Commit History

Autor SHA1 Mensaxe Data
  alteredq 007ee285fa Added MeshNormalMaterial support to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7b58b806d3 Fixed NormalToComponent function (it was over saturated). %!s(int64=15) %!d(string=hai) anos
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer %!s(int64=15) %!d(string=hai) anos
  Mr.doob 696bd4715f Added another depth material test. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) %!s(int64=15) %!d(string=hai) anos
  Mr.doob 05b496d822 Merge remote branch 'alteredq/materials' into materials %!s(int64=15) %!d(string=hai) anos
  Mr.doob d2b6d7df0c Updating README's example %!s(int64=15) %!d(string=hai) anos
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7264105fe9 Merge remote branch 'alteredq/materials' into materials %!s(int64=15) %!d(string=hai) anos
  Mr.doob 591c4c5bef Merging alteredq branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 6f58fb8e11 Compiled again just in case. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5daf1e0192 Merge remote branch 'alteredq/materials' into materials %!s(int64=15) %!d(string=hai) anos
  Mr.doob 10449405dd I know I can do it... %!s(int64=15) %!d(string=hai) anos
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js %!s(int64=15) %!d(string=hai) anos
  Mr.doob fa48600918 Trying to merge... %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5feee3839f Trying to merge... %!s(int64=15) %!d(string=hai) anos
  alteredq b09308c238 Synced with mrdoob's materials branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 11bde7e2d3 Just realised that the tweak is not needed. %!s(int64=15) %!d(string=hai) anos
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial %!s(int64=15) %!d(string=hai) anos
  alteredq bfb8242928 WebGLRenderer also working. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 98dc841aab Added MeshDepthMaterial. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 64df690cc0 SVGRenderer also working. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 22f48a731b CanvasRenderer handles textures again. %!s(int64=15) %!d(string=hai) anos
  Mr.doob adb275a093 Material constants and `THREE.Texture` %!s(int64=15) %!d(string=hai) anos
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer %!s(int64=15) %!d(string=hai) anos
  Mr.doob ce3d641ff2 Changed materials format a bit. %!s(int64=15) %!d(string=hai) anos
  alteredq 25d8237283 Fixed broken syntax for new material triplet. %!s(int64=15) %!d(string=hai) anos
  alteredq 7ce3b0f7d2 Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example. %!s(int64=15) %!d(string=hai) anos
  unknown ed6f2ccd79 Testing workflow with branches - this should merge changes from "master" branch to "materials". %!s(int64=15) %!d(string=hai) anos