Commit History

Autor SHA1 Mensaxe Data
  alteredq d72fbccedc Replaced "+=" on uninitialized variable in focus shader in ShaderExtras (thanks to @c0d1f1ed). %!s(int64=13) %!d(string=hai) anos
  Mr.doob a89ed06e79 Merge remote-tracking branch 'onionhammer/patch-2' into dev %!s(int64=13) %!d(string=hai) anos
  onionhammer 7c4acaf470 Update examples/js/ShaderExtras.js %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2dc610ffcc Merge remote-tracking branch 'davidedc/patch-2' into dev %!s(int64=13) %!d(string=hai) anos
  Davide Della Casa e5005fac2b take 2: the 'fxaa' shader busts the transparency, so I'm setting the transparency to the transparency of the "middle" pixel instead. Changed after comment by alreredq - now the middle pixel is only fetched once. %!s(int64=13) %!d(string=hai) anos
  Mr.doob c78b813539 Merge remote-tracking branch 'onionhammer/patch-1' into dev %!s(int64=13) %!d(string=hai) anos
  onionhammer 903d23abc3 Removed extra ',' in object declaration, breaks minification/packing. Added in missing semi-colon (;) %!s(int64=13) %!d(string=hai) anos
  alteredq 483141ba3a Added DepthPassPlugin. %!s(int64=13) %!d(string=hai) anos
  alteredq f83c6a41ae Added unpackDepthRGBA shader. %!s(int64=13) %!d(string=hai) anos
  alteredq 1ca518d878 Added inverse masking to MaskPass. Added colorify shader. Updated postprocessing example. %!s(int64=13) %!d(string=hai) anos
  alteredq d2da268957 Added SSAO shader. %!s(int64=13) %!d(string=hai) anos
  alteredq 3f58f03c79 Added color correction shader to ShaderExtras %!s(int64=13) %!d(string=hai) anos
  alteredq 0ce26e4c52 Moved normal map shader into ShaderExtras.js %!s(int64=13) %!d(string=hai) anos
  alteredq 89dc5b1b53 Added luminosity shader. %!s(int64=13) %!d(string=hai) anos
  alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. %!s(int64=14) %!d(string=hai) anos
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq bbdef72e69 Added simple tilt-shift effect to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 3e04cf18dc Normalized Gaussian blur coefficients. %!s(int64=14) %!d(string=hai) anos
  zz85 178dc964b5 fixed horizontalBlur and verticalBlur shaders %!s(int64=14) %!d(string=hai) anos
  alteredq 94b14c1e3a Cleaned up a bit 9-sample Gaussian blur shader. %!s(int64=14) %!d(string=hai) anos
  zz85 1ecbe6035b Experimenting with more blur filters %!s(int64=14) %!d(string=hai) anos
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. %!s(int64=14) %!d(string=hai) anos
  zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example %!s(int64=14) %!d(string=hai) anos
  alteredq 0bd23ca973 Added scene override material to RenderPass. Added mipmapped depth-of-field shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=14) %!d(string=hai) anos
  alteredq 408fad1905 Added depth-of-field example. %!s(int64=14) %!d(string=hai) anos