Commit History

Author SHA1 Message Date
  alteredq 13a665d444 Refactored normal map shader: fixed displacement mapping, made it toggleable, saved one varying. 13 years ago
  alteredq a2f0cf06a0 Changed normal map shader to be per-pixel. 13 years ago
  alteredq f75b34db18 Added SpotLight support to normal map shader. 13 years ago
  alteredq fc639b2ab6 Added physical specular term also to normal map shader. 13 years ago
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. 13 years ago
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 years ago
  alteredq 51f45e8bde Added clamping to specular term. 13 years ago
  alteredq 3241c077e6 Added wrap around lighting to normal map shader. 13 years ago
  alteredq fddef60983 Added linear color space handling to normal map shader. 13 years ago
  alteredq 370d20b407 Refactored normal map shader. 13 years ago
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 years ago
  alteredq 89c578332e Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this). 14 years ago
  alteredq 7355c2b68b Changed ambient term to influence also texture in Phong / normal map materials. 14 years ago
  alteredq 7d2805dd83 Fixed specular term in Phong / normal map materials. 14 years ago
  alteredq 84ed1835ca Added reflection to normal map shader. 14 years ago
  alteredq 801fe52d75 Removed unused code from normal map shader. 14 years ago
  alteredq 1042528b39 Added texture coordinates offset and repeat to normal map shader. 14 years ago
  alteredq 8153982ffb Added shadow maps handling to normal map shader. 14 years ago
  alteredq 84a7c304a6 Fixed specular lighting also in normal map shader. 14 years ago
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 years ago
  Mr.doob 8412511bbb Merge remote-tracking branch 'evanw/master' into dev 14 years ago
  evan 19e0f0ac7c changed vViewPosition to camera space for normal map shader 14 years ago
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 years ago
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 years ago
  alteredq 3a5d02cc39 Added vignette shader / effect. Updated postprocessing example. 14 years ago
  alteredq 093bbb1cb9 Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets. 14 years ago
  alteredq 32f0f884bd Added sepia shader / effect. 14 years ago
  alteredq dc0425824a Added alphaTest parameter to base Material plus corresponding shader chunk in standard materials implementation. 14 years ago
  zz85 d8227e7a6d Big bang attempt at Text + Path + Shape + Extrude Integration. Lots of things to fix 14 years ago
  alteredq 256f9a671a Fix for specular component of Phong and normal map materials. Hope so. 14 years ago