alteredq
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093bbb1cb9
Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets.
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14 年 前 |
alteredq
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173a2c56c1
Rebuilt libs.
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14 年 前 |
Mr.doob
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f2fb6c3982
For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master.
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14 年 前 |
Mr.doob
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a59647d63d
Ray.js: We don't want dot == 0 either.
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14 年 前 |
Mr.doob
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7fd7c2dff5
Merging with @alteredq's dev.
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14 年 前 |
Mr.doob
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7c7d4428f2
Moved `src/materials/Mappings.js` inside `src/materials/Texture.js`
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14 年 前 |
Mr.doob
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45fa8fff48
Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid).
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14 年 前 |
Mr.doob
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6e5d049045
Ray.js: Probably better without any extra checks.
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14 年 前 |
Mr.doob
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a07bc88ae0
Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere.
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14 年 前 |
Mr.doob
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ee80c958a1
TorusGeometry: Proper vertex and face normal calculation.
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14 年 前 |
alteredq
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dcee8501f6
Merged with rectalogic's texture update fix.
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14 年 前 |
alteredq
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4336d757ac
Added WebGLRenderTargetCube.
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14 年 前 |
alteredq
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ee8647ec32
Rebuilt libs.
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14 年 前 |
alteredq
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692b392750
Refactored Matrix4 compose / decompose to reduce memory consumption (untested).
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14 年 前 |
alteredq
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39ed3bed93
Added "v3v" uniform type for array of THREE.Vector3.
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14 年 前 |
alteredq
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e59aefce8e
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 年 前 |
alteredq
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fb6d579d35
Merged zz85's experimental branch.
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14 年 前 |
Mr.doob
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f4d6cb1f16
Cleaned up collada example.
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14 年 前 |
zz85
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92cb10ea7f
Extrude Geometry UV mapping WIP1
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14 年 前 |
alteredq
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087b6090b0
Trying to hack around shared texture trouble in mixed renderer examples.
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14 年 前 |
Mr.doob
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714e9ec302
REVISION++
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14 年 前 |
Mr.doob
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d65aec1874
Moved `object.dynamic` to `geometry.dynamic`.
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14 年 前 |
Mr.doob
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5bbb1327e9
Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle)
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14 年 前 |
alteredq
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822b52e07b
Rebuild libs.
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14 年 前 |
Mr.doob
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0b910d7c31
* Simplified THREE.Color.
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14 年 前 |
alteredq
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9ade9bbdc5
Changed opaque pass to use front-to-back order.
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14 年 前 |
alteredq
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fd27811b7c
Added better random in GeometryUtils. Added possibility of using custom depth material for shadow maps.
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14 年 前 |
alteredq
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a4665c770e
Small refactoring in morph attributes initialization plus some whitespace cleaning.
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14 年 前 |
alteredq
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59e5d7ada4
Small optimizations in attributes setting and some whitespace cleanup.
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14 年 前 |
alteredq
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6447455ed2
Put back proper Texture clone lost in merge.
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14 年 前 |