提交歷史

作者 SHA1 備註 提交日期
  Mikael Emtinger 0750cf1742 Mergable: added morph target support. 14 年之前
  Mikael Emtinger 29d45e6da5 Mergable: Added VertexAnimatedMesh. 14 年之前
  alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. 14 年之前
  alteredq c421b2d791 Number of bones in skinning shader is now taken from SkinnedMesh. 14 年之前
  alteredq 7ad44b434c Added level-of-details example (and LOD object to compiled lib). 14 年之前
  alteredq 03b9dfe80d Extracted Spline from example into core lib. 14 年之前
  alteredq cf901305e5 Synced with mrdoob's branch. 14 年之前
  Mr.doob 430ce532be Custom builds were missing files. (thanks to alan2 for reporting) 14 年之前
  Mr.doob 7480fb69cd Updated README examples. 14 年之前
  Mr.doob e7e47b1f88 More reformating and clean up. 14 年之前
  alteredq da8afc4e6d Refactored CameraControl into THREE.QuakeCamera. 14 年之前
  alteredq 7415759392 Added 3d sound support plus example. 14 年之前
  Mr.doob fef3c084b1 Changed build setup: 14 年之前
  Mr.doob a4a8f184c6 `src/objects/Object3D.js` ⟶ `src/core/Objects3D.js` 14 年之前
  Mr.doob 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 14 年之前
  Mr.doob 848d1a338c Removed debug version from compile script. 14 年之前
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. 14 年之前
  alteredq e151ff394b Added Ribbon object. 14 年之前
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 年之前
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 年之前
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 年之前
  alteredq b198531c66 Added MarchingCubes object. 14 年之前
  Mr.doob 52c0de2b09 Merging with alteredq's branch. 14 年之前
  alteredq 8faa18b620 Added simple scene format loader. 14 年之前
  astrodud a62dc97e60 added LathedObject to build script for extras options 14 年之前
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. 14 年之前
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 14 年之前
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 年之前
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 年之前
  alteredq 76a56f2f5c First attempt at fog ;) 14 年之前