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Autors SHA1 Ziņojums Datums
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 gadi atpakaļ
  Mr.doob 64df690cc0 SVGRenderer also working. 15 gadi atpakaļ
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 gadi atpakaļ
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 gadi atpakaļ
  Mr.doob 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 gadi atpakaļ
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 gadi atpakaļ
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 gadi atpakaļ
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 gadi atpakaļ
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 gadi atpakaļ
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 gadi atpakaļ
  Mr.doob 647b4a57b8 * Added `PointLight` 15 gadi atpakaļ
  Mr.doob e68109fdb2 - Clean up 15 gadi atpakaļ
  Nicolas Garcia Belmonte 10681d6684 * Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar. 15 gadi atpakaļ
  Mr.doob 9c796ce6ae - Of course, all examples had to point to the renamed file... 15 gadi atpakaļ
  Mr.doob b381202910 * Using new object `UV` instead of `Vector2` where it should be used 15 gadi atpakaļ
  Mr.doob 8f543db16d * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) 15 gadi atpakaļ