Mr.doob
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c543ba6540
GeometryUtils.applyMatrix -> Geometry.applyMatrix
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14 years ago |
alteredq
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93468b0094
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
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0959969fc3
Added skin rendering example plus some postprocessing fixes to make it work.
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14 years ago |
Mr.doob
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d3a5649759
Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
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14 years ago |
alteredq
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fe83a3f052
Rebuilt libs.
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14 years ago |
alteredq
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8c326a222f
Moved depth buffer writing control from renderer into material.
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14 years ago |
Mr.doob
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4a32148058
Added 'openEnded' parameter to `CylinderGeometry`.
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14 years ago |
Mr.doob
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93e446e805
More useful UVs for Cylinder caps.
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14 years ago |
Mr.doob
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6141390dab
Simplified `CylinderGeometry` params.
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14 years ago |
Mr.doob
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f849f34b1e
Redid `CylinderGeometry`.
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14 years ago |
Mr.doob
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cc7956b2c3
`window` > `self` so the lib is workers ready. (thanks @jsermeno)
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14 years ago |
Mr.doob
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f105cbb7e2
`LOD.add` > `LOD.addLevel`
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14 years ago |
Mr.doob
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322b9f9d87
Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels.
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14 years ago |
Mr.doob
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51368ca6d6
REVISION ++
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14 years ago |
Mr.doob
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94b7418f60
Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer).
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14 years ago |
alteredq
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ca05c86fc5
Removed surprising bottleneck in WebGLRenderer.
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14 years ago |
alteredq
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75952217a2
Added frustumCulled flag to Object3D.
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14 years ago |
alteredq
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22e842347c
Fixed class hierarchy for BinaryLoader and UTF8Loader.
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14 years ago |
alteredq
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cbdf46c93f
Fixed DataTexture class hierarchy.
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14 years ago |
alteredq
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2603ccf424
Applied specular highlights fix from @evanw also to Phong shader.
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14 years ago |
Mr.doob
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d93c91e0d1
Updated builds.
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14 years ago |
alteredq
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5a87757b1b
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
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59bfd81150
Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
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14 years ago |
Mr.doob
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d8e75851f1
Uops, creating __webglMorphTargetsBuffers there is not what we want.
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14 years ago |
Mr.doob
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1be08e8afe
WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods.
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14 years ago |
alteredq
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20fae814e7
Refactored postprocessing to use double buffering.
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14 years ago |
alteredq
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1cbcc5beab
Optimized postprocessing example.
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14 years ago |
alteredq
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797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
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14 years ago |
alteredq
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10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
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14 years ago |
alteredq
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3a5d02cc39
Added vignette shader / effect. Updated postprocessing example.
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14 years ago |