Commit History

Author SHA1 Message Date
  Erik Kitson 09989e5d48 Added emissive property to MeshLambertMaterial and MeshPhongMaterial. 13 years ago
  Mr.doob 22419675e6 Merge remote-tracking branch 'kovleouf/dev' into dev 13 years ago
  Mr.doob 28ad7aa270 Renamed scene.objects to scene.__objects and fixed all the examples that relied on it. 13 years ago
  kovleouf f3d2d484fa add "NoBlending" to Material and WebGLRenderer 13 years ago
  Mr.doob 2a18c4c909 texture.onUpdated() should be texture.onUpdate(). Fixes #1347. 13 years ago
  alteredq aa7e9865ff Added proper doubleSided handling for Lambert. 13 years ago
  alteredq 8ac9e70e6e Added proper doubleSided handling for Phong. Added doubleSided performance test. 13 years ago
  Mr.doob 7e01c0f589 Checking for UnsignedIntType instead ofUnsignedShortType. Fixes #1329. 13 years ago
  alteredq cb41542aad Refactored morph normals to be optional. 13 years ago
  alteredq 27afa046be First attempt at morph normals. 13 years ago
  alteredq c42478fae0 Refactored shadow map shader. 13 years ago
  alteredq aa803fd2b4 Experimenting with cascaded shadow maps. 13 years ago
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 13 years ago
  alteredq 4cd0f946d0 Changed cameraPosition uniform to use global camera position. 13 years ago
  Mr.doob 12121950bf WebGLRenderer's alpha is true by default again. 13 years ago
  Mr.doob f24745ddf8 Trying WebGLRenderer alpha false by default. 13 years ago
  alteredq 3c618a8696 Fixed too aggressive projection matrix uniform caching. 13 years ago
  alteredq efee731b4c Fixed wrong GL parameter name. 13 years ago
  alteredq 82acc59811 Merge remote-tracking branch 'remotes/AddictArts/dev_uniformV4v' into dev 13 years ago
  Mr.doob 541bf84bd0 Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer 13 years ago
  alteredq 8cf53364a3 Updated DirectionalLight handling in WebGLRenderer. 13 years ago
  alteredq bf6b6d3c45 Modified SpotLight to cast light as PointLight (to be consistent with casted shadow). 13 years ago
  alteredq 6b0edfddaa Added shadows for DirectionalLights. 13 years ago
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 13 years ago
  Mr.doob 40dad13424 Made WebGLRenderer .setDepthWrite() public. Fixed webgl_loader_ctm_materials cubemap rotation. 13 years ago
  Mr.doob 3438a09460 Merge remote-tracking branch 'AddictArts/dev_depthBufferFix' into dev 13 years ago
  Erik Kitson ec287d5bc6 Fixed bug where depth buffer is not cleared if last object rendered on previous render cycle disabled depth mask. 13 years ago
  alteredq 68c4a6d637 Refactored ShadowMapPlugin. 13 years ago
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 years ago
  alteredq 2e22acbf0c Added "generateMipmaps" flag to Texture and RenderTarget. 13 years ago