Erik Kitson
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09989e5d48
Added emissive property to MeshLambertMaterial and MeshPhongMaterial.
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13 years ago |
Mr.doob
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22419675e6
Merge remote-tracking branch 'kovleouf/dev' into dev
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13 years ago |
Mr.doob
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28ad7aa270
Renamed scene.objects to scene.__objects and fixed all the examples that relied on it.
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13 years ago |
kovleouf
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f3d2d484fa
add "NoBlending" to Material and WebGLRenderer
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13 years ago |
Mr.doob
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2a18c4c909
texture.onUpdated() should be texture.onUpdate(). Fixes #1347.
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13 years ago |
alteredq
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aa7e9865ff
Added proper doubleSided handling for Lambert.
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13 years ago |
alteredq
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8ac9e70e6e
Added proper doubleSided handling for Phong. Added doubleSided performance test.
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13 years ago |
Mr.doob
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7e01c0f589
Checking for UnsignedIntType instead ofUnsignedShortType. Fixes #1329.
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13 years ago |
alteredq
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cb41542aad
Refactored morph normals to be optional.
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13 years ago |
alteredq
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27afa046be
First attempt at morph normals.
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13 years ago |
alteredq
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c42478fae0
Refactored shadow map shader.
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13 years ago |
alteredq
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aa803fd2b4
Experimenting with cascaded shadow maps.
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13 years ago |
alteredq
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560562c05f
Removed cameraInverseMatrix uniform.
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13 years ago |
alteredq
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4cd0f946d0
Changed cameraPosition uniform to use global camera position.
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13 years ago |
Mr.doob
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12121950bf
WebGLRenderer's alpha is true by default again.
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13 years ago |
Mr.doob
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f24745ddf8
Trying WebGLRenderer alpha false by default.
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13 years ago |
alteredq
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3c618a8696
Fixed too aggressive projection matrix uniform caching.
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13 years ago |
alteredq
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efee731b4c
Fixed wrong GL parameter name.
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13 years ago |
alteredq
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82acc59811
Merge remote-tracking branch 'remotes/AddictArts/dev_uniformV4v' into dev
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13 years ago |
Mr.doob
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541bf84bd0
Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer
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13 years ago |
alteredq
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8cf53364a3
Updated DirectionalLight handling in WebGLRenderer.
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13 years ago |
alteredq
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bf6b6d3c45
Modified SpotLight to cast light as PointLight (to be consistent with casted shadow).
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13 years ago |
alteredq
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6b0edfddaa
Added shadows for DirectionalLights.
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13 years ago |
alteredq
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49f14b8e68
Refactored shadow maps to store shadow parameters and data in SpotLight.
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13 years ago |
Mr.doob
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40dad13424
Made WebGLRenderer .setDepthWrite() public. Fixed webgl_loader_ctm_materials cubemap rotation.
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13 years ago |
Mr.doob
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3438a09460
Merge remote-tracking branch 'AddictArts/dev_depthBufferFix' into dev
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13 years ago |
Erik Kitson
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ec287d5bc6
Fixed bug where depth buffer is not cleared if last object rendered on previous render cycle disabled depth mask.
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13 years ago |
alteredq
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68c4a6d637
Refactored ShadowMapPlugin.
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13 years ago |
alteredq
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71fafdf25d
Some cleanup and normalization fixes in shaders.
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13 years ago |
alteredq
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2e22acbf0c
Added "generateMipmaps" flag to Texture and RenderTarget.
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13 years ago |