alteredq
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13a665d444
Refactored normal map shader: fixed displacement mapping, made it toggleable, saved one varying.
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13 years ago |
alteredq
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a2f0cf06a0
Changed normal map shader to be per-pixel.
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13 years ago |
alteredq
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f75b34db18
Added SpotLight support to normal map shader.
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13 years ago |
alteredq
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fc639b2ab6
Added physical specular term also to normal map shader.
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13 years ago |
alteredq
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f59ed3e2ab
Changed default ambient color to 0xffffff.
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13 years ago |
alteredq
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71fafdf25d
Some cleanup and normalization fixes in shaders.
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13 years ago |
alteredq
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51f45e8bde
Added clamping to specular term.
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13 years ago |
alteredq
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3241c077e6
Added wrap around lighting to normal map shader.
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13 years ago |
alteredq
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fddef60983
Added linear color space handling to normal map shader.
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13 years ago |
alteredq
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370d20b407
Refactored normal map shader.
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13 years ago |
alteredq
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addb3a12a9
Refactored CubeCamera / cube map handling.
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14 years ago |
alteredq
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89c578332e
Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this).
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14 years ago |
alteredq
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7355c2b68b
Changed ambient term to influence also texture in Phong / normal map materials.
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14 years ago |
alteredq
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7d2805dd83
Fixed specular term in Phong / normal map materials.
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14 years ago |
alteredq
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84ed1835ca
Added reflection to normal map shader.
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14 years ago |
alteredq
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801fe52d75
Removed unused code from normal map shader.
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14 years ago |
alteredq
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1042528b39
Added texture coordinates offset and repeat to normal map shader.
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14 years ago |
alteredq
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8153982ffb
Added shadow maps handling to normal map shader.
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14 years ago |
alteredq
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84a7c304a6
Fixed specular lighting also in normal map shader.
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14 years ago |
alteredq
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2603ccf424
Applied specular highlights fix from @evanw also to Phong shader.
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14 years ago |
Mr.doob
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8412511bbb
Merge remote-tracking branch 'evanw/master' into dev
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14 years ago |
evan
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19e0f0ac7c
changed vViewPosition to camera space for normal map shader
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14 years ago |
alteredq
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797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
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14 years ago |
alteredq
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10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
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14 years ago |
alteredq
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3a5d02cc39
Added vignette shader / effect. Updated postprocessing example.
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14 years ago |
alteredq
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093bbb1cb9
Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets.
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14 years ago |
alteredq
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32f0f884bd
Added sepia shader / effect.
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14 years ago |
alteredq
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dc0425824a
Added alphaTest parameter to base Material plus corresponding shader chunk in standard materials implementation.
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14 years ago |
zz85
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d8227e7a6d
Big bang attempt at Text + Path + Shape + Extrude Integration. Lots of things to fix
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14 years ago |
alteredq
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256f9a671a
Fix for specular component of Phong and normal map materials. Hope so.
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14 years ago |