = parameters.reflectivity;
+		if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio  = parameters.refraction_ratio;
+		
 		if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
 		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
 		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
@@ -60,13 +75,18 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 		return 'THREE.MeshPhongMaterial (<br/>' +
 			'id: ' + this.id + '<br/>' +
 			'color: ' + this.color + '<br/>' +
-			'map: ' + this.map + '<br/>' +
-			'env_map: ' + this.env_map + '<br/>' +
 			'ambient: ' + this.ambient + '<br/>' +
 			'specular: ' + this.specular + '<br/>' +
-			'specular_map: ' + this.specular_map + '<br/>' +
 			'shininess: ' + this.shininess + '<br/>' +
+		
+			'map: ' + this.map + '<br/>' +
+			'specular_map: ' + this.specular_map + '<br/>' +
+		
+			'env_map: ' + this.env_map + '<br/>' +
+			'combine: ' + this.combine + '<br/>' +
 			'reflectivity: ' + this.reflectivity + '<br/>' +
+			'refraction_ratio: ' + this.refraction_ratio + '<br/>' +
+		
 			'opacity: ' + this.opacity + '<br/>' +
 			'shading: ' + this.shading + '<br/>' +
 			'wireframe: ' + this.wireframe + '<br/>' +

+ 3 - 0
src/materials/textures/Texture.js

@@ -22,3 +22,6 @@ THREE.Texture = function ( image, mapping ) {
 THREE.UVMapping = 0;
 THREE.ReflectionMap = 1;
 THREE.RefractionMap = 2;
+
+THREE.Multiply = 0;
+THREE.Mix = 1;

+ 78 - 21
src/renderers/WebGLRenderer.js

@@ -20,7 +20,7 @@ THREE.WebGLRenderer = function ( scene ) {
 	
 	BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, // material constants used in shader
 	
-	maxLightCount = allocateLights( scene, 5 );
+	maxLightCount = allocateLights( scene, 4 );
 	
 	this.domElement = _canvas;
 	this.autoClear = true;
@@ -382,7 +382,8 @@ THREE.WebGLRenderer = function ( scene ) {
 		var mColor, mOpacity, mReflectivity,
 			mWireframe, mLineWidth, mBlending,
 			mAmbient, mSpecular, mShininess,
-			mMap, envMap;
+			mMap, envMap, mixEnvMap,
+			mRefractionRatio, useRefract;
 		
 		if ( material instanceof THREE.MeshPhongMaterial ||
 			 material instanceof THREE.MeshLambertMaterial ||
@@ -390,7 +391,6 @@ THREE.WebGLRenderer = function ( scene ) {
 		
 			mColor = material.color;
 			mOpacity = material.opacity;
-			mReflectivity = material.reflectivity;
 			
 			mWireframe = material.wireframe;
 			mLineWidth = material.wireframe_linewidth;
@@ -399,9 +399,21 @@ THREE.WebGLRenderer = function ( scene ) {
 		
 			mMap = material.map;
 			envMap = material.env_map;
+
+			mixEnvMap = material.combine == THREE.Mix;
+			mReflectivity = material.reflectivity;
+			
+			useRefract = material.env_map && material.env_map.mapping == THREE.RefractionMap;
+			mRefractionRatio = material.refraction_ratio;
 			
 			_gl.uniform4f( _program.mColor,  mColor.r * mOpacity, mColor.g * mOpacity, mColor.b * mOpacity, mOpacity );
+			
+			_gl.uniform1i( _program.mixEnvMap, mixEnvMap );
 			_gl.uniform1f( _program.mReflectivity, mReflectivity );
+			
+			_gl.uniform1i( _program.useRefract, useRefract );
+			_gl.uniform1f( _program.mRefractionRatio, mRefractionRatio );
+			
 		}
 		
 		if ( material instanceof THREE.MeshNormalMaterial ) {
@@ -824,6 +836,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			"uniform bool enableMap;",
 			"uniform bool enableCubeMap;",
+			"uniform bool mixEnvMap;",
 		
 			"uniform samplerCube tCube;",
 			"uniform float mReflectivity;",
@@ -874,7 +887,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				
 				"if ( enableCubeMap ) {",
 					
-					"cubeColor = mReflectivity * textureCube( tCube, vReflect );",
+					"cubeColor = textureCube( tCube, vReflect );",
 					
 				"}",
 
@@ -909,7 +922,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					maxPointLights ? "vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
 					maxPointLights ? "vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
 
-					maxPointLights ? "for( int i = 0; i < pointLightNumber; i++ ) {" : "",
+					maxPointLights ? "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {" : "",
 					
 					maxPointLights ? 	"vec3 pointVector = normalize( vPointLightVector[ i ] );" : "",
 					maxPointLights ? 	"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );" : "",
@@ -942,7 +955,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					maxDirLights ? "vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
 					maxDirLights ? "vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
 					
-					maxDirLights ? "for( int i = 0; i < directionalLightNumber; i++ ) {" : "",
+					maxDirLights ? "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {" : "",
 
 					maxDirLights ?		"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );" : "",
 
@@ -970,19 +983,43 @@ THREE.WebGLRenderer = function ( scene ) {
 
 					// looks nicer with weighting
 					
-					"gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );",
-
+					"if ( mixEnvMap ) {",
+						
+						"gl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );",
+					
+					"} else {",
+				
+						"gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );",
+						
+					"}",
+					
 				// Lambert: diffuse lighting
 				
 				"} else if ( material == 1 ) {", 
 
-					"gl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );",
-
+				"if ( mixEnvMap ) {",
+					
+						"gl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );",
+					
+					"} else {",
+					
+						"gl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );",
+					
+					"}",
+	
 				// Basic: unlit color / texture
 				
 				"} else {", 
 
-					"gl_FragColor = mColor * mapColor * cubeColor;",
+					"if ( mixEnvMap ) {",
+
+						"gl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );",
+						
+					"} else {",
+
+						"gl_FragColor = mColor * mapColor * cubeColor;",
+						
+					"}",
 					
 				"}",
 
@@ -1006,6 +1043,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			"uniform vec3 cameraPosition;",
 
 			"uniform bool enableLighting;",
+			"uniform bool useRefract;",
 			
 			"uniform int pointLightNumber;",
 			"uniform int directionalLightNumber;",
@@ -1034,6 +1072,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			"varying vec3 vViewPosition;",
 			
 			"varying vec3 vReflect;",
+			"uniform float mRefractionRatio;",
 
 			"void main(void) {",
 
@@ -1061,7 +1100,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					
 					// directional lights
 					
-					maxDirLights ? "for( int i = 0; i < directionalLightNumber; i++ ) {" : "",
+					maxDirLights ? "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {" : "",
 					maxDirLights ?		"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );" : "",
 					maxDirLights ?		"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );" : "",
 					maxDirLights ?		"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;" : "",
@@ -1069,7 +1108,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					
 					// point lights
 					
-					maxPointLights ? "for( int i = 0; i < pointLightNumber; i++ ) {" : "",
+					maxPointLights ? "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {" : "",
 					maxPointLights ? 	"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );" : "",
 					maxPointLights ? 	"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );" : "",
 					maxPointLights ? 	"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );" : "",
@@ -1081,8 +1120,16 @@ THREE.WebGLRenderer = function ( scene ) {
 				"vNormal = transformedNormal;",
 				"vUv = uv;",
 
-				"vReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );",
-
+				"if ( useRefract ) {",
+				
+					"vReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );",
+				
+				"} else {",
+				
+					"vReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );",
+					
+				"}",
+				
 				"gl_Position = projectionMatrix * mvPosition;",
 
 			"}" ];
@@ -1107,8 +1154,8 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			alert( "Could not initialise shaders" );
 
-			//alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) );
-			//alert( _gl.getError() );
+			alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) );
+			alert( _gl.getError() );
 		}
 		
 
@@ -1165,19 +1212,29 @@ THREE.WebGLRenderer = function ( scene ) {
 		// texture (diffuse map)
 		
 		_program.enableMap = _gl.getUniformLocation( _program, "enableMap" );
-		_gl.uniform1i( _program.enableMap,  0 );
+		_gl.uniform1i( _program.enableMap, 0 );
 		
 		_program.tMap = _gl.getUniformLocation( _program, "tMap" );
-		_gl.uniform1i( _program.tMap,  0 );
+		_gl.uniform1i( _program.tMap, 0 );
 
 		// cube texture
 		
 		_program.enableCubeMap = _gl.getUniformLocation( _program, "enableCubeMap" );
-		_gl.uniform1i( _program.enableCubeMap,  0 );
+		_gl.uniform1i( _program.enableCubeMap, 0 );
 		
 		_program.tCube = _gl.getUniformLocation( _program, "tCube" );
-		_gl.uniform1i( _program.tCube,  1 ); // it's important to use non-zero texture unit, otherwise it doesn't work
+		_gl.uniform1i( _program.tCube, 1 ); // it's important to use non-zero texture unit, otherwise it doesn't work
 
+		_program.mixEnvMap = _gl.getUniformLocation( _program, "mixEnvMap" );
+		_gl.uniform1i( _program.mixEnvMap, 0 );
+		
+		// refraction
+		
+		_program.mRefractionRatio = _gl.getUniformLocation( _program, 'mRefractionRatio' );
+		
+		_program.useRefract = _gl.getUniformLocation( _program, "useRefract" );
+		_gl.uniform1i( _program.useRefract, 0 );
+		
 		// material properties (Depth)
 		
 		_program.m2Near = _gl.getUniformLocation( _program, 'm2Near' );