alteredq
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88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
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12 years ago |
alteredq
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b3428102e8
Removed check for WebGLRenderer in ShaderUtils.
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12 years ago |
alteredq
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ab085277e2
Simplified cube and fresnel shaders.
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12 years ago |
alteredq
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36d2494d59
Renamed nWorld => worldNormal in shaders.
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12 years ago |
alteredq
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886ba4de3e
Renamed mPosition => worldPosition in shaders.
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12 years ago |
alteredq
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80dd93a86b
Renamed spotLightAngle uniforms to spotLightAngleCos.
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12 years ago |
alteredq
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5cb7155208
Added clamping to spotLight term in shaders.
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12 years ago |
alteredq
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2a7885e8b3
Renamed uniform hemisphereLightPosition => hemisphereLightDirection
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13 years ago |
alteredq
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20b93e3fff
Fixed HemisphereLight shading.
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13 years ago |
alteredq
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0faca8f468
Made normal map shader consistent with Phong shader.
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13 years ago |
alteredq
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25bffd0d3b
One possible workaround for normal map inconsistencies across models.
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13 years ago |
alteredq
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af9fb1d193
Added handling of flipSided also to normal map shader.
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13 years ago |
alteredq
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0d1c3ac212
Added handling of HemisphereLight to normal map shader.
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13 years ago |
alteredq
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013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
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13 years ago |
Mr.doob
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fbf435f871
Merging with @alteredq.
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13 years ago |
alteredq
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8eb14bad14
Trying to fix doom 3 demo.
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13 years ago |
Mr.doob
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6bdaf52ae9
Nickname consistency.
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13 years ago |
alteredq
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265b351683
Small optimization in reflection shader code.
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13 years ago |
alteredq
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8d330fdeb2
Fixed reflection and added handling of refraction to normal map shader.
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13 years ago |
Mr.doob
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902c47a17c
Renamed objectMatrix to modelMatrix for consistency.
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13 years ago |
alteredq
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aa5918fbb8
Added support for metal flag to normal map shader.
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13 years ago |
alteredq
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672ae308c2
First stab at skinning in normal map shader.
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13 years ago |
alteredq
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13a665d444
Refactored normal map shader: fixed displacement mapping, made it toggleable, saved one varying.
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13 years ago |
alteredq
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a2f0cf06a0
Changed normal map shader to be per-pixel.
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13 years ago |
alteredq
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f75b34db18
Added SpotLight support to normal map shader.
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13 years ago |
alteredq
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fc639b2ab6
Added physical specular term also to normal map shader.
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13 years ago |
alteredq
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f59ed3e2ab
Changed default ambient color to 0xffffff.
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13 years ago |
alteredq
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71fafdf25d
Some cleanup and normalization fixes in shaders.
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13 years ago |
alteredq
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51f45e8bde
Added clamping to specular term.
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13 years ago |
alteredq
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3241c077e6
Added wrap around lighting to normal map shader.
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13 years ago |