História revízii

Autor SHA1 Správa Dátum
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. 14 rokov pred
  alteredq 15407b01e7 Merge remote branch 'remotes/upstream/master' 14 rokov pred
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). 14 rokov pred
  oosmoxiecode 6963a57963 Merge branch 'master' of https://github.com/mrdoob/three.js 14 rokov pred
  oosmoxiecode bf0c1a7a55 Uvs are messed up in this one, so it´s probably a good idea to fix that first ;) 14 rokov pred
  oosmoxiecode 6759a5da11 /src/extras/primitives -> Torus.js + Torusknot.js 14 rokov pred
  oosmoxiecode 3f05143a2a test 14 rokov pred
  Mr.doob d313693509 Merge remote branch 'alteredq/master' 14 rokov pred
  alteredq 5273e091d1 Merge remote branch 'remotes/upstream/master' 14 rokov pred
  astrodud 6fc34c9693 OK, replaced transformVector3 function with Matrix4.muliplyVector 14 rokov pred
  alteredq bc9cf2be75 Fixed scene check bug in allocateLights in WebGLRenderer. 14 rokov pred
  astrodud cd252fa3c2 forgot to add transformVector3 function (used by LatheObject.js) 14 rokov pred
  Mr.doob d5a2122598 Merge remote branch 'alteredq/master' 14 rokov pred
  Mr.doob 5153379a5b Merge remote branch 'astrodud/master' 14 rokov pred
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 14 rokov pred
  astrodud ea9492b882 added LathedObject which creates a geometry by rotating a set of Vertices around the z axis. UV mapping is supported. See http://astrodud.isgreat.org/asteroids for an example. 14 rokov pred
  alteredq 2c2b9b81bf Optimized line strip example. 14 rokov pred
  alteredq bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. 14 rokov pred
  alteredq f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 14 rokov pred
  alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program. 14 rokov pred
  alteredq a783870b61 Refactored OBJ converter demo not to have separate materials per each sphere. 14 rokov pred
  Alex Schworer 3b9d05563f close style tag 14 rokov pred
  alteredq 99bbc4880b Fixed bug in shader demo. 14 rokov pred
  alteredq fb63495caf How to use 2d shaders as procedural animated textures. 14 rokov pred
  alteredq 8ea0f27602 Refactored lines grid in materials_gl example. 14 rokov pred
  alteredq 92c0c8c42f Merge remote branch 'remotes/upstream/master' 14 rokov pred
  alteredq 548c331519 Added crude lines support to WebGLRenderer. 14 rokov pred
  Mr.doob 1a96d32bd9 Added divideSelf to Vector3. 14 rokov pred
  alteredq 1bf91db7b9 Refactored Loader so that models can have mixed faces with and without texture coordinates. 14 rokov pred
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. 14 rokov pred