tschw
|
326c6d98ed
Removed protection of external names.
|
há 9 anos atrás |
tschw
|
c32f31a587
Animation: New API, caching and masses.
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há 9 anos atrás |
tschw
|
2da36b14e7
Animation: Tightened skeletal animation parser.
|
há 9 anos atrás |
tschw
|
bd34f528d4
Animation: Prettified source code formatting.
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há 9 anos atrás |
tschw
|
2e5d9ef6b3
Animation: Interpolants & extensibility overhaul.
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há 9 anos atrás |
tschw
|
70f29cc240
Revert conflicting cleanup.
|
há 9 anos atrás |
Ben Houston
|
92d399de6a
Fix "undefined" nodeName in AnimationClip animation hierarchy parser.
|
há 9 anos atrás |
Mr.doob
|
275f339a64
Clean up.
|
há 9 anos atrás |
Ben Houston
|
036147e203
geometry/object.clips -> geometry/object.animation
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há 10 anos atrás |
Ben Houston
|
f89af19112
remove MorphAnimMesh from MD2Character and MD2Loader while retaining all functionality.
|
há 10 anos atrás |
Ben Houston
|
ce70dc6ea4
refactor JSONLoader's loading of clips. Load morph sequences into clips. morphnormals and morphtarget_horse examples updated to new clip reader structure.
|
há 10 anos atrás |
Ben Houston
|
a1a88ebc35
updating examples to new Clip parsing inside of JSONLoader/ObjectLoader.
|
há 10 anos atrás |
Ben Houston
|
10364f85f5
bugs.
|
há 10 anos atrás |
Ben Houston
|
801124dceb
simplifying code in the clip-based animation system.
|
há 10 anos atrás |
Ben Houston
|
43f821d8f2
remove console.log.
|
há 10 anos atrás |
Ben Houston
|
71480f0a85
adapt webgl_animation_skinning_morph to the new clip design.
|
há 10 anos atrás |
Ben Houston
|
7e60f3a52d
add new .clips support on Nodes and Geometries for simple/fast AnimationClip loading.
|
há 10 anos atrás |
Ben Houston
|
0e66ebc5c4
messing around with 'animations' compatibility with ThreeJS JSON export from Blender.
|
há 10 anos atrás |
Ben Houston
|
d69840c682
KeyframeTrack.trim( start, end ). Return this if possible. Use fps in ObjectLoader. Add KeyframeTrack.scale()
|
há 10 anos atrás |
Ben Houston
|
4c7962b7a1
allow for automatic detection of AnimationClip lengths.
|
há 10 anos atrás |
Ben Houston
|
ef5fc2e00c
initial attempt at implementing @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/6934#discussion_r36212808
|
há 10 anos atrás |
Ben Houston
|
a33524773a
reduce use of maps where possible in favor of arrays.
|
há 10 anos atrás |
Ben Houston
|
86523359e4
remove debugging output.
|
há 10 anos atrás |
Ben Houston
|
5022f4fb29
fix issues brought up by @liammagee
|
há 10 anos atrás |
Ben Houston
|
002c3135bc
begin conversion of BlendCharacter to new animation system.
|
há 10 anos atrás |
Ben Houston
|
2bd48d573e
start to replace the internals of MorphAnimMesh.
|
há 10 anos atrás |
Ben Houston
|
cf343180ab
optimizations and added USCCharacterMixer (mixer-based USCCharacter).
|
há 10 anos atrás |
Ben Houston
|
9eb5ca1554
bones work! various optimizations.
|
há 10 anos atrás |
Ben Houston
|
876eda7e0b
only update scene graph values if actually different, only call triggerDirty if values changed. Use bone names.
|
há 10 anos atrás |
Ben Houston
|
4657a76fd3
fix bugs in KeyframeTrack.optimize/validate. Expand capabilities of PropertyBinding bind to work with bones. fix bugs with JSONLoader animation converter.
|
há 10 anos atrás |