Ben Houston
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23cee5f559
optimize MSAA. Fix subtle bug with off-by-one weight calculation.
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9 years ago |
Ben Houston
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9e625f4248
fix weight accumulation.
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9 years ago |
Ben Houston
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20db9ebfb2
The scale factor should be 16, not 17, because it isn't a centered sample pattern.
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9 years ago |
Ben Houston
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c7dbb5da7e
corrected scale factor, must include center.
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9 years ago |
Ben Houston
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ea8f5e3507
remove decimation artifacts on low bit-depth buffers via a exponential approach.
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9 years ago |
Ben Houston
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0548de58d6
add resizing support to MSAA example.
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9 years ago |
Ben Houston
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182a25faf7
add comment on how to reduce discretization affects.
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9 years ago |
Ben Houston
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badfaad725
fix msaa pass, improve example.
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9 years ago |
Ben Houston
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3c8cb97f51
add link to reference for the sample patterns.
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9 years ago |
Ben Houston
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21df0eb3f8
more comments.
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9 years ago |
Ben Houston
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31fbdc1eb1
add comments.
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9 years ago |
Ben Houston
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246d92bae8
remove debug comment.
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9 years ago |
Ben Houston
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88c3f6b2d9
CompositeShader not actually adding together passes. Argh.
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9 years ago |
Ben Houston
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1c92e9273b
debugging minor issues.
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9 years ago |
Ben Houston
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4f2f70ece3
reduce code bulk, still the darkening bug.
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9 years ago |
Ben Houston
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69e343ef5e
extracting MSAAShader/MSAAPass from Clara.io custom ThreeJS.
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9 years ago |