Historique des commits

Auteur SHA1 Message Date
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. il y a 12 ans
  alteredq 7649278955 WebGLDeferredRenderer: closer look to forward renderer. il y a 12 ans
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. il y a 12 ans
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. il y a 12 ans
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. il y a 12 ans
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. il y a 12 ans
  alteredq 3bfea50f9b WebGLDeferredRenderer: specular term behavior closer to forward renderer. il y a 12 ans
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. il y a 12 ans
  alteredq 15eb28e839 WebGLDeferredRenderer: removed normal chunks from color pass shader. il y a 12 ans
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. il y a 12 ans
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. il y a 12 ans
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. il y a 12 ans
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. il y a 12 ans
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. il y a 12 ans
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. il y a 12 ans
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. il y a 12 ans
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. il y a 12 ans
  alteredq b7d916e760 WebGLDeferredRenderer: removed unused unlit shader. il y a 12 ans
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. il y a 12 ans
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. il y a 12 ans
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. il y a 12 ans
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. il y a 12 ans
  alteredq bd42fea8b8 Simplified a bit light pass shader in deferred examples. il y a 12 ans
  alteredq a938f0feb4 Removed shininess and specular intensity defines from deferred examples. il y a 12 ans
  alteredq c12109d753 Added specular color and shininess to color G-buffer in deferred shading examples. il y a 12 ans
  alteredq c0fb64deff Started to experiment with properties packing in geometry passes in deferred shading. il y a 12 ans
  alteredq 61c9e5f119 Replaced basic shader with custom shader in deferred shading. il y a 12 ans
  alteredq 3be2c266f3 Simplified bumpmap shader for deferred normal pass. il y a 12 ans
  alteredq 5f2ae7a597 Refactored deferred pointlights example to use common code with deferred morphs example. il y a 12 ans
  alteredq 05e363b4a8 Added deferred shading example with morph animation. il y a 12 ans