Commit History

Author SHA1 Message Date
  Mr.doob c543ba6540 GeometryUtils.applyMatrix -> Geometry.applyMatrix 14 years ago
  alteredq 93468b0094 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 years ago
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. 14 years ago
  Mr.doob d3a5649759 Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/ 14 years ago
  alteredq fe83a3f052 Rebuilt libs. 14 years ago
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. 14 years ago
  Mr.doob 4a32148058 Added 'openEnded' parameter to `CylinderGeometry`. 14 years ago
  Mr.doob 93e446e805 More useful UVs for Cylinder caps. 14 years ago
  Mr.doob 6141390dab Simplified `CylinderGeometry` params. 14 years ago
  Mr.doob f849f34b1e Redid `CylinderGeometry`. 14 years ago
  Mr.doob cc7956b2c3 `window` > `self` so the lib is workers ready. (thanks @jsermeno) 14 years ago
  Mr.doob f105cbb7e2 `LOD.add` > `LOD.addLevel` 14 years ago
  Mr.doob 322b9f9d87 Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels. 14 years ago
  Mr.doob 51368ca6d6 REVISION ++ 14 years ago
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 years ago
  alteredq ca05c86fc5 Removed surprising bottleneck in WebGLRenderer. 14 years ago
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 years ago
  alteredq 22e842347c Fixed class hierarchy for BinaryLoader and UTF8Loader. 14 years ago
  alteredq cbdf46c93f Fixed DataTexture class hierarchy. 14 years ago
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 years ago
  Mr.doob d93c91e0d1 Updated builds. 14 years ago
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 years ago
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. 14 years ago
  Mr.doob d8e75851f1 Uops, creating __webglMorphTargetsBuffers there is not what we want. 14 years ago
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 years ago
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 years ago
  alteredq 1cbcc5beab Optimized postprocessing example. 14 years ago
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 years ago
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 years ago
  alteredq 3a5d02cc39 Added vignette shader / effect. Updated postprocessing example. 14 years ago