Olli Etuaho
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ba4bbfbe9e
Better naming and API for full-screen quads
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6 жил өмнө |
Olli Etuaho
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48b686dcb9
Don't initialize scene for postprocessing passes
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6 жил өмнө |
Olli Etuaho
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4acc91d018
Share code for creating a fill quad scene in postprocessing passes
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6 жил өмнө |
Mugen87
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a369b3c246
Examples: Clean up
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6 жил өмнө |
Marc-Sefan Cassola
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85f911fb5c
removed renderTarget and forceClear from WebGLRenderer.render() in example code
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6 жил өмнө |
Mugen87
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8f194ec566
Examples: Clean up
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7 жил өмнө |
Mr.doob
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7119c4c084
Clean up.
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8 жил өмнө |
Mr.doob
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6d2656766c
Merge branch 'dev' into renderTargetNames
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8 жил өмнө |
Ludovic Bailly
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eafc8ad66d
Added comments
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8 жил өмнө |
Ludovic Bailly
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42a7e929cc
Fixed clipped quad pass when using clippingPlanes on WebGLRenderer
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8 жил өмнө |
Mr.doob
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8735cbab95
Reverted UniformUtils.clone() deprecation. See #10191.
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8 жил өмнө |
Ben Houston
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636d2e5ddb
set render target names properly for all created render targets in ThreeJS.
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8 жил өмнө |
Nick Gerleman
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756d3fb77f
Rename ManualMSAARenderPass to SSAARenderPass
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8 жил өмнө |