Историја ревизија

Аутор SHA1 Порука Датум
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial пре 15 година
  Mr.doob 98dc841aab Added MeshDepthMaterial. пре 15 година
  Mr.doob 64df690cc0 SVGRenderer also working. пре 15 година
  Mr.doob 22f48a731b CanvasRenderer handles textures again. пре 15 година
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer пре 15 година
  Mr.doob ce3d641ff2 Changed materials format a bit. пре 15 година
  Mr.doob b978e9e592 * Minor tweaks on Rectangle.js пре 15 година
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` пре 15 година
  alteredq 94e77e4cb4 Added caching of element offsets optimization to binary loader. пре 15 година
  alteredq 1e36ddee47 Applied mrdoob's optimizations from ascii loader also to binary loader. пре 15 година
  Mr.doob 453c6efc0d At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry. пре 15 година
  Mr.doob a7d70a0eff * Builders clean up пре 15 година
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. пре 15 година
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. пре 15 година
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. пре 15 година
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. пре 15 година
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. пре 15 година
  Mr.doob 3cdc007b90 * Fixed some minor issues handling opacity in hex colors пре 15 година
  alteredq f6e829ca21 Synced with mrdoob's branch. пре 15 година
  alteredq 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. пре 15 година
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail пре 15 година
  alteredq bae0a2e06b Synced with mrdoob's branch. пре 15 година
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. пре 15 година
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. пре 15 година
  Mr.doob fb4935d35b Trying to avoid merge conflicts :S пре 15 година
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. пре 15 година
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. пре 15 година
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. пре 15 година
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ пре 15 година
  alteredq 8e31bbb165 Synced with mrdoob's branch. пре 15 година