Histórico de Commits

Autor SHA1 Mensagem Data
  tschw 326c6d98ed Removed protection of external names. há 9 anos atrás
  tschw c32f31a587 Animation: New API, caching and masses. há 9 anos atrás
  tschw 2da36b14e7 Animation: Tightened skeletal animation parser. há 9 anos atrás
  tschw bd34f528d4 Animation: Prettified source code formatting. há 9 anos atrás
  tschw 2e5d9ef6b3 Animation: Interpolants & extensibility overhaul. há 9 anos atrás
  tschw 70f29cc240 Revert conflicting cleanup. há 9 anos atrás
  Ben Houston 92d399de6a Fix "undefined" nodeName in AnimationClip animation hierarchy parser. há 9 anos atrás
  Mr.doob 275f339a64 Clean up. há 9 anos atrás
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation há 10 anos atrás
  Ben Houston f89af19112 remove MorphAnimMesh from MD2Character and MD2Loader while retaining all functionality. há 10 anos atrás
  Ben Houston ce70dc6ea4 refactor JSONLoader's loading of clips. Load morph sequences into clips. morphnormals and morphtarget_horse examples updated to new clip reader structure. há 10 anos atrás
  Ben Houston a1a88ebc35 updating examples to new Clip parsing inside of JSONLoader/ObjectLoader. há 10 anos atrás
  Ben Houston 10364f85f5 bugs. há 10 anos atrás
  Ben Houston 801124dceb simplifying code in the clip-based animation system. há 10 anos atrás
  Ben Houston 43f821d8f2 remove console.log. há 10 anos atrás
  Ben Houston 71480f0a85 adapt webgl_animation_skinning_morph to the new clip design. há 10 anos atrás
  Ben Houston 7e60f3a52d add new .clips support on Nodes and Geometries for simple/fast AnimationClip loading. há 10 anos atrás
  Ben Houston 0e66ebc5c4 messing around with 'animations' compatibility with ThreeJS JSON export from Blender. há 10 anos atrás
  Ben Houston d69840c682 KeyframeTrack.trim( start, end ). Return this if possible. Use fps in ObjectLoader. Add KeyframeTrack.scale() há 10 anos atrás
  Ben Houston 4c7962b7a1 allow for automatic detection of AnimationClip lengths. há 10 anos atrás
  Ben Houston ef5fc2e00c initial attempt at implementing @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/6934#discussion_r36212808 há 10 anos atrás
  Ben Houston a33524773a reduce use of maps where possible in favor of arrays. há 10 anos atrás
  Ben Houston 86523359e4 remove debugging output. há 10 anos atrás
  Ben Houston 5022f4fb29 fix issues brought up by @liammagee há 10 anos atrás
  Ben Houston 002c3135bc begin conversion of BlendCharacter to new animation system. há 10 anos atrás
  Ben Houston 2bd48d573e start to replace the internals of MorphAnimMesh. há 10 anos atrás
  Ben Houston cf343180ab optimizations and added USCCharacterMixer (mixer-based USCCharacter). há 10 anos atrás
  Ben Houston 9eb5ca1554 bones work! various optimizations. há 10 anos atrás
  Ben Houston 876eda7e0b only update scene graph values if actually different, only call triggerDirty if values changed. Use bone names. há 10 anos atrás
  Ben Houston 4657a76fd3 fix bugs in KeyframeTrack.optimize/validate. Expand capabilities of PropertyBinding bind to work with bones. fix bugs with JSONLoader animation converter. há 10 anos atrás