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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads 6 жил өмнө
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes 6 жил өмнө
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes 6 жил өмнө
  Mugen87 a369b3c246 Examples: Clean up 6 жил өмнө
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 6 жил өмнө
  Mugen87 8f194ec566 Examples: Clean up 7 жил өмнө
  Mr.doob 7119c4c084 Clean up. 8 жил өмнө
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames 8 жил өмнө
  Ludovic Bailly eafc8ad66d Added comments 8 жил өмнө
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer 8 жил өмнө
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 жил өмнө
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. 8 жил өмнө
  Nick Gerleman 756d3fb77f Rename ManualMSAARenderPass to SSAARenderPass 8 жил өмнө