Commit History

Autor SHA1 Mensaxe Data
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5381cfbe26 Fixed example. %!s(int64=10) %!d(string=hai) anos
  Mr.doob b4242d00f4 Fixed OrbitControls and DAT fight. %!s(int64=10) %!d(string=hai) anos
  Ricardo Cabello 5575764d97 Merge pull request #6245 from WestLangley/dev-gamma %!s(int64=10) %!d(string=hai) anos
  Michael Bond 0ba7480cb1 Fix for average lumninance uniform not being set across both static tone mapping shaders %!s(int64=10) %!d(string=hai) anos
  Ben Houston 8d83e0e5d4 add gamma correction pass to adaptive tone mapping example. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 25aa4299ab refactor on screen controls on readability, add enable/disable tone mapping. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 5b93b458c1 Renamed tonemapping example. %!s(int64=11) %!d(string=hai) anos