Procházet zdrojové kódy

Changed build setup:

	build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
Mr.doob před 14 roky
rodič
revize
fef3c084b1
53 změnil soubory, kde provedl 1027 přidání a 728 odebrání
  1. 209 193
      build/Three.js
  2. 0 293
      build/ThreeExtras.js
  3. 145 0
      build/custom/ThreeCanvas.js
  4. 80 0
      build/custom/ThreeDOM.js
  5. 17 0
      build/custom/ThreeExtras.js
  6. 137 0
      build/custom/ThreeSVG.js
  7. 203 0
      build/custom/ThreeWebGL.js
  8. 2 2
      examples/js/Detector.js
  9. 0 4
      examples/misc_materials_multimaterials.html
  10. 3 2
      examples/webgl_geometry_blenderexport_colors.html
  11. 3 2
      examples/webgl_geometry_colors.html
  12. 4 3
      examples/webgl_geometry_dynamic.html
  13. 0 3
      examples/webgl_geometry_large_mesh.html
  14. 4 6
      examples/webgl_geometry_minecraft.html
  15. 4 6
      examples/webgl_geometry_minecraft_ao.html
  16. 3 4
      examples/webgl_geometry_terrain.html
  17. 3 4
      examples/webgl_geometry_terrain2.html
  18. 3 5
      examples/webgl_geometry_terrain_fog.html
  19. 3 2
      examples/webgl_hdr.html
  20. 2 6
      examples/webgl_interactive_voxelpainter.html
  21. 2 5
      examples/webgl_lights_pointlights.html
  22. 3 2
      examples/webgl_lines_colors.html
  23. 3 2
      examples/webgl_lines_cubes.html
  24. 3 2
      examples/webgl_lines_sphere.html
  25. 3 2
      examples/webgl_materials.html
  26. 3 2
      examples/webgl_materials_cars.html
  27. 2 7
      examples/webgl_materials_cars_camaro.html
  28. 3 2
      examples/webgl_materials_cubemap.html
  29. 3 2
      examples/webgl_materials_cubemap_balls_reflection.html
  30. 3 2
      examples/webgl_materials_cubemap_balls_refraction.html
  31. 3 2
      examples/webgl_materials_cubemap_escher.html
  32. 3 2
      examples/webgl_materials_cubemap_refraction.html
  33. 2 3
      examples/webgl_materials_grass.html
  34. 3 2
      examples/webgl_materials_normalmap.html
  35. 3 2
      examples/webgl_materials_normalmap2.html
  36. 1 3
      examples/webgl_materials_shaders.html
  37. 3 2
      examples/webgl_materials_shaders_fresnel.html
  38. 1 4
      examples/webgl_objconvert_test.html
  39. 3 2
      examples/webgl_particles_billboards.html
  40. 3 2
      examples/webgl_particles_billboards_colors.html
  41. 3 2
      examples/webgl_particles_random.html
  42. 3 2
      examples/webgl_particles_sprites.html
  43. 3 2
      examples/webgl_postprocessing.html
  44. 108 108
      examples/webgl_postprocessing_dof.html
  45. 3 2
      examples/webgl_ribbons.html
  46. 3 2
      examples/webgl_rtt.html
  47. 3 2
      examples/webgl_scene_test.html
  48. 2 3
      examples/webgl_shader.html
  49. 3 2
      examples/webgl_shader2.html
  50. 1 1
      src/renderers/WebGLRenderer.js
  51. 0 1
      utils/build.bat
  52. 17 13
      utils/build.py
  53. 0 1
      utils/build.sh

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 209 - 193
build/Three.js


Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 0 - 293
build/ThreeExtras.js


+ 145 - 0
build/custom/ThreeCanvas.js

@@ -0,0 +1,145 @@
+// ThreeCanvas.js r32 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,f,h,j,g;if(c==0)d=e=f=0;else{h=Math.floor(a*6);j=a*6-h;a=c*(1-b);g=c*(1-b*j);b=c*(1-b*(1-j));switch(h){case 1:d=g;e=c;f=a;break;case 2:d=a;e=c;f=b;break;case 3:d=a;e=g;f=c;break;case 4:d=b;e=a;f=c;break;case 5:d=c;e=a;f=g;break;case 6:case 0:d=c;e=b;f=a}}this.r=d;this.g=e;this.b=f;if(this.autoUpdate){this.updateHex();
+this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
+this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1};
+THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(f,h){return f.distance-h.distance});return e},intersectObject:function(a){function b(r,k,F,B){B=B.clone().subSelf(k);F=F.clone().subSelf(k);var J=r.clone().subSelf(k);r=B.dot(B);k=B.dot(F);B=B.dot(J);var G=F.dot(F);F=F.dot(J);J=1/(r*G-k*k);G=(G*B-k*F)*J;r=(r*F-k*B)*J;return G>0&&r>0&&G+r<1}var c,d,e,f,h,j,g,i,m,n,
+o,p=a.geometry,t=p.vertices,u=[];c=0;for(d=p.faces.length;c<d;c++){e=p.faces[c];n=this.origin.clone();o=this.direction.clone();g=a.globalMatrix;g.extractRotationMatrix(a.matrixRotation);f=g.multiplyVector3(t[e.a].position.clone());h=g.multiplyVector3(t[e.b].position.clone());j=g.multiplyVector3(t[e.c].position.clone());g=e instanceof THREE.Face4?g.multiplyVector3(t[e.d].position.clone()):null;i=a.matrixRotation.multiplyVector3(e.normal.clone());m=o.dot(i);if(m<0){i=i.dot((new THREE.Vector3).sub(f,
+n))/m;n=n.addSelf(o.multiplyScalar(i));if(e instanceof THREE.Face3){if(b(n,f,h,j)){e={distance:this.origin.distanceTo(n),point:n,face:e,object:a};u.push(e)}}else if(e instanceof THREE.Face4&&(b(n,f,h,g)||b(n,h,j,g))){e={distance:this.origin.distanceTo(n),point:n,face:e,object:a};u.push(e)}}}return u}};
+THREE.Rectangle=function(){function a(){f=d-b;h=e-c}var b,c,d,e,f,h,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,i,m,n){j=!1;b=g;c=i;d=m;e=n;a()};this.addPoint=function(g,i){if(j){j=!1;b=g;c=i;d=g;e=i}else{b=b<g?b:g;c=c<i?c:i;d=d>g?d:g;e=e>i?e:i}a()};
+this.add3Points=function(g,i,m,n,o,p){if(j){j=!1;b=g<m?g<o?g:o:m<o?m:o;c=i<n?i<p?i:p:n<p?n:p;d=g>m?g>o?g:o:m>o?m:o;e=i>n?i>p?i:p:n>p?n:p}else{b=g<m?g<o?g<b?g:b:o<b?o:b:m<o?m<b?m:b:o<b?o:b;c=i<n?i<p?i<c?i:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c;d=g>m?g>o?g>d?g:d:o>d?o:d:m>o?m>d?m:d:o>d?o:d;e=i>n?i>p?i>e?i:e:p>e?p:e:n>p?n>e?n:e:p>e?p:e}a()};this.addRectangle=function(g){if(j){j=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();d=d>g.getRight()?
+d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.instersects=function(g){return Math.min(d,g.getRight())-Math.max(b,g.getLeft())>=0&&Math.min(e,g.getBottom())-Math.max(c,g.getTop())>=0};this.empty=function(){j=!0;e=d=c=b=0;a()};this.isEmpty=function(){return j};this.toString=function(){return"THREE.Rectangle ( left: "+
+b+", right: "+d+", top: "+c+", bottom: "+e+", width: "+f+", height: "+h+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
+THREE.Matrix4=function(a,b,c,d,e,f,h,j,g,i,m,n,o,p,t,u){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=d||0;this.n21=e||0;this.n22=f||1;this.n23=h||0;this.n24=j||0;this.n31=g||0;this.n32=i||0;this.n33=m||1;this.n34=n||0;this.n41=o||0;this.n42=p||0;this.n43=t||0;this.n44=u||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,d,e,f,h,j,g,i,m,n,o,p,t,u){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=h;this.n24=j;this.n31=g;this.n32=i;this.n33=m;this.n34=n;this.n41=o;this.n42=p;this.n43=t;this.n44=u;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,e=THREE.Matrix4.__tmpVec2,f=THREE.Matrix4.__tmpVec3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=e.x;this.n22=e.y;this.n23=e.z;this.n24=-e.dot(a);
+this.n31=f.x;this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
+a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,h=a.n21,j=a.n22,g=a.n23,i=a.n24,m=a.n31,n=a.n32,o=a.n33,p=a.n34,t=a.n41,u=a.n42,r=a.n43,k=a.n44,F=b.n11,B=b.n12,J=b.n13,G=b.n14,N=b.n21,C=b.n22,z=b.n23,K=b.n24,y=b.n31,L=b.n32,D=b.n33,w=b.n34,s=b.n41,O=b.n42,v=b.n43,P=b.n44;this.n11=c*F+d*N+e*y+f*s;this.n12=c*B+d*C+e*L+f*O;this.n13=c*J+d*z+e*D+f*v;this.n14=c*G+d*K+e*w+f*P;this.n21=h*F+j*N+g*y+i*s;this.n22=h*B+j*C+g*L+i*O;this.n23=h*J+
+j*z+g*D+i*v;this.n24=h*G+j*K+g*w+i*P;this.n31=m*F+n*N+o*y+p*s;this.n32=m*B+n*C+o*L+p*O;this.n33=m*J+n*z+o*D+p*v;this.n34=m*G+n*K+o*w+p*P;this.n41=t*F+u*N+r*y+k*s;this.n42=t*B+u*C+r*L+k*O;this.n43=t*J+u*z+r*D+k*v;this.n44=t*G+u*K+r*w+k*P;return this},multiplyToArray:function(a,b,c){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,j=a.n21,g=a.n22,i=a.n23,m=a.n24,n=a.n31,o=a.n32,p=a.n33,t=a.n34,u=a.n41,r=a.n42,k=a.n43;a=a.n44;var F=b.n11,B=b.n12,J=b.n13,G=b.n14,N=b.n21,C=b.n22,z=b.n23,K=b.n24,y=b.n31,L=b.n32,D=b.n33,
+w=b.n34,s=b.n41,O=b.n42,v=b.n43;b=b.n44;this.n11=d*F+e*N+f*y+h*s;this.n12=d*B+e*C+f*L+h*O;this.n13=d*J+e*z+f*D+h*v;this.n14=d*G+e*K+f*w+h*b;this.n21=j*F+g*N+i*y+m*s;this.n22=j*B+g*C+i*L+m*O;this.n23=j*J+g*z+i*D+m*v;this.n24=j*G+g*K+i*w+m*b;this.n31=n*F+o*N+p*y+t*s;this.n32=n*B+o*C+p*L+t*O;this.n33=n*J+o*z+p*D+t*v;this.n34=n*G+o*K+p*w+t*b;this.n41=u*F+r*N+k*y+a*s;this.n42=u*B+r*C+k*L+a*O;this.n43=u*J+r*z+k*D+a*v;this.n44=u*G+r*K+k*w+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=
+this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,h=this.n22,j=this.n23,g=this.n24,i=this.n31,m=this.n32,n=this.n33,o=this.n34,p=this.n41,t=this.n42,u=this.n43,r=this.n44,k=a.n11,F=a.n21,B=a.n31,J=a.n41,G=a.n12,N=a.n22,C=a.n32,z=a.n42,K=a.n13,y=a.n23,L=a.n33,D=a.n43,w=a.n14,s=a.n24,O=
+a.n34;a=a.n44;this.n11=b*k+c*F+d*B+e*J;this.n12=b*G+c*N+d*C+e*z;this.n13=b*K+c*y+d*L+e*D;this.n14=b*w+c*s+d*O+e*a;this.n21=f*k+h*F+j*B+g*J;this.n22=f*G+h*N+j*C+g*z;this.n23=f*K+h*y+j*L+g*D;this.n24=f*w+h*s+j*O+g*a;this.n31=i*k+m*F+n*B+o*J;this.n32=i*G+m*N+n*C+o*z;this.n33=i*K+m*y+n*L+o*D;this.n34=i*w+m*s+n*O+o*a;this.n41=p*k+t*F+u*B+r*J;this.n42=p*G+t*N+u*C+r*z;this.n43=p*K+t*y+u*L+r*D;this.n44=p*w+t*s+u*O+r*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;
+this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,h=this.n23,j=this.n24,g=this.n31,i=this.n32,m=this.n33,n=this.n34,o=this.n41,p=this.n42,t=this.n43,u=this.n44;return d*h*i*o-c*j*i*o-d*f*m*o+b*j*m*o+c*f*n*o-b*h*n*o-d*h*g*p+c*j*g*p+d*e*m*p-a*j*m*p-c*e*n*p+a*h*n*p+d*f*g*t-b*j*g*t-d*e*i*t+a*j*i*t+b*e*n*
+t-a*f*n*t-c*f*g*u+b*h*g*u+c*e*i*u-a*h*i*u-b*e*m*u+a*f*m*u},transpose:function(){function a(b,c,d){var e=b[c];b[c]=b[d];b[d]=e}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=
+this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;
+a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,
+0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,j=a.z,g=e*f,i=e*h;this.set(g*f+c,g*h-d*j,g*j+d*h,0,g*h+d*j,
+i*h+c,i*j-d*f,0,g*j-d*h,i*j+d*f,e*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(-d);d=Math.sin(-d);var f=Math.cos(b);b=Math.sin(b);var h=a*d,j=c*d;this.n11=a*e;this.n12=c*b-h*f;this.n13=h*b+c*f;this.n21=d;this.n22=e*f;this.n23=-e*b;this.n31=-c*e;this.n32=j*f+a*b;this.n33=-j*b+a*f},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=
+a.w,f=b+b,h=c+c,j=d+d;a=b*f;var g=b*h;b*=j;var i=c*h;c*=j;d*=j;f*=e;h*=e;e*=j;this.n11=1-(i+d);this.n12=g-e;this.n13=b+h;this.n21=g+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-h;this.n32=c+f;this.n33=1-(a+i)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;
+a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};
+THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,h=a.n21,j=a.n22,g=a.n23,i=a.n24,m=a.n31,n=a.n32,o=a.n33,p=a.n34,t=a.n41,u=a.n42,r=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*p*u-i*o*u+i*n*r-j*p*r-g*n*k+j*o*k;b.n12=f*o*u-e*p*u-f*n*r+d*p*r+e*n*k-d*o*k;b.n13=e*i*u-f*g*u+f*j*r-d*i*r-e*j*k+d*g*k;b.n14=f*g*n-e*i*n-f*j*o+d*i*o+e*j*p-d*g*p;b.n21=i*o*t-g*p*t-i*m*r+h*p*r+g*m*k-h*o*k;b.n22=e*p*t-f*o*t+f*m*r-c*p*r-e*m*k+c*o*k;b.n23=f*g*t-e*i*t-f*h*r+c*i*r+e*h*k-c*g*k;
+b.n24=e*i*m-f*g*m+f*h*o-c*i*o-e*h*p+c*g*p;b.n31=j*p*t-i*n*t+i*m*u-h*p*u-j*m*k+h*n*k;b.n32=f*n*t-d*p*t-f*m*u+c*p*u+d*m*k-c*n*k;b.n33=e*i*t-f*j*t+f*h*u-c*i*u-d*h*k+c*j*k;b.n34=f*j*m-d*i*m-f*h*n+c*i*n+d*h*p-c*j*p;b.n41=g*n*t-j*o*t-g*m*u+h*o*u+j*m*r-h*n*r;b.n42=d*o*t-e*n*t+e*m*u-c*o*u-d*m*r+c*n*r;b.n43=e*j*t-d*g*t-e*h*u+c*g*u+d*h*r-c*j*r;b.n44=d*g*m-e*j*m+e*h*n-c*g*n-d*h*o+c*j*o;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*h;c[4]=a*j;c[5]=a*g;c[6]=a*i;c[7]=a*m;c[8]=a*n;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,d,e,f){var h;h=new THREE.Matrix4;h.n11=2*e/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*e/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(f+e)/(f-e);h.n34=-2*f*e/(f-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var h,j,g,i;h=new THREE.Matrix4;j=b-a;g=c-d;i=f-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((b+a)/j);h.n21=0;h.n22=2/g;h.n23=0;h.n24=-((c+d)/g);h.n31=0;h.n32=0;h.n33=-2/i;h.n34=-((f+e)/i);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrixRotation=new THREE.Matrix4;this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=
+1;this.visible=!0};THREE.Object3D.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.globalMatrix,b,c)}};
+THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
+THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}};THREE.Object3DCounter={value:0};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
+c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,h,j=new THREE.Vector3,g=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){j.set(0,0,0);b=0;for(c=f.normal.length;b<c;b++)j.addSelf(f.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];h=this.vertices[f.c];j.sub(h.position,
+c.position);g.sub(b.position,c.position);j.crossSelf(g)}j.isZero()||j.normalize();f.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
+new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(w,s,O,v,P,ca,E){f=w.vertices[s].position;h=w.vertices[O].position;j=w.vertices[v].position;g=e[P];i=e[ca];m=e[E];n=h.x-f.x;o=j.x-f.x;p=h.y-f.y;t=j.y-f.y;
+u=h.z-f.z;r=j.z-f.z;k=i.u-g.u;F=m.u-g.u;B=i.v-g.v;J=m.v-g.v;G=1/(k*J-F*B);z.set((J*n-B*o)*G,(J*p-B*t)*G,(J*u-B*r)*G);K.set((k*o-F*n)*G,(k*t-F*p)*G,(k*r-F*u)*G);N[s].addSelf(z);N[O].addSelf(z);N[v].addSelf(z);C[s].addSelf(K);C[O].addSelf(K);C[v].addSelf(K)}var b,c,d,e,f,h,j,g,i,m,n,o,p,t,u,r,k,F,B,J,G,N=[],C=[],z=new THREE.Vector3,K=new THREE.Vector3,y=new THREE.Vector3,L=new THREE.Vector3,D=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){N[b]=new THREE.Vector3;C[b]=new THREE.Vector3}b=0;
+for(c=this.faces.length;b<c;b++){d=this.faces[b];e=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){D.copy(this.vertices[b].normal);d=N[b];y.copy(d);y.subSelf(D.multiplyScalar(D.dot(d))).normalize();L.cross(this.vertices[b].normal,d);d=L.dot(C[b]);d=d<0?-1:1;this.vertices[b].tangent.set(y.x,y.y,y.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(m){var n=[];b=0;for(c=m.length;b<c;b++)m[b]==undefined?n.push("undefined"):n.push(m[b].id);return n.join("_")}var b,c,d,e,f,h,j,g,i={};d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];
+h=f.materials;j=a(h);i[j]==undefined&&(i[j]={hash:j,counter:0});g=i[j].hash+"_"+i[j].counter;this.geometryChunks[g]==undefined&&(this.geometryChunks[g]={faces:[],materials:h,vertices:0});f=f instanceof THREE.Face3?3:4;if(this.geometryChunks[g].vertices+f>65535){i[j].counter+=1;g=i[j].hash+"_"+i[j].counter;this.geometryChunks[g]==undefined&&(this.geometryChunks[g]={faces:[],materials:h,vertices:0})}this.geometryChunks[g].faces.push(d);this.geometryChunks[g].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
+THREE.Camera=function(a,b,c,d,e,f){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=d||2E3;this.screenCenterY=this.screenCenterX=0;this.target=f||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
+THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
+this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)};
+THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,d=a.globalMatrix.n34,e=this.inverseMatrix,f=a.boundRadius*a.boundRadiusScale,h=e.n31*b+e.n32*c+e.n33*d+e.n34;if(h-f>-this.zNear)return!1;if(h+f<-this.zFar)return!1;h-=f;var j=this.projectionMatrix,g=1/(j.n43*h),i=g*this.screenCenterX,m=(e.n11*b+e.n12*c+e.n13*d+e.n14)*j.n11*i;f=j.n11*f*i;if(m+f<-this.screenCenterX)return!1;if(m-f>this.screenCenterX)return!1;b=(e.n21*b+e.n22*c+e.n23*d+e.n24)*j.n22*g*this.screenCenterY;
+if(b+f<-this.screenCenterY)return!1;if(b-f>this.screenCenterY)return!1;a.screenPosition.set(m,b,h,f);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
+a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
+THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
+this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;
+if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};
+THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
+THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==
+undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.Texture=function(a,b,c,d,e,f){if(a.getContext)a.loaded=!0;this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=e!==undefined?e:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter};
+THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
+THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.CubeReflectionMapping=function(){};
+THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
+THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
+THREE.Projector=function(){function a(C,z){return z.z-C.z}function b(C,z){var K=0,y=1,L=C.z+C.w,D=z.z+z.w,w=-C.z+C.w,s=-z.z+z.w;if(L>=0&&D>=0&&w>=0&&s>=0)return!0;else if(L<0&&D<0||w<0&&s<0)return!1;else{if(L<0)K=Math.max(K,L/(L-D));else D<0&&(y=Math.min(y,L/(L-D)));if(w<0)K=Math.max(K,w/(w-s));else s<0&&(y=Math.min(y,w/(w-s)));if(y<K)return!1;else{C.lerpSelf(z,K);z.lerpSelf(C,1-y);return!0}}}var c,d,e=[],f,h,j,g=[],i,m,n=[],o,p,t=[],u=new THREE.Vector4,r=new THREE.Vector4,k=new THREE.Matrix4,F=new THREE.Matrix4,
+B=[],J=new THREE.Vector4,G=new THREE.Vector4,N;this.projectObjects=function(C,z,K){z=[];var y,L,D;d=0;L=C.objects;C=0;for(y=L.length;C<y;C++){D=L[C];var w;if(!(w=!D.visible))if(w=D instanceof THREE.Mesh){a:{w=void 0;for(var s=D.globalMatrix,O=-D.geometry.boundingSphere.radius*Math.max(D.scale.x,Math.max(D.scale.y,D.scale.z)),v=0;v<6;v++){w=B[v].x*s.n14+B[v].y*s.n24+B[v].z*s.n34+B[v].w;if(w<=O){w=!1;break a}}w=!0}w=!w}if(!w){c=e[d]=e[d]||new THREE.RenderableObject;u.copy(D.position);k.multiplyVector3(u);
+c.object=D;c.z=u.z;z.push(c);d++}}K&&z.sort(a);return z};this.projectScene=function(C,z,K){var y=[],L=z.zNear,D=z.zFar,w,s,O,v,P,ca,E,ga,ka,la,ma,Z,Q,I,U,R;j=m=p=0;z.matrixAutoUpdate&&z.update();k.multiply(z.projectionMatrix,z.globalMatrix);B[0]=new THREE.Vector4(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);B[1]=new THREE.Vector4(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);B[2]=new THREE.Vector4(k.n41+k.n21,k.n42+k.n22,k.n43+k.n23,k.n44+k.n24);B[3]=new THREE.Vector4(k.n41-k.n21,k.n42-k.n22,
+k.n43-k.n23,k.n44-k.n24);B[4]=new THREE.Vector4(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);B[5]=new THREE.Vector4(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);w=0;for(ca=B.length;w<ca;w++){E=B[w];E.divideScalar(Math.sqrt(E.x*E.x+E.y*E.y+E.z*E.z))}C.update(undefined,!1,z);ca=this.projectObjects(C,z,!0);C=0;for(w=ca.length;C<w;C++){E=ca[C].object;if(E.visible){E.matrixAutoUpdate&&E.updateMatrix();ga=E.globalMatrix;ga.extractRotationMatrix(E.matrixRotation);ma=E.matrixRotation;ka=E.materials;
+la=E.overdraw;if(E instanceof THREE.Mesh){Z=E.geometry;Q=Z.vertices;s=0;for(O=Q.length;s<O;s++){I=Q[s];I.positionWorld.copy(I.position);ga.multiplyVector3(I.positionWorld);v=I.positionScreen;v.copy(I.positionWorld);k.multiplyVector4(v);v.x/=v.w;v.y/=v.w;I.__visible=v.z>L&&v.z<D}Z=Z.faces;s=0;for(O=Z.length;s<O;s++){I=Z[s];if(I instanceof THREE.Face3){v=Q[I.a];P=Q[I.b];U=Q[I.c];if(v.__visible&&P.__visible&&U.__visible&&(E.doubleSided||E.flipSided!=(U.positionScreen.x-v.positionScreen.x)*(P.positionScreen.y-
+v.positionScreen.y)-(U.positionScreen.y-v.positionScreen.y)*(P.positionScreen.x-v.positionScreen.x)<0)){f=g[j]=g[j]||new THREE.RenderableFace3;f.v1.positionWorld.copy(v.positionWorld);f.v2.positionWorld.copy(P.positionWorld);f.v3.positionWorld.copy(U.positionWorld);f.v1.positionScreen.copy(v.positionScreen);f.v2.positionScreen.copy(P.positionScreen);f.v3.positionScreen.copy(U.positionScreen);f.normalWorld.copy(I.normal);ma.multiplyVector3(f.normalWorld);f.centroidWorld.copy(I.centroid);ga.multiplyVector3(f.centroidWorld);
+f.centroidScreen.copy(f.centroidWorld);k.multiplyVector3(f.centroidScreen);U=I.vertexNormals;N=f.vertexNormalsWorld;v=0;for(P=U.length;v<P;v++){R=N[v]=N[v]||new THREE.Vector3;R.copy(U[v]);ma.multiplyVector3(R)}f.z=f.centroidScreen.z;f.meshMaterials=ka;f.faceMaterials=I.materials;f.overdraw=la;if(E.geometry.uvs[s]){f.uvs[0]=E.geometry.uvs[s][0];f.uvs[1]=E.geometry.uvs[s][1];f.uvs[2]=E.geometry.uvs[s][2]}y.push(f);j++}}else if(I instanceof THREE.Face4){v=Q[I.a];P=Q[I.b];U=Q[I.c];R=Q[I.d];if(v.__visible&&
+P.__visible&&U.__visible&&R.__visible&&(E.doubleSided||E.flipSided!=((R.positionScreen.x-v.positionScreen.x)*(P.positionScreen.y-v.positionScreen.y)-(R.positionScreen.y-v.positionScreen.y)*(P.positionScreen.x-v.positionScreen.x)<0||(P.positionScreen.x-U.positionScreen.x)*(R.positionScreen.y-U.positionScreen.y)-(P.positionScreen.y-U.positionScreen.y)*(R.positionScreen.x-U.positionScreen.x)<0))){f=g[j]=g[j]||new THREE.RenderableFace3;f.v1.positionWorld.copy(v.positionWorld);f.v2.positionWorld.copy(P.positionWorld);
+f.v3.positionWorld.copy(R.positionWorld);f.v1.positionScreen.copy(v.positionScreen);f.v2.positionScreen.copy(P.positionScreen);f.v3.positionScreen.copy(R.positionScreen);f.normalWorld.copy(I.normal);ma.multiplyVector3(f.normalWorld);f.centroidWorld.copy(I.centroid);ga.multiplyVector3(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);k.multiplyVector3(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterials=ka;f.faceMaterials=I.materials;f.overdraw=la;if(E.geometry.uvs[s]){f.uvs[0]=E.geometry.uvs[s][0];
+f.uvs[1]=E.geometry.uvs[s][1];f.uvs[2]=E.geometry.uvs[s][3]}y.push(f);j++;h=g[j]=g[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(P.positionWorld);h.v2.positionWorld.copy(U.positionWorld);h.v3.positionWorld.copy(R.positionWorld);h.v1.positionScreen.copy(P.positionScreen);h.v2.positionScreen.copy(U.positionScreen);h.v3.positionScreen.copy(R.positionScreen);h.normalWorld.copy(f.normalWorld);h.centroidWorld.copy(f.centroidWorld);h.centroidScreen.copy(f.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=
+ka;h.faceMaterials=I.materials;h.overdraw=la;if(E.geometry.uvs[s]){h.uvs[0]=E.geometry.uvs[s][1];h.uvs[1]=E.geometry.uvs[s][2];h.uvs[2]=E.geometry.uvs[s][3]}y.push(h);j++}}}}else if(E instanceof THREE.Line){F.multiply(k,ga);Q=E.geometry.vertices;I=Q[0];I.positionScreen.copy(I.position);F.multiplyVector4(I.positionScreen);s=1;for(O=Q.length;s<O;s++){v=Q[s];v.positionScreen.copy(v.position);F.multiplyVector4(v.positionScreen);P=Q[s-1];J.copy(v.positionScreen);G.copy(P.positionScreen);if(b(J,G)){J.multiplyScalar(1/
+J.w);G.multiplyScalar(1/G.w);i=n[m]=n[m]||new THREE.RenderableLine;i.v1.positionScreen.copy(J);i.v2.positionScreen.copy(G);i.z=Math.max(J.z,G.z);i.materials=E.materials;y.push(i);m++}}}else if(E instanceof THREE.Particle){r.set(E.position.x,E.position.y,E.position.z,1);k.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){o=t[p]=t[p]||new THREE.RenderableParticle;o.x=r.x/r.w;o.y=r.y/r.w;o.z=r.z;o.rotation=E.rotation.z;o.scale.x=E.scale.x*Math.abs(o.x-(r.x+z.projectionMatrix.n11)/(r.w+z.projectionMatrix.n14));
+o.scale.y=E.scale.y*Math.abs(o.y-(r.y+z.projectionMatrix.n22)/(r.w+z.projectionMatrix.n24));o.materials=E.materials;y.push(o);p++}}}}K&&y.sort(a);return y};this.unprojectVector=function(C,z){var K=THREE.Matrix4.makeInvert(z.globalMatrix);K.multiplySelf(THREE.Matrix4.makeInvert(z.projectionMatrix));K.multiplyVector3(C);return C}};
+THREE.CanvasRenderer=function(){function a(V){if(o!=V)i.globalAlpha=o=V}function b(V){if(p!=V){switch(V){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}p=V}}var c=null,d=new THREE.Projector,e=document.createElement("canvas"),f,h,j,g,i=e.getContext("2d"),m=new THREE.Color(0),n=0,o=1,p=0,t=null,u=null,r=1,k,F,B,J,G,N,C,z,K,y=new THREE.Color,
+L=new THREE.Color,D=new THREE.Color,w=new THREE.Color,s=new THREE.Color,O,v,P,ca,E,ga,ka,la,ma,Z=new THREE.Rectangle,Q=new THREE.Rectangle,I=new THREE.Rectangle,U=!1,R=new THREE.Color,$=new THREE.Color,na=new THREE.Color,oa=new THREE.Color,La=Math.PI*2,S=new THREE.Vector3,ra,sa,Ca,aa,ta,xa,pa=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);Ca=sa.getImageData(0,0,2,2);aa=Ca.data;ta=document.createElement("canvas");
+ta.width=ta.height=pa;xa=ta.getContext("2d");xa.translate(-pa/2,-pa/2);xa.scale(pa,pa);pa--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(V,da){f=V;h=da;j=f/2;g=h/2;e.width=f;e.height=h;Z.set(-j,-g,j,g);o=1;p=0;u=t=null;r=1};this.setClearColor=function(V,da){m=V;n=da;Q.set(-j,-g,j,g);i.setTransform(1,0,0,-1,j,g);this.clear()};this.setClearColorHex=function(V,da){m.setHex(V);n=da;Q.set(-j,-g,j,g);i.setTransform(1,0,0,-1,j,g);this.clear()};this.clear=
+function(){i.setTransform(1,0,0,-1,j,g);if(!Q.isEmpty()){Q.inflate(1);Q.minSelf(Z);if(m.hex==0&&n==0)i.clearRect(Q.getX(),Q.getY(),Q.getWidth(),Q.getHeight());else{b(THREE.NormalBlending);a(1);i.fillStyle="rgba("+Math.floor(m.r*255)+","+Math.floor(m.g*255)+","+Math.floor(m.b*255)+","+n+")";i.fillRect(Q.getX(),Q.getY(),Q.getWidth(),Q.getHeight())}Q.empty()}};this.render=function(V,da){function Ma(l){var H,A,q,x=l.lights;$.setRGB(0,0,0);na.setRGB(0,0,0);oa.setRGB(0,0,0);l=0;for(H=x.length;l<H;l++){A=
+x[l];q=A.color;if(A instanceof THREE.AmbientLight){$.r+=q.r;$.g+=q.g;$.b+=q.b}else if(A instanceof THREE.DirectionalLight){na.r+=q.r;na.g+=q.g;na.b+=q.b}else if(A instanceof THREE.PointLight){oa.r+=q.r;oa.g+=q.g;oa.b+=q.b}}}function ya(l,H,A,q){var x,M,W,X,Y=l.lights;l=0;for(x=Y.length;l<x;l++){M=Y[l];W=M.color;X=M.intensity;if(M instanceof THREE.DirectionalLight){M=A.dot(M.position)*X;if(M>0){q.r+=W.r*M;q.g+=W.g*M;q.b+=W.b*M}}else if(M instanceof THREE.PointLight){S.sub(M.position,H);S.normalize();
+M=A.dot(S)*X;if(M>0){q.r+=W.r*M;q.g+=W.g*M;q.b+=W.b*M}}}}function Na(l,H,A){if(A.opacity!=0){a(A.opacity);b(A.blending);var q,x,M,W,X,Y;if(A instanceof THREE.ParticleBasicMaterial){if(A.map&&A.map.image.loaded){W=A.map.image;X=W.width>>1;Y=W.height>>1;x=H.scale.x*j;M=H.scale.y*g;A=x*X;q=M*Y;I.set(l.x-A,l.y-q,l.x+A,l.y+q);if(Z.instersects(I)){i.save();i.translate(l.x,l.y);i.rotate(-H.rotation);i.scale(x,-M);i.translate(-X,-Y);i.drawImage(W,0,0);i.restore()}}}else if(A instanceof THREE.ParticleCircleMaterial){if(U){R.r=
+$.r+na.r+oa.r;R.g=$.g+na.g+oa.g;R.b=$.b+na.b+oa.b;y.r=A.color.r*R.r;y.g=A.color.g*R.g;y.b=A.color.b*R.b;y.updateStyleString()}else y.__styleString=A.color.__styleString;A=H.scale.x*j;q=H.scale.y*g;I.set(l.x-A,l.y-q,l.x+A,l.y+q);if(Z.instersects(I)){x=y.__styleString;if(u!=x)i.fillStyle=u=x;i.save();i.translate(l.x,l.y);i.rotate(-H.rotation);i.scale(A,q);i.beginPath();i.arc(0,0,1,0,La,!0);i.closePath();i.fill();i.restore()}}}}function Oa(l,H,A,q){if(q.opacity!=0){a(q.opacity);b(q.blending);i.beginPath();
+i.moveTo(l.positionScreen.x,l.positionScreen.y);i.lineTo(H.positionScreen.x,H.positionScreen.y);i.closePath();if(q instanceof THREE.LineBasicMaterial){y.__styleString=q.color.__styleString;l=q.linewidth;if(r!=l)i.lineWidth=r=l;l=y.__styleString;if(t!=l)i.strokeStyle=t=l;i.stroke();I.inflate(q.linewidth*2)}}}function Ha(l,H,A,q,x,M){if(x.opacity!=0){a(x.opacity);b(x.blending);J=l.positionScreen.x;G=l.positionScreen.y;N=H.positionScreen.x;C=H.positionScreen.y;z=A.positionScreen.x;K=A.positionScreen.y;
+i.beginPath();i.moveTo(J,G);i.lineTo(N,C);i.lineTo(z,K);i.lineTo(J,G);i.closePath();if(x instanceof THREE.MeshBasicMaterial)if(x.map)x.map.image.loaded&&x.map.mapping instanceof THREE.UVMapping&&ua(J,G,N,C,z,K,x.map.image,q.uvs[0].u,q.uvs[0].v,q.uvs[1].u,q.uvs[1].v,q.uvs[2].u,q.uvs[2].v);else if(x.env_map){if(x.env_map.image.loaded&&x.env_map.mapping instanceof THREE.SphericalReflectionMapping){l=da.globalMatrix;S.copy(q.vertexNormalsWorld[0]);ca=(S.x*l.n11+S.y*l.n12+S.z*l.n13)*0.5+0.5;E=-(S.x*l.n21+
+S.y*l.n22+S.z*l.n23)*0.5+0.5;S.copy(q.vertexNormalsWorld[1]);ga=(S.x*l.n11+S.y*l.n12+S.z*l.n13)*0.5+0.5;ka=-(S.x*l.n21+S.y*l.n22+S.z*l.n23)*0.5+0.5;S.copy(q.vertexNormalsWorld[2]);la=(S.x*l.n11+S.y*l.n12+S.z*l.n13)*0.5+0.5;ma=-(S.x*l.n21+S.y*l.n22+S.z*l.n23)*0.5+0.5;ua(J,G,N,C,z,K,x.env_map.image,ca,E,ga,ka,la,ma)}}else x.wireframe?za(x.color.__styleString,x.wireframe_linewidth):Aa(x.color.__styleString);else if(x instanceof THREE.MeshLambertMaterial){if(x.map&&!x.wireframe){x.map.mapping instanceof
+THREE.UVMapping&&ua(J,G,N,C,z,K,x.map.image,q.uvs[0].u,q.uvs[0].v,q.uvs[1].u,q.uvs[1].v,q.uvs[2].u,q.uvs[2].v);b(THREE.SubtractiveBlending)}if(U)if(!x.wireframe&&x.shading==THREE.SmoothShading&&q.vertexNormalsWorld.length==3){L.r=D.r=w.r=$.r;L.g=D.g=w.g=$.g;L.b=D.b=w.b=$.b;ya(M,q.v1.positionWorld,q.vertexNormalsWorld[0],L);ya(M,q.v2.positionWorld,q.vertexNormalsWorld[1],D);ya(M,q.v3.positionWorld,q.vertexNormalsWorld[2],w);s.r=(D.r+w.r)*0.5;s.g=(D.g+w.g)*0.5;s.b=(D.b+w.b)*0.5;P=Ia(L,D,w,s);ua(J,G,
+N,C,z,K,P,0,0,1,0,0,1)}else{R.r=$.r;R.g=$.g;R.b=$.b;ya(M,q.centroidWorld,q.normalWorld,R);y.r=x.color.r*R.r;y.g=x.color.g*R.g;y.b=x.color.b*R.b;y.updateStyleString();x.wireframe?za(y.__styleString,x.wireframe_linewidth):Aa(y.__styleString)}else x.wireframe?za(x.color.__styleString,x.wireframe_linewidth):Aa(x.color.__styleString)}else if(x instanceof THREE.MeshDepthMaterial){O=da.near;v=da.far;L.r=L.g=L.b=1-Da(l.positionScreen.z,O,v);D.r=D.g=D.b=1-Da(H.positionScreen.z,O,v);w.r=w.g=w.b=1-Da(A.positionScreen.z,
+O,v);s.r=(D.r+w.r)*0.5;s.g=(D.g+w.g)*0.5;s.b=(D.b+w.b)*0.5;P=Ia(L,D,w,s);ua(J,G,N,C,z,K,P,0,0,1,0,0,1)}else if(x instanceof THREE.MeshNormalMaterial){y.r=Ea(q.normalWorld.x);y.g=Ea(q.normalWorld.y);y.b=Ea(q.normalWorld.z);y.updateStyleString();x.wireframe?za(y.__styleString,x.wireframe_linewidth):Aa(y.__styleString)}}}function za(l,H){if(t!=l)i.strokeStyle=t=l;if(r!=H)i.lineWidth=r=H;i.stroke();I.inflate(H*2)}function Aa(l){if(u!=l)i.fillStyle=u=l;i.fill()}function ua(l,H,A,q,x,M,W,X,Y,ha,ba,ia,va){var ea,
+ja;ea=W.width-1;ja=W.height-1;X*=ea;Y*=ja;ha*=ea;ba*=ja;ia*=ea;va*=ja;A-=l;q-=H;x-=l;M-=H;ha-=X;ba-=Y;ia-=X;va-=Y;ea=ha*va-ia*ba;if(ea!=0){ja=1/ea;ea=(va*A-ba*x)*ja;ba=(va*q-ba*M)*ja;A=(ha*x-ia*A)*ja;q=(ha*M-ia*q)*ja;l=l-ea*X-A*Y;H=H-ba*X-q*Y;i.save();i.transform(ea,ba,A,q,l,H);i.clip();i.drawImage(W,0,0);i.restore()}}function Ia(l,H,A,q){var x=~~(l.r*255),M=~~(l.g*255);l=~~(l.b*255);var W=~~(H.r*255),X=~~(H.g*255);H=~~(H.b*255);var Y=~~(A.r*255),ha=~~(A.g*255);A=~~(A.b*255);var ba=~~(q.r*255),ia=
+~~(q.g*255);q=~~(q.b*255);aa[0]=x<0?0:x>255?255:x;aa[1]=M<0?0:M>255?255:M;aa[2]=l<0?0:l>255?255:l;aa[4]=W<0?0:W>255?255:W;aa[5]=X<0?0:X>255?255:X;aa[6]=H<0?0:H>255?255:H;aa[8]=Y<0?0:Y>255?255:Y;aa[9]=ha<0?0:ha>255?255:ha;aa[10]=A<0?0:A>255?255:A;aa[12]=ba<0?0:ba>255?255:ba;aa[13]=ia<0?0:ia>255?255:ia;aa[14]=q<0?0:q>255?255:q;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(l,H,A){l=(l-H)/(A-H);return l*l*(3-2*l)}function Ea(l){l=(l+1)*0.5;return l<0?0:l>1?1:l}function Fa(l,H){var A=
+H.x-l.x,q=H.y-l.y,x=1/Math.sqrt(A*A+q*q);A*=x;q*=x;H.x+=A;H.y+=q;l.x-=A;l.y-=q}var Ba,Ja,T,fa,qa,Ga,Ka,wa;this.autoClear?this.clear():i.setTransform(1,0,0,-1,j,g);c=d.projectScene(V,da,this.sortElements);(U=V.lights.length>0)&&Ma(V);Ba=0;for(Ja=c.length;Ba<Ja;Ba++){T=c[Ba];I.empty();if(T instanceof THREE.RenderableParticle){k=T;k.x*=j;k.y*=g;fa=0;for(qa=T.materials.length;fa<qa;fa++)Na(k,T,T.materials[fa],V)}else if(T instanceof THREE.RenderableLine){k=T.v1;F=T.v2;k.positionScreen.x*=j;k.positionScreen.y*=
+g;F.positionScreen.x*=j;F.positionScreen.y*=g;I.addPoint(k.positionScreen.x,k.positionScreen.y);I.addPoint(F.positionScreen.x,F.positionScreen.y);if(Z.instersects(I)){fa=0;for(qa=T.materials.length;fa<qa;)Oa(k,F,T,T.materials[fa++],V)}}else if(T instanceof THREE.RenderableFace3){k=T.v1;F=T.v2;B=T.v3;k.positionScreen.x*=j;k.positionScreen.y*=g;F.positionScreen.x*=j;F.positionScreen.y*=g;B.positionScreen.x*=j;B.positionScreen.y*=g;if(T.overdraw){Fa(k.positionScreen,F.positionScreen);Fa(F.positionScreen,
+B.positionScreen);Fa(B.positionScreen,k.positionScreen)}I.add3Points(k.positionScreen.x,k.positionScreen.y,F.positionScreen.x,F.positionScreen.y,B.positionScreen.x,B.positionScreen.y);if(Z.instersects(I)){fa=0;for(qa=T.meshMaterials.length;fa<qa;){wa=T.meshMaterials[fa++];if(wa instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=T.faceMaterials.length;Ga<Ka;)(wa=T.faceMaterials[Ga++])&&Ha(k,F,B,T,wa,V)}else Ha(k,F,B,T,wa,V)}}}Q.addRectangle(I)}i.setTransform(1,0,0,1,0,0)}};
+THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

+ 80 - 0
build/custom/ThreeDOM.js

@@ -0,0 +1,80 @@
+// ThreeDOM.js r32 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,d,f,g,i,h;if(c==0)e=d=f=0;else{g=Math.floor(a*6);i=a*6-g;a=c*(1-b);h=c*(1-b*i);b=c*(1-b*(1-i));switch(g){case 1:e=h;d=c;f=a;break;case 2:e=a;d=c;f=b;break;case 3:e=a;d=h;f=c;break;case 4:e=b;d=a;f=c;break;case 5:e=c;d=a;f=h;break;case 6:case 0:e=c;d=b;f=a}}this.r=e;this.g=d;this.b=f;if(this.autoUpdate){this.updateHex();
+this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,e=this.z;this.x=c*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
+this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e||1};
+THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,d=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(d=d.concat(this.intersectObject(c)))}d.sort(function(f,g){return f.distance-g.distance});return d},intersectObject:function(a){function b(p,k,C,y){y=y.clone().subSelf(k);C=C.clone().subSelf(k);var F=p.clone().subSelf(k);p=y.dot(y);k=y.dot(C);y=y.dot(F);var G=C.dot(C);C=C.dot(F);F=1/(p*G-k*k);G=(G*y-k*C)*F;p=(p*C-k*y)*F;return G>0&&p>0&&G+p<1}var c,e,d,f,g,i,h,j,m,n,
+l,o=a.geometry,q=o.vertices,r=[];c=0;for(e=o.faces.length;c<e;c++){d=o.faces[c];n=this.origin.clone();l=this.direction.clone();h=a.globalMatrix;h.extractRotationMatrix(a.matrixRotation);f=h.multiplyVector3(q[d.a].position.clone());g=h.multiplyVector3(q[d.b].position.clone());i=h.multiplyVector3(q[d.c].position.clone());h=d instanceof THREE.Face4?h.multiplyVector3(q[d.d].position.clone()):null;j=a.matrixRotation.multiplyVector3(d.normal.clone());m=l.dot(j);if(m<0){j=j.dot((new THREE.Vector3).sub(f,
+n))/m;n=n.addSelf(l.multiplyScalar(j));if(d instanceof THREE.Face3){if(b(n,f,g,i)){d={distance:this.origin.distanceTo(n),point:n,face:d,object:a};r.push(d)}}else if(d instanceof THREE.Face4&&(b(n,f,g,h)||b(n,g,i,h))){d={distance:this.origin.distanceTo(n),point:n,face:d,object:a};r.push(d)}}}return r}};
+THREE.Rectangle=function(){function a(){f=e-b;g=d-c}var b,c,e,d,f,g,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return d};this.set=function(h,j,m,n){i=!1;b=h;c=j;e=m;d=n;a()};this.addPoint=function(h,j){if(i){i=!1;b=h;c=j;e=h;d=j}else{b=b<h?b:h;c=c<j?c:j;e=e>h?e:h;d=d>j?d:j}a()};
+this.add3Points=function(h,j,m,n,l,o){if(i){i=!1;b=h<m?h<l?h:l:m<l?m:l;c=j<n?j<o?j:o:n<o?n:o;e=h>m?h>l?h:l:m>l?m:l;d=j>n?j>o?j:o:n>o?n:o}else{b=h<m?h<l?h<b?h:b:l<b?l:b:m<l?m<b?m:b:l<b?l:b;c=j<n?j<o?j<c?j:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c;e=h>m?h>l?h>e?h:e:l>e?l:e:m>l?m>e?m:e:l>e?l:e;d=j>n?j>o?j>d?j:d:o>d?o:d:n>o?n>d?n:d:o>d?o:d}a()};this.addRectangle=function(h){if(i){i=!1;b=h.getLeft();c=h.getTop();e=h.getRight();d=h.getBottom()}else{b=b<h.getLeft()?b:h.getLeft();c=c<h.getTop()?c:h.getTop();e=e>h.getRight()?
+e:h.getRight();d=d>h.getBottom()?d:h.getBottom()}a()};this.inflate=function(h){b-=h;c-=h;e+=h;d+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();e=e<h.getRight()?e:h.getRight();d=d<h.getBottom()?d:h.getBottom();a()};this.instersects=function(h){return Math.min(e,h.getRight())-Math.max(b,h.getLeft())>=0&&Math.min(d,h.getBottom())-Math.max(c,h.getTop())>=0};this.empty=function(){i=!0;d=e=c=b=0;a()};this.isEmpty=function(){return i};this.toString=function(){return"THREE.Rectangle ( left: "+
+b+", right: "+e+", top: "+c+", bottom: "+d+", width: "+f+", height: "+g+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
+THREE.Matrix4=function(a,b,c,e,d,f,g,i,h,j,m,n,l,o,q,r){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=d||0;this.n22=f||1;this.n23=g||0;this.n24=i||0;this.n31=h||0;this.n32=j||0;this.n33=m||1;this.n34=n||0;this.n41=l||0;this.n42=o||0;this.n43=q||0;this.n44=r||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,d,f,g,i,h,j,m,n,l,o,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=d;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=j;this.n33=m;this.n34=n;this.n41=l;this.n42=o;this.n43=q;this.n44=r;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__tmpVec1,d=THREE.Matrix4.__tmpVec2,f=THREE.Matrix4.__tmpVec3;f.sub(a,b).normalize();e.cross(c,f).normalize();d.cross(f,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);
+this.n31=f.x;this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,d=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*d;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*d;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*d;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
+a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,d=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*d;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*d;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*d;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*d;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,d=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,m=a.n31,n=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44,C=b.n11,y=b.n12,F=b.n13,G=b.n14,J=b.n21,x=b.n22,v=b.n23,D=b.n24,A=b.n31,E=b.n32,z=b.n33,w=b.n34,t=b.n41,I=b.n42,s=b.n43,H=b.n44;this.n11=c*C+e*J+d*A+f*t;this.n12=c*y+e*x+d*E+f*I;this.n13=c*F+e*v+d*z+f*s;this.n14=c*G+e*D+d*w+f*H;this.n21=g*C+i*J+h*A+j*t;this.n22=g*y+i*x+h*E+j*I;this.n23=g*F+
+i*v+h*z+j*s;this.n24=g*G+i*D+h*w+j*H;this.n31=m*C+n*J+l*A+o*t;this.n32=m*y+n*x+l*E+o*I;this.n33=m*F+n*v+l*z+o*s;this.n34=m*G+n*D+l*w+o*H;this.n41=q*C+r*J+p*A+k*t;this.n42=q*y+r*x+p*E+k*I;this.n43=q*F+r*v+p*z+k*s;this.n44=q*G+r*D+p*w+k*H;return this},multiplyToArray:function(a,b,c){var e=a.n11,d=a.n12,f=a.n13,g=a.n14,i=a.n21,h=a.n22,j=a.n23,m=a.n24,n=a.n31,l=a.n32,o=a.n33,q=a.n34,r=a.n41,p=a.n42,k=a.n43;a=a.n44;var C=b.n11,y=b.n12,F=b.n13,G=b.n14,J=b.n21,x=b.n22,v=b.n23,D=b.n24,A=b.n31,E=b.n32,z=b.n33,
+w=b.n34,t=b.n41,I=b.n42,s=b.n43;b=b.n44;this.n11=e*C+d*J+f*A+g*t;this.n12=e*y+d*x+f*E+g*I;this.n13=e*F+d*v+f*z+g*s;this.n14=e*G+d*D+f*w+g*b;this.n21=i*C+h*J+j*A+m*t;this.n22=i*y+h*x+j*E+m*I;this.n23=i*F+h*v+j*z+m*s;this.n24=i*G+h*D+j*w+m*b;this.n31=n*C+l*J+o*A+q*t;this.n32=n*y+l*x+o*E+q*I;this.n33=n*F+l*v+o*z+q*s;this.n34=n*G+l*D+o*w+q*b;this.n41=r*C+p*J+k*A+a*t;this.n42=r*y+p*x+k*E+a*I;this.n43=r*F+p*v+k*z+a*s;this.n44=r*G+p*D+k*w+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=
+this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,d=this.n14,f=this.n21,g=this.n22,i=this.n23,h=this.n24,j=this.n31,m=this.n32,n=this.n33,l=this.n34,o=this.n41,q=this.n42,r=this.n43,p=this.n44,k=a.n11,C=a.n21,y=a.n31,F=a.n41,G=a.n12,J=a.n22,x=a.n32,v=a.n42,D=a.n13,A=a.n23,E=a.n33,z=a.n43,w=a.n14,t=a.n24,I=
+a.n34;a=a.n44;this.n11=b*k+c*C+e*y+d*F;this.n12=b*G+c*J+e*x+d*v;this.n13=b*D+c*A+e*E+d*z;this.n14=b*w+c*t+e*I+d*a;this.n21=f*k+g*C+i*y+h*F;this.n22=f*G+g*J+i*x+h*v;this.n23=f*D+g*A+i*E+h*z;this.n24=f*w+g*t+i*I+h*a;this.n31=j*k+m*C+n*y+l*F;this.n32=j*G+m*J+n*x+l*v;this.n33=j*D+m*A+n*E+l*z;this.n34=j*w+m*t+n*I+l*a;this.n41=o*k+q*C+r*y+p*F;this.n42=o*G+q*J+r*x+p*v;this.n43=o*D+q*A+r*E+p*z;this.n44=o*w+q*t+r*I+p*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;
+this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,d=this.n21,f=this.n22,g=this.n23,i=this.n24,h=this.n31,j=this.n32,m=this.n33,n=this.n34,l=this.n41,o=this.n42,q=this.n43,r=this.n44;return e*g*j*l-c*i*j*l-e*f*m*l+b*i*m*l+c*f*n*l-b*g*n*l-e*g*h*o+c*i*h*o+e*d*m*o-a*i*m*o-c*d*n*o+a*g*n*o+e*f*h*q-b*i*h*q-e*d*j*q+a*i*j*q+b*d*n*
+q-a*f*n*q-c*f*h*r+b*g*h*r+c*d*j*r-a*g*j*r-b*d*m*r+a*f*m*r},transpose:function(){function a(b,c,e){var d=b[c];b[c]=b[e];b[e]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=
+this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;
+a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,
+0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),d=1-c,f=a.x,g=a.y,i=a.z,h=d*f,j=d*g;this.set(h*f+c,h*g-e*i,h*i+e*g,0,h*g+e*i,
+j*g+c,j*i-e*f,0,h*i-e*g,j*i+e*f,d*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var d=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(b);b=Math.sin(b);var g=a*e,i=c*e;this.n11=a*d;this.n12=c*b-g*f;this.n13=g*b+c*f;this.n21=e;this.n22=d*f;this.n23=-d*b;this.n31=-c*d;this.n32=i*f+a*b;this.n33=-i*b+a*f},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,d=
+a.w,f=b+b,g=c+c,i=e+e;a=b*f;var h=b*g;b*=i;var j=c*g;c*=i;e*=i;f*=d;g*=d;d*=i;this.n11=1-(j+e);this.n12=h-d;this.n13=b+g;this.n21=h+d;this.n22=1-(a+e);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;
+a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};
+THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,d=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,m=a.n31,n=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*r-j*l*r+j*n*p-i*o*p-h*n*k+i*l*k;b.n12=f*l*r-d*o*r-f*n*p+e*o*p+d*n*k-e*l*k;b.n13=d*j*r-f*h*r+f*i*p-e*j*p-d*i*k+e*h*k;b.n14=f*h*n-d*j*n-f*i*l+e*j*l+d*i*o-e*h*o;b.n21=j*l*q-h*o*q-j*m*p+g*o*p+h*m*k-g*l*k;b.n22=d*o*q-f*l*q+f*m*p-c*o*p-d*m*k+c*l*k;b.n23=f*h*q-d*j*q-f*g*p+c*j*p+d*g*k-c*h*k;
+b.n24=d*j*m-f*h*m+f*g*l-c*j*l-d*g*o+c*h*o;b.n31=i*o*q-j*n*q+j*m*r-g*o*r-i*m*k+g*n*k;b.n32=f*n*q-e*o*q-f*m*r+c*o*r+e*m*k-c*n*k;b.n33=d*j*q-f*i*q+f*g*r-c*j*r-e*g*k+c*i*k;b.n34=f*i*m-e*j*m-f*g*n+c*j*n+e*g*o-c*i*o;b.n41=h*n*q-i*l*q-h*m*r+g*l*r+i*m*p-g*n*p;b.n42=e*l*q-d*n*q+d*m*r-c*l*r-e*m*p+c*n*p;b.n43=d*i*q-e*h*q-d*g*r+c*h*r+e*g*p-c*i*p;b.n44=e*h*m-d*i*m+d*g*n-c*h*n-e*g*l+c*i*l;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,d=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*g+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*d;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*j;c[7]=a*m;c[8]=a*n;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,e,d,f){var g;g=new THREE.Matrix4;g.n11=2*d/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*d/(e-c);g.n23=(e+c)/(e-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(f+d)/(f-d);g.n34=-2*f*d/(f-d);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,e){var d;a=c*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,c,e)};
+THREE.Matrix4.makeOrtho=function(a,b,c,e,d,f){var g,i,h,j;g=new THREE.Matrix4;i=b-a;h=c-e;j=f-d;g.n11=2/i;g.n12=0;g.n13=0;g.n14=-((b+a)/i);g.n21=0;g.n22=2/h;g.n23=0;g.n24=-((c+e)/h);g.n31=0;g.n32=0;g.n33=-2/j;g.n34=-((f+d)/j);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrixRotation=new THREE.Matrix4;this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=
+1;this.visible=!0};THREE.Object3D.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.globalMatrix,b,c)}};
+THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
+THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}};THREE.Object3DCounter={value:0};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,c,e,d){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};
+THREE.Camera=function(a,b,c,e,d,f){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=e||2E3;this.screenCenterY=this.screenCenterX=0;this.target=f||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
+THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
+this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)};
+THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,e=a.globalMatrix.n34,d=this.inverseMatrix,f=a.boundRadius*a.boundRadiusScale,g=d.n31*b+d.n32*c+d.n33*e+d.n34;if(g-f>-this.zNear)return!1;if(g+f<-this.zFar)return!1;g-=f;var i=this.projectionMatrix,h=1/(i.n43*g),j=h*this.screenCenterX,m=(d.n11*b+d.n12*c+d.n13*e+d.n14)*i.n11*j;f=i.n11*f*j;if(m+f<-this.screenCenterX)return!1;if(m-f>this.screenCenterX)return!1;b=(d.n21*b+d.n22*c+d.n23*e+d.n24)*i.n22*h*this.screenCenterY;
+if(b+f<-this.screenCenterY)return!1;if(b-f>this.screenCenterY)return!1;a.screenPosition.set(m,b,g,f);return!0};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
+THREE.Particle.prototype.constructor=THREE.Particle;THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
+THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
+THREE.Projector=function(){function a(x,v){return v.z-x.z}function b(x,v){var D=0,A=1,E=x.z+x.w,z=v.z+v.w,w=-x.z+x.w,t=-v.z+v.w;if(E>=0&&z>=0&&w>=0&&t>=0)return!0;else if(E<0&&z<0||w<0&&t<0)return!1;else{if(E<0)D=Math.max(D,E/(E-z));else z<0&&(A=Math.min(A,E/(E-z)));if(w<0)D=Math.max(D,w/(w-t));else t<0&&(A=Math.min(A,w/(w-t)));if(A<D)return!1;else{x.lerpSelf(v,D);v.lerpSelf(x,1-A);return!0}}}var c,e,d=[],f,g,i,h=[],j,m,n=[],l,o,q=[],r=new THREE.Vector4,p=new THREE.Vector4,k=new THREE.Matrix4,C=new THREE.Matrix4,
+y=[],F=new THREE.Vector4,G=new THREE.Vector4,J;this.projectObjects=function(x,v,D){v=[];var A,E,z;e=0;E=x.objects;x=0;for(A=E.length;x<A;x++){z=E[x];var w;if(!(w=!z.visible))if(w=z instanceof THREE.Mesh){a:{w=void 0;for(var t=z.globalMatrix,I=-z.geometry.boundingSphere.radius*Math.max(z.scale.x,Math.max(z.scale.y,z.scale.z)),s=0;s<6;s++){w=y[s].x*t.n14+y[s].y*t.n24+y[s].z*t.n34+y[s].w;if(w<=I){w=!1;break a}}w=!0}w=!w}if(!w){c=d[e]=d[e]||new THREE.RenderableObject;r.copy(z.position);k.multiplyVector3(r);
+c.object=z;c.z=r.z;v.push(c);e++}}D&&v.sort(a);return v};this.projectScene=function(x,v,D){var A=[],E=v.zNear,z=v.zFar,w,t,I,s,H,P,u,N,Q,R,S,O,L,B,K,M;i=m=o=0;v.matrixAutoUpdate&&v.update();k.multiply(v.projectionMatrix,v.globalMatrix);y[0]=new THREE.Vector4(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);y[1]=new THREE.Vector4(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);y[2]=new THREE.Vector4(k.n41+k.n21,k.n42+k.n22,k.n43+k.n23,k.n44+k.n24);y[3]=new THREE.Vector4(k.n41-k.n21,k.n42-k.n22,k.n43-
+k.n23,k.n44-k.n24);y[4]=new THREE.Vector4(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);y[5]=new THREE.Vector4(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);w=0;for(P=y.length;w<P;w++){u=y[w];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}x.update(undefined,!1,v);P=this.projectObjects(x,v,!0);x=0;for(w=P.length;x<w;x++){u=P[x].object;if(u.visible){u.matrixAutoUpdate&&u.updateMatrix();N=u.globalMatrix;N.extractRotationMatrix(u.matrixRotation);S=u.matrixRotation;Q=u.materials;R=u.overdraw;
+if(u instanceof THREE.Mesh){O=u.geometry;L=O.vertices;t=0;for(I=L.length;t<I;t++){B=L[t];B.positionWorld.copy(B.position);N.multiplyVector3(B.positionWorld);s=B.positionScreen;s.copy(B.positionWorld);k.multiplyVector4(s);s.x/=s.w;s.y/=s.w;B.__visible=s.z>E&&s.z<z}O=O.faces;t=0;for(I=O.length;t<I;t++){B=O[t];if(B instanceof THREE.Face3){s=L[B.a];H=L[B.b];K=L[B.c];if(s.__visible&&H.__visible&&K.__visible&&(u.doubleSided||u.flipSided!=(K.positionScreen.x-s.positionScreen.x)*(H.positionScreen.y-s.positionScreen.y)-
+(K.positionScreen.y-s.positionScreen.y)*(H.positionScreen.x-s.positionScreen.x)<0)){f=h[i]=h[i]||new THREE.RenderableFace3;f.v1.positionWorld.copy(s.positionWorld);f.v2.positionWorld.copy(H.positionWorld);f.v3.positionWorld.copy(K.positionWorld);f.v1.positionScreen.copy(s.positionScreen);f.v2.positionScreen.copy(H.positionScreen);f.v3.positionScreen.copy(K.positionScreen);f.normalWorld.copy(B.normal);S.multiplyVector3(f.normalWorld);f.centroidWorld.copy(B.centroid);N.multiplyVector3(f.centroidWorld);
+f.centroidScreen.copy(f.centroidWorld);k.multiplyVector3(f.centroidScreen);K=B.vertexNormals;J=f.vertexNormalsWorld;s=0;for(H=K.length;s<H;s++){M=J[s]=J[s]||new THREE.Vector3;M.copy(K[s]);S.multiplyVector3(M)}f.z=f.centroidScreen.z;f.meshMaterials=Q;f.faceMaterials=B.materials;f.overdraw=R;if(u.geometry.uvs[t]){f.uvs[0]=u.geometry.uvs[t][0];f.uvs[1]=u.geometry.uvs[t][1];f.uvs[2]=u.geometry.uvs[t][2]}A.push(f);i++}}else if(B instanceof THREE.Face4){s=L[B.a];H=L[B.b];K=L[B.c];M=L[B.d];if(s.__visible&&
+H.__visible&&K.__visible&&M.__visible&&(u.doubleSided||u.flipSided!=((M.positionScreen.x-s.positionScreen.x)*(H.positionScreen.y-s.positionScreen.y)-(M.positionScreen.y-s.positionScreen.y)*(H.positionScreen.x-s.positionScreen.x)<0||(H.positionScreen.x-K.positionScreen.x)*(M.positionScreen.y-K.positionScreen.y)-(H.positionScreen.y-K.positionScreen.y)*(M.positionScreen.x-K.positionScreen.x)<0))){f=h[i]=h[i]||new THREE.RenderableFace3;f.v1.positionWorld.copy(s.positionWorld);f.v2.positionWorld.copy(H.positionWorld);
+f.v3.positionWorld.copy(M.positionWorld);f.v1.positionScreen.copy(s.positionScreen);f.v2.positionScreen.copy(H.positionScreen);f.v3.positionScreen.copy(M.positionScreen);f.normalWorld.copy(B.normal);S.multiplyVector3(f.normalWorld);f.centroidWorld.copy(B.centroid);N.multiplyVector3(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);k.multiplyVector3(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterials=Q;f.faceMaterials=B.materials;f.overdraw=R;if(u.geometry.uvs[t]){f.uvs[0]=u.geometry.uvs[t][0];
+f.uvs[1]=u.geometry.uvs[t][1];f.uvs[2]=u.geometry.uvs[t][3]}A.push(f);i++;g=h[i]=h[i]||new THREE.RenderableFace3;g.v1.positionWorld.copy(H.positionWorld);g.v2.positionWorld.copy(K.positionWorld);g.v3.positionWorld.copy(M.positionWorld);g.v1.positionScreen.copy(H.positionScreen);g.v2.positionScreen.copy(K.positionScreen);g.v3.positionScreen.copy(M.positionScreen);g.normalWorld.copy(f.normalWorld);g.centroidWorld.copy(f.centroidWorld);g.centroidScreen.copy(f.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=
+Q;g.faceMaterials=B.materials;g.overdraw=R;if(u.geometry.uvs[t]){g.uvs[0]=u.geometry.uvs[t][1];g.uvs[1]=u.geometry.uvs[t][2];g.uvs[2]=u.geometry.uvs[t][3]}A.push(g);i++}}}}else if(u instanceof THREE.Line){C.multiply(k,N);L=u.geometry.vertices;B=L[0];B.positionScreen.copy(B.position);C.multiplyVector4(B.positionScreen);t=1;for(I=L.length;t<I;t++){s=L[t];s.positionScreen.copy(s.position);C.multiplyVector4(s.positionScreen);H=L[t-1];F.copy(s.positionScreen);G.copy(H.positionScreen);if(b(F,G)){F.multiplyScalar(1/
+F.w);G.multiplyScalar(1/G.w);j=n[m]=n[m]||new THREE.RenderableLine;j.v1.positionScreen.copy(F);j.v2.positionScreen.copy(G);j.z=Math.max(F.z,G.z);j.materials=u.materials;A.push(j);m++}}}else if(u instanceof THREE.Particle){p.set(u.position.x,u.position.y,u.position.z,1);k.multiplyVector4(p);p.z/=p.w;if(p.z>0&&p.z<1){l=q[o]=q[o]||new THREE.RenderableParticle;l.x=p.x/p.w;l.y=p.y/p.w;l.z=p.z;l.rotation=u.rotation.z;l.scale.x=u.scale.x*Math.abs(l.x-(p.x+v.projectionMatrix.n11)/(p.w+v.projectionMatrix.n14));
+l.scale.y=u.scale.y*Math.abs(l.y-(p.y+v.projectionMatrix.n22)/(p.w+v.projectionMatrix.n24));l.materials=u.materials;A.push(l);o++}}}}D&&A.sort(a);return A};this.unprojectVector=function(x,v){var D=THREE.Matrix4.makeInvert(v.globalMatrix);D.multiplySelf(THREE.Matrix4.makeInvert(v.projectionMatrix));D.multiplyVector3(x);return x}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,d,f;this.domElement=document.createElement("div");this.setSize=function(g,i){c=g;e=i;d=c/2;f=e/2};this.render=function(g,i){var h,j,m,n,l,o,q,r;a=b.projectScene(g,i);h=0;for(j=a.length;h<j;h++){l=a[h];if(l instanceof THREE.RenderableParticle){q=l.x*d+d;r=l.y*f+f;m=0;for(n=l.material.length;m<n;m++){o=l.material[m];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=q+"px";o.style.top=r+"px"}}}}}};
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 17 - 0
build/custom/ThreeExtras.js


+ 137 - 0
build/custom/ThreeSVG.js

@@ -0,0 +1,137 @@
+// ThreeSVG.js r32 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,f,h,i,g;if(c==0)d=e=f=0;else{h=Math.floor(a*6);i=a*6-h;a=c*(1-b);g=c*(1-b*i);b=c*(1-b*(1-i));switch(h){case 1:d=g;e=c;f=a;break;case 2:d=a;e=c;f=b;break;case 3:d=a;e=g;f=c;break;case 4:d=b;e=a;f=c;break;case 5:d=c;e=a;f=g;break;case 6:case 0:d=c;e=b;f=a}}this.r=d;this.g=e;this.b=f;if(this.autoUpdate){this.updateHex();
+this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
+this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1};
+THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(f,h){return f.distance-h.distance});return e},intersectObject:function(a){function b(s,j,H,p){p=p.clone().subSelf(j);H=H.clone().subSelf(j);var A=s.clone().subSelf(j);s=p.dot(p);j=p.dot(H);p=p.dot(A);var D=H.dot(H);H=H.dot(A);A=1/(s*D-j*j);D=(D*p-j*H)*A;s=(s*H-j*p)*A;return D>0&&s>0&&D+s<1}var c,d,e,f,h,i,g,k,n,m,
+l,o=a.geometry,q=o.vertices,u=[];c=0;for(d=o.faces.length;c<d;c++){e=o.faces[c];m=this.origin.clone();l=this.direction.clone();g=a.globalMatrix;g.extractRotationMatrix(a.matrixRotation);f=g.multiplyVector3(q[e.a].position.clone());h=g.multiplyVector3(q[e.b].position.clone());i=g.multiplyVector3(q[e.c].position.clone());g=e instanceof THREE.Face4?g.multiplyVector3(q[e.d].position.clone()):null;k=a.matrixRotation.multiplyVector3(e.normal.clone());n=l.dot(k);if(n<0){k=k.dot((new THREE.Vector3).sub(f,
+m))/n;m=m.addSelf(l.multiplyScalar(k));if(e instanceof THREE.Face3){if(b(m,f,h,i)){e={distance:this.origin.distanceTo(m),point:m,face:e,object:a};u.push(e)}}else if(e instanceof THREE.Face4&&(b(m,f,h,g)||b(m,h,i,g))){e={distance:this.origin.distanceTo(m),point:m,face:e,object:a};u.push(e)}}}return u}};
+THREE.Rectangle=function(){function a(){f=d-b;h=e-c}var b,c,d,e,f,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,k,n,m){i=!1;b=g;c=k;d=n;e=m;a()};this.addPoint=function(g,k){if(i){i=!1;b=g;c=k;d=g;e=k}else{b=b<g?b:g;c=c<k?c:k;d=d>g?d:g;e=e>k?e:k}a()};
+this.add3Points=function(g,k,n,m,l,o){if(i){i=!1;b=g<n?g<l?g:l:n<l?n:l;c=k<m?k<o?k:o:m<o?m:o;d=g>n?g>l?g:l:n>l?n:l;e=k>m?k>o?k:o:m>o?m:o}else{b=g<n?g<l?g<b?g:b:l<b?l:b:n<l?n<b?n:b:l<b?l:b;c=k<m?k<o?k<c?k:c:o<c?o:c:m<o?m<c?m:c:o<c?o:c;d=g>n?g>l?g>d?g:d:l>d?l:d:n>l?n>d?n:d:l>d?l:d;e=k>m?k>o?k>e?k:e:o>e?o:e:m>o?m>e?m:e:o>e?o:e}a()};this.addRectangle=function(g){if(i){i=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();d=d>g.getRight()?
+d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.instersects=function(g){return Math.min(d,g.getRight())-Math.max(b,g.getLeft())>=0&&Math.min(e,g.getBottom())-Math.max(c,g.getTop())>=0};this.empty=function(){i=!0;e=d=c=b=0;a()};this.isEmpty=function(){return i};this.toString=function(){return"THREE.Rectangle ( left: "+
+b+", right: "+d+", top: "+c+", bottom: "+e+", width: "+f+", height: "+h+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
+THREE.Matrix4=function(a,b,c,d,e,f,h,i,g,k,n,m,l,o,q,u){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=d||0;this.n21=e||0;this.n22=f||1;this.n23=h||0;this.n24=i||0;this.n31=g||0;this.n32=k||0;this.n33=n||1;this.n34=m||0;this.n41=l||0;this.n42=o||0;this.n43=q||0;this.n44=u||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,d,e,f,h,i,g,k,n,m,l,o,q,u){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=h;this.n24=i;this.n31=g;this.n32=k;this.n33=n;this.n34=m;this.n41=l;this.n42=o;this.n43=q;this.n44=u;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,e=THREE.Matrix4.__tmpVec2,f=THREE.Matrix4.__tmpVec3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=e.x;this.n22=e.y;this.n23=e.z;this.n24=-e.dot(a);
+this.n31=f.x;this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
+a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,h=a.n21,i=a.n22,g=a.n23,k=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,u=a.n42,s=a.n43,j=a.n44,H=b.n11,p=b.n12,A=b.n13,D=b.n14,M=b.n21,B=b.n22,x=b.n23,I=b.n24,E=b.n31,K=b.n32,G=b.n33,r=b.n34,y=b.n41,O=b.n42,w=b.n43,L=b.n44;this.n11=c*H+d*M+e*E+f*y;this.n12=c*p+d*B+e*K+f*O;this.n13=c*A+d*x+e*G+f*w;this.n14=c*D+d*I+e*r+f*L;this.n21=h*H+i*M+g*E+k*y;this.n22=h*p+i*B+g*K+k*O;this.n23=h*A+
+i*x+g*G+k*w;this.n24=h*D+i*I+g*r+k*L;this.n31=n*H+m*M+l*E+o*y;this.n32=n*p+m*B+l*K+o*O;this.n33=n*A+m*x+l*G+o*w;this.n34=n*D+m*I+l*r+o*L;this.n41=q*H+u*M+s*E+j*y;this.n42=q*p+u*B+s*K+j*O;this.n43=q*A+u*x+s*G+j*w;this.n44=q*D+u*I+s*r+j*L;return this},multiplyToArray:function(a,b,c){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,g=a.n22,k=a.n23,n=a.n24,m=a.n31,l=a.n32,o=a.n33,q=a.n34,u=a.n41,s=a.n42,j=a.n43;a=a.n44;var H=b.n11,p=b.n12,A=b.n13,D=b.n14,M=b.n21,B=b.n22,x=b.n23,I=b.n24,E=b.n31,K=b.n32,G=b.n33,
+r=b.n34,y=b.n41,O=b.n42,w=b.n43;b=b.n44;this.n11=d*H+e*M+f*E+h*y;this.n12=d*p+e*B+f*K+h*O;this.n13=d*A+e*x+f*G+h*w;this.n14=d*D+e*I+f*r+h*b;this.n21=i*H+g*M+k*E+n*y;this.n22=i*p+g*B+k*K+n*O;this.n23=i*A+g*x+k*G+n*w;this.n24=i*D+g*I+k*r+n*b;this.n31=m*H+l*M+o*E+q*y;this.n32=m*p+l*B+o*K+q*O;this.n33=m*A+l*x+o*G+q*w;this.n34=m*D+l*I+o*r+q*b;this.n41=u*H+s*M+j*E+a*y;this.n42=u*p+s*B+j*K+a*O;this.n43=u*A+s*x+j*G+a*w;this.n44=u*D+s*I+j*r+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=
+this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,h=this.n22,i=this.n23,g=this.n24,k=this.n31,n=this.n32,m=this.n33,l=this.n34,o=this.n41,q=this.n42,u=this.n43,s=this.n44,j=a.n11,H=a.n21,p=a.n31,A=a.n41,D=a.n12,M=a.n22,B=a.n32,x=a.n42,I=a.n13,E=a.n23,K=a.n33,G=a.n43,r=a.n14,y=a.n24,O=
+a.n34;a=a.n44;this.n11=b*j+c*H+d*p+e*A;this.n12=b*D+c*M+d*B+e*x;this.n13=b*I+c*E+d*K+e*G;this.n14=b*r+c*y+d*O+e*a;this.n21=f*j+h*H+i*p+g*A;this.n22=f*D+h*M+i*B+g*x;this.n23=f*I+h*E+i*K+g*G;this.n24=f*r+h*y+i*O+g*a;this.n31=k*j+n*H+m*p+l*A;this.n32=k*D+n*M+m*B+l*x;this.n33=k*I+n*E+m*K+l*G;this.n34=k*r+n*y+m*O+l*a;this.n41=o*j+q*H+u*p+s*A;this.n42=o*D+q*M+u*B+s*x;this.n43=o*I+q*E+u*K+s*G;this.n44=o*r+q*y+u*O+s*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;
+this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,h=this.n23,i=this.n24,g=this.n31,k=this.n32,n=this.n33,m=this.n34,l=this.n41,o=this.n42,q=this.n43,u=this.n44;return d*h*k*l-c*i*k*l-d*f*n*l+b*i*n*l+c*f*m*l-b*h*m*l-d*h*g*o+c*i*g*o+d*e*n*o-a*i*n*o-c*e*m*o+a*h*m*o+d*f*g*q-b*i*g*q-d*e*k*q+a*i*k*q+b*e*m*
+q-a*f*m*q-c*f*g*u+b*h*g*u+c*e*k*u-a*h*k*u-b*e*n*u+a*f*n*u},transpose:function(){function a(b,c,d){var e=b[c];b[c]=b[d];b[d]=e}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=
+this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;
+a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,
+0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,i=a.z,g=e*f,k=e*h;this.set(g*f+c,g*h-d*i,g*i+d*h,0,g*h+d*i,
+k*h+c,k*i-d*f,0,g*i-d*h,k*i+d*f,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(-d);d=Math.sin(-d);var f=Math.cos(b);b=Math.sin(b);var h=a*d,i=c*d;this.n11=a*e;this.n12=c*b-h*f;this.n13=h*b+c*f;this.n21=d;this.n22=e*f;this.n23=-e*b;this.n31=-c*e;this.n32=i*f+a*b;this.n33=-i*b+a*f},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=
+a.w,f=b+b,h=c+c,i=d+d;a=b*f;var g=b*h;b*=i;var k=c*h;c*=i;d*=i;f*=e;h*=e;e*=i;this.n11=1-(k+d);this.n12=g-e;this.n13=b+h;this.n21=g+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-h;this.n32=c+f;this.n33=1-(a+k)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;
+a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};
+THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,h=a.n21,i=a.n22,g=a.n23,k=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,u=a.n42,s=a.n43,j=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*o*u-k*l*u+k*m*s-i*o*s-g*m*j+i*l*j;b.n12=f*l*u-e*o*u-f*m*s+d*o*s+e*m*j-d*l*j;b.n13=e*k*u-f*g*u+f*i*s-d*k*s-e*i*j+d*g*j;b.n14=f*g*m-e*k*m-f*i*l+d*k*l+e*i*o-d*g*o;b.n21=k*l*q-g*o*q-k*n*s+h*o*s+g*n*j-h*l*j;b.n22=e*o*q-f*l*q+f*n*s-c*o*s-e*n*j+c*l*j;b.n23=f*g*q-e*k*q-f*h*s+c*k*s+e*h*j-c*g*j;
+b.n24=e*k*n-f*g*n+f*h*l-c*k*l-e*h*o+c*g*o;b.n31=i*o*q-k*m*q+k*n*u-h*o*u-i*n*j+h*m*j;b.n32=f*m*q-d*o*q-f*n*u+c*o*u+d*n*j-c*m*j;b.n33=e*k*q-f*i*q+f*h*u-c*k*u-d*h*j+c*i*j;b.n34=f*i*n-d*k*n-f*h*m+c*k*m+d*h*o-c*i*o;b.n41=g*m*q-i*l*q-g*n*u+h*l*u+i*n*s-h*m*s;b.n42=d*l*q-e*m*q+e*n*u-c*l*u-d*n*s+c*m*s;b.n43=e*i*q-d*g*q-e*h*u+c*g*u+d*h*s-c*i*s;b.n44=d*g*n-e*i*n+e*h*m-c*g*m-d*h*l+c*i*l;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*k;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*h;c[4]=a*i;c[5]=a*g;c[6]=a*k;c[7]=a*n;c[8]=a*m;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,d,e,f){var h;h=new THREE.Matrix4;h.n11=2*e/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*e/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(f+e)/(f-e);h.n34=-2*f*e/(f-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var h,i,g,k;h=new THREE.Matrix4;i=b-a;g=c-d;k=f-e;h.n11=2/i;h.n12=0;h.n13=0;h.n14=-((b+a)/i);h.n21=0;h.n22=2/g;h.n23=0;h.n24=-((c+d)/g);h.n31=0;h.n32=0;h.n33=-2/k;h.n34=-((f+e)/k);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrixRotation=new THREE.Matrix4;this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=
+1;this.visible=!0};THREE.Object3D.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.globalMatrix,b,c)}};
+THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
+THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}};THREE.Object3DCounter={value:0};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
+c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,h,i=new THREE.Vector3,g=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){i.set(0,0,0);b=0;for(c=f.normal.length;b<c;b++)i.addSelf(f.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];h=this.vertices[f.c];i.sub(h.position,
+c.position);g.sub(b.position,c.position);i.crossSelf(g)}i.isZero()||i.normalize();f.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
+new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(r,y,O,w,L,J,v){f=r.vertices[y].position;h=r.vertices[O].position;i=r.vertices[w].position;g=e[L];k=e[J];n=e[v];m=h.x-f.x;l=i.x-f.x;o=h.y-f.y;q=i.y-f.y;
+u=h.z-f.z;s=i.z-f.z;j=k.u-g.u;H=n.u-g.u;p=k.v-g.v;A=n.v-g.v;D=1/(j*A-H*p);x.set((A*m-p*l)*D,(A*o-p*q)*D,(A*u-p*s)*D);I.set((j*l-H*m)*D,(j*q-H*o)*D,(j*s-H*u)*D);M[y].addSelf(x);M[O].addSelf(x);M[w].addSelf(x);B[y].addSelf(I);B[O].addSelf(I);B[w].addSelf(I)}var b,c,d,e,f,h,i,g,k,n,m,l,o,q,u,s,j,H,p,A,D,M=[],B=[],x=new THREE.Vector3,I=new THREE.Vector3,E=new THREE.Vector3,K=new THREE.Vector3,G=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){M[b]=new THREE.Vector3;B[b]=new THREE.Vector3}b=0;
+for(c=this.faces.length;b<c;b++){d=this.faces[b];e=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){G.copy(this.vertices[b].normal);d=M[b];E.copy(d);E.subSelf(G.multiplyScalar(G.dot(d))).normalize();K.cross(this.vertices[b].normal,d);d=K.dot(B[b]);d=d<0?-1:1;this.vertices[b].tangent.set(E.x,E.y,E.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(n){var m=[];b=0;for(c=n.length;b<c;b++)n[b]==undefined?m.push("undefined"):m.push(n[b].id);return m.join("_")}var b,c,d,e,f,h,i,g,k={};d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];
+h=f.materials;i=a(h);k[i]==undefined&&(k[i]={hash:i,counter:0});g=k[i].hash+"_"+k[i].counter;this.geometryChunks[g]==undefined&&(this.geometryChunks[g]={faces:[],materials:h,vertices:0});f=f instanceof THREE.Face3?3:4;if(this.geometryChunks[g].vertices+f>65535){k[i].counter+=1;g=k[i].hash+"_"+k[i].counter;this.geometryChunks[g]==undefined&&(this.geometryChunks[g]={faces:[],materials:h,vertices:0})}this.geometryChunks[g].faces.push(d);this.geometryChunks[g].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
+THREE.Camera=function(a,b,c,d,e,f){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=d||2E3;this.screenCenterY=this.screenCenterX=0;this.target=f||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
+THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
+this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)};
+THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,d=a.globalMatrix.n34,e=this.inverseMatrix,f=a.boundRadius*a.boundRadiusScale,h=e.n31*b+e.n32*c+e.n33*d+e.n34;if(h-f>-this.zNear)return!1;if(h+f<-this.zFar)return!1;h-=f;var i=this.projectionMatrix,g=1/(i.n43*h),k=g*this.screenCenterX,n=(e.n11*b+e.n12*c+e.n13*d+e.n14)*i.n11*k;f=i.n11*f*k;if(n+f<-this.screenCenterX)return!1;if(n-f>this.screenCenterX)return!1;b=(e.n21*b+e.n22*c+e.n23*d+e.n24)*i.n22*g*this.screenCenterY;
+if(b+f<-this.screenCenterY)return!1;if(b-f>this.screenCenterY)return!1;a.screenPosition.set(n,b,h,f);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
+a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
+THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
+this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;
+if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};
+THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
+THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==
+undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
+THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
+THREE.Projector=function(){function a(B,x){return x.z-B.z}function b(B,x){var I=0,E=1,K=B.z+B.w,G=x.z+x.w,r=-B.z+B.w,y=-x.z+x.w;if(K>=0&&G>=0&&r>=0&&y>=0)return!0;else if(K<0&&G<0||r<0&&y<0)return!1;else{if(K<0)I=Math.max(I,K/(K-G));else G<0&&(E=Math.min(E,K/(K-G)));if(r<0)I=Math.max(I,r/(r-y));else y<0&&(E=Math.min(E,r/(r-y)));if(E<I)return!1;else{B.lerpSelf(x,I);x.lerpSelf(B,1-E);return!0}}}var c,d,e=[],f,h,i,g=[],k,n,m=[],l,o,q=[],u=new THREE.Vector4,s=new THREE.Vector4,j=new THREE.Matrix4,H=new THREE.Matrix4,
+p=[],A=new THREE.Vector4,D=new THREE.Vector4,M;this.projectObjects=function(B,x,I){x=[];var E,K,G;d=0;K=B.objects;B=0;for(E=K.length;B<E;B++){G=K[B];var r;if(!(r=!G.visible))if(r=G instanceof THREE.Mesh){a:{r=void 0;for(var y=G.globalMatrix,O=-G.geometry.boundingSphere.radius*Math.max(G.scale.x,Math.max(G.scale.y,G.scale.z)),w=0;w<6;w++){r=p[w].x*y.n14+p[w].y*y.n24+p[w].z*y.n34+p[w].w;if(r<=O){r=!1;break a}}r=!0}r=!r}if(!r){c=e[d]=e[d]||new THREE.RenderableObject;u.copy(G.position);j.multiplyVector3(u);
+c.object=G;c.z=u.z;x.push(c);d++}}I&&x.sort(a);return x};this.projectScene=function(B,x,I){var E=[],K=x.zNear,G=x.zFar,r,y,O,w,L,J,v,P,R,C,z,N,Q,t,F,S;i=n=o=0;x.matrixAutoUpdate&&x.update();j.multiply(x.projectionMatrix,x.globalMatrix);p[0]=new THREE.Vector4(j.n41-j.n11,j.n42-j.n12,j.n43-j.n13,j.n44-j.n14);p[1]=new THREE.Vector4(j.n41+j.n11,j.n42+j.n12,j.n43+j.n13,j.n44+j.n14);p[2]=new THREE.Vector4(j.n41+j.n21,j.n42+j.n22,j.n43+j.n23,j.n44+j.n24);p[3]=new THREE.Vector4(j.n41-j.n21,j.n42-j.n22,j.n43-
+j.n23,j.n44-j.n24);p[4]=new THREE.Vector4(j.n41-j.n31,j.n42-j.n32,j.n43-j.n33,j.n44-j.n34);p[5]=new THREE.Vector4(j.n41+j.n31,j.n42+j.n32,j.n43+j.n33,j.n44+j.n34);r=0;for(J=p.length;r<J;r++){v=p[r];v.divideScalar(Math.sqrt(v.x*v.x+v.y*v.y+v.z*v.z))}B.update(undefined,!1,x);J=this.projectObjects(B,x,!0);B=0;for(r=J.length;B<r;B++){v=J[B].object;if(v.visible){v.matrixAutoUpdate&&v.updateMatrix();P=v.globalMatrix;P.extractRotationMatrix(v.matrixRotation);z=v.matrixRotation;R=v.materials;C=v.overdraw;
+if(v instanceof THREE.Mesh){N=v.geometry;Q=N.vertices;y=0;for(O=Q.length;y<O;y++){t=Q[y];t.positionWorld.copy(t.position);P.multiplyVector3(t.positionWorld);w=t.positionScreen;w.copy(t.positionWorld);j.multiplyVector4(w);w.x/=w.w;w.y/=w.w;t.__visible=w.z>K&&w.z<G}N=N.faces;y=0;for(O=N.length;y<O;y++){t=N[y];if(t instanceof THREE.Face3){w=Q[t.a];L=Q[t.b];F=Q[t.c];if(w.__visible&&L.__visible&&F.__visible&&(v.doubleSided||v.flipSided!=(F.positionScreen.x-w.positionScreen.x)*(L.positionScreen.y-w.positionScreen.y)-
+(F.positionScreen.y-w.positionScreen.y)*(L.positionScreen.x-w.positionScreen.x)<0)){f=g[i]=g[i]||new THREE.RenderableFace3;f.v1.positionWorld.copy(w.positionWorld);f.v2.positionWorld.copy(L.positionWorld);f.v3.positionWorld.copy(F.positionWorld);f.v1.positionScreen.copy(w.positionScreen);f.v2.positionScreen.copy(L.positionScreen);f.v3.positionScreen.copy(F.positionScreen);f.normalWorld.copy(t.normal);z.multiplyVector3(f.normalWorld);f.centroidWorld.copy(t.centroid);P.multiplyVector3(f.centroidWorld);
+f.centroidScreen.copy(f.centroidWorld);j.multiplyVector3(f.centroidScreen);F=t.vertexNormals;M=f.vertexNormalsWorld;w=0;for(L=F.length;w<L;w++){S=M[w]=M[w]||new THREE.Vector3;S.copy(F[w]);z.multiplyVector3(S)}f.z=f.centroidScreen.z;f.meshMaterials=R;f.faceMaterials=t.materials;f.overdraw=C;if(v.geometry.uvs[y]){f.uvs[0]=v.geometry.uvs[y][0];f.uvs[1]=v.geometry.uvs[y][1];f.uvs[2]=v.geometry.uvs[y][2]}E.push(f);i++}}else if(t instanceof THREE.Face4){w=Q[t.a];L=Q[t.b];F=Q[t.c];S=Q[t.d];if(w.__visible&&
+L.__visible&&F.__visible&&S.__visible&&(v.doubleSided||v.flipSided!=((S.positionScreen.x-w.positionScreen.x)*(L.positionScreen.y-w.positionScreen.y)-(S.positionScreen.y-w.positionScreen.y)*(L.positionScreen.x-w.positionScreen.x)<0||(L.positionScreen.x-F.positionScreen.x)*(S.positionScreen.y-F.positionScreen.y)-(L.positionScreen.y-F.positionScreen.y)*(S.positionScreen.x-F.positionScreen.x)<0))){f=g[i]=g[i]||new THREE.RenderableFace3;f.v1.positionWorld.copy(w.positionWorld);f.v2.positionWorld.copy(L.positionWorld);
+f.v3.positionWorld.copy(S.positionWorld);f.v1.positionScreen.copy(w.positionScreen);f.v2.positionScreen.copy(L.positionScreen);f.v3.positionScreen.copy(S.positionScreen);f.normalWorld.copy(t.normal);z.multiplyVector3(f.normalWorld);f.centroidWorld.copy(t.centroid);P.multiplyVector3(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);j.multiplyVector3(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterials=R;f.faceMaterials=t.materials;f.overdraw=C;if(v.geometry.uvs[y]){f.uvs[0]=v.geometry.uvs[y][0];
+f.uvs[1]=v.geometry.uvs[y][1];f.uvs[2]=v.geometry.uvs[y][3]}E.push(f);i++;h=g[i]=g[i]||new THREE.RenderableFace3;h.v1.positionWorld.copy(L.positionWorld);h.v2.positionWorld.copy(F.positionWorld);h.v3.positionWorld.copy(S.positionWorld);h.v1.positionScreen.copy(L.positionScreen);h.v2.positionScreen.copy(F.positionScreen);h.v3.positionScreen.copy(S.positionScreen);h.normalWorld.copy(f.normalWorld);h.centroidWorld.copy(f.centroidWorld);h.centroidScreen.copy(f.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=
+R;h.faceMaterials=t.materials;h.overdraw=C;if(v.geometry.uvs[y]){h.uvs[0]=v.geometry.uvs[y][1];h.uvs[1]=v.geometry.uvs[y][2];h.uvs[2]=v.geometry.uvs[y][3]}E.push(h);i++}}}}else if(v instanceof THREE.Line){H.multiply(j,P);Q=v.geometry.vertices;t=Q[0];t.positionScreen.copy(t.position);H.multiplyVector4(t.positionScreen);y=1;for(O=Q.length;y<O;y++){w=Q[y];w.positionScreen.copy(w.position);H.multiplyVector4(w.positionScreen);L=Q[y-1];A.copy(w.positionScreen);D.copy(L.positionScreen);if(b(A,D)){A.multiplyScalar(1/
+A.w);D.multiplyScalar(1/D.w);k=m[n]=m[n]||new THREE.RenderableLine;k.v1.positionScreen.copy(A);k.v2.positionScreen.copy(D);k.z=Math.max(A.z,D.z);k.materials=v.materials;E.push(k);n++}}}else if(v instanceof THREE.Particle){s.set(v.position.x,v.position.y,v.position.z,1);j.multiplyVector4(s);s.z/=s.w;if(s.z>0&&s.z<1){l=q[o]=q[o]||new THREE.RenderableParticle;l.x=s.x/s.w;l.y=s.y/s.w;l.z=s.z;l.rotation=v.rotation.z;l.scale.x=v.scale.x*Math.abs(l.x-(s.x+x.projectionMatrix.n11)/(s.w+x.projectionMatrix.n14));
+l.scale.y=v.scale.y*Math.abs(l.y-(s.y+x.projectionMatrix.n22)/(s.w+x.projectionMatrix.n24));l.materials=v.materials;E.push(l);o++}}}}I&&E.sort(a);return E};this.unprojectVector=function(B,x){var I=THREE.Matrix4.makeInvert(x.globalMatrix);I.multiplySelf(THREE.Matrix4.makeInvert(x.projectionMatrix));I.multiplyVector3(B);return B}};
+THREE.SVGRenderer=function(){function a(J,v,P){var R,C,z,N;R=0;for(C=J.lights.length;R<C;R++){z=J.lights[R];if(z instanceof THREE.DirectionalLight){N=v.normalWorld.dot(z.position)*z.intensity;if(N>0){P.r+=z.color.r*N;P.g+=z.color.g*N;P.b+=z.color.b*N}}else if(z instanceof THREE.PointLight){I.sub(z.position,v.centroidWorld);I.normalize();N=v.normalWorld.dot(I)*z.intensity;if(N>0){P.r+=z.color.r*N;P.g+=z.color.g*N;P.b+=z.color.b*N}}}}function b(J,v,P,R,C,z){r=d(y++);r.setAttribute("d","M "+J.positionScreen.x+
+" "+J.positionScreen.y+" L "+v.positionScreen.x+" "+v.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)p.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(H){A.r=D.r;A.g=D.g;A.b=D.b;a(z,R,A);p.r=C.color.r*A.r;p.g=C.color.g*A.g;p.b=C.color.b*A.b;p.updateStyleString()}else p.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){x=1-C.__2near/(C.__farPlusNear-R.z*C.__farMinusNear);
+p.setRGB(x,x,x)}else C instanceof THREE.MeshNormalMaterial&&p.setRGB(e(R.normalWorld.x),e(R.normalWorld.y),e(R.normalWorld.z));C.wireframe?r.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):r.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+C.opacity);i.appendChild(r)}function c(J,v,P,R,C,z,N){r=d(y++);r.setAttribute("d",
+"M "+J.positionScreen.x+" "+J.positionScreen.y+" L "+v.positionScreen.x+" "+v.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)p.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(H){A.r=D.r;A.g=D.g;A.b=D.b;a(N,C,A);p.r=z.color.r*A.r;p.g=z.color.g*A.g;p.b=z.color.b*A.b;p.updateStyleString()}else p.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){x=
+1-z.__2near/(z.__farPlusNear-C.z*z.__farMinusNear);p.setRGB(x,x,x)}else z instanceof THREE.MeshNormalMaterial&&p.setRGB(e(C.normalWorld.x),e(C.normalWorld.y),e(C.normalWorld.z));z.wireframe?r.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):r.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+z.opacity);i.appendChild(r)}
+function d(J){if(E[J]==null){E[J]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&E[J].setAttribute("shape-rendering","crispEdges")}return E[J]}function e(J){return J<0?Math.min((1+J)*0.5,0.5):0.5+Math.min(J*0.5,0.5)}var f=null,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),g,k,n,m,l,o,q,u,s=new THREE.Rectangle,j=new THREE.Rectangle,H=!1,p=new THREE.Color(16777215),A=new THREE.Color(16777215),D=new THREE.Color(0),M=new THREE.Color(0),B=new THREE.Color(0),
+x,I=new THREE.Vector3,E=[],K=[],G=[],r,y,O,w,L=1;this.domElement=i;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(J){switch(J){case "high":L=1;break;case "low":L=0}};this.setSize=function(J,v){g=J;k=v;n=g/2;m=k/2;i.setAttribute("viewBox",-n+" "+-m+" "+g+" "+k);i.setAttribute("width",g);i.setAttribute("height",k);s.set(-n,-m,n,m)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(J,v){var P,R,C,z,N,Q,t,F;this.autoClear&&
+this.clear();f=h.projectScene(J,v,this.sortElements);w=O=y=0;if(H=J.lights.length>0){t=J.lights;D.setRGB(0,0,0);M.setRGB(0,0,0);B.setRGB(0,0,0);P=0;for(R=t.length;P<R;P++){C=t[P];z=C.color;if(C instanceof THREE.AmbientLight){D.r+=z.r;D.g+=z.g;D.b+=z.b}else if(C instanceof THREE.DirectionalLight){M.r+=z.r;M.g+=z.g;M.b+=z.b}else if(C instanceof THREE.PointLight){B.r+=z.r;B.g+=z.g;B.b+=z.b}}}P=0;for(R=f.length;P<R;P++){t=f[P];j.empty();if(t instanceof THREE.RenderableParticle){l=t;l.x*=n;l.y*=-m;C=0;
+for(z=t.materials.length;C<z;C++)if(F=t.materials[C]){N=l;Q=t;var S=O++;if(K[S]==null){K[S]=document.createElementNS("http://www.w3.org/2000/svg","circle");L==0&&K[S].setAttribute("shape-rendering","crispEdges")}r=K[S];r.setAttribute("cx",N.x);r.setAttribute("cy",N.y);r.setAttribute("r",Q.scale.x*n);if(F instanceof THREE.ParticleCircleMaterial){if(H){A.r=D.r+M.r+B.r;A.g=D.g+M.g+B.g;A.b=D.b+M.b+B.b;p.r=F.color.r*A.r;p.g=F.color.g*A.g;p.b=F.color.b*A.b;p.updateStyleString()}else p=F.color;r.setAttribute("style",
+"fill: "+p.__styleString)}i.appendChild(r)}}else if(t instanceof THREE.RenderableLine){l=t.v1;o=t.v2;l.positionScreen.x*=n;l.positionScreen.y*=-m;o.positionScreen.x*=n;o.positionScreen.y*=-m;j.addPoint(l.positionScreen.x,l.positionScreen.y);j.addPoint(o.positionScreen.x,o.positionScreen.y);if(s.instersects(j)){C=0;for(z=t.materials.length;C<z;)if(F=t.materials[C++]){N=l;Q=o;S=w++;if(G[S]==null){G[S]=document.createElementNS("http://www.w3.org/2000/svg","line");L==0&&G[S].setAttribute("shape-rendering",
+"crispEdges")}r=G[S];r.setAttribute("x1",N.positionScreen.x);r.setAttribute("y1",N.positionScreen.y);r.setAttribute("x2",Q.positionScreen.x);r.setAttribute("y2",Q.positionScreen.y);if(F instanceof THREE.LineBasicMaterial){p.__styleString=F.color.__styleString;r.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+F.linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.linecap+"; stroke-linejoin: "+F.linejoin);i.appendChild(r)}}}}else if(t instanceof THREE.RenderableFace3){l=
+t.v1;o=t.v2;q=t.v3;l.positionScreen.x*=n;l.positionScreen.y*=-m;o.positionScreen.x*=n;o.positionScreen.y*=-m;q.positionScreen.x*=n;q.positionScreen.y*=-m;j.addPoint(l.positionScreen.x,l.positionScreen.y);j.addPoint(o.positionScreen.x,o.positionScreen.y);j.addPoint(q.positionScreen.x,q.positionScreen.y);if(s.instersects(j)){C=0;for(z=t.meshMaterials.length;C<z;){F=t.meshMaterials[C++];if(F instanceof THREE.MeshFaceMaterial){N=0;for(Q=t.faceMaterials.length;N<Q;)(F=t.faceMaterials[N++])&&b(l,o,q,t,
+F,J)}else F&&b(l,o,q,t,F,J)}}}else if(t instanceof THREE.RenderableFace4){l=t.v1;o=t.v2;q=t.v3;u=t.v4;l.positionScreen.x*=n;l.positionScreen.y*=-m;o.positionScreen.x*=n;o.positionScreen.y*=-m;q.positionScreen.x*=n;q.positionScreen.y*=-m;u.positionScreen.x*=n;u.positionScreen.y*=-m;j.addPoint(l.positionScreen.x,l.positionScreen.y);j.addPoint(o.positionScreen.x,o.positionScreen.y);j.addPoint(q.positionScreen.x,q.positionScreen.y);j.addPoint(u.positionScreen.x,u.positionScreen.y);if(s.instersects(j)){C=
+0;for(z=t.meshMaterials.length;C<z;){F=t.meshMaterials[C++];if(F instanceof THREE.MeshFaceMaterial){N=0;for(Q=t.faceMaterials.length;N<Q;)(F=t.faceMaterials[N++])&&c(l,o,q,u,t,F,J)}else F&&c(l,o,q,u,t,F,J)}}}}}};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
+THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

+ 203 - 0
build/custom/ThreeWebGL.js

@@ -0,0 +1,203 @@
+// ThreeWebGL.js r32 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var f,h,k,l,o,j;if(d==0)f=h=k=0;else{l=Math.floor(a*6);o=a*6-l;a=d*(1-c);j=d*(1-c*o);c=d*(1-c*(1-o));switch(l){case 1:f=j;h=d;k=a;break;case 2:f=a;h=d;k=c;break;case 3:f=a;h=j;k=d;break;case 4:f=c;h=a;k=d;break;case 5:f=d;h=a;k=j;break;case 6:case 0:f=d;h=c;k=a}}this.r=f;this.g=h;this.b=k;if(this.autoUpdate){this.updateHex();
+this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
+THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
+THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,f=this.z;this.x=d*a.z-f*a.y;this.y=f*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
+this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,d,f){this.x=a||0;this.y=c||0;this.z=d||0;this.w=f||1};
+THREE.Vector4.prototype={set:function(a,c,d,f){this.x=a;this.y=c;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var c,d,f=a.objects,h=[];a=0;for(c=f.length;a<c;a++){d=f[a];d instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(d)))}h.sort(function(k,l){return k.distance-l.distance});return h},intersectObject:function(a){function c(J,I,R,L){L=L.clone().subSelf(I);R=R.clone().subSelf(I);var Q=J.clone().subSelf(I);J=L.dot(L);I=L.dot(R);L=L.dot(Q);var b=R.dot(R);R=R.dot(Q);Q=1/(J*b-I*I);b=(b*L-I*R)*Q;J=(J*R-I*L)*Q;return b>0&&J>0&&b+J<1}var d,f,h,k,l,o,j,r,v,w,
+x,y=a.geometry,F=y.vertices,G=[];d=0;for(f=y.faces.length;d<f;d++){h=y.faces[d];w=this.origin.clone();x=this.direction.clone();j=a.globalMatrix;j.extractRotationMatrix(a.matrixRotation);k=j.multiplyVector3(F[h.a].position.clone());l=j.multiplyVector3(F[h.b].position.clone());o=j.multiplyVector3(F[h.c].position.clone());j=h instanceof THREE.Face4?j.multiplyVector3(F[h.d].position.clone()):null;r=a.matrixRotation.multiplyVector3(h.normal.clone());v=x.dot(r);if(v<0){r=r.dot((new THREE.Vector3).sub(k,
+w))/v;w=w.addSelf(x.multiplyScalar(r));if(h instanceof THREE.Face3){if(c(w,k,l,o)){h={distance:this.origin.distanceTo(w),point:w,face:h,object:a};G.push(h)}}else if(h instanceof THREE.Face4&&(c(w,k,l,j)||c(w,l,o,j))){h={distance:this.origin.distanceTo(w),point:w,face:h,object:a};G.push(h)}}}return G}};
+THREE.Rectangle=function(){function a(){k=f-c;l=h-d}var c,d,f,h,k,l,o=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return k};this.getHeight=function(){return l};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(j,r,v,w){o=!1;c=j;d=r;f=v;h=w;a()};this.addPoint=function(j,r){if(o){o=!1;c=j;d=r;f=j;h=r}else{c=c<j?c:j;d=d<r?d:r;f=f>j?f:j;h=h>r?h:r}a()};
+this.add3Points=function(j,r,v,w,x,y){if(o){o=!1;c=j<v?j<x?j:x:v<x?v:x;d=r<w?r<y?r:y:w<y?w:y;f=j>v?j>x?j:x:v>x?v:x;h=r>w?r>y?r:y:w>y?w:y}else{c=j<v?j<x?j<c?j:c:x<c?x:c:v<x?v<c?v:c:x<c?x:c;d=r<w?r<y?r<d?r:d:y<d?y:d:w<y?w<d?w:d:y<d?y:d;f=j>v?j>x?j>f?j:f:x>f?x:f:v>x?v>f?v:f:x>f?x:f;h=r>w?r>y?r>h?r:h:y>h?y:h:w>y?w>h?w:h:y>h?y:h}a()};this.addRectangle=function(j){if(o){o=!1;c=j.getLeft();d=j.getTop();f=j.getRight();h=j.getBottom()}else{c=c<j.getLeft()?c:j.getLeft();d=d<j.getTop()?d:j.getTop();f=f>j.getRight()?
+f:j.getRight();h=h>j.getBottom()?h:j.getBottom()}a()};this.inflate=function(j){c-=j;d-=j;f+=j;h+=j;a()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();d=d>j.getTop()?d:j.getTop();f=f<j.getRight()?f:j.getRight();h=h<j.getBottom()?h:j.getBottom();a()};this.instersects=function(j){return Math.min(f,j.getRight())-Math.max(c,j.getLeft())>=0&&Math.min(h,j.getBottom())-Math.max(d,j.getTop())>=0};this.empty=function(){o=!0;h=f=d=c=0;a()};this.isEmpty=function(){return o};this.toString=function(){return"THREE.Rectangle ( left: "+
+c+", right: "+f+", top: "+d+", bottom: "+h+", width: "+k+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
+THREE.Matrix4=function(a,c,d,f,h,k,l,o,j,r,v,w,x,y,F,G){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=f||0;this.n21=h||0;this.n22=k||1;this.n23=l||0;this.n24=o||0;this.n31=j||0;this.n32=r||0;this.n33=v||1;this.n34=w||0;this.n41=x||0;this.n42=y||0;this.n43=F||0;this.n44=G||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,f,h,k,l,o,j,r,v,w,x,y,F,G){this.n11=a;this.n12=c;this.n13=d;this.n14=f;this.n21=h;this.n22=k;this.n23=l;this.n24=o;this.n31=j;this.n32=r;this.n33=v;this.n34=w;this.n41=x;this.n42=y;this.n43=F;this.n44=G;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var f=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,k=THREE.Matrix4.__tmpVec3;k.sub(a,c).normalize();f.cross(d,k).normalize();h.cross(k,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);
+this.n31=k.x;this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,f=a.z,h=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*h;return a},multiplyVector3OnlyZ:function(a){var c=a.x,d=a.y;a=a.z;return(this.n31*c+this.n32*d+this.n33*a+this.n34)*(1/(this.n41*c+this.n42*d+this.n43*
+a+this.n44))},multiplyVector4:function(a){var c=a.x,d=a.y,f=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*f+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*f+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*f+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*f+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*
+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,f=a.n12,h=a.n13,k=a.n14,l=a.n21,o=a.n22,j=a.n23,r=a.n24,v=a.n31,w=a.n32,x=a.n33,y=a.n34,F=a.n41,G=a.n42,J=a.n43,I=a.n44,R=c.n11,L=c.n12,Q=c.n13,b=c.n14,ba=c.n21,ca=c.n22,da=c.n23,ga=c.n24,ea=c.n31,ma=c.n32,ja=c.n33,T=c.n34,aa=c.n41,ka=c.n42,pa=c.n43,ya=c.n44;this.n11=d*R+f*ba+h*ea+k*aa;this.n12=d*L+f*ca+h*ma+k*ka;this.n13=d*Q+f*da+h*ja+k*pa;this.n14=d*b+f*ga+h*T+k*ya;this.n21=l*R+o*ba+j*ea+r*aa;this.n22=l*L+
+o*ca+j*ma+r*ka;this.n23=l*Q+o*da+j*ja+r*pa;this.n24=l*b+o*ga+j*T+r*ya;this.n31=v*R+w*ba+x*ea+y*aa;this.n32=v*L+w*ca+x*ma+y*ka;this.n33=v*Q+w*da+x*ja+y*pa;this.n34=v*b+w*ga+x*T+y*ya;this.n41=F*R+G*ba+J*ea+I*aa;this.n42=F*L+G*ca+J*ma+I*ka;this.n43=F*Q+G*da+J*ja+I*pa;this.n44=F*b+G*ga+J*T+I*ya;return this},multiplyToArray:function(a,c,d){var f=a.n11,h=a.n12,k=a.n13,l=a.n14,o=a.n21,j=a.n22,r=a.n23,v=a.n24,w=a.n31,x=a.n32,y=a.n33,F=a.n34,G=a.n41,J=a.n42,I=a.n43;a=a.n44;var R=c.n11,L=c.n12,Q=c.n13,b=c.n14,
+ba=c.n21,ca=c.n22,da=c.n23,ga=c.n24,ea=c.n31,ma=c.n32,ja=c.n33,T=c.n34,aa=c.n41,ka=c.n42,pa=c.n43;c=c.n44;this.n11=f*R+h*ba+k*ea+l*aa;this.n12=f*L+h*ca+k*ma+l*ka;this.n13=f*Q+h*da+k*ja+l*pa;this.n14=f*b+h*ga+k*T+l*c;this.n21=o*R+j*ba+r*ea+v*aa;this.n22=o*L+j*ca+r*ma+v*ka;this.n23=o*Q+j*da+r*ja+v*pa;this.n24=o*b+j*ga+r*T+v*c;this.n31=w*R+x*ba+y*ea+F*aa;this.n32=w*L+x*ca+y*ma+F*ka;this.n33=w*Q+x*da+y*ja+F*pa;this.n34=w*b+x*ga+y*T+F*c;this.n41=G*R+J*ba+I*ea+a*aa;this.n42=G*L+J*ca+I*ma+a*ka;this.n43=
+G*Q+J*da+I*ja+a*pa;this.n44=G*b+J*ga+I*T+a*c;d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,f=this.n13,h=this.n14,k=this.n21,l=this.n22,o=this.n23,j=this.n24,r=this.n31,v=this.n32,w=this.n33,x=this.n34,y=this.n41,F=this.n42,G=this.n43,J=this.n44,I=a.n11,
+R=a.n21,L=a.n31,Q=a.n41,b=a.n12,ba=a.n22,ca=a.n32,da=a.n42,ga=a.n13,ea=a.n23,ma=a.n33,ja=a.n43,T=a.n14,aa=a.n24,ka=a.n34;a=a.n44;this.n11=c*I+d*R+f*L+h*Q;this.n12=c*b+d*ba+f*ca+h*da;this.n13=c*ga+d*ea+f*ma+h*ja;this.n14=c*T+d*aa+f*ka+h*a;this.n21=k*I+l*R+o*L+j*Q;this.n22=k*b+l*ba+o*ca+j*da;this.n23=k*ga+l*ea+o*ma+j*ja;this.n24=k*T+l*aa+o*ka+j*a;this.n31=r*I+v*R+w*L+x*Q;this.n32=r*b+v*ba+w*ca+x*da;this.n33=r*ga+v*ea+w*ma+x*ja;this.n34=r*T+v*aa+w*ka+x*a;this.n41=y*I+F*R+G*L+J*Q;this.n42=y*b+F*ba+G*
+ca+J*da;this.n43=y*ga+F*ea+G*ma+J*ja;this.n44=y*T+F*aa+G*ka+J*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,f=this.n14,h=this.n21,k=this.n22,l=this.n23,o=this.n24,j=this.n31,r=this.n32,v=this.n33,w=this.n34,x=this.n41,y=this.n42,F=this.n43,
+G=this.n44;return f*l*r*x-d*o*r*x-f*k*v*x+c*o*v*x+d*k*w*x-c*l*w*x-f*l*j*y+d*o*j*y+f*h*v*y-a*o*v*y-d*h*w*y+a*l*w*y+f*k*j*F-c*o*j*F-f*h*r*F+a*o*r*F+c*h*w*F-a*k*w*F-d*k*j*G+c*l*j*G+d*h*r*G-a*l*r*G-c*h*v*G+a*k*v*G},transpose:function(){function a(c,d,f){var h=c[d];c[d]=c[f];c[f]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=
+this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=
+this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=
+this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,
+0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),f=Math.sin(c),h=1-d,k=a.x,l=a.y,o=a.z,j=h*k,r=h*l;this.set(j*k+d,j*l-f*o,j*o+f*l,0,j*l+f*o,r*l+d,r*o-f*k,0,j*o-f*l,r*o+f*k,h*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,d=a.y,f=a.z;a=Math.cos(d);d=Math.sin(d);var h=Math.cos(-f);f=Math.sin(-f);var k=Math.cos(c);c=Math.sin(c);var l=a*f,o=d*f;this.n11=a*h;this.n12=d*c-l*k;this.n13=
+l*c+d*k;this.n21=f;this.n22=h*k;this.n23=-h*c;this.n31=-d*h;this.n32=o*k+a*c;this.n33=-o*c+a*k},setRotationFromQuaternion:function(a){var c=a.x,d=a.y,f=a.z,h=a.w,k=c+c,l=d+d,o=f+f;a=c*k;var j=c*l;c*=o;var r=d*l;d*=o;f*=o;k*=h;l*=h;h*=o;this.n11=1-(r+f);this.n12=j-h;this.n13=c+l;this.n21=j+h;this.n22=1-(a+f);this.n23=d-k;this.n31=c-l;this.n32=d+k;this.n33=1-(a+r)},scale:function(a){var c=a.x,d=a.y;a=a.z;this.n11*=c;this.n12*=c;this.n13*=c;this.n21*=d;this.n22*=d;this.n23*=d;this.n31*=a;this.n32*=a;
+this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+
+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var f=new THREE.Matrix4;f.setTranslation(a,c,d);return f};THREE.Matrix4.scaleMatrix=function(a,c,d){var f=new THREE.Matrix4;f.setScale(a,c,d);return f};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
+THREE.Matrix4.makeInvert=function(a,c){var d=a.n11,f=a.n12,h=a.n13,k=a.n14,l=a.n21,o=a.n22,j=a.n23,r=a.n24,v=a.n31,w=a.n32,x=a.n33,y=a.n34,F=a.n41,G=a.n42,J=a.n43,I=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=j*y*G-r*x*G+r*w*J-o*y*J-j*w*I+o*x*I;c.n12=k*x*G-h*y*G-k*w*J+f*y*J+h*w*I-f*x*I;c.n13=h*r*G-k*j*G+k*o*J-f*r*J-h*o*I+f*j*I;c.n14=k*j*w-h*r*w-k*o*x+f*r*x+h*o*y-f*j*y;c.n21=r*x*F-j*y*F-r*v*J+l*y*J+j*v*I-l*x*I;c.n22=h*y*F-k*x*F+k*v*J-d*y*J-h*v*I+d*x*I;c.n23=k*j*F-h*r*F-k*l*J+d*r*J+h*l*I-d*j*I;
+c.n24=h*r*v-k*j*v+k*l*x-d*r*x-h*l*y+d*j*y;c.n31=o*y*F-r*w*F+r*v*G-l*y*G-o*v*I+l*w*I;c.n32=k*w*F-f*y*F-k*v*G+d*y*G+f*v*I-d*w*I;c.n33=h*r*F-k*o*F+k*l*G-d*r*G-f*l*I+d*o*I;c.n34=k*o*v-f*r*v-k*l*w+d*r*w+f*l*y-d*o*y;c.n41=j*w*F-o*x*F-j*v*G+l*x*G+o*v*J-l*w*J;c.n42=f*x*F-h*w*F+h*v*G-d*x*G-f*v*J+d*w*J;c.n43=h*o*F-f*j*F-h*l*G+d*j*G+f*l*J-d*o*J;c.n44=f*j*v-h*o*v+h*l*w-d*j*w-f*l*x+d*o*x;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,f=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,r=a.n23*a.n12-a.n22*a.n13,v=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*f+a.n21*l+a.n31*r;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*f;d[1]=a*h;d[2]=a*k;d[3]=a*l;d[4]=a*o;d[5]=a*j;d[6]=a*r;d[7]=a*v;d[8]=a*w;return c};
+THREE.Matrix4.makeFrustum=function(a,c,d,f,h,k){var l;l=new THREE.Matrix4;l.n11=2*h/(c-a);l.n12=0;l.n13=(c+a)/(c-a);l.n14=0;l.n21=0;l.n22=2*h/(f-d);l.n23=(f+d)/(f-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(k+h)/(k-h);l.n34=-2*k*h/(k-h);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,c,d,f){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,f)};
+THREE.Matrix4.makeOrtho=function(a,c,d,f,h,k){var l,o,j,r;l=new THREE.Matrix4;o=c-a;j=d-f;r=k-h;l.n11=2/o;l.n12=0;l.n13=0;l.n14=-((c+a)/o);l.n21=0;l.n22=2/j;l.n23=0;l.n24=-((d+f)/j);l.n31=0;l.n32=0;l.n33=-2/r;l.n34=-((k+h)/r);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrixRotation=new THREE.Matrix4;this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=
+1;this.visible=!0};THREE.Object3D.prototype.update=function(a,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;c=!0}var f=this.children.length;for(a=0;a<f;a++)this.children[a].update(this.globalMatrix,c,d)}};
+THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
+THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var c=this.children.indexOf(a);if(c!==-1){this.children.splice(c,1);a.parent=undefined}};THREE.Object3DCounter={value:0};
+THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,c,d,f,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,d,f,h,k){this.a=a;this.b=c;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1};
+THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,f,h,k,l,o=new THREE.Vector3,j=new THREE.Vector3;f=0;for(h=this.vertices.length;f<h;f++){k=this.vertices[f];k.normal.set(0,0,0)}f=0;for(h=this.faces.length;f<h;f++){k=this.faces[f];if(a&&k.vertexNormals.length){o.set(0,0,0);c=0;for(d=k.normal.length;c<d;c++)o.addSelf(k.vertexNormals[c]);o.divideScalar(3)}else{c=this.vertices[k.a];d=this.vertices[k.b];l=this.vertices[k.c];o.sub(l.position,
+d.position);j.sub(c.position,d.position);o.crossSelf(j)}o.isZero()||o.normalize();k.normal.copy(o)}},computeVertexNormals:function(){var a,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)f[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)f[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)f[a].normalize();a=0;for(c=this.faces.length;a<
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(T,aa,ka,pa,ya,Aa,Ha){k=T.vertices[aa].position;l=T.vertices[ka].position;o=T.vertices[pa].position;j=h[ya];r=h[Aa];v=h[Ha];w=l.x-k.x;x=o.x-k.x;y=l.y-k.y;
+F=o.y-k.y;G=l.z-k.z;J=o.z-k.z;I=r.u-j.u;R=v.u-j.u;L=r.v-j.v;Q=v.v-j.v;b=1/(I*Q-R*L);da.set((Q*w-L*x)*b,(Q*y-L*F)*b,(Q*G-L*J)*b);ga.set((I*x-R*w)*b,(I*F-R*y)*b,(I*J-R*G)*b);ba[aa].addSelf(da);ba[ka].addSelf(da);ba[pa].addSelf(da);ca[aa].addSelf(ga);ca[ka].addSelf(ga);ca[pa].addSelf(ga)}var c,d,f,h,k,l,o,j,r,v,w,x,y,F,G,J,I,R,L,Q,b,ba=[],ca=[],da=new THREE.Vector3,ga=new THREE.Vector3,ea=new THREE.Vector3,ma=new THREE.Vector3,ja=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){ba[c]=new THREE.Vector3;
+ca[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];h=this.uvs[c];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
+this.vertices[f.d].normal.copy(f.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){ja.copy(this.vertices[c].normal);f=ba[c];ea.copy(f);ea.subSelf(ja.multiplyScalar(ja.dot(f))).normalize();ma.cross(this.vertices[c].normal,f);f=ma.dot(ca[c]);f=f<0?-1:1;this.vertices[c].tangent.set(ea.x,ea.y,ea.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(v){var w=[];c=0;for(d=v.length;c<d;c++)v[c]==undefined?w.push("undefined"):w.push(v[c].id);return w.join("_")}var c,d,f,h,k,l,o,j,r={};f=0;for(h=this.faces.length;f<h;f++){k=this.faces[f];
+l=k.materials;o=a(l);r[o]==undefined&&(r[o]={hash:o,counter:0});j=r[o].hash+"_"+r[o].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:l,vertices:0});k=k instanceof THREE.Face3?3:4;if(this.geometryChunks[j].vertices+k>65535){r[o].counter+=1;j=r[o].hash+"_"+r[o].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:l,vertices:0})}this.geometryChunks[j].faces.push(f);this.geometryChunks[j].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
+THREE.Camera=function(a,c,d,f,h,k){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=c||1;this.zNear=d||0.1;this.zFar=f||2E3;this.screenCenterY=this.screenCenterX=0;this.target=k||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(l){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(l);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(l){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(l);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
+THREE.Camera.prototype.update=function(a,c,d){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;c=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
+this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,c,d)};
+THREE.Camera.prototype.frustumContains=function(a){var c=a.globalMatrix.n14,d=a.globalMatrix.n24,f=a.globalMatrix.n34,h=this.inverseMatrix,k=a.boundRadius*a.boundRadiusScale,l=h.n31*c+h.n32*d+h.n33*f+h.n34;if(l-k>-this.zNear)return!1;if(l+k<-this.zFar)return!1;l-=k;var o=this.projectionMatrix,j=1/(o.n43*l),r=j*this.screenCenterX,v=(h.n11*c+h.n12*d+h.n13*f+h.n14)*o.n11*r;k=o.n11*k*r;if(v+k<-this.screenCenterX)return!1;if(v-k>this.screenCenterX)return!1;c=(h.n21*c+h.n22*d+h.n23*f+h.n24)*o.n22*j*this.screenCenterY;
+if(c+k<-this.screenCenterY)return!1;if(c-k>this.screenCenterY)return!1;a.screenPosition.set(v,c,l,k);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
+a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
+THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
+this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;
+if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};
+THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
+a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
+undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==
+undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.Texture=function(a,c,d,f,h,k){if(a.getContext)a.loaded=!0;this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter};
+THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
+THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
+THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
+var Uniforms={clone:function(a){var c,d,f,h={};for(c in a){h[c]={};for(d in a[c]){f=a[c][d];h[c][d]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return h},merge:function(a){var c,d,f,h={};for(c=0;c<a.length;c++){f=this.clone(a[c]);for(d in f)h[d]=f[d]}return h}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
+THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};
+THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);c!==-1&&this.objects.splice(c,1)}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
+THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
+THREE.WebGLRenderer=function(a){function c(e,m,n){var g,i,q,t=e.vertices,u=t.length,H=e.colors,B=H.length,A=e.__vertexArray,z=e.__colorArray,K=e.__sortArray,M=e.__dirtyVertices,Z=e.__dirtyColors;if(n.sortParticles){aa.multiplySelf(n.globalMatrix);for(g=0;g<u;g++){i=t[g].position;Aa.copy(i);aa.multiplyVector3(Aa);K[g]=[Aa.z,g]}K.sort(function($,N){return N[0]-$[0]});for(g=0;g<u;g++){i=t[K[g][1]].position;q=g*3;A[q]=i.x;A[q+1]=i.y;A[q+2]=i.z}for(g=0;g<B;g++){q=g*3;color=H[K[g][1]];z[q]=color.r;z[q+
+1]=color.g;z[q+2]=color.b}}else{if(M)for(g=0;g<u;g++){i=t[g].position;q=g*3;A[q]=i.x;A[q+1]=i.y;A[q+2]=i.z}if(Z)for(g=0;g<B;g++){color=H[g];q=g*3;z[q]=color.r;z[q+1]=color.g;z[q+2]=color.b}}if(M||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,A,m)}if(Z||n.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,z,m)}}function d(e,m){e.fragment_shader=m.fragment_shader;e.vertex_shader=m.vertex_shader;e.uniforms=Uniforms.clone(m.uniforms)}
+function f(e,m,n,g,i){g.program||da.initMaterial(g,m,n);var q=g.program,t=q.uniforms,u=g.uniforms;if(q!=ba){b.useProgram(q);ba=q;b.uniformMatrix4fv(t.projectionMatrix,!1,ka)}if(n&&(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial||g instanceof THREE.LineBasicMaterial||g instanceof THREE.ParticleBasicMaterial)){u.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){u.fogNear.value=n.near;u.fogFar.value=n.far}else if(n instanceof
+THREE.FogExp2)u.fogDensity.value=n.density}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){var H,B,A=0,z=0,K=0,M,Z,$,N=da.lights,O=N.directional.colors,P=N.directional.positions,qa=N.point.colors,s=N.point.positions,oa=0,la=0;n=B=B=0;for(H=m.length;n<H;n++){B=m[n];M=B.color;Z=B.position;$=B.intensity;if(B instanceof THREE.AmbientLight){A+=M.r;z+=M.g;K+=M.b}else if(B instanceof THREE.DirectionalLight){B=oa*3;O[B]=M.r*$;O[B+1]=M.g*$;O[B+2]=M.b*$;P[B]=Z.x;P[B+1]=Z.y;
+P[B+2]=Z.z;oa+=1}else if(B instanceof THREE.PointLight){B=la*3;qa[B]=M.r*$;qa[B+1]=M.g*$;qa[B+2]=M.b*$;s[B]=Z.x;s[B+1]=Z.y;s[B+2]=Z.z;la+=1}}for(n=oa*3;n<O.length;n++)O[n]=0;for(n=la*3;n<qa.length;n++)qa[n]=0;N.point.length=la;N.directional.length=oa;N.ambient[0]=A;N.ambient[1]=z;N.ambient[2]=K;m=da.lights;u.enableLighting.value=m.directional.length+m.point.length;u.ambientLightColor.value=m.ambient;u.directionalLightColor.value=m.directional.colors;u.directionalLightDirection.value=m.directional.positions;
+u.pointLightColor.value=m.point.colors;u.pointLightPosition.value=m.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){u.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);u.opacity.value=g.opacity;u.map.texture=g.map;u.light_map.texture=g.light_map;u.env_map.texture=g.env_map;u.reflectivity.value=g.reflectivity;u.refraction_ratio.value=g.refraction_ratio;u.combine.value=g.combine;u.useRefract.value=
+g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping}if(g instanceof THREE.LineBasicMaterial){u.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);u.opacity.value=g.opacity}else if(g instanceof THREE.ParticleBasicMaterial){u.psColor.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);u.opacity.value=g.opacity;u.size.value=g.size;u.map.texture=g.map}else if(g instanceof THREE.MeshPhongMaterial){u.ambient.value.setRGB(g.ambient.r,g.ambient.g,
+g.ambient.b);u.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);u.shininess.value=g.shininess}else if(g instanceof THREE.MeshDepthMaterial){u.mNear.value=e.zNear;u.mFar.value=e.zFar;u.opacity.value=g.opacity}else if(g instanceof THREE.MeshNormalMaterial)u.opacity.value=g.opacity;for(var sa in u)if(A=q.uniforms[sa]){n=u[sa];H=n.type;m=n.value;if(H=="i")b.uniform1i(A,m);else if(H=="f")b.uniform1f(A,m);else if(H=="fv1")b.uniform1fv(A,m);else if(H=="fv")b.uniform3fv(A,m);else if(H=="v2")b.uniform2f(A,
+m.x,m.y);else if(H=="v3")b.uniform3f(A,m.x,m.y,m.z);else if(H=="c")b.uniform3f(A,m.r,m.g,m.b);else if(H=="t"){b.uniform1i(A,m);if(n=n.texture)if(n.image instanceof Array&&n.image.length==6){if(n.image.length==6){if(!n.image.__webGLTextureCube&&!n.image.__cubeMapInitialized&&n.image.loadCount==6){n.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
+b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(H=0;H<6;++H)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+H,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,n.image[H]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);n.image.__cubeMapInitialized=!0}b.activeTexture(b.TEXTURE0+m);b.bindTexture(b.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube)}}else{if(!n.__webGLTexture&&
+n.image.loaded){n.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,n.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,L(n.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,L(n.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,L(n.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,L(n.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+
+m);b.bindTexture(b.TEXTURE_2D,n.__webGLTexture)}}}b.uniformMatrix4fv(t.modelViewMatrix,!1,i._modelViewMatrixArray);b.uniformMatrix3fv(t.normalMatrix,!1,i._normalMatrixArray);(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshPhongMaterial||g.env_map)&&b.uniform3f(t.cameraPosition,e.position.x,e.position.y,e.position.z);(g instanceof THREE.MeshShaderMaterial||g.env_map||g.skinning)&&b.uniformMatrix4fv(t.objectMatrix,!1,i._objectMatrixArray);(g instanceof THREE.MeshPhongMaterial||g instanceof
+THREE.MeshLambertMaterial||g instanceof THREE.MeshShaderMaterial||g.skinning)&&b.uniformMatrix4fv(t.viewMatrix,!1,ya);if(g.skinning){b.uniformMatrix4fv(t.cameraInverseMatrix,!1,pa);b.uniformMatrix4fv(t.boneGlobalMatrices,!1,i.boneMatrices)}return q}function h(e,m,n,g,i,q){e=f(e,m,n,g,q).attributes;b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,!1,0,0);if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,
+!1,0,0)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,!1,0,0)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLTangentBuffer);b.vertexAttribPointer(e.tangent,4,b.FLOAT,!1,0,0)}if(e.uv>=0)if(i.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(i.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
+i.__webGLUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,!1,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(g.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);b.vertexAttribPointer(e.skinVertexA,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);b.vertexAttribPointer(e.skinVertexB,4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);b.vertexAttribPointer(e.skinIndex,
+4,b.FLOAT,!1,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);b.vertexAttribPointer(e.skinWeight,4,b.FLOAT,!1,0,0)}if(q instanceof THREE.Mesh)if(g.wireframe){b.lineWidth(g.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(q instanceof THREE.Line){q=q.type==THREE.LineStrip?
+b.LINE_STRIP:b.LINES;b.lineWidth(g.linewidth);b.drawArrays(q,0,i.__webGLLineCount)}else if(q instanceof THREE.ParticleSystem)b.drawArrays(b.POINTS,0,i.__webGLParticleCount);else q instanceof THREE.Ribbon&&b.drawArrays(b.TRIANGLE_STRIP,0,i.__webGLVertexCount)}function k(e,m){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=b.createBuffer();if(!e.__webGLNormalBuffer)e.__webGLNormalBuffer=b.createBuffer();if(e.hasPos){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,e.positionArray,
+b.DYNAMIC_DRAW);b.enableVertexAttribArray(m.attributes.position);b.vertexAttribPointer(m.attributes.position,3,b.FLOAT,!1,0,0)}if(e.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,e.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(m.attributes.normal);b.vertexAttribPointer(m.attributes.normal,3,b.FLOAT,!1,0,0)}b.drawArrays(b.TRIANGLES,0,e.count);e.count=0}function l(e){if(ga!=e.doubleSided){e.doubleSided?b.disable(b.CULL_FACE):b.enable(b.CULL_FACE);ga=
+e.doubleSided}if(ea!=e.flipSided){e.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW);ea=e.flipSided}}function o(e){if(ja!=e){e?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST);ja=e}}function j(e){T[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);T[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);T[2].set(e.n41+e.n21,e.n42+e.n22,e.n43+e.n23,e.n44+e.n24);T[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);T[4].set(e.n41-e.n31,e.n42-e.n32,e.n43-e.n33,e.n44-e.n34);T[5].set(e.n41+e.n31,
+e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var m;for(e=0;e<6;e++){m=T[e];m.divideScalar(Math.sqrt(m.x*m.x+m.y*m.y+m.z*m.z))}}function r(e){for(var m=e.globalMatrix,n=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),g=0;g<6;g++){e=T[g].x*m.n14+T[g].y*m.n24+T[g].z*m.n34+T[g].w;if(e<=n)return!1}return!0}function v(e,m){e.list[e.count]=m;e.count+=1}function w(e){var m,n,g=e.object,i=e.opaque,q=e.transparent;q.count=0;e=i.count=0;for(m=g.materials.length;e<m;e++){n=g.materials[e];
+n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?v(q,n):v(i,n)}}function x(e){var m,n,g,i,q=e.object,t=e.buffer,u=e.opaque,H=e.transparent;H.count=0;e=u.count=0;for(g=q.materials.length;e<g;e++){m=q.materials[e];if(m instanceof THREE.MeshFaceMaterial){m=0;for(n=t.materials.length;m<n;m++)(i=t.materials[m])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?v(H,i):v(u,i))}else{i=m;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?v(H,i):v(u,i)}}}function y(e,m){return m.z-e.z}
+function F(e,m,n,g,i){if(m[n]==undefined){e.push({buffer:g,object:i,opaque:{list:[],count:0},transparent:{list:[],count:0}});m[n]=1}}function G(e,m){e._modelViewMatrix.multiplyToArray(m.globalMatrix,e.globalMatrix,e._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transposeIntoArray(e._normalMatrixArray)}function J(e){if(e!=ma){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
+b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:b.blendEquation(b.FUNC_REVERSE_SUBTRACT);b.blendFunc(b.ONE,b.ONE);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}ma=e}}function I(e,m){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=b.createFramebuffer();e.__webGLRenderbuffer=b.createRenderbuffer();e.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,
+e.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,L(e.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,L(e.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,L(e.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,L(e.min_filter));b.texImage2D(b.TEXTURE_2D,0,L(e.format),e.width,e.height,0,L(e.format),L(e.type),null);b.bindFramebuffer(b.FRAMEBUFFER,
+e.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,e.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var n,g,i;if(e){n=e.__webGLFramebuffer;g=e.width;i=e.height}else{n=null;g=Q.width;i=Q.height}if(n!=ca){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(0,0,g,i);m&&b.clear(b.COLOR_BUFFER_BIT|
+b.DEPTH_BUFFER_BIT);ca=n}}function R(e,m){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else e=="vertex"&&(n=b.createShader(b.VERTEX_SHADER));b.shaderSource(n,m);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}function L(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;
+case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;
+case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var Q=document.createElement("canvas"),b,ba=null,ca=null,da=this,ga=null,ea=null,ma=null,ja=null,T=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],
+aa=new THREE.Matrix4,ka=new Float32Array(16),pa=new Float32Array(16),ya=new Float32Array(16),Aa=new THREE.Vector4,Ha=!0,Na=new THREE.Color(0),Oa=0;if(a){if(a.antialias!==undefined)Ha=a.antialias;a.clearColor!==undefined&&Na.setHex(a.clearColor);if(a.clearAlpha!==undefined)Oa=a.clearAlpha}this.domElement=Q;this.autoClear=!0;this.sortObjects=!1;(function(e,m,n){try{b=Q.getContext("experimental-webgl",{antialias:e})}catch(g){console.log(g)}if(!b)throw"cannot create webgl context";b.clearColor(0,0,0,
+1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(m.r,m.g,m.b,n);_cullEnabled=!0})(Ha,Na,Oa);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,m){Q.width=e;Q.height=m;b.viewport(0,0,Q.width,Q.height)};this.setClearColorHex=function(e,m){var n=new THREE.Color(e);
+b.clearColor(n.r,n.g,n.b,m)};this.setClearColor=function(e,m){b.clearColor(e.r,e.g,e.b,m)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.initMaterial=function(e,m,n){var g,i;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof
+THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);var q,t,u,H;i=u=H=0;for(q=m.length;i<q;i++){t=m[i];t instanceof THREE.DirectionalLight&&u++;t instanceof THREE.PointLight&&H++}if(H+u<=4)m=u;else{m=Math.ceil(4*u/(H+u));H=4-m}i={directional:m,point:H};H=e.fragment_shader;m=e.vertex_shader;q={fog:n,map:e.map,env_map:e.env_map,light_map:e.light_map,
+vertex_colors:e.vertex_colors,skinning:e.skinning,maxDirLights:i.directional,maxPointLights:i.point};n=b.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.fog?"#define USE_FOG":"",q.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",q.map?"#define USE_MAP":"",q.env_map?"#define USE_ENVMAP":"",q.light_map?"#define USE_LIGHTMAP":"",q.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
+q=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.map?"#define USE_MAP":"",q.env_map?"#define USE_ENVMAP":"",q.light_map?"#define USE_LIGHTMAP":"",q.vertex_colors?"#define USE_COLOR":"",q.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+b.attachShader(n,R("fragment",i+H));b.attachShader(n,R("vertex",q+m));b.linkProgram(n);b.getProgramParameter(n,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(n,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");n.uniforms={};n.attributes={};e.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in e.uniforms)n.push(g);g=e.program;H=0;for(m=n.length;H<
+m;H++){i=n[H];g.uniforms[i]=b.getUniformLocation(g,i)}g=e.program;n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];H=0;for(m=n.length;H<m;H++){i=n[H];g.attributes[i]=b.getAttribLocation(g,i)}g=e.program.attributes;b.enableVertexAttribArray(g.position);g.color>=0&&b.enableVertexAttribArray(g.color);g.normal>=0&&b.enableVertexAttribArray(g.normal);g.tangent>=0&&b.enableVertexAttribArray(g.tangent);if(e.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
+0&&g.skinIndex>=0&&g.skinWeight>=0){b.enableVertexAttribArray(g.skinVertexA);b.enableVertexAttribArray(g.skinVertexB);b.enableVertexAttribArray(g.skinIndex);b.enableVertexAttribArray(g.skinWeight)}};this.render=function(e,m,n,g){var i,q,t,u,H,B,A,z,K=e.lights,M=e.fog;m.matrixAutoUpdate&&m.update();m.globalMatrix.flattenToArray(ya);m.projectionMatrix.flattenToArray(ka);m.inverseMatrix.flattenToArray(pa);aa.multiply(m.projectionMatrix,m.globalMatrix);j(aa);THREE.AnimationHandler&&THREE.AnimationHandler.update();
+e.update(undefined,!1,m);this.initWebGLObjects(e,m);I(n,g!==undefined?g:!0);this.autoClear&&this.clear();H=e.__webGLObjects.length;for(g=0;g<H;g++){i=e.__webGLObjects[g];A=i.object;if(A.visible)if(!(A instanceof THREE.Mesh)||r(A)){A.globalMatrix.flattenToArray(A._objectMatrixArray);G(A,m);x(i);i.render=!0;if(this.sortObjects){Aa.copy(A.position);aa.multiplyVector3(Aa);i.z=Aa.z}}else i.render=!1;else i.render=!1}this.sortObjects&&e.__webGLObjects.sort(y);B=e.__webGLObjectsImmediate.length;for(g=0;g<
+B;g++){i=e.__webGLObjectsImmediate[g];A=i.object;if(A.visible){A.matrixAutoUpdate&&A.globalMatrix.flattenToArray(A._objectMatrixArray);G(A,m);w(i)}}J(THREE.NormalBlending);for(g=0;g<H;g++){i=e.__webGLObjects[g];if(i.render){A=i.object;z=i.buffer;t=i.opaque;l(A);for(i=0;i<t.count;i++){u=t.list[i];o(u.depth_test);h(m,K,M,u,z,A)}}}for(g=0;g<B;g++){i=e.__webGLObjectsImmediate[g];A=i.object;if(A.visible){t=i.opaque;l(A);for(i=0;i<t.count;i++){u=t.list[i];o(u.depth_test);q=f(m,K,M,u,A);A.render(function(Z){k(Z,
+q)})}}}for(g=0;g<H;g++){i=e.__webGLObjects[g];if(i.render){A=i.object;z=i.buffer;t=i.transparent;l(A);for(i=0;i<t.count;i++){u=t.list[i];J(u.blending);o(u.depth_test);h(m,K,M,u,z,A)}}}for(g=0;g<B;g++){i=e.__webGLObjectsImmediate[g];A=i.object;if(A.visible){t=i.transparent;l(A);for(i=0;i<t.count;i++){u=t.list[i];J(u.blending);o(u.depth_test);q=f(m,K,M,u,A);A.render(function(Z){k(Z,q)})}}}if(n&&n.min_filter!==THREE.NearestFilter&&n.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);
+b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){var m,n,g;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={};e.__webGLObjectsImmediate=[]}m=0;for(n=e.objects.length;m<n;m++){g=e.objects[m];var i=e,q=void 0,t=void 0,u=void 0,H=void 0;t=g.geometry;if(i.__webGLObjectsMap[g.id]==undefined){i.__webGLObjectsMap[g.id]={};g._modelViewMatrix=new THREE.Matrix4;g._normalMatrixArray=new Float32Array(9);g._modelViewMatrixArray=new Float32Array(16);
+g._objectMatrixArray=new Float32Array(16);g.globalMatrix.flattenToArray(g._objectMatrixArray)}H=i.__webGLObjectsMap[g.id];objlist=i.__webGLObjects;if(g instanceof THREE.Mesh){for(q in t.geometryChunks){u=t.geometryChunks[q];if(!u.__webGLVertexBuffer){i=u;i.__webGLVertexBuffer=b.createBuffer();i.__webGLNormalBuffer=b.createBuffer();i.__webGLTangentBuffer=b.createBuffer();i.__webGLColorBuffer=b.createBuffer();i.__webGLUVBuffer=b.createBuffer();i.__webGLUV2Buffer=b.createBuffer();i.__webGLSkinVertexABuffer=
+b.createBuffer();i.__webGLSkinVertexBBuffer=b.createBuffer();i.__webGLSkinIndicesBuffer=b.createBuffer();i.__webGLSkinWeightsBuffer=b.createBuffer();i.__webGLFaceBuffer=b.createBuffer();i.__webGLLineBuffer=b.createBuffer();i=u;var B=g,A=void 0,z=void 0,K=0,M=0,Z=0,$=B.geometry.faces,N=i.faces;A=0;for(z=N.length;A<z;A++){fi=N[A];face=$[fi];if(face instanceof THREE.Face3){K+=3;M+=1;Z+=3}else if(face instanceof THREE.Face4){K+=4;M+=2;Z+=4}}i.__vertexArray=new Float32Array(K*3);i.__normalArray=new Float32Array(K*
+3);i.__tangentArray=new Float32Array(K*4);i.__colorArray=new Float32Array(K*3);i.__uvArray=new Float32Array(K*2);i.__uv2Array=new Float32Array(K*2);i.__skinVertexAArray=new Float32Array(K*4);i.__skinVertexBArray=new Float32Array(K*4);i.__skinIndexArray=new Float32Array(K*4);i.__skinWeightArray=new Float32Array(K*4);i.__faceArray=new Uint16Array(M*3);i.__lineArray=new Uint16Array(Z*2);z=A=i;K=void 0;$=void 0;var O=void 0,P=void 0;O=void 0;N=!1;K=0;for($=B.materials.length;K<$;K++){O=B.materials[K];
+if(O instanceof THREE.MeshFaceMaterial){O=0;for(P=z.materials.length;O<P;O++)if(z.materials[O]&&z.materials[O].shading!=undefined&&z.materials[O].shading==THREE.SmoothShading){N=!0;break}}else if(O&&O.shading!=undefined&&O.shading==THREE.SmoothShading){N=!0;break}if(N)break}A.__needsSmoothNormals=N;i.__webGLFaceCount=M*3;i.__webGLLineCount=Z*2;t.__dirtyVertices=!0;t.__dirtyElements=!0;t.__dirtyUvs=!0;t.__dirtyNormals=!0;t.__dirtyTangents=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyElements||
+t.__dirtyUvs||t.__dirtyNormals||t.__dirtyColors||t.__dirtyTangents){i=u;M=b.DYNAMIC_DRAW;Z=void 0;A=void 0;var qa=void 0,s=void 0,oa=void 0,la=void 0,sa=void 0;qa=void 0;var C=void 0,D=void 0,E=void 0,S=void 0;C=void 0;D=void 0;E=void 0;s=void 0;C=void 0;D=void 0;E=void 0;S=void 0;C=void 0;D=void 0;E=void 0;S=void 0;C=void 0;D=void 0;E=void 0;S=void 0;C=void 0;D=void 0;E=void 0;S=void 0;C=void 0;D=void 0;E=void 0;S=void 0;s=void 0;la=void 0;oa=void 0;sa=void 0;var ra=P=O=N=$=K=B=z=0,fa=0,p=0,ha=i.__vertexArray,
+Fa=i.__uvArray,Ga=i.__uv2Array,va=i.__normalArray,U=i.__tangentArray,ia=i.__colorArray,V=i.__skinVertexAArray,W=i.__skinVertexBArray,X=i.__skinIndexArray,Y=i.__skinWeightArray,wa=i.__faceArray,ta=i.__lineArray,Pa=i.__needsSmoothNormals,na=g.geometry,Ia=na.__dirtyVertices,Ja=na.__dirtyElements,Ea=na.__dirtyUvs,Ka=na.__dirtyNormals,La=na.__dirtyTangents,Ma=na.__dirtyColors,ua=na.vertices,Qa=i.faces,Ra=na.faces,Sa=na.uvs,Ta=na.uvs2,xa=na.colors,Ba=na.skinVerticesA,Ca=na.skinVerticesB,Da=na.skinIndices,
+za=na.skinWeights;Z=0;for(A=Qa.length;Z<A;Z++){qa=Qa[Z];s=Ra[qa];sa=Sa[qa];qa=Ta[qa];oa=s.vertexNormals;la=s.normal;if(s instanceof THREE.Face3){if(Ia){C=ua[s.a].position;D=ua[s.b].position;E=ua[s.c].position;ha[B]=C.x;ha[B+1]=C.y;ha[B+2]=C.z;ha[B+3]=D.x;ha[B+4]=D.y;ha[B+5]=D.z;ha[B+6]=E.x;ha[B+7]=E.y;ha[B+8]=E.z;B+=9}if(za.length){C=za[s.a];D=za[s.b];E=za[s.c];Y[p]=C.x;Y[p+1]=C.y;Y[p+2]=C.z;Y[p+3]=C.w;Y[p+4]=D.x;Y[p+5]=D.y;Y[p+6]=D.z;Y[p+7]=D.w;Y[p+8]=E.x;Y[p+9]=E.y;Y[p+10]=E.z;Y[p+11]=E.w;C=Da[s.a];
+D=Da[s.b];E=Da[s.c];X[p]=C.x;X[p+1]=C.y;X[p+2]=C.z;X[p+3]=C.w;X[p+4]=D.x;X[p+5]=D.y;X[p+6]=D.z;X[p+7]=D.w;X[p+8]=E.x;X[p+9]=E.y;X[p+10]=E.z;X[p+11]=E.w;C=Ba[s.a];D=Ba[s.b];E=Ba[s.c];V[p]=C.x;V[p+1]=C.y;V[p+2]=C.z;V[p+3]=1;V[p+4]=D.x;V[p+5]=D.y;V[p+6]=D.z;V[p+7]=1;V[p+8]=E.x;V[p+9]=E.y;V[p+10]=E.z;V[p+11]=1;C=Ca[s.a];D=Ca[s.b];E=Ca[s.c];W[p]=C.x;W[p+1]=C.y;W[p+2]=C.z;W[p+3]=1;W[p+4]=D.x;W[p+5]=D.y;W[p+6]=D.z;W[p+7]=1;W[p+8]=E.x;W[p+9]=E.y;W[p+10]=E.z;W[p+11]=1;p+=12}if(Ma&&xa.length){C=xa[s.a];D=xa[s.b];
+E=xa[s.c];ia[fa]=C.r;ia[fa+1]=C.g;ia[fa+2]=C.b;ia[fa+3]=D.r;ia[fa+4]=D.g;ia[fa+5]=D.b;ia[fa+6]=E.r;ia[fa+7]=E.g;ia[fa+8]=E.b;fa+=9}if(La&&na.hasTangents){C=ua[s.a].tangent;D=ua[s.b].tangent;E=ua[s.c].tangent;U[P]=C.x;U[P+1]=C.y;U[P+2]=C.z;U[P+3]=C.w;U[P+4]=D.x;U[P+5]=D.y;U[P+6]=D.z;U[P+7]=D.w;U[P+8]=E.x;U[P+9]=E.y;U[P+10]=E.z;U[P+11]=E.w;P+=12}if(Ka)if(oa.length==3&&Pa)for(s=0;s<3;s++){la=oa[s];va[O]=la.x;va[O+1]=la.y;va[O+2]=la.z;O+=3}else for(s=0;s<3;s++){va[O]=la.x;va[O+1]=la.y;va[O+2]=la.z;O+=
+3}if(Ea&&sa)for(s=0;s<3;s++){oa=sa[s];Fa[K]=oa.u;Fa[K+1]=oa.v;K+=2}if(Ea&&qa)for(s=0;s<3;s++){sa=qa[s];Ga[$]=sa.u;Ga[$+1]=sa.v;$+=2}if(Ja){wa[N]=z;wa[N+1]=z+1;wa[N+2]=z+2;N+=3;ta[ra]=z;ta[ra+1]=z+1;ta[ra+2]=z;ta[ra+3]=z+2;ta[ra+4]=z+1;ta[ra+5]=z+2;ra+=6;z+=3}}else if(s instanceof THREE.Face4){if(Ia){C=ua[s.a].position;D=ua[s.b].position;E=ua[s.c].position;S=ua[s.d].position;ha[B]=C.x;ha[B+1]=C.y;ha[B+2]=C.z;ha[B+3]=D.x;ha[B+4]=D.y;ha[B+5]=D.z;ha[B+6]=E.x;ha[B+7]=E.y;ha[B+8]=E.z;ha[B+9]=S.x;ha[B+10]=
+S.y;ha[B+11]=S.z;B+=12}if(za.length){C=za[s.a];D=za[s.b];E=za[s.c];S=za[s.d];Y[p]=C.x;Y[p+1]=C.y;Y[p+2]=C.z;Y[p+3]=C.w;Y[p+4]=D.x;Y[p+5]=D.y;Y[p+6]=D.z;Y[p+7]=D.w;Y[p+8]=E.x;Y[p+9]=E.y;Y[p+10]=E.z;Y[p+11]=E.w;Y[p+12]=S.x;Y[p+13]=S.y;Y[p+14]=S.z;Y[p+15]=S.w;C=Da[s.a];D=Da[s.b];E=Da[s.c];S=Da[s.d];X[p]=C.x;X[p+1]=C.y;X[p+2]=C.z;X[p+3]=C.w;X[p+4]=D.x;X[p+5]=D.y;X[p+6]=D.z;X[p+7]=D.w;X[p+8]=E.x;X[p+9]=E.y;X[p+10]=E.z;X[p+11]=E.w;X[p+12]=S.x;X[p+13]=S.y;X[p+14]=S.z;X[p+15]=S.w;C=Ba[s.a];D=Ba[s.b];E=Ba[s.c];
+S=Ba[s.d];V[p]=C.x;V[p+1]=C.y;V[p+2]=C.z;V[p+3]=1;V[p+4]=D.x;V[p+5]=D.y;V[p+6]=D.z;V[p+7]=1;V[p+8]=E.x;V[p+9]=E.y;V[p+10]=E.z;V[p+11]=1;V[p+12]=S.x;V[p+13]=S.y;V[p+14]=S.z;V[p+15]=1;C=Ca[s.a];D=Ca[s.b];E=Ca[s.c];S=Ca[s.d];W[p]=C.x;W[p+1]=C.y;W[p+2]=C.z;W[p+3]=1;W[p+4]=D.x;W[p+5]=D.y;W[p+6]=D.z;W[p+7]=1;W[p+8]=E.x;W[p+9]=E.y;W[p+10]=E.z;W[p+11]=1;W[p+12]=S.x;W[p+13]=S.y;W[p+14]=S.z;W[p+15]=1;p+=16}if(Ma&&xa.length){C=xa[s.a];D=xa[s.b];E=xa[s.c];S=xa[s.d];ia[fa]=C.r;ia[fa+1]=C.g;ia[fa+2]=C.b;ia[fa+
+3]=D.r;ia[fa+4]=D.g;ia[fa+5]=D.b;ia[fa+6]=E.r;ia[fa+7]=E.g;ia[fa+8]=E.b;ia[fa+9]=S.r;ia[fa+10]=S.g;ia[fa+11]=S.b;fa+=12}if(La&&na.hasTangents){C=ua[s.a].tangent;D=ua[s.b].tangent;E=ua[s.c].tangent;s=ua[s.d].tangent;U[P]=C.x;U[P+1]=C.y;U[P+2]=C.z;U[P+3]=C.w;U[P+4]=D.x;U[P+5]=D.y;U[P+6]=D.z;U[P+7]=D.w;U[P+8]=E.x;U[P+9]=E.y;U[P+10]=E.z;U[P+11]=E.w;U[P+12]=s.x;U[P+13]=s.y;U[P+14]=s.z;U[P+15]=s.w;P+=16}if(Ka)if(oa.length==4&&Pa)for(s=0;s<4;s++){la=oa[s];va[O]=la.x;va[O+1]=la.y;va[O+2]=la.z;O+=3}else for(s=
+0;s<4;s++){va[O]=la.x;va[O+1]=la.y;va[O+2]=la.z;O+=3}if(Ea&&sa)for(s=0;s<4;s++){oa=sa[s];Fa[K]=oa.u;Fa[K+1]=oa.v;K+=2}if(Ea&&qa)for(s=0;s<4;s++){sa=qa[s];Ga[$]=sa.u;Ga[$+1]=sa.v;$+=2}if(Ja){wa[N]=z;wa[N+1]=z+1;wa[N+2]=z+2;wa[N+3]=z;wa[N+4]=z+2;wa[N+5]=z+3;N+=6;ta[ra]=z;ta[ra+1]=z+1;ta[ra+2]=z;ta[ra+3]=z+3;ta[ra+4]=z+1;ta[ra+5]=z+2;ta[ra+6]=z+2;ta[ra+7]=z+3;ra+=8;z+=4}}}if(Ia){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,ha,M)}if(Ma&&xa.length){b.bindBuffer(b.ARRAY_BUFFER,
+i.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,ia,M)}if(Ka){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,va,M)}if(La&&na.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,U,M)}if(Ea&&K>0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,Fa,M)}if(Ea&&$>0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Ga,M)}if(Ja){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);
+b.bufferData(b.ELEMENT_ARRAY_BUFFER,wa,M);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ta,M)}if(p>0){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);b.bufferData(b.ARRAY_BUFFER,V,M);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);b.bufferData(b.ARRAY_BUFFER,W,M);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);b.bufferData(b.ARRAY_BUFFER,X,M);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);b.bufferData(b.ARRAY_BUFFER,Y,
+M)}}F(objlist,H,q,u,g)}t.__dirtyVertices=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(g instanceof THREE.Ribbon){if(!t.__webGLVertexBuffer){q=t;q.__webGLVertexBuffer=b.createBuffer();q.__webGLColorBuffer=b.createBuffer();q=t;u=q.vertices.length;q.__vertexArray=new Float32Array(u*3);q.__colorArray=new Float32Array(u*3);q.__webGLVertexCount=u;t.__dirtyVertices=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyColors){q=t;u=b.DYNAMIC_DRAW;
+z=void 0;z=void 0;B=void 0;i=void 0;K=q.vertices;M=q.colors;$=K.length;Z=M.length;N=q.__vertexArray;A=q.__colorArray;O=q.__dirtyColors;if(q.__dirtyVertices){for(z=0;z<$;z++){B=K[z].position;i=z*3;N[i]=B.x;N[i+1]=B.y;N[i+2]=B.z}b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,N,u)}if(O){for(z=0;z<Z;z++){color=M[z];i=z*3;A[i]=color.r;A[i+1]=color.g;A[i+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,q.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,A,u)}}F(objlist,H,0,t,g);t.__dirtyVertices=
+!1;t.__dirtyColors=!1}else if(g instanceof THREE.Line){if(!t.__webGLVertexBuffer){q=t;q.__webGLVertexBuffer=b.createBuffer();q.__webGLColorBuffer=b.createBuffer();q=t;u=q.vertices.length;q.__vertexArray=new Float32Array(u*3);q.__colorArray=new Float32Array(u*3);q.__webGLLineCount=u;t.__dirtyVertices=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyColors){q=t;u=b.DYNAMIC_DRAW;z=void 0;z=void 0;B=void 0;i=void 0;K=q.vertices;M=q.colors;$=K.length;Z=M.length;N=q.__vertexArray;A=q.__colorArray;O=
+q.__dirtyColors;if(q.__dirtyVertices){for(z=0;z<$;z++){B=K[z].position;i=z*3;N[i]=B.x;N[i+1]=B.y;N[i+2]=B.z}b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,N,u)}if(O){for(z=0;z<Z;z++){color=M[z];i=z*3;A[i]=color.r;A[i+1]=color.g;A[i+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,q.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,A,u)}}F(objlist,H,0,t,g);t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem){if(!t.__webGLVertexBuffer){q=t;q.__webGLVertexBuffer=
+b.createBuffer();q.__webGLColorBuffer=b.createBuffer();q=t;u=q.vertices.length;q.__vertexArray=new Float32Array(u*3);q.__colorArray=new Float32Array(u*3);q.__sortArray=[];q.__webGLParticleCount=u;t.__dirtyVertices=!0;t.__dirtyColors=!0}(t.__dirtyVertices||t.__dirtyColors||g.sortParticles)&&c(t,b.DYNAMIC_DRAW,g,camera);F(objlist,H,0,t,g);t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(g instanceof THREE.MarchingCubes){t=H;if(t[0]==undefined){i.__webGLObjectsImmediate.push({object:g,opaque:{list:[],
+count:0},transparent:{list:[],count:0}});t[0]=1}}}};this.removeObject=function(e,m){var n,g;for(n=e.__webGLObjects.length-1;n>=0;n--){g=e.__webGLObjects[n].object;m==g&&e.__webGLObjects.splice(n,1)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
+envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
+map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
+lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
+lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
+value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
+THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
+THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,
+THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,
+THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
+THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
+THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
+THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
+THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",
+THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};

+ 2 - 2
src/extras/Detector.js → examples/js/Detector.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.Detector = {
+Detector = {
 
 	// supported features
 
@@ -28,7 +28,7 @@ THREE.Detector = {
 
 		'Sorry, your browser doesn\'t support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a><br/>',
 		'<br/>',
-		'Please try in',
+		'Please try with',
 		'<a href="http://www.google.com/chrome">Chrome 9+</a> /',
 		'<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /',
 		'<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>'

+ 0 - 4
examples/misc_materials_multimaterials.html

@@ -42,10 +42,6 @@
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 

+ 3 - 2
examples/webgl_geometry_blenderexport_colors.html

@@ -33,14 +33,15 @@
 		<div id="container"></div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - io blender - vertex colors</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 3 - 2
examples/webgl_geometry_colors.html

@@ -33,14 +33,15 @@
 		<div id="container"></div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 4 - 3
examples/webgl_geometry_dynamic.html

@@ -39,16 +39,17 @@
 		<div id="container"></div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) {
+			if ( ! Detector.webgl ) {
 
-				THREE.Detector.addGetWebGLMessage();
+				Detector.addGetWebGLMessage();
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 0 - 3
examples/webgl_geometry_large_mesh.html

@@ -46,9 +46,6 @@
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 

+ 4 - 6
examples/webgl_geometry_minecraft.html

@@ -41,20 +41,18 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
 
 		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) {
+			if ( ! Detector.webgl ) {
 
-				THREE.Detector.addGetWebGLMessage();
+				Detector.addGetWebGLMessage();
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}
@@ -323,7 +321,7 @@
 				camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
 				camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
 
-				renderer.render(scene, camera);
+				renderer.render( scene, camera );
 
 			}
 

+ 4 - 6
examples/webgl_geometry_minecraft_ao.html

@@ -48,20 +48,18 @@
 		</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
 
 		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) {
+			if ( ! Detector.webgl ) {
 
-				THREE.Detector.addGetWebGLMessage();
+				Detector.addGetWebGLMessage();
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}
@@ -908,7 +906,7 @@
 				camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
 				camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
 
-				renderer.render(scene, camera);
+				renderer.render( scene, camera );
 
 			}
 

+ 3 - 4
examples/webgl_geometry_terrain.html

@@ -34,19 +34,18 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
 
 		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) {
+			if ( ! Detector.webgl ) {
 
-				THREE.Detector.addGetWebGLMessage();
+				Detector.addGetWebGLMessage();
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 3 - 4
examples/webgl_geometry_terrain2.html

@@ -34,20 +34,19 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
 
 		<script type="text/javascript" src="js/PRNG.js"></script>
 		<script type="text/javascript" src="js/SimplexNoise.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) {
+			if ( ! Detector.webgl ) {
 
-				THREE.Detector.addGetWebGLMessage();
+				Detector.addGetWebGLMessage();
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 3 - 5
examples/webgl_geometry_terrain_fog.html

@@ -34,20 +34,18 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain + fog demo <br />(left click: forward, right click: backward)</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
 
 		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) {
+			if ( ! Detector.webgl ) {
 
-				THREE.Detector.addGetWebGLMessage();
+				Detector.addGetWebGLMessage();
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 3 - 2
examples/webgl_hdr.html

@@ -36,8 +36,9 @@
 			based on <a href="http://spidergl.org/example.php?id=13" target="_blank">SpiderGL</a>
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
@@ -94,7 +95,7 @@
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 2 - 6
examples/webgl_interactive_voxelpainter.html

@@ -18,17 +18,13 @@
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
-
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 			var camera, scene, renderer;

+ 2 - 5
examples/webgl_lights_pointlights.html

@@ -44,16 +44,13 @@
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
-
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var camera, scene, renderer,
 			particle1, particle2, particle2,

+ 3 - 2
examples/webgl_lines_colors.html

@@ -43,14 +43,15 @@
 			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var mouseX = 0, mouseY = 0,
 

+ 3 - 2
examples/webgl_lines_cubes.html

@@ -43,14 +43,15 @@
 			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var mouseX = 0, mouseY = 0,
 

+ 3 - 2
examples/webgl_lines_sphere.html

@@ -42,14 +42,15 @@
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - lines WebGL demo
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var SCREEN_WIDTH = window.innerWidth,
 				SCREEN_HEIGHT = window.innerHeight,

+ 3 - 2
examples/webgl_materials.html

@@ -17,14 +17,15 @@
 
 		<pre id="log"></pre>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 3 - 2
examples/webgl_materials_cars.html

@@ -56,14 +56,15 @@
 
 		<div id="log"></div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var STATS_ENABLED = false;
 

+ 2 - 7
examples/webgl_materials_cars_camaro.html

@@ -35,18 +35,13 @@
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
-
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var SCREEN_WIDTH = window.innerWidth;
 			var SCREEN_HEIGHT = window.innerHeight;

+ 3 - 2
examples/webgl_materials_cubemap.html

@@ -36,14 +36,15 @@
 
 		<pre id="log"></pre>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 3 - 2
examples/webgl_materials_cubemap_balls_reflection.html

@@ -34,14 +34,15 @@
 	<body>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var statsEnabled = false;
 

+ 3 - 2
examples/webgl_materials_cubemap_balls_refraction.html

@@ -34,14 +34,15 @@
 	<body>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube refraction demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var statsEnabled = false;
 

+ 3 - 2
examples/webgl_materials_cubemap_escher.html

@@ -31,14 +31,15 @@
 
 		<pre id="log"></pre>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var statsEnabled = false;
 

+ 3 - 2
examples/webgl_materials_cubemap_refraction.html

@@ -35,14 +35,15 @@
 
 		<pre id="log"></pre>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var FLOOR = -250;
 

+ 2 - 3
examples/webgl_materials_grass.html

@@ -18,14 +18,13 @@
 
 	<body>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var camera, scene, renderer,
 			mesh, levels = [];

+ 3 - 2
examples/webgl_materials_normalmap.html

@@ -53,14 +53,15 @@
 			</div>
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var statsEnabled = true;
 

+ 3 - 2
examples/webgl_materials_normalmap2.html

@@ -52,14 +52,15 @@
 			</div>
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var statsEnabled = true;
 

+ 1 - 3
examples/webgl_materials_shaders.html

@@ -43,9 +43,7 @@
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 

+ 3 - 2
examples/webgl_materials_shaders_fresnel.html

@@ -37,14 +37,15 @@
 
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var statsEnabled = true;
 

+ 1 - 4
examples/webgl_objconvert_test.html

@@ -44,10 +44,7 @@
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 

+ 3 - 2
examples/webgl_particles_billboards.html

@@ -35,14 +35,15 @@
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle billboards example
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 			var camera, scene, renderer, particles, geometry, material, i, h, color, sprite, size, x, y, z;

+ 3 - 2
examples/webgl_particles_billboards_colors.html

@@ -35,14 +35,15 @@
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle billboards colors example
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 			var camera, scene, renderer, particles, geometry, material, i, h, color, colors = [], sprite, size, x, y, z;

+ 3 - 2
examples/webgl_particles_random.html

@@ -35,14 +35,15 @@
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particles example
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 			var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color;

+ 3 - 2
examples/webgl_particles_sprites.html

@@ -36,14 +36,15 @@
 			snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute;  Descartes</a>
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 			var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, sprite, size;

+ 3 - 2
examples/webgl_postprocessing.html

@@ -36,8 +36,9 @@
 			<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
 		</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
@@ -68,7 +69,7 @@
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 108 - 108
examples/webgl_postprocessing_dof.html

@@ -8,33 +8,33 @@
 				background-color: #000000;
 				margin: 0px;
 				overflow: hidden;
-                font-family:Monospace;
-                font-size:13px;
-                text-align:center;
-                font-weight: bold;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				font-weight: bold;
 				text-align:center;
 			}
 
 			a {
 				color:#0078ff;
 			}
-			
-            #info {
+
+			#info {
 				color:#fff;
-                position: absolute;
-                top: 0px; width: 100%;
-                padding: 5px;
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
 				z-index:100;
-				
-            }			
-		</style>		
+			}
+		</style>
 	</head>
-	
+
 	<body>
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
-		
-		<script type="text/javascript" src="js/ShaderExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/ShaderExtras.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" />
@@ -44,34 +44,31 @@
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl depth-of-field with bokeh example -
 			shader by <a href="http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html">Martins Upitis</a>
 		</div>
-		
+
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
-			
-			window.onload = init;
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
-			var camera, scene, renderer, 
-				materials = [], objects = [], 
+			var camera, scene, renderer,
+				materials = [], objects = [],
 				singleMaterial, zmaterial = [],
 				parameters, i, j, k, h, color, x, y, z, s, n, nobjects,
 				material_depth, material_base, cubeMaterial;
-				
+
 			var mouseX = 0, mouseY = 0;
 
 			var windowHalfX = window.innerWidth / 2;
 			var windowHalfY = window.innerHeight / 2;
 
 			var height = window.innerHeight - 300;
-			
-			var postprocessing = {
-				
-				enabled  : true
-				
-			};
-			
+
+			var postprocessing = { enabled  : true };
+
+			init();
+			animate();
+
 			function init() {
 
 				container = document.createElement( 'div' );
@@ -81,20 +78,20 @@
 				camera.position.z = 200;
 
 				scene = new THREE.Scene();
-				
+
 				/*
 				var light = new THREE.DirectionalLight( 0xffffff );
 				light.position.set( 0, 0.5, 1 );
 				light.position.normalize();
 				scene.addLight( light );
 				*/
-				
+
 				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, height );
 				container.appendChild( renderer.domElement );
-				
+
 				material_depth = new THREE.MeshDepthMaterial();
-				
+
 				var path = "textures/cube/SwedishRoyalCastle/";
 				var format = '.jpg';
 				var urls = [
@@ -110,33 +107,33 @@
 				parameters = { color: 0xff1100, env_map: reflectionCube, combine: THREE.MixOperationa, reflectivity: 0.3, shading: THREE.FlatShading };
 				//parameters = { color: 0xff1100, shading: THREE.FlatShading };
 				cubeMaterial = new THREE.MeshBasicMaterial( parameters );
-				
+
 				singleMaterial = false;
-				
+
 				if( singleMaterial ) zmaterial = [ cubeMaterial ];
-				
+
 				//var geo = new Cube( 1, 1, 1 );
-				var geo = new Sphere( 1, 20, 10 );	
+				var geo = new Sphere( 1, 20, 10 );
 				//var geo = new Icosahedron( 2 );
-				
+
 				material_base = cubeMaterial;
-				
+
 				renderer.initMaterial( material_base, scene.lights, scene.fog );
-				
+
 				var xgrid = 14,
 					ygrid = 9,
 					zgrid = 14;
-				
+
 				nobjects = xgrid * ygrid * zgrid;
-				
+
 				c = 0;
-				
+
 				//var s = 0.25;
 				var s = 60;
-				
+
 				for ( i = 0; i < xgrid; i++ )
-				for ( j = 0; j < ygrid; j++ ) 
-				for ( k = 0; k < zgrid; k++ ) {					
+				for ( j = 0; j < ygrid; j++ )
+				for ( k = 0; k < zgrid; k++ ) {
 
 					materials[c] = new THREE.MeshBasicMaterial( parameters );
 					materials[c].program = material_base.program;
@@ -146,34 +143,34 @@
 						mesh = new THREE.Mesh( geo, zmaterial );
 					else
 						mesh = new THREE.Mesh( geo, materials[c] );
-						
+
 					x = 200 * ( i - xgrid/2 );
 					y = 200 * ( j - ygrid/2 );
 					z = 200 * ( k - zgrid/2 );
-					
+
 					mesh.position.set( x, y, z );
 					mesh.scale.set( s, s, s );
-					
+
 					mesh.matrixAutoUpdate = false;
 					mesh.updateMatrix();
-					
+
 					scene.addObject( mesh );
 					objects.push( mesh );
-					
+
 					c++;
-					
+
 				}
 
 				scene.matrixAutoUpdate = false;
 
 				initPostprocessing();
-				
+
 				renderer.autoClear = false;
-				
+
 				renderer.domElement.style.position = 'absolute';
 				renderer.domElement.style.top = "150px";
 				renderer.domElement.style.left = "0px";
-				
+
 				stats = new Stats();
 				stats.domElement.style.position = 'absolute';
 				stats.domElement.style.top = '0px';
@@ -182,37 +179,35 @@
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
-				
+
 				var effectController  = {
-					
+
 					focus: 		1.0,
 					aperture:	0.025,
 					maxblur:	1.0
-				
+
 				};
-				
-				var matChanger = function( ) { 
-				
+
+				var matChanger = function( ) {
+
 					postprocessing.bokeh_uniforms["focus"].value = effectController.focus;
 					postprocessing.bokeh_uniforms["aperture"].value = effectController.aperture;
 					postprocessing.bokeh_uniforms["maxblur"].value = effectController.maxblur;
 
 				};
-				
-				var gui = new GUI();				
+
+				var gui = new GUI();
 				gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger );
 				gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger );
 				gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );
-				
-				loop();
-				
+
 			}
 
 			function onDocumentMouseMove( event ) {
 
 				mouseX = event.clientX - windowHalfX;
 				mouseY = event.clientY - windowHalfY;
-				
+
 			}
 
 			function onDocumentTouchStart( event ) {
@@ -223,7 +218,7 @@
 
 					mouseX = event.touches[ 0 ].pageX - windowHalfX;
 					mouseY = event.touches[ 0 ].pageY - windowHalfY;
-					
+
 				}
 			}
 
@@ -235,25 +230,25 @@
 
 					mouseX = event.touches[ 0 ].pageX - windowHalfX;
 					mouseY = event.touches[ 0 ].pageY - windowHalfY;
-					
+
 				}
-				
+
 			}
-			
+
 			function initPostprocessing() {
-				
-				postprocessing.scene = new THREE.Scene();		
-				
+
+				postprocessing.scene = new THREE.Scene();
+
 				postprocessing.camera = new THREE.Camera();
 				postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2,  window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
 				postprocessing.camera.position.z = 100;
-				
+
 				var pars = { min_filter: THREE.LinearFilter, mag_filter: THREE.LinearFilter };
 				postprocessing.rtTextureDepth = new THREE.RenderTarget( window.innerWidth, height, pars );
-                postprocessing.rtTextureColor = new THREE.RenderTarget( window.innerWidth, height, pars );
-				
+				postprocessing.rtTextureColor = new THREE.RenderTarget( window.innerWidth, height, pars );
+
 				var bokeh_shader = ShaderExtras["bokeh"];
-				
+
 				postprocessing.bokeh_uniforms = Uniforms.clone( bokeh_shader.uniforms );
 
 				postprocessing.bokeh_uniforms["tColor"].texture = postprocessing.rtTextureColor;
@@ -261,74 +256,79 @@
 				postprocessing.bokeh_uniforms["focus"].value = 1.1;
 				postprocessing.bokeh_uniforms["aspect"].value = window.innerWidth / height;
 
-                postprocessing.materialBokeh = new THREE.MeshShaderMaterial( {
+				postprocessing.materialBokeh = new THREE.MeshShaderMaterial( {
 
-                    uniforms: postprocessing.bokeh_uniforms,
-                    vertex_shader: bokeh_shader.vertex_shader,
-                    fragment_shader: bokeh_shader.fragment_shader
+					uniforms: postprocessing.bokeh_uniforms,
+					vertex_shader: bokeh_shader.vertex_shader,
+					fragment_shader: bokeh_shader.fragment_shader
 
-                } );
+				} );
 
 				postprocessing.quad = new THREE.Mesh( new Plane( window.innerWidth, window.innerHeight ), postprocessing.materialBokeh );
 				postprocessing.quad.position.z = -500;
 				postprocessing.scene.addObject( postprocessing.quad );
 
-			}			
+			}
+
+			function animate() {
 
-			function loop() {
+				requestAnimationFrame( animate, renderer.domElement );
+
+				render();
+				stats.update();
+
+			}
 
-				requestAnimationFrame( loop, renderer.domElement );
+			function render() {
 
 				var time = new Date().getTime() * 0.00005;
-				
+
 				camera.position.x += ( mouseX - camera.position.x ) * 0.036;
 				camera.position.y += ( - (mouseY) - camera.position.y ) * 0.036;
 
 				for( i = 0; i < nobjects; i++ ) {
-					
+
 					h = ( 360 * ( i/nobjects + time ) % 360 ) / 360;
-					//materials[i].color.setHSV( h, 0.5 + 0.5 * ( i % 20 / 20 ), 1 );				
+					//materials[i].color.setHSV( h, 0.5 + 0.5 * ( i % 20 / 20 ), 1 );
 					materials[i].color.setHSV( h, 1, 1 );
-					
+
 				}
-				
+
 
 				if ( postprocessing.enabled ) {
-				
+
 					renderer.clear();
-					
+
 					// Render scene into texture
-					
+
 					if ( singleMaterial )
 						zmaterial[0] = cubeMaterial;
 					else
 						for( i = 0; i < nobjects; i++ ) objects[i].materials = [ materials[i] ];
-					
-					
+
+
 					renderer.render( scene, camera, postprocessing.rtTextureColor );
-					
+
 					// Render depth into texture
-					
+
 					if ( singleMaterial )
 						zmaterial[0] = material_depth;
 					else
 						for( i = 0; i < nobjects; i++ ) objects[i].materials = [ material_depth ];
-					
+
 					renderer.render( scene, camera, postprocessing.rtTextureDepth );
 
-					// Render bokeh composite					
-					
+					// Render bokeh composite
+
 					renderer.render( postprocessing.scene, postprocessing.camera );
-					
-					
+
+
 				} else {
-					
+
 					renderer.clear();
 					renderer.render( scene, camera );
-					
-				}
 
-				stats.update();
+				}
 
 			}
 

+ 3 - 2
examples/webgl_ribbons.html

@@ -31,8 +31,9 @@
 
 	<body>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
@@ -43,7 +44,7 @@
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 			var camera, scene, renderer, ribbon, geometry, geometry2, materials = [], ribbons = [],

+ 3 - 2
examples/webgl_rtt.html

@@ -32,8 +32,9 @@
 		<div id="container"></div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> render-to-texture webgl example</div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
@@ -81,7 +82,7 @@
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 3 - 2
examples/webgl_scene_test.html

@@ -149,14 +149,15 @@
 
 		<pre id="log"></pre>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var SCREEN_WIDTH = window.innerWidth;
 			var SCREEN_HEIGHT = window.innerHeight;

+ 2 - 3
examples/webgl_shader.html

@@ -36,9 +36,8 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shader demo. featuring <a href="http://www.pouet.net/prod.php?which=52761" target="_blank">Monjori by Mic</a></div> 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/Detector.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
@@ -87,7 +86,7 @@
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 3 - 2
examples/webgl_shader2.html

@@ -35,8 +35,9 @@
 		<div id="container"></div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shader material demo. featuring <a href="http://www.pouet.net/prod.php?which=52761" target="_blank">Monjori by Mic</a></div>
 
-		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 
+		<script type="text/javascript" src="js/Detector.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 
@@ -169,7 +170,7 @@
 
 		<script type="text/javascript">
 
-			if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
 			var container, stats;
 

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -2362,7 +2362,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if (!_gl) {
 
-			alert("WebGL not supported");
+			// alert("WebGL not supported");
 			throw "cannot create webgl context";
 
 		}

+ 0 - 1
utils/build.bat

@@ -1,2 +1 @@
 python build.py --common --includes
-python build.py --extras --includes

+ 17 - 13
utils/build.py

@@ -79,7 +79,6 @@ COMMON_FILES = [
 ]
 
 EXTRAS_FILES = [
-'extras/Detector.js',
 'extras/GeometryUtils.js',
 'extras/ImageUtils.js',
 'extras/SceneUtils.js',
@@ -326,29 +325,34 @@ def makeDebug(text):
 	return text
 
 
-def buildLib(files, debug, outputFilename):
+def buildLib(files, debug, filename):
 
 	text = merge(files)
 
 	if debug:
 		text = makeDebug(text)
-		outputFilename = outputFilename + 'Debug'
+		filename = filename + 'Debug'
 
-	outputFilename = outputFilename + '.js'
+	if filename == "Three":
+		folder = ''
+	else:
+		folder = 'custom/'
+
+	filename = filename + '.js'
 
 	print "=" * 40
-	print "Compiling", outputFilename
+	print "Compiling", filename
 	print "=" * 40
 
-	output(addHeader(compress(text), outputFilename), outputFilename)
+	output(addHeader(compress(text), filename), folder + filename)
 
 
-def buildIncludes(files, outputFilename):
+def buildIncludes(files, filename):
 
 	template = '\t\t<script type="text/javascript" src="../src/%s"></script>'
 	text = "\n".join(template % f for f in files)
 
-	output(text, outputFilename + '.js')
+	output(text, filename + '.js')
 
 
 def parse_args():
@@ -395,12 +399,12 @@ def main(argv=None):
 	debug = args.debug
 
 	config = [
-	['Three', 	'includes_common', COMMON_FILES, args.common],
+	['Three', 'includes_common', COMMON_FILES + EXTRAS_FILES, args.common],
 	['ThreeCanvas', 'includes_canvas', CANVAS_FILES, args.canvas],
-	['ThreeWebGL',  'includes_webgl',  WEBGL_FILES,  args.webgl],
-	['ThreeSVG', 	'includes_svg',    SVG_FILES,    args.svg],
-	['ThreeDOM', 	'includes_dom',    DOM_FILES,    args.dom],
-	['ThreeExtras', 'includes_extras', COMMON_FILES + EXTRAS_FILES, args.extras]
+	['ThreeDOM', 'includes_dom', DOM_FILES, args.dom],
+	['ThreeSVG', 'includes_svg', SVG_FILES, args.svg],
+	['ThreeWebGL', 'includes_webgl', WEBGL_FILES, args.webgl],
+	['ThreeExtras', 'includes_extras', EXTRAS_FILES, args.extras]
 	]
 
 	for fname_lib, fname_inc, files, enabled in config:

+ 0 - 1
utils/build.sh

@@ -1,4 +1,3 @@
 #!/bin/sh
 
 python build.py --common
-python build.py --extras

Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů