Commit történet

Szerző SHA1 Üzenet Dátum
  alteredq 245dbfcc2a Changed renderer.getClearColor API to return reference. 14 éve
  Mr.doob c543ba6540 GeometryUtils.applyMatrix -> Geometry.applyMatrix 14 éve
  alteredq 93468b0094 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 éve
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. 14 éve
  Mr.doob d3a5649759 Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/ 14 éve
  alteredq fe83a3f052 Rebuilt libs. 14 éve
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. 14 éve
  Mr.doob 4a32148058 Added 'openEnded' parameter to `CylinderGeometry`. 14 éve
  Mr.doob 93e446e805 More useful UVs for Cylinder caps. 14 éve
  Mr.doob 6141390dab Simplified `CylinderGeometry` params. 14 éve
  Mr.doob f849f34b1e Redid `CylinderGeometry`. 14 éve
  Mr.doob cc7956b2c3 `window` > `self` so the lib is workers ready. (thanks @jsermeno) 14 éve
  Mr.doob f105cbb7e2 `LOD.add` > `LOD.addLevel` 14 éve
  Mr.doob 322b9f9d87 Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels. 14 éve
  Mr.doob 51368ca6d6 REVISION ++ 14 éve
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 éve
  alteredq ca05c86fc5 Removed surprising bottleneck in WebGLRenderer. 14 éve
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 éve
  alteredq 22e842347c Fixed class hierarchy for BinaryLoader and UTF8Loader. 14 éve
  alteredq cbdf46c93f Fixed DataTexture class hierarchy. 14 éve
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 éve
  Mr.doob d93c91e0d1 Updated builds. 14 éve
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 éve
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. 14 éve
  Mr.doob d8e75851f1 Uops, creating __webglMorphTargetsBuffers there is not what we want. 14 éve
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 éve
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 éve
  alteredq 1cbcc5beab Optimized postprocessing example. 14 éve
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 éve
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 éve