Commit History

Author SHA1 Message Date
  Ryan Lee 53f0cf20d2 applied fix to buffergeometry methods 8 years ago
  Ryan Lee ee26938479 works with skinned meshes with ObjectLoader and JSONLoader; Static Meshes with JSONLoader only 8 years ago
  Mr.doob 767e68bcae Blender Exporter: Refactored geometry.py 8 years ago
  Mr.doob a8cc2a22ac Blender Exporter: Fixed Indexed BufferGeometry exporting. Seems like this has been broken for a year... a4e892b5a34f7bda1f75c34d1a6a6227ba6cdcfd 8 years ago
  Daniel Nienhaus 8eaef33862 Fix blender rest export of individual skinned meshes (#8781) 9 years ago
  Mr.doob 6cf33a63f7 Merge pull request #8068 from mhirsch/blender_export_embed_textures_option 9 years ago
  Matt Hirsch 4e7f1cbc3d Change logic: copy textures -> export textures, embed depends on export 9 years ago
  s9k 6b36454969 Blender exporter: Added second UV layer support 9 years ago
  Ben Houston a600e3700f Merge branch 'dev' of [email protected]:mrdoob/three.js into tmp 9 years ago
  Ben Houston ee1e677ba3 remove unused code. 9 years ago
  tschw a4e892b5a3 Blender: Moved index buffer out of attributes JSON. 10 years ago
  tschw e7308be965 Blender: Set .itemSize of index buffer to 1. 10 years ago
  jackcaron cedf004577 put blend shape first, more stable approach 10 years ago
  jackcaron 8ee9c98000 write animations at the root 10 years ago
  Ben Houston 454847c973 manual merge of blender Clip (blend shape + node animation) support. 10 years ago
  repsac 3f1a96b00f Fixed the UV indexing 10 years ago
  tschw cce9a5cbca Tightened vertex group access API. 10 years ago
  tschw 0b3411ecf6 Merge branch 'dev' of github.com:mrdoob/three.js into Blender_extra_vertex_groups 10 years ago
  Ricardo Cabello afd72f5d06 Merge pull request #6533 from tschw/Blender_BufferGeometry_index 10 years ago
  tschw b15f5bf85e Allows export of non-skinning Vertex Groups as BufferGeometry custom attributes. 10 years ago
  tschw ae36bfd17c Fixed typo in comment. 10 years ago
  tschw 9df3f9b197 Blender export of indexed BufferGeometry objects. 10 years ago
  repsac 56d7fa9e56 parsing of face materials should ignore unused materials 10 years ago
  repsac 5dbe35e2f1 Improved the logic for float precision. This now happens in the JSON serialization process. 10 years ago
  repsac da829c3c8d Fixed a bug by inverting the conditional results around embed geometry tests 10 years ago
  repsac e594a1a64a Fixing a bug in emed geometry (which is currently removed from the export) which was breaking buffer geometry exports 10 years ago
  repsac ab7c0a8ac9 Fixed a bug where None value was returned on geometries that had no morph targets when morph animation export was selected 10 years ago
  repsac 48be885e6e added quaternion normalization to rest export 10 years ago
  mese79 932ee2d443 add support for texture folder 10 years ago
  repsac a00344f93b Restored original scene graph logic which does not try and preserve child/parent hierarchies 10 years ago