تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 14 سال پیش
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 14 سال پیش
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 سال پیش
  alteredq 09571ee3d0 Partially merged szimek's pull request 14 سال پیش
  astrodud 0b19cd3c75 one fewer Matrix4 created in Projector.unProjectVector 14 سال پیش
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 سال پیش
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 سال پیش
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 سال پیش
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 سال پیش
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 سال پیش
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 سال پیش
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. 14 سال پیش
  Mr.doob fca3aec67d Fixed `Projector::projectObjects`. 14 سال پیش
  Mr.doob 3b54cf7918 Projector now checks for object.visible before projecting (alteredq: better late than never :P) 14 سال پیش
  Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. 14 سال پیش
  Mr.doob 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 14 سال پیش
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` 14 سال پیش
  Mr.doob 5ee46bd973 Some Matrix4 optimisations... 14 سال پیش
  Mr.doob dde35ca06e Minor changes. 14 سال پیش
  Mr.doob 34f802e392 Code clean up. 14 سال پیش
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 سال پیش
  Mr.doob b913baa6f0 Code clean up and minor optimisations. 14 سال پیش
  Mr.doob d644096e6d CanvasRenderer and SVGRenderer code clean up. 14 سال پیش
  Julian Walker 90d5ddf681 Fixed flickering issue when clipping lines with multiple segments. 14 سال پیش
  Mr.doob aafc506270 Projector: Added header credit and reformated. 14 سال پیش
  Mr.doob 9637daef88 Seems like the new Particle projection code got lost in the merge. Fixed. 14 سال پیش
  Mr.doob b025a6176d Projector merged succesfully. 14 سال پیش
  Mr.doob b8ae37245f Merging julianwa's branch 14 سال پیش
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 14 سال پیش
  Mr.doob 98dc841aab Added MeshDepthMaterial. 14 سال پیش