Commit History

Author SHA1 Message Date
  alteredq 0dedd3fdf3 WebGLDeferredRenderer: added wrap around lighting to spotlights. 12 years ago
  alteredq e04c17e0ea WebGLDeferredRenderer: more refactoring of deferred shaders. 12 years ago
  alteredq 851f7038d3 WebGLDeferredRenderer: back to simpler light terms combine. 12 years ago
  alteredq 2f0d26ad4e WebGLDeferredRenderer: refactored light shaders. 12 years ago
  alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 years ago
  alteredq 0d00644eb6 WebGLDeferredRenderer: refactored directional lights. 12 years ago
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. 12 years ago
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. 12 years ago
  alteredq 7649278955 WebGLDeferredRenderer: closer look to forward renderer. 12 years ago
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. 12 years ago
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. 12 years ago
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. 12 years ago
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. 12 years ago
  alteredq 3bfea50f9b WebGLDeferredRenderer: specular term behavior closer to forward renderer. 12 years ago
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 years ago
  alteredq 15eb28e839 WebGLDeferredRenderer: removed normal chunks from color pass shader. 12 years ago
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. 12 years ago
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. 12 years ago
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. 12 years ago
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. 12 years ago
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. 12 years ago
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. 12 years ago
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. 12 years ago
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. 12 years ago
  alteredq b7d916e760 WebGLDeferredRenderer: removed unused unlit shader. 12 years ago
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 years ago
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. 12 years ago
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. 12 years ago
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. 12 years ago
  alteredq bd42fea8b8 Simplified a bit light pass shader in deferred examples. 12 years ago