Mr.doob
|
09e7303bd1
Merge remote-tracking branch 'tapio/blender-2.65' into dev
|
12 years ago |
Mr.doob
|
2e813866c8
Merge branch 'master' into dev
|
12 years ago |
Mr.doob
|
8187bd820d
Merge remote-tracking branch 'danielmendel/typo-in-boids-example'
|
12 years ago |
Mr.doob
|
20abe636b7
Merge branch 'master' into dev
|
12 years ago |
Mr.doob
|
19d4d6340a
Merge remote-tracking branch 'zz85/master' into dev
|
12 years ago |
alteredq
|
1f6ebe7595
WebGLDeferredRenderer: added hemisphere light support.
|
12 years ago |
alteredq
|
94bc3fd517
WebGLDeferredRenderer: added physically based specular term to spotlights.
|
12 years ago |
alteredq
|
0dedd3fdf3
WebGLDeferredRenderer: added wrap around lighting to spotlights.
|
12 years ago |
alteredq
|
e04c17e0ea
WebGLDeferredRenderer: more refactoring of deferred shaders.
|
12 years ago |
alteredq
|
851f7038d3
WebGLDeferredRenderer: back to simpler light terms combine.
|
12 years ago |
Joshua Koo
|
ef4004f16b
Make CSS3DRenderer respect CSS3DSprite scale
|
12 years ago |
alteredq
|
2f0d26ad4e
WebGLDeferredRenderer: refactored light shaders.
|
12 years ago |
alteredq
|
f5f0b932d3
WebGLDeferredRenderer: refactored point lights.
|
12 years ago |
alteredq
|
0d00644eb6
WebGLDeferredRenderer: refactored directional lights.
|
12 years ago |
alteredq
|
6e1db14933
WebGLDeferredRenderer: refactored light proxy updates.
|
12 years ago |
alteredq
|
72dae73940
WebGLDeferredRenderer: refactored spotlights.
|
12 years ago |
alteredq
|
133895ce2f
WebGLDeferredRenderer: merged with @MPanknin's spotlights.
|
12 years ago |
alteredq
|
ded319658c
WebGLDeferredRenderer: added setScale method.
|
12 years ago |
alteredq
|
8492bbcafd
WebGLDeferredRenderer: made width, height and scale parameters optional.
|
12 years ago |
alteredq
|
7649278955
WebGLDeferredRenderer: closer look to forward renderer.
|
12 years ago |
alteredq
|
12f76208b8
WebGLDeferredRenderer: disabling stencil test.
|
12 years ago |
alteredq
|
68e11c7d64
SceneLoader: fixed handling of environment map combine operation.
|
12 years ago |
alteredq
|
91edef68e2
WebGLDeferredRenderer: made pointlights work with hierarchies.
|
12 years ago |
alteredq
|
b4a9081c27
WebGLDeferredRenderer: added support for environment mapping.
|
12 years ago |
alteredq
|
d1135bc425
WebGLDeferredRenderer: swapped order of color and normalDepth passes.
|
12 years ago |
alteredq
|
53e71d2106
SceneLoader: workaround for EventDispatcher problems when loading multiple objects with one loader.
|
12 years ago |
Daniel Mendel
|
b48dda2f2f
Fixed setWorldSize vector typo in boid example.
|
12 years ago |
alteredq
|
a32ee687cd
SceneLoader: setting visibility of implicitly created children to explicitly specified visibility in JSON.
|
12 years ago |
alteredq
|
23da729a3b
SceneLoader: fixed bug where extra empties were created for hierarchy models.
|
12 years ago |
alteredq
|
e53d1bb2c7
WebGLDeferredRenderer: less buggy transparent materials skipping.
|
12 years ago |