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@@ -324,7 +324,7 @@ THREE.SpritePlugin = function ( renderer, sprites ) {
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'} else {',
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'const float LOG2 = 1.442695;',
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- 'float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );',
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+ 'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );',
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'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
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'}',
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