YuCong
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18b32193e6
F_Schlick, dotLH -> dotVH (#21927)
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4 years ago |
linbingquan
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18ab7669d9
Chore: Clean up.
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5 years ago |
Daniel Sturk
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74e5482d37
replaced sheen with sheenColor, and removed IBL sheen (for now)
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6 years ago |
Daniel Sturk
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52ef062102
wip: proof of concept sheen IBL, needs cleanup (at least)
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6 years ago |
Daniel Sturk
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9099439be9
Merge remote-tracking branch 'mrdoob/dev' into sheen
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6 years ago |
arobertson0
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bee7f0e854
Merged node-clearcoat-normals into dev
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6 years ago |
arobertson0
|
b39e2c96e9
Refactoring of cc normal code
|
6 years ago |
arobertson0
|
ae375034f7
Logical separation of clearcoat normal from geometry normal
|
6 years ago |
Daniel Sturk
|
350553d9dc
Removed (unused) inverted Guassian distribution from bsdfs
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6 years ago |
Daniel Sturk
|
8597102f4d
Switched to Google's Filament sheen BDRF
|
6 years ago |
Daniel Sturk
|
d268b80044
Added sheen to physical material
|
6 years ago |
Jordan Santell
|
b14bbaf302
Use roughness-dependent fresnel when rendering with multiscattering
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6 years ago |
Mr.doob
|
9de5bcc4a0
Fixed template literal.
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6 years ago |
Jordan Santell
|
4e8486fb11
Restore energy loss in indirect specular lighting by approximating
|
6 years ago |
Damien Seguin
|
2a0cd7e5b8
Add template string syntax comment
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6 years ago |
Mr.doob
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9c72101d1f
Converted .glsl files to .glsl.js
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6 years ago |